Night Lord
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Rogue | > | Assassin | > | Hermit | > | Night Lord |
> | Bandit | > | Chief Bandit | > | Shadower |
Requirement: Level 120
PVE
Shadow Shifter | Master Level: 30 | |
Type: Passive | ||
Description: Grants a chance to summon a wooden doll to take damage in your place. |
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Level 1: Proc Rate: 16% | ||
Level 2: Proc Rate: 17% | ||
Level 3: Proc Rate: 18% | ||
Level 4: Proc Rate: 19% | ||
Level 5: Proc Rate: 20% | ||
Level 6: Proc Rate: 21% | ||
Level 7: Proc Rate: 22% | ||
Level 8: Proc Rate: 23% | ||
Level 9: Proc Rate: 24% | ||
Level 10: Proc Rate: 25% | ||
Level 11: Proc Rate: 26% | ||
Level 12: Proc Rate: 27% | ||
Level 13: Proc Rate: 28% | ||
Level 14: Proc Rate: 29% | ||
Level 15: Proc Rate: 30% | ||
Level 16: Proc Rate: 31% | ||
Level 17: Proc Rate: 32% | ||
Level 18: Proc Rate: 33% | ||
Level 19: Proc Rate: 34% | ||
Level 20: Proc Rate: 35% | ||
Level 21: Proc Rate: 36% | ||
Level 22: Proc Rate: 37% | ||
Level 23: Proc Rate: 38% | ||
Level 24: Proc Rate: 39% | ||
Level 25: Proc Rate: 40% | ||
Level 26: Proc Rate: 41% | ||
Level 27: Proc Rate: 42% | ||
Level 28: Proc Rate: 43% | ||
Level 29: Proc Rate: 44% | ||
Level 30: Proc Rate: 45% |
Venomous Star | Master Level: 30 | |
Type: Passive | ||
Description: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. |
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Level 1: Poison Chance: 11%, 53% damage every 1 sec for 3 sec | ||
Level 2: Poison Chance: 12%, 56% damage every 1 sec for 3 sec | ||
Level 3: Poison Chance: 13%, 59% damage every 1 sec for 3 sec | ||
Level 4: Poison Chance: 14%, 62% damage every 1 sec for 3 sec | ||
Level 5: Poison Chance: 15%, 65% damage every 1 sec for 3 sec | ||
Level 6: Poison Chance: 16%, 68% damage every 1 sec for 4 sec | ||
Level 7: Poison Chance: 17%, 71% damage every 1 sec for 4 sec | ||
Level 8: Poison Chance: 18%, 74% damage every 1 sec for 4 sec | ||
Level 9: Poison Chance: 19%, 77% damage every 1 sec for 4 sec | ||
Level 10: Poison Chance: 20%, 80% damage every 1 sec for 4 sec | ||
Level 11: Poison Chance: 21%, 83% damage every 1 sec for 4 sec | ||
Level 12: Poison Chance: 22%, 86% damage every 1 sec for 5 sec | ||
Level 13: Poison Chance: 23%, 89% damage every 1 sec for 5 sec | ||
Level 14: Poison Chance: 24%, 92% damage every 1 sec for 5 sec | ||
Level 15: Poison Chance: 25%, 95% damage every 1 sec for 5 sec | ||
Level 16: Poison Chance: 26%, 98% damage every 1 sec for 5 sec | ||
Level 17: Poison Chance: 27%, 101% damage every 1 sec for 5 sec | ||
Level 18: Poison Chance: 28%, 104% damage every 1 sec for 6 sec | ||
Level 19: Poison Chance: 29%, 107% damage every 1 sec for 6 sec | ||
Level 20: Poison Chance: 30%, 110% damage every 1 sec for 6 sec | ||
Level 21: Poison Chance: 31%, 113% damage every 1 sec for 6 sec | ||
Level 22: Poison Chance: 32%, 116% damage every 1 sec for 6 sec | ||
Level 23: Poison Chance: 33%, 119% damage every 1 sec for 6 sec | ||
Level 24: Poison Chance: 34%, 122% damage every 1 sec for 7 sec | ||
Level 25: Poison Chance: 35%, 125% damage every 1 sec for 7 sec | ||
Level 26: Poison Chance: 36%, 128% damage every 1 sec for 7 sec | ||
Level 27: Poison Chance: 37%, 131% damage every 1 sec for 7 sec | ||
Level 28: Poison Chance: 38%, 134% damage every 1 sec for 7 sec | ||
Level 29: Poison Chance: 39%, 137% damage every 1 sec for 7 sec | ||
Level 30: Poison Chance: 40%, 140% damage every 1 sec for 8 sec |
Expert Throwing Star Handling | Master Level: 10 | |
Type: Passive | Pre-requisite: Spirit Javelin Lv. 5 | |
Description: Increases the damage for Lucky Seven, Drain, Avenger and Shadow Meso. Also, there is a chance that throwing stars will not be consumed, and a chance to recharge 1 throwing star. (You cannot recharge beyond the maximum number of throwing stars. Does not apply to Spirit Javelins.) When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. |
