Assassin
1st | 2nd | 3rd | 4th | |||
Rogue | > | Assassin | > | Hermit | > | Night Lord |
> | Bandit | > | Chief Bandit | > | Shadower |
Requirement: Level 30
Head back to Thieves' Hideaway once you've reached Lv 30, which is located at the cafe in Kerning City. Go inside, talk to Dark Lord. He'll give you a letter and you've to pass it to the job advancement instructor near Kerning City. After giving the letter, you'll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles.
Once you've collected 30 Dark Marbles, talk to the instructor, and he'll award you with a Proof of a Hero. Go back to Kerning City Thieves' Hideaway, and talk to Dark Lord once again, where then you'll advance as the Assassin.
PVE
Claw Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. |
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Level 1: Claw Master: +12%, Accuracy: +3, Throwing Stars: +10 | ||
Level 2: Claw Master: +14%, Accuracy: +6, Throwing Stars: +20 | ||
Level 3: Claw Master: +16%, Accuracy: +9, Throwing Stars: +30 | ||
Level 4: Claw Master: +18%, Accuracy: +12, Throwing Stars: +40 | ||
Level 5: Claw Master: +20%, Accuracy: +15, Throwing Stars: +50 | ||
Level 6: Claw Master: +22%, Accuracy: +18, Throwing Stars: +60 | ||
Level 7: Claw Master: +24%, Accuracy: +21, Throwing Stars: +70 | ||
Level 8: Claw Master: +26%, Accuracy: +24, Throwing Stars: +80 | ||
Level 9: Claw Master: +28%, Accuracy: +27, Throwing Stars: +90 | ||
Level 10: Claw Master: +30%, Accuracy: +30, Throwing Stars: +100 | ||
Level 11: Claw Master: +32%, Accuracy: +33, Throwing Stars: +110 | ||
Level 12: Claw Master: +34%, Accuracy: +36, Throwing Stars: +120 | ||
Level 13: Claw Master: +36%, Accuracy: +39, Throwing Stars: +130 | ||
Level 14: Claw Master: +38%, Accuracy: +42, Throwing Stars: +140 | ||
Level 15: Claw Master: +40%, Accuracy: +45, Throwing Stars: +150 | ||
Level 16: Claw Master: +42%, Accuracy: +48, Throwing Stars: +160 | ||
Level 17: Claw Master: +44%, Accuracy: +51, Throwing Stars: +170 | ||
Level 18: Claw Master: +46%, Accuracy: +54, Throwing Stars: +180 | ||
Level 19: Claw Master: +48%, Accuracy: +57, Throwing Stars: +190 | ||
Level 20: Claw Master: +50%, Accuracy: +60, Throwing Stars: +200 |
Critical Throw | Master Level: 30 | |
Type: Passive | Pre-requisite: Claw Mastery Lv. 3 | |
Description: Enhances Critical Attack Rate and Minimum Critical Damage. |
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Level 1: Critical Rate +5%, Minimum Crit Damage +1% | ||
Level 2: Critical Rate +8%, Minimum Crit Damage +1% | ||
Level 3: Critical Rate +8%, Minimum Crit Damage +2% | ||
Level 4: Critical Rate +11%, Minimum Crit Damage +2% | ||
Level 5: Critical Rate +11%, Minimum Crit Damage +3% | ||
Level 6: Critical Rate +14%, Minimum Crit Damage +3% | ||
Level 7: Critical Rate +14%, Minimum Crit Damage +4% | ||
Level 8: Critical Rate +17%, Minimum Crit Damage +4% | ||
Level 9: Critical Rate +17%, Minimum Crit Damage +5% | ||
Level 10: Critical Rate +20%, Minimum Crit Damage +5% | ||
Level 11: Critical Rate +20%, Minimum Crit Damage +6% | ||
Level 12: Critical Rate +23%, Minimum Crit Damage +6% | ||
Level 13: Critical Rate +23%, Minimum Crit Damage +7% | ||
Level 14: Critical Rate +26%, Minimum Crit Damage +7% | ||
Level 15: Critical Rate +26%, Minimum Crit Damage +8% | ||
Level 16: Critical Rate +29%, Minimum Crit Damage +8% | ||
Level 17: Critical Rate +29%, Minimum Crit Damage +9% | ||
Level 18: Critical Rate +32%, Minimum Crit Damage +9% | ||
Level 19: Critical Rate +32%, Minimum Crit Damage +10% | ||
