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Blade Master

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Rogue > Blade Recruit > Blade Acolyte > Blade Specialist > Blade Lord > Blade Master

Requirement: Level 120

PVE

Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases the stats of all party members.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Venom Master Level: 30
Type: Passive Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Your dagger is permanently coated with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy's HP will not go below 1 through Venom.

Level 1: Poison Chance: 11%, 53% damage every 1 sec for 3 sec
Level 2: Poison Chance: 12%, 56% damage every 1 sec for 3 sec
Level 3: Poison Chance: 13%, 59% damage every 1 sec for 3 sec
Level 4: Poison Chance: 14%, 62% damage every 1 sec for 3 sec
Level 5: Poison Chance: 15%, 65% damage every 1 sec for 3 sec
Level 6: Poison Chance: 16%, 68% damage every 1 sec for 4 sec
Level 7: Poison Chance: 17%, 71% damage every 1 sec for 4 sec
Level 8: Poison Chance: 18%, 74% damage every 1 sec for 4 sec
Level 9: Poison Chance: 19%, 77% damage every 1 sec for 4 sec
Level 10: Poison Chance: 20%, 80% damage every 1 sec for 4 sec
Level 11: Poison Chance: 21%, 83% damage every 1 sec for 4 sec
Level 12: Poison Chance: 22%, 86% damage every 1 sec for 5 sec
Level 13: Poison Chance: 23%, 89% damage every 1 sec for 5 sec
Level 14: Poison Chance: 24%, 92% damage every 1 sec for 5 sec
Level 15: Poison Chance: 25%, 95% damage every 1 sec for 5 sec
Level 16: Poison Chance: 26%, 98% damage every 1 sec for 5 sec
Level 17: Poison Chance: 27%, 101% damage every 1 sec for 5 sec
Level 18: Poison Chance: 28%, 104% damage every 1 sec for 6 sec
Level 19: Poison Chance: 29%, 107% damage every 1 sec for 6 sec
Level 20: Poison Chance: 30%, 110% damage every 1 sec for 6 sec
Level 21: Poison Chance: 31%, 113% damage every 1 sec for 6 sec
Level 22: Poison Chance: 32%, 116% damage every 1 sec for 6 sec
Level 23: Poison Chance: 33%, 119% damage every 1 sec for 6 sec
Level 24: Poison Chance: 34%, 122% damage every 1 sec for 7 sec
Level 25: Poison Chance: 35%, 125% damage every 1 sec for 7 sec
Level 26: Poison Chance: 36%, 128% damage every 1 sec for 7 sec
Level 27: Poison Chance: 37%, 131% damage every 1 sec for 7 sec
Level 28: Poison Chance: 38%, 134% damage every 1 sec for 7 sec
Level 29: Poison Chance: 39%, 137% damage every 1 sec for 7 sec
Level 30: Poison Chance: 40%, 140% damage every 1 sec for 8 sec
Final Cut Master Level: 30
Type: Active
Description:

Sacrifices a significant amount of HP to deal powerful damage on multiple enemies. When Final Cut is used, some skills temporarily deal increased damage. The higher the skill level of this skill, the more damage some of your attack skills do.