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Level 1: Damage Bonus: 7% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 2% | ||
Level 2: Damage Bonus: 9% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 4% | ||
Level 3: Damage Bonus: 11% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 6% | ||
Level 4: Damage Bonus: 13% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 8% | ||
Level 5: Damage Bonus: 15% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 10% | ||
Level 6: Damage Bonus: 17% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 12% | ||
Level 7: Damage Bonus: 19% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 14% | ||
Level 8: Damage Bonus: 21% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 16% | ||
Level 9: Damage Bonus: 23% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 18% | ||
Level 10: Damage Bonus: 25% (for Lucky Seven, Drain, Avenger, Shadow Meso), Recharge Chance: 20% |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases the stats of all party members. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec |
Taunt | Master Level: 30 | |
Type: Active | Pre-requisite: Shadow Shifter Lv. 10 | |
Description: Provokes up to 6 enemies, increasing their DEF but also increasing the amount of EXP and items you earn for defeating them. |
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Level 1: MP Cost: 20, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 11% | ||
Level 2: MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 12% | ||
Level 3: MP Cost: 21, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 13% | ||
Level 4: MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 14% | ||
Level 5: MP Cost: 22, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 15% | ||
Level 6: MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 16% | ||
Level 7: MP Cost: 23, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 17% | ||
Level 8: MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 18% | ||
Level 9: MP Cost: 24, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 19% | ||
Level 10: MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 20% | ||
Level 11: MP Cost: 25, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 21% | ||
Level 12: MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 22% | ||
Level 13: MP Cost: 26, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 23% | ||
Level 14: MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 24% | ||
Level 15: MP Cost: 27, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 25% | ||
Level 16: MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 26% | ||
Level 17: MP Cost: 28, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 27% | ||
Level 18: MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 28% | ||
Level 19: MP Cost: 29, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 29% | ||
Level 20: MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 30% | ||
Level 21: MP Cost: 30, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 31% | ||
Level 22: MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 32% | ||
Level 23: MP Cost: 31, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 33% | ||
Level 24: MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 34% | ||
Level 25: MP Cost: 32, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 35% | ||
Level 26: MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 36% | ||
Level 27: MP Cost: 33, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 37% | ||
Level 28: MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 38% | ||
Level 29: MP Cost: 34, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 39% | ||
Level 30: MP Cost: 35, Increases Enemy DEF, EXP Earned, and Item Drop Rate by 40% |
Ninja Ambush | Master Level: 30 | |
Type: Active | Pre-requisite: Shadow Shifter Lv. 5 | |
Description: Calls upon hidden allies, who attack enemies. However, this skill cannot decrease enemy HP lower than 1. |