Level 20: Critical Rate +35%, Minimum Crit Damage +10% | ||
Level 21: Critical Rate +35%, Minimum Crit Damage +11% | ||
Level 22: Critical Rate +38%, Minimum Crit Damage +11% | ||
Level 23: Critical Rate +38%, Minimum Crit Damage +12% | ||
Level 24: Critical Rate +41%, Minimum Crit Damage +12% | ||
Level 25: Critical Rate +41%, Minimum Crit Damage +13% | ||
Level 26: Critical Rate +44%, Minimum Crit Damage +13% | ||
Level 27: Critical Rate +44%, Minimum Crit Damage +14% | ||
Level 28: Critical Rate +47%, Minimum Crit Damage +14% | ||
Level 29: Critical Rate +47%, Minimum Crit Damage +15% | ||
Level 30: Critical Rate +50%, Minimum Crit Damage +15% |
Shadow Resistance | Master Level: 20 | |
Type: Passive | ||
Description: With the help of the Darkness, Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently increased. |
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Level 1: Max HP: +1%, Abnormal Status Resistance: +1%, Elemental Resistance: +1% | ||
Level 2: Max HP: +1%, Abnormal Status Resistance: +2%, Elemental Resistance: +2% | ||
Level 3: Max HP: +2%, Abnormal Status Resistance: +3%, Elemental Resistance: +3% | ||
Level 4: Max HP: +2%, Abnormal Status Resistance: +4%, Elemental Resistance: +4% | ||
Level 5: Max HP: +3%, Abnormal Status Resistance: +5%, Elemental Resistance: +5% | ||
Level 6: Max HP: +3%, Abnormal Status Resistance: +6%, Elemental Resistance: +6% | ||
Level 7: Max HP: +4%, Abnormal Status Resistance: +7%, Elemental Resistance: +7% | ||
Level 8: Max HP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8% | ||
Level 9: Max HP: +5%, Abnormal Status Resistance: +9%, Elemental Resistance: +9% | ||
Level 10: Max HP: +5%, Abnormal Status Resistance: +10%, Elemental Resistance: +10% | ||
Level 11: Max HP: +6%, Abnormal Status Resistance: +11%, Elemental Resistance: +11% | ||
Level 12: Max HP: +6%, Abnormal Status Resistance: +12%, Elemental Resistance: +12% | ||
Level 13: Max HP: +7%, Abnormal Status Resistance: +13%, Elemental Resistance: +13% | ||
Level 14: Max HP: +7%, Abnormal Status Resistance: +14%, Elemental Resistance: +14% | ||
Level 15: Max HP: +8%, Abnormal Status Resistance: +15%, Elemental Resistance: +15% | ||
Level 16: Max HP: +8%, Abnormal Status Resistance: +16%, Elemental Resistance: +16% | ||
Level 17: Max HP: +9%, Abnormal Status Resistance: +17%, Elemental Resistance: +17% | ||
Level 18: Max HP: +9%, Abnormal Status Resistance: +18%, Elemental Resistance: +18% | ||
Level 19: Max HP: +10%, Abnormal Status Resistance: +19%, Elemental Resistance: +19% | ||
Level 20: Max HP: +10%, Abnormal Status Resistance: +20%, Elemental Resistance: +20% |
Claw Booster | Master Level: 20 | |
Type: Supportive | Pre-requisite: Claw Mastery Lv. 5 | |
Description: Doubles the attack speed of your weapon. Must have a Claw equipped. |
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Level 1: MP Cost: 30, Duration: 10 sec | ||
Level 2: MP Cost: 29, Duration: 20 sec | ||
Level 3: MP Cost: 28, Duration: 30 sec | ||
Level 4: MP Cost: 27, Duration: 40 sec | ||
Level 5: MP Cost: 26, Duration: 50 sec | ||
Level 6: MP Cost: 25, Duration: 60 sec | ||
Level 7: MP Cost: 24, Duration: 70 sec | ||
Level 8: MP Cost: 23, Duration: 80 sec | ||
Level 9: MP Cost: 22, Duration: 90 sec | ||
Level 10: MP Cost: 21, Duration: 100 sec | ||
Level 11: MP Cost: 20, Duration: 110 sec | ||
Level 12: MP Cost: 19, Duration: 120 sec | ||
Level 13: MP Cost: 18, Duration: 130 sec | ||
Level 14: MP Cost: 17, Duration: 140 sec | ||
Level 15: MP Cost: 16, Duration: 150 sec | ||