Level 1: Active Effects - MP Cost: 150, HP Cost: 20%, Damage: 1420%, Max Monsters Hit: 8, ATT: +142% for 20 sec, Cooldown: 148 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 5%.
Level 2: Active Effects - MP Cost: 150, HP Cost: 20%, Damage: 1440%, Max Monsters Hit: 8, ATT: +144% for 20 sec, Cooldown: 146 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 5%.
Level 3: Active Effects - MP Cost: 150, HP Cost: 20%, Damage: 1460%, Max Monsters Hit: 8, ATT: +146% for 20 sec, Cooldown: 144 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 7%.
Level 4: Active Effects - MP Cost: 150, HP Cost: 20%, Damage: 1480%, Max Monsters Hit: 8, ATT: +148% for 20 sec, Cooldown: 142 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 7%.
Level 5: Active Effects - MP Cost: 150, HP Cost: 20%, Damage: 1500%, Max Monsters Hit: 8, ATT: +150% for 24 sec, Cooldown: 140 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 7%.
Level 6: Active Effects - MP Cost: 200, HP Cost: 25%, Damage: 1520%, Max Monsters Hit: 8, ATT: +152% for 24 sec, Cooldown: 138 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 9%.
Level 7: Active Effects - MP Cost: 200, HP Cost: 25%, Damage: 1540%, Max Monsters Hit: 8, ATT: +154% for 24 sec, Cooldown: 136 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 9%.
Level 8: Active Effects - MP Cost: 200, HP Cost: 25%, Damage: 1560%, Max Monsters Hit: 8, ATT: +156% for 24 sec, Cooldown: 134 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 9%.
Level 9: Active Effects - MP Cost: 200, HP Cost: 25%, Damage: 1580%, Max Monsters Hit: 8, ATT: +158% for 24 sec, Cooldown: 132 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 11%.
Level 10: Active Effects - MP Cost: 200, HP Cost: 25%, Damage: 1600%, Max Monsters Hit: 8, ATT: +160% for 28 sec, Cooldown: 130 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 11%.
Level 11: Active Effects - MP Cost: 200, HP Cost: 25%, Damage: 1620%, Max Monsters Hit: 8, ATT: +162% for 28 sec, Cooldown: 128 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 11%.
Level 12: Active Effects - MP Cost: 250, HP Cost: 30%, Damage: 1640%, Max Monsters Hit: 8, ATT: +164% for 28 sec, Cooldown: 126 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 13%.
Level 13: Active Effects - MP Cost: 250, HP Cost: 30%, Damage: 1660%, Max Monsters Hit: 8, ATT: +166% for 28 sec, Cooldown: 124 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 13%.
Level 14: Active Effects - MP Cost: 250, HP Cost: 30%, Damage: 1680%, Max Monsters Hit: 8, ATT: +168% for 28 sec, Cooldown: 122 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 13%.
Level 15: Active Effects - MP Cost: 250, HP Cost: 30%, Damage: 1700%, Max Monsters Hit: 8, ATT: +170% for 32 sec, Cooldown: 120 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 15%.
Level 16: Active Effects - MP Cost: 250, HP Cost: 30%, Damage: 1720%, Max Monsters Hit: 8, ATT: +172% for 32 sec, Cooldown: 118 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 15%.
Level 17: Active Effects - MP Cost: 250, HP Cost: 30%, Damage: 1740%, Max Monsters Hit: 8, ATT: +174% for 32 sec, Cooldown: 116 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 15%.
Level 18: Active Effects - MP Cost: 300, HP Cost: 35%, Damage: 1760%, Max Monsters Hit: 8, ATT: +176% for 32 sec, Cooldown: 114 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 17%.
Level 19: Active Effects - MP Cost: 300, HP Cost: 35%, Damage: 1780%, Max Monsters Hit: 8, ATT: +178% for 32 sec, Cooldown: 112 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 17%.
Level 20: Active Effects - MP Cost: 300, HP Cost: 35%, Damage: 1800%, Max Monsters Hit: 8, ATT: +180% for 36 sec, Cooldown: 110 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 17%.
Level 21: Active Effects - MP Cost: 300, HP Cost: 35%, Damage: 1820%, Max Monsters Hit: 8, ATT: +182% for 36 sec, Cooldown: 108 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 19%.
Level 22: Active Effects - MP Cost: 300, HP Cost: 35%, Damage: 1840%, Max Monsters Hit: 8, ATT: +184% for 36 sec, Cooldown: 106 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 19%.
Level 23: Active Effects - MP Cost: 300, HP Cost: 35%, Damage: 1860%, Max Monsters Hit: 8, ATT: +186% for 36 sec, Cooldown: 104 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 19%.
Level 24: Active Effects - MP Cost: 350, HP Cost: 40%, Damage: 1880%, Max Monsters Hit: 8, ATT: +188% for 36 sec, Cooldown: 102 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 21%.
Level 25: Active Effects - MP Cost: 350, HP Cost: 40%, Damage: 1900%, Max Monsters Hit: 8, ATT: +190% for 40 sec, Cooldown: 100 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 21%.
Level 26: Active Effects - MP Cost: 350, HP Cost: 40%, Damage: 1920%, Max Monsters Hit: 8, ATT: +192% for 40 sec, Cooldown: 98 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 21%.
Level 27: Active Effects - MP Cost: 350, HP Cost: 40%, Damage: 1940%, Max Monsters Hit: 8, ATT: +194% for 40 sec, Cooldown: 96 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 23%.
Level 28: Active Effects - MP Cost: 350, HP Cost: 40%, Damage: 1960%, Max Monsters Hit: 8, ATT: +196% for 40 sec, Cooldown: 94 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 23%.
Level 29: Active Effects - MP Cost: 350, HP Cost: 40%, Damage: 1980%, Max Monsters Hit: 8, ATT: +198% for 40 sec, Cooldown: 92 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 23%.
Level 30: Active Effects - MP Cost: 400, HP Cost: 45%, Damage: 2000%, Max Monsters Hit: 8, ATT: +200% for 44 sec, Cooldown: 90 sec. Passive Effects - Permanently increases damage for Fatal Blow, Slash Storm, Tornado Spin, Bloody Storm, Upper Stab, and Flying Assaulter by 25%.
Monster Bomb Master Level: 30
Type: Active Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.