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Level 1: MP Cost: 16, Damage: 84%, Duration: 5 sec | ||
Level 2: MP Cost: 16, Damage: 88%, Duration: 5 sec | ||
Level 3: MP Cost: 16, Damage: 92%, Duration: 5 sec | ||
Level 4: MP Cost: 20, Damage: 96%, Duration: 6 sec | ||
Level 5: MP Cost: 20, Damage: 100%, Duration: 6 sec | ||
Level 6: MP Cost: 20, Damage: 104%, Duration: 6 sec | ||
Level 7: MP Cost: 20, Damage: 108%, Duration: 7 sec | ||
Level 8: MP Cost: 24, Damage: 112%, Duration: 7 sec | ||
Level 9: MP Cost: 24, Damage: 116%, Duration: 7 sec | ||
Level 10: MP Cost: 24, Damage: 120%, Duration: 8 sec | ||
Level 11: MP Cost: 24, Damage: 124%, Duration: 8 sec | ||
Level 12: MP Cost: 28, Damage: 128%, Duration: 8 sec | ||
Level 13: MP Cost: 28, Damage: 132%, Duration: 9 sec | ||
Level 14: MP Cost: 28, Damage: 136%, Duration: 9 sec | ||
Level 15: MP Cost: 28, Damage: 140%, Duration: 9 sec | ||
Level 16: MP Cost: 32, Damage: 144%, Duration: 10 sec | ||
Level 17: MP Cost: 32, Damage: 148%, Duration: 10 sec | ||
Level 18: MP Cost: 32, Damage: 152%, Duration: 10 sec | ||
Level 19: MP Cost: 32, Damage: 156%, Duration: 11 sec | ||
Level 20: MP Cost: 36, Damage: 160%, Duration: 11 sec | ||
Level 21: MP Cost: 36, Damage: 164%, Duration: 11 sec | ||
Level 22: MP Cost: 36, Damage: 168%, Duration: 12 sec | ||
Level 23: MP Cost: 36, Damage: 172%, Duration: 12 sec | ||
Level 24: MP Cost: 40, Damage: 176%, Duration: 12 sec | ||
Level 25: MP Cost: 40, Damage: 180%, Duration: 13 sec | ||
Level 26: MP Cost: 40, Damage: 184%, Duration: 13 sec | ||
Level 27: MP Cost: 40, Damage: 188%, Duration: 13 sec | ||
Level 28: MP Cost: 44, Damage: 192%, Duration: 14 sec | ||
Level 29: MP Cost: 44, Damage: 196%, Duration: 14 sec | ||
Level 30: MP Cost: 44, Damage: 200%, Duration: 14 sec |
Shadow Stars | Master Level: 30 | |
Type: Active | ||
Description: Attacks monsters with 200 of your currently equipped stars. Allows an infinite number of stars to be thrown for a short duration. |
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Level 1: MP Cost: 16, Duration: 93 sec | ||
Level 2: MP Cost: 18, Duration: 96 sec | ||
Level 3: MP Cost: 18, Duration: 99 sec | ||
Level 4: MP Cost: 20, Duration: 102 sec | ||
Level 5: MP Cost: 20, Duration: 105 sec | ||
Level 6: MP Cost: 22, Duration: 108 sec | ||
Level 7: MP Cost: 22, Duration: 111 sec | ||
Level 8: MP Cost: 24, Duration: 114 sec | ||
Level 9: MP Cost: 24, Duration: 117 sec | ||
Level 10: MP Cost: 26, Duration: 120 sec | ||
Level 11: MP Cost: 26, Duration: 123 sec | ||
Level 12: MP Cost: 28, Duration: 126 sec | ||
Level 13: MP Cost: 28, Duration: 129 sec | ||
Level 14: MP Cost: 30, Duration: 132 sec | ||
Level 15: MP Cost: 30, Duration: 135 sec | ||
Level 16: MP Cost: 32, Duration: 138 sec | ||
Level 17: MP Cost: 32, Duration: 141 sec | ||
Level 18: MP Cost: 34, Duration: 144 sec | ||
Level 19: MP Cost: 34, Duration: 147 sec | ||
Level 20: MP Cost: 36, Duration: 150 sec | ||
Level 21: MP Cost: 36, Duration: 153 sec | ||
Level 22: MP Cost: 38, Duration: 156 sec | ||
Level 23: MP Cost: 38, Duration: 159 sec | ||
Level 24: MP Cost: 40, Duration: 162 sec | ||
Level 25: MP Cost: 40, Duration: 165 sec | ||
Level 26: MP Cost: 42, Duration: 168 sec | ||
Level 27: MP Cost: 42, Duration: 171 sec | ||
Level 28: MP Cost: 44, Duration: 174 sec | ||
Level 29: MP Cost: 44, Duration: 177 sec | ||
Level 30: MP Cost: 46, Duration: 180 sec |
Triple Throw | Master Level: 30 | |
Type: Active | ||
Description: Attacks a single monster by simultaneously throwing 3 stars that ignores the enemy's Weapon DEF. |
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Level 1: MP Cost: 11, Damage: 163%, DEF Ignored: 1% | ||
Level 2: MP Cost: 11, Damage: 166%, DEF Ignored: 1% | ||
Level 3: MP Cost: 12, Damage: 169%, DEF Ignored: 2% | ||
Level 4: MP Cost: 12, Damage: 172%, DEF Ignored: 2% | ||
Level 5: MP Cost: 12, Damage: 175%, DEF Ignored: 3% | ||
Level 6: MP Cost: 13, Damage: 178%, DEF Ignored: 3% | ||