Level 16: MP Cost: 15, Duration: 160 sec | ||
Level 17: MP Cost: 14, Duration: 170 sec | ||
Level 18: MP Cost: 13, Duration: 180 sec | ||
Level 19: MP Cost: 12, Duration: 190 sec | ||
Level 20: MP Cost: 11, Duration: 200 sec |
Haste | Master Level: 20 | |
Type: Supportive | ||
Description: Temporarily boosts the Speed and Jump of the entire party. |
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Level 1: MP Cost: 15, Movement Speed: +2, Jump: +1, Duration: 10 sec | ||
Level 2: MP Cost: 15, Movement Speed: +4, Jump: +2, Duration: 20 sec | ||
Level 3: MP Cost: 15, Movement Speed: +6, Jump: +3, Duration: 30 sec | ||
Level 4: MP Cost: 15, Movement Speed: +8, Jump: +4, Duration: 40 sec | ||
Level 5: MP Cost: 15, Movement Speed: +10, Jump: +5, Duration: 50 sec | ||
Level 6: MP Cost: 15, Movement Speed: +12, Jump: +6, Duration: 60 sec | ||
Level 7: MP Cost: 15, Movement Speed: +14, Jump: +7, Duration: 70 sec | ||
Level 8: MP Cost: 15, Movement Speed: +16, Jump: +8, Duration: 80 sec | ||
Level 9: MP Cost: 15, Movement Speed: +18, Jump: +9, Duration: 90 sec | ||
Level 10: MP Cost: 15, Movement Speed: +20, Jump: +10, Duration: 100 sec | ||
Level 11: MP Cost: 30, Movement Speed: +22, Jump: +11, Duration: 110 sec | ||
Level 12: MP Cost: 30, Movement Speed: +24, Jump: +12, Duration: 120 sec | ||
Level 13: MP Cost: 30, Movement Speed: +26, Jump: +13, Duration: 130 sec | ||
Level 14: MP Cost: 30, Movement Speed: +28, Jump: +14, Duration: 140 sec | ||
Level 15: MP Cost: 30, Movement Speed: +30, Jump: +15, Duration: 150 sec | ||
Level 16: MP Cost: 30, Movement Speed: +32, Jump: +16, Duration: 160 sec | ||
Level 17: MP Cost: 30, Movement Speed: +34, Jump: +17, Duration: 170 sec | ||
Level 18: MP Cost: 30, Movement Speed: +36, Jump: +18, Duration: 180 sec | ||
Level 19: MP Cost: 30, Movement Speed: +38, Jump: +19, Duration: 190 sec | ||
Level 20: MP Cost: 30, Movement Speed: +40, Jump: +20, Duration: 200 sec |
Drain | Master Level: 20 | |
Type: Active | ||
Description: Absorb some of the damage dished out to the enemy as HP. You cannot absorb more than half of your Max HP or more than the enemy's Max HP. |
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Level 1: MP Cost: 12, Damage: 145%, Absorbs 7% of the damage | ||
Level 2: MP Cost: 12, Damage: 150%, Absorbs 9% of the damage | ||
Level 3: MP Cost: 12, Damage: 155%, Absorbs 11% of the damage | ||
Level 4: MP Cost: 12, Damage: 160%, Absorbs 13% of the damage | ||
Level 5: MP Cost: 12, Damage: 165%, Absorbs 15% of the damage | ||
Level 6: MP Cost: 12, Damage: 170%, Absorbs 17% of the damage | ||
Level 7: MP Cost: 12, Damage: 175%, Absorbs 19% of the damage | ||
Level 8: MP Cost: 12, Damage: 180%, Absorbs 21% of the damage | ||
Level 9: MP Cost: 12, Damage: 185%, Absorbs 23% of the damage | ||
Level 10: MP Cost: 12, Damage: 190%, Absorbs 25% of the damage | ||
Level 11: MP Cost: 24, Damage: 195%, Absorbs 27% of the damage | ||
Level 12: MP Cost: 24, Damage: 200%, Absorbs 29% of the damage | ||
Level 13: MP Cost: 24, Damage: 205%, Absorbs 31% of the damage | ||
Level 14: MP Cost: 24, Damage: 210%, Absorbs 33% of the damage | ||
Level 15: MP Cost: 24, Damage: 215%, Absorbs 35% of the damage | ||
Level 16: MP Cost: 24, Damage: 220%, Absorbs 37% of the damage | ||
Level 17: MP Cost: 24, Damage: 225%, Absorbs 39% of the damage | ||
Level 18: MP Cost: 24, Damage: 230%, Absorbs 41% of the damage | ||
Level 19: MP Cost: 24, Damage: 235%, Absorbs 43% of the damage | ||
Level 20: MP Cost: 24, Damage: 240%, Absorbs 45% of the damage |