Level 1: MP Cost: 11, Damage: 1032% explosion damage after 3 sec, Cooldown: 28 sec
Level 2: MP Cost: 12, Damage: 1044% explosion damage after 3 sec, Cooldown: 28 sec
Level 3: MP Cost: 13, Damage: 1056% explosion damage after 3 sec, Cooldown: 28 sec
Level 4: MP Cost: 14, Damage: 1068% explosion damage after 3 sec, Cooldown: 28 sec
Level 5: MP Cost: 15, Damage: 1080% explosion damage after 3 sec, Cooldown: 24 sec
Level 6: MP Cost: 16, Damage: 1092% explosion damage after 3 sec, Cooldown: 24 sec
Level 7: MP Cost: 17, Damage: 1104% explosion damage after 3 sec, Cooldown: 24 sec
Level 8: MP Cost: 18, Damage: 1116% explosion damage after 3 sec, Cooldown: 24 sec
Level 9: MP Cost: 19, Damage: 1128% explosion damage after 3 sec, Cooldown: 24 sec
Level 10: MP Cost: 20, Damage: 1140% explosion damage after 3 sec, Cooldown: 20 sec
Level 11: MP Cost: 21, Damage: 1152% explosion damage after 3 sec, Cooldown: 20 sec
Level 12: MP Cost: 22, Damage: 1164% explosion damage after 3 sec, Cooldown: 20 sec
Level 13: MP Cost: 23, Damage: 1176% explosion damage after 3 sec, Cooldown: 20 sec
Level 14: MP Cost: 24, Damage: 1188% explosion damage after 3 sec, Cooldown: 20 sec
Level 15: MP Cost: 25, Damage: 1200% explosion damage after 3 sec, Cooldown: 16 sec
Level 16: MP Cost: 26, Damage: 1212% explosion damage after 3 sec, Cooldown: 16 sec
Level 17: MP Cost: 27, Damage: 1224% explosion damage after 3 sec, Cooldown: 16 sec
Level 18: MP Cost: 28, Damage: 1236% explosion damage after 3 sec, Cooldown: 16 sec
Level 19: MP Cost: 29, Damage: 1248% explosion damage after 3 sec, Cooldown: 16 sec
Level 20: MP Cost: 30, Damage: 1260% explosion damage after 3 sec, Cooldown: 12 sec
Level 21: MP Cost: 31, Damage: 1272% explosion damage after 3 sec, Cooldown: 12 sec
Level 22: MP Cost: 32, Damage: 1284% explosion damage after 3 sec, Cooldown: 12 sec
Level 23: MP Cost: 33, Damage: 1296% explosion damage after 3 sec, Cooldown: 12 sec
Level 24: MP Cost: 34, Damage: 1308% explosion damage after 3 sec, Cooldown: 12 sec
Level 25: MP Cost: 35, Damage: 1320% explosion damage after 3 sec, Cooldown: 8 sec
Level 26: MP Cost: 36, Damage: 1332% explosion damage after 3 sec, Cooldown: 8 sec
Level 27: MP Cost: 37, Damage: 1344% explosion damage after 3 sec, Cooldown: 8 sec
Level 28: MP Cost: 38, Damage: 1356% explosion damage after 3 sec, Cooldown: 8 sec
Level 29: MP Cost: 39, Damage: 1368% explosion damage after 3 sec, Cooldown: 8 sec
Level 30: MP Cost: 40, Damage: 1380% explosion damage after 3 sec, Cooldown: 4 sec
Sudden Raid Master Level: 30
Type: Active Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Summons the power of the former Blade Master and deals powerful damage on groups of up to 15 enemies. Enemies take damage over time, too.

Level 1: MP Cost: 300, Damage: 920%, Damage Over Time: 84% damage every 1 sec for 5 sec, Cooldown: 60 sec
Level 2: MP Cost: 300, Damage: 940%, Damage Over Time: 88% damage every 1 sec for 5 sec, Cooldown: 58 sec
Level 3: MP Cost: 300, Damage: 960%, Damage Over Time: 92% damage every 1 sec for 5 sec, Cooldown: 58 sec
Level 4: MP Cost: 300, Damage: 980%, Damage Over Time: 96% damage every 1 sec for 5 sec, Cooldown: 56 sec
Level 5: MP Cost: 300, Damage: 1000%, Damage Over Time: 100% damage every 1 sec for 5 sec, Cooldown: 56 sec
Level 6: MP Cost: 300, Damage: 1020%, Damage Over Time: 104% damage every 1 sec for 6 sec, Cooldown: 54 sec
Level 7: MP Cost: 300, Damage: 1040%, Damage Over Time: 108% damage every 1 sec for 6 sec, Cooldown: 54 sec
Level 8: MP Cost: 300, Damage: 1060%, Damage Over Time: 112% damage every 1 sec for 6 sec, Cooldown: 52 sec
Level 9: MP Cost: 300, Damage: 1080%, Damage Over Time: 116% damage every 1 sec for 6 sec, Cooldown: 52 sec
Level 10: MP Cost: 300, Damage: 1100%, Damage Over Time: 120% damage every 1 sec for 6 sec, Cooldown: 50 sec
Level 11: MP Cost: 300, Damage: 1120%, Damage Over Time: 124% damage every 1 sec for 6 sec, Cooldown: 50 sec
Level 12: MP Cost: 300, Damage: 1140%, Damage Over Time: 128% damage every 1 sec for 7 sec, Cooldown: 48 sec
Level 13: MP Cost: 300, Damage: 1160%, Damage Over Time: 132% damage every 1 sec for 7 sec, Cooldown: 48 sec
Level 14: MP Cost: 300, Damage: 1180%, Damage Over Time: 136% damage every 1 sec for 7 sec, Cooldown: 46 sec
Level 15: MP Cost: 300, Damage: 1200%, Damage Over Time: 140% damage every 1 sec for 7 sec, Cooldown: 46 sec
Level 16: MP Cost: 300, Damage: 1220%, Damage Over Time: 144% damage every 1 sec for 7 sec, Cooldown: 44 sec
Level 17: MP Cost: 300, Damage: 1240%, Damage Over Time: 148% damage every 1 sec for 7 sec, Cooldown: 44 sec
Level 18: MP Cost: 300, Damage: 1260%, Damage Over Time: 152% damage every 1 sec for 8 sec, Cooldown: 42 sec
Level 19: MP Cost: 300, Damage: 1280%, Damage Over Time: 156% damage every 1 sec for 8 sec, Cooldown: 42 sec
Level 20: MP Cost: 300, Damage: 1300%, Damage Over Time: 160% damage every 1 sec for 8 sec, Cooldown: 40 sec
Level 21: MP Cost: 300, Damage: 1320%, Damage Over Time: 164% damage every 1 sec for 8 sec, Cooldown: 40 sec
Level 22: MP Cost: 300, Damage: 1340%, Damage Over Time: 168% damage every 1 sec for 8 sec, Cooldown: 38 sec
Level 23: MP Cost: 300, Damage: 1360%, Damage Over Time: 172% damage every 1 sec for 8 sec, Cooldown: 38 sec
Level 24: MP Cost: 300, Damage: 1380%, Damage Over Time: 176% damage every 1 sec for 9 sec, Cooldown: 36 sec
Level 25: MP Cost: 300, Damage: 1400%, Damage Over Time: 180% damage every 1 sec for 9 sec, Cooldown: 36 sec
Level 26: MP Cost: 300, Damage: 1420%, Damage Over Time: 184% damage every 1 sec for 9 sec, Cooldown: 34 sec
Level 27: MP Cost: 300, Damage: 1440%, Damage Over Time: 188% damage every 1 sec for 9 sec, Cooldown: 34 sec
Level 28: MP Cost: 300, Damage: 1460%, Damage Over Time: 192% damage every 1 sec for 9 sec, Cooldown: 32 sec
Level 29: MP Cost: 300, Damage: 1480%, Damage Over Time: 196% damage every 1 sec for 9 sec, Cooldown: 32 sec
Level 30: MP Cost: 300, Damage: 1500%, Damage Over Time: 200% damage every 1 sec for 10 sec, Cooldown: 30 sec
Chains of Hell Master Level: 30
Type: Active Pre-requisite: Lv.11 or above: Mastery Book required
Description:

When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 10 times with an increased Critical Hit Rate. However, stationary monsters have to be in range.

Level 1: MP Cost: 50, Number of Attacks: 10,Damage: 227%, Critical Hit Rate: +6%
Level 2: MP Cost: 50, Number of Attacks: 10,Damage: 229%, Critical Hit Rate: +6%
Level 3: MP Cost: 50, Number of Attacks: 10,Damage: 231%, Critical Hit Rate: +7%
Level 4: MP Cost: 50, Number of Attacks: 10,Damage: 233%, Critical Hit Rate: +7%
Level 5: MP Cost: 55, Number of Attacks: 10,Damage: 235%, Critical Hit Rate: +8%
Level 6: MP Cost: 55, Number of Attacks: 10,Damage: 237%, Critical Hit Rate: +8%
Level 7: MP Cost: 55, Number of Attacks: 10,Damage: 239%, Critical Hit Rate: +9%
Level 8: MP Cost: 55, Number of Attacks: 10,Damage: 241%, Critical Hit Rate: +9%
Level 9: MP Cost: 55, Number of Attacks: 10,Damage: 243%, Critical Hit Rate: +10%
Level 10: MP Cost: 60, Number of Attacks: 10,Damage: 245%, Critical Hit Rate: +10%
Level 11: MP Cost: 60, Number of Attacks: 10,Damage: 247%, Critical Hit Rate: +11%
Level 12: MP Cost: 60, Number of Attacks: 10,Damage: 249%, Critical Hit Rate: +11%
Level 13: MP Cost: 60, Number of Attacks: 10,Damage: 251%, Critical Hit Rate: +12%
Level 14: MP Cost: 60, Number of Attacks: 10,Damage: 253%, Critical Hit Rate: +12%
Level 15: MP Cost: 65, Number of Attacks: 10,Damage: 255%, Critical Hit Rate: +13%
Level 16: MP Cost: 65, Number of Attacks: 10,Damage: 257%, Critical Hit Rate: +13%
Level 17: MP Cost: 65, Number of Attacks: 10,Damage: 259%, Critical Hit Rate: +14%
Level 18: MP Cost: 65, Number of Attacks: 10,Damage: 261%, Critical Hit Rate: +14%
Level 19: MP Cost: 65, Number of Attacks: 10,Damage: 263%, Critical Hit Rate: +15%
Level 20: MP Cost: 70, Number of Attacks: 10,Damage: 265%, Critical Hit Rate: +15%
Level 21: MP Cost: 70, Number of Attacks: 10,Damage: 267%, Critical Hit Rate: +16%
Level 22: MP Cost: 70, Number of Attacks: 10,Damage: 269%, Critical Hit Rate: +16%
Level 23: MP Cost: 70, Number of Attacks: 10,Damage: 271%, Critical Hit Rate: +17%
Level 24: MP Cost: 70, Number of Attacks: 10,Damage: 273%, Critical Hit Rate: +17%
Level 25: MP Cost: 75, Number of Attacks: 10,Damage: 275%, Critical Hit Rate: +18%
Level 26: MP Cost: 75, Number of Attacks: 10,Damage: 277%, Critical Hit Rate: +18%
Level 27: MP Cost: 75, Number of Attacks: 10,Damage: 279%, Critical Hit Rate: +19%
Level 28: MP Cost: 75, Number of Attacks: 10,Damage: 281%, Critical Hit Rate: +19%
Level 29: MP Cost: 75, Number of Attacks: 10,Damage: 283%, Critical Hit Rate: +20%
Level 30: MP Cost: 80, Number of Attacks: 10,Damage: 285%, Critical Hit Rate: +20%
Mirrored Target Master Level: 30
Type: Passive Pre-requisite: Required Skill: Lv. 30 Mirror Image. Lv.11 or above: Mastery Book required
Description:

Permanently increases your Defense and Avoidability. Also, disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy attracts the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.

Level 1: Active Effects - MP Cost: 60, Dummy HP: 400, Dummy Duration: 15 seconds. Passive Effects - Dodge Chance: 10%, Weapon DEF: +2%, Magic DEF: +2%
Level 2: Active Effects - MP Cost: 65, Dummy HP: 800, Dummy Duration: 20 seconds. Passive Effects - Dodge Chance: 11%, Weapon DEF: +4%, Magic DEF: +4%
Level 3: Active Effects - MP Cost: 65, Dummy HP: 1200, Dummy Duration: 20 seconds. Passive Effects - Dodge Chance: 11%, Weapon DEF: +6%, Magic DEF: +6%
Level 4: Active Effects - MP Cost: 70, Dummy HP: 1600, Dummy Duration: 25 seconds. Passive Effects - Dodge Chance: 12%, Weapon DEF: +8%, Magic DEF: +8%
Level 5: Active Effects - MP Cost: 70, Dummy HP: 2000, Dummy Duration: 25 seconds. Passive Effects - Dodge Chance: 12%, Weapon DEF: +10%, Magic DEF: +10%
Level 6: Active Effects - MP Cost: 75, Dummy HP: 2400, Dummy Duration: 30 seconds. Passive Effects - Dodge Chance: 13%, Weapon DEF: +12%, Magic DEF: +12%
Level 7: Active Effects - MP Cost: 75, Dummy HP: 2800, Dummy Duration: 30 seconds. Passive Effects - Dodge Chance: 13%, Weapon DEF: +14%, Magic DEF: +14%
Level 8: Active Effects - MP Cost: 80, Dummy HP: 3200, Dummy Duration: 35 seconds. Passive Effects - Dodge Chance: 14%, Weapon DEF: +16%, Magic DEF: +16%
Level 9: Active Effects - MP Cost: 80, Dummy HP: 3600, Dummy Duration: 35 seconds. Passive Effects - Dodge Chance: 14%, Weapon DEF: +18%, Magic DEF: +18%
Level 10: Active Effects - MP Cost: 85, Dummy HP: 4000, Dummy Duration: 40 seconds. Passive Effects - Dodge Chance: 15%, Weapon DEF: +20%, Magic DEF: +20%
Level 11: Active Effects - MP Cost: 85, Dummy HP: 4400, Dummy Duration: 40 seconds. Passive Effects - Dodge Chance: 15%, Weapon DEF: +22%, Magic DEF: +22%
Level 12: Active Effects - MP Cost: 90, Dummy HP: 4800, Dummy Duration: 45 seconds. Passive Effects - Dodge Chance: 16%, Weapon DEF: +24%, Magic DEF: +24%
Level 13: Active Effects - MP Cost: 90, Dummy HP: 5200, Dummy Duration: 45 seconds. Passive Effects - Dodge Chance: 16%, Weapon DEF: +26%, Magic DEF: +26%
Level 14: Active Effects - MP Cost: 95, Dummy HP: 5600, Dummy Duration: 50 seconds. Passive Effects - Dodge Chance: 17%, Weapon DEF: +28%, Magic DEF: +28%
Level 15: Active Effects - MP Cost: 95, Dummy HP: 6000, Dummy Duration: 50 seconds. Passive Effects - Dodge Chance: 17%, Weapon DEF: +30%, Magic DEF: +30%
Level 16: Active Effects - MP Cost: 100, Dummy HP: 6400, Dummy Duration: 55 seconds. Passive Effects - Dodge Chance: 18%, Weapon DEF: +32%, Magic DEF: +32%
Level 17: Active Effects - MP Cost: 100, Dummy HP: 6800, Dummy Duration: 55 seconds. Passive Effects - Dodge Chance: 18%, Weapon DEF: +34%, Magic DEF: +34%
Level 18: Active Effects - MP Cost: 105, Dummy HP: 7200, Dummy Duration: 60 seconds. Passive Effects - Dodge Chance: 19%, Weapon DEF: +36%, Magic DEF: +36%
Level 19: Active Effects - MP Cost: 105, Dummy HP: 7600, Dummy Duration: 60 seconds. Passive Effects - Dodge Chance: 19%, Weapon DEF: +38%, Magic DEF: +38%
Level 20: Active Effects - MP Cost: 110, Dummy HP: 8000, Dummy Duration: 65 seconds. Passive Effects - Dodge Chance: 20%, Weapon DEF: +40%, Magic DEF: +40%
Level 21: Active Effects - MP Cost: 110, Dummy HP: 8400, Dummy Duration: 65 seconds. Passive Effects - Dodge Chance: 20%, Weapon DEF: +42%, Magic DEF: +42%
Level 22: Active Effects - MP Cost: 115, Dummy HP: 8800, Dummy Duration: 70 seconds. Passive Effects - Dodge Chance: 21%, Weapon DEF: +44%, Magic DEF: +44%
Level 23: Active Effects - MP Cost: 115, Dummy HP: 9200, Dummy Duration: 70 seconds. Passive Effects - Dodge Chance: 21%, Weapon DEF: +46%, Magic DEF: +46%
Level 24: Active Effects - MP Cost: 120, Dummy HP: 9600, Dummy Duration: 75 seconds. Passive Effects - Dodge Chance: 22%, Weapon DEF: +48%, Magic DEF: +48%
Level 25: Active Effects - MP Cost: 120, Dummy HP: 10000, Dummy Duration: 75 seconds. Passive Effects - Dodge Chance: 22%, Weapon DEF: +50%, Magic DEF: +50%
Level 26: Active Effects - MP Cost: 125, Dummy HP: 10400, Dummy Duration: 80 seconds. Passive Effects - Dodge Chance: 23%, Weapon DEF: +52%, Magic DEF: +52%
Level 27: Active Effects - MP Cost: 125, Dummy HP: 10800, Dummy Duration: 80 seconds. Passive Effects - Dodge Chance: 23%, Weapon DEF: +54%, Magic DEF: +54%
Level 28: Active Effects - MP Cost: 130, Dummy HP: 11200, Dummy Duration: 85 seconds. Passive Effects - Dodge Chance: 24%, Weapon DEF: +56%, Magic DEF: +56%
Level 29: Active Effects - MP Cost: 130, Dummy HP: 11600, Dummy Duration: 85 seconds. Passive Effects - Dodge Chance: 24%, Weapon DEF: +58%, Magic DEF: +58%
Level 30: Active Effects - MP Cost: 135, Dummy HP: 12000, Dummy Duration: 90 seconds. Passive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60%
Thorns Master Level: 30
Type: Supportive Pre-requisite: Lv.11 or above: Mastery Book required
Description:

Grants a higher chance of getting critical attacks for you and your party members.

Level 1: MP Cost: 300, Critical Rate: +6%, Minimum Critical Damage: +1%, Duration: 60 sec
Level 2: MP Cost: 300, Critical Rate: +6%, Minimum Critical Damage: +2%, Duration: 60 sec
Level 3: MP Cost: 300, Critical Rate: +7%, Minimum Critical Damage: +3%, Duration: 70 sec
Level 4: MP Cost: 300, Critical Rate: +7%, Minimum Critical Damage: +4%, Duration: 70 sec
Level 5: MP Cost: 300, Critical Rate: +8%, Minimum Critical Damage: +5%, Duration: 70 sec
Level 6: MP Cost: 310, Critical Rate: +8%, Minimum Critical Damage: +6%, Duration: 80 sec
Level 7: MP Cost: 310, Critical Rate: +9%, Minimum Critical Damage: +7%, Duration: 80 sec
Level 8: MP Cost: 310, Critical Rate: +9%, Minimum Critical Damage: +8%, Duration: 80 sec
Level 9: MP Cost: 310, Critical Rate: +10%, Minimum Critical Damage: +9%, Duration: 90 sec
Level 10: MP Cost: 310, Critical Rate: +10%, Minimum Critical Damage: +10%, Duration: 90 sec
Level 11: MP Cost: 320, Critical Rate: +11%, Minimum Critical Damage: +11%, Duration: 90 sec
Level 12: MP Cost: 320, Critical Rate: +11%, Minimum Critical Damage: +12%, Duration: 100 sec
Level 13: MP Cost: 320, Critical Rate: +12%, Minimum Critical Damage: +13%, Duration: 100 sec
Level 14: MP Cost: 320, Critical Rate: +12%, Minimum Critical Damage: +14%, Duration: 100 sec
Level 15: MP Cost: 320, Critical Rate: +13%, Minimum Critical Damage: +15%, Duration: 110 sec
Level 16: MP Cost: 330, Critical Rate: +13%, Minimum Critical Damage: +16%, Duration: 110 sec
Level 17: MP Cost: 330, Critical Rate: +14%, Minimum Critical Damage: +17%, Duration: 110 sec
Level 18: MP Cost: 330, Critical Rate: +14%, Minimum Critical Damage: +18%, Duration: 120 sec
Level 19: MP Cost: 330, Critical Rate: +15%, Minimum Critical Damage: +19%, Duration: 120 sec
Level 20: MP Cost: 330, Critical Rate: +15%, Minimum Critical Damage: +20%, Duration: 120 sec
Level 21: MP Cost: 340, Critical Rate: +16%, Minimum Critical Damage: +21%, Duration: 130 sec
Level 22: MP Cost: 340, Critical Rate: +16%, Minimum Critical Damage: +22%, Duration: 130 sec
Level 23: MP Cost: 340, Critical Rate: +17%, Minimum Critical Damage: +23%, Duration: 130 sec
Level 24: MP Cost: 340, Critical Rate: +17%, Minimum Critical Damage: +24%, Duration: 140 sec
Level 25: MP Cost: 340, Critical Rate: +18%, Minimum Critical Damage: +25%, Duration: 140 sec
Level 26: MP Cost: 350, Critical Rate: +18%, Minimum Critical Damage: +26%, Duration: 140 sec
Level 27: MP Cost: 350, Critical Rate: +19%, Minimum Critical Damage: +27%, Duration: 150 sec
Level 28: MP Cost: 350, Critical Rate: +19%, Minimum Critical Damage: +28%, Duration: 150 sec
Level 29: MP Cost: 350, Critical Rate: +20%, Minimum Critical Damage: +29%, Duration: 150 sec
Level 30: MP Cost: 350, Critical Rate: +20%, Minimum Critical Damage: +30%, Duration: 160 sec
Hero's Will Master Level: 5
Type: Supportive
Description:

Cures you from being Seduced. The cooldown decreases as the skill level increases.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
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