Level 7: MP Cost: 13, Damage: 181%, DEF Ignored: 4% | ||
Level 8: MP Cost: 13, Damage: 184%, DEF Ignored: 4% | ||
Level 9: MP Cost: 14, Damage: 187%, DEF Ignored: 5% | ||
Level 10: MP Cost: 14, Damage: 190%, DEF Ignored: 5% | ||
Level 11: MP Cost: 14, Damage: 193%, DEF Ignored: 6% | ||
Level 12: MP Cost: 15, Damage: 196%, DEF Ignored: 6% | ||
Level 13: MP Cost: 15, Damage: 199%, DEF Ignored: 7% | ||
Level 14: MP Cost: 15, Damage: 202%, DEF Ignored: 7% | ||
Level 15: MP Cost: 16, Damage: 205%, DEF Ignored: 8% | ||
Level 16: MP Cost: 16, Damage: 208%, DEF Ignored: 8% | ||
Level 17: MP Cost: 16, Damage: 211%, DEF Ignored: 9% | ||
Level 18: MP Cost: 17, Damage: 214%, DEF Ignored: 9% | ||
Level 19: MP Cost: 17, Damage: 217%, DEF Ignored: 10% | ||
Level 20: MP Cost: 17, Damage: 220%, DEF Ignored: 10% | ||
Level 21: MP Cost: 18, Damage: 223%, DEF Ignored: 11% | ||
Level 22: MP Cost: 18, Damage: 226%, DEF Ignored: 11% | ||
Level 23: MP Cost: 18, Damage: 229%, DEF Ignored: 12% | ||
Level 24: MP Cost: 19, Damage: 232%, DEF Ignored: 12% | ||
Level 25: MP Cost: 19, Damage: 235%, DEF Ignored: 13% | ||
Level 26: MP Cost: 19, Damage: 238%, DEF Ignored: 13% | ||
Level 27: MP Cost: 20, Damage: 241%, DEF Ignored: 14% | ||
Level 28: MP Cost: 20, Damage: 244%, DEF Ignored: 14% | ||
Level 29: MP Cost: 20, Damage: 247%, DEF Ignored: 15% | ||
Level 30: MP Cost: 21, Damage: 250%, DEF Ignored: 15% |
Ninja Storm | Master Level: 30 | |
Type: Active | ||
Description: Summons ninjas who spin like tornadoes, pushing back surrounding monsters. |
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Level 1: MP Cost: 16, Damage: 126%, Knock-back Chance: 42%, Range: 100 | ||
Level 2: MP Cost: 16, Damage: 132%, Knock-back Chance: 44%, Range: 100 | ||
Level 3: MP Cost: 17, Damage: 138%, Knock-back Chance: 46%, Range: 100 | ||
Level 4: MP Cost: 17, Damage: 144%, Knock-back Chance: 48%, Range: 100 | ||
Level 5: MP Cost: 17, Damage: 150%, Knock-back Chance: 50%, Range: 100 | ||
Level 6: MP Cost: 18, Damage: 156%, Knock-back Chance: 52%, Range: 100 | ||
Level 7: MP Cost: 18, Damage: 162%, Knock-back Chance: 54%, Range: 150 | ||
Level 8: MP Cost: 18, Damage: 168%, Knock-back Chance: 56%, Range: 150 | ||
Level 9: MP Cost: 19, Damage: 174%, Knock-back Chance: 58%, Range: 150 | ||
Level 10: MP Cost: 19, Damage: 180%, Knock-back Chance: 60%, Range: 150 | ||
Level 11: MP Cost: 19, Damage: 186%, Knock-back Chance: 62%, Range: 150 | ||
Level 12: MP Cost: 20, Damage: 192%, Knock-back Chance: 64%, Range: 150 | ||
Level 13: MP Cost: 20, Damage: 198%, Knock-back Chance: 66%, Range: 200 | ||
Level 14: MP Cost: 20, Damage: 204%, Knock-back Chance: 68%, Range: 200 | ||
Level 15: MP Cost: 21, Damage: 210%, Knock-back Chance: 70%, Range: 200 | ||
Level 16: MP Cost: 21, Damage: 216%, Knock-back Chance: 72%, Range: 200 | ||
Level 17: MP Cost: 21, Damage: 222%, Knock-back Chance: 74%, Range: 200 | ||
Level 18: MP Cost: 22, Damage: 228%, Knock-back Chance: 76%, Range: 200 | ||
Level 19: MP Cost: 22, Damage: 234%, Knock-back Chance: 78%, Range: 250 | ||
Level 20: MP Cost: 22, Damage: 240%, Knock-back Chance: 80%, Range: 250 | ||
Level 21: MP Cost: 23, Damage: 246%, Knock-back Chance: 82%, Range: 250 | ||
Level 22: MP Cost: 23, Damage: 252%, Knock-back Chance: 84%, Range: 250 | ||
Level 23: MP Cost: 23, Damage: 258%, Knock-back Chance: 86%, Range: 250 | ||
Level 24: MP Cost: 24, Damage: 264%, Knock-back Chance: 88%, Range: 250 | ||
Level 25: MP Cost: 24, Damage: 270%, Knock-back Chance: 90%, Range: 300 | ||
Level 26: MP Cost: 24, Damage: 276%, Knock-back Chance: 92%, Range: 300 | ||
Level 27: MP Cost: 25, Damage: 282%, Knock-back Chance: 94%, Range: 300 | ||
Level 28: MP Cost: 25, Damage: 288%, Knock-back Chance: 96%, Range: 300 | ||
Level 29: MP Cost: 25, Damage: 294%, Knock-back Chance: 98%, Range: 300 | ||
Level 30: MP Cost: 26, Damage: 300%, Knock-back Chance: 100%, Range: 300 |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec |