Wild Hunter (4th Job)
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Requirement: Level 120 and above
PVE
Crossbow Expert | Master Level: 30 | |
Type: Passive | Pre-requisite: Crossbow Mastery Lv. 20 | |
Description: Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage. |
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Level 1: Crossbow Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% | ||
Level 2: Crossbow Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% | ||
Level 3: Crossbow Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% | ||
Level 4: Crossbow Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% | ||
Level 5: Crossbow Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% | ||
Level 6: Crossbow Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% | ||
Level 7: Crossbow Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% | ||
Level 8: Crossbow Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% | ||
Level 9: Crossbow Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% | ||
Level 10: Crossbow Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% | ||
Level 11: Crossbow Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% | ||
Level 12: Crossbow Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% | ||
Level 13: Crossbow Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% | ||
Level 14: Crossbow Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% | ||
Level 15: Crossbow Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% | ||
Level 16: Crossbow Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% | ||
Level 17: Crossbow Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% | ||
Level 18: Crossbow Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% | ||
Level 19: Crossbow Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% | ||
Level 20: Crossbow Mastery: +65%, Weapon ATT: +20 , Minimum Critical Damage: +10% | ||
Level 21: Crossbow Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% | ||
Level 22: Crossbow Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% | ||
Level 23: Crossbow Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% | ||
Level 24: Crossbow Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% | ||
Level 25: Crossbow Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% | ||
Level 26: Crossbow Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% | ||
Level 27: Crossbow Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% | ||
Level 28: Crossbow Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% | ||
Level 29: Crossbow Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% | ||
Level 30: Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% |
Wild Instinct | Master Level: 10 | |
Type: Passive | ||
Description: You ignore a portion of an enemy's defense when attacking. Also, you have a chance to dodge enemy attacks. |
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Level 1: Enemy Defence Ignored: 2%, Dodge Chance: 2% | ||
Level 2: Enemy Defence Ignored: 4%, Dodge Chance: 4% | ||
Level 3: Enemy Defence Ignored: 6%, Dodge Chance: 6% | ||
Level 4: Enemy Defence Ignored: 8%, Dodge Chance: 8% | ||
Level 5: Enemy Defence Ignored: 10%, Dodge Chance: 10% | ||
Level 6: Enemy Defence Ignored: 12%, Dodge Chance: 12% | ||
Level 7: Enemy Defence Ignored: 14%, Dodge Chance: 14% | ||
Level 8: Enemy Defence Ignored: 16%, Dodge Chance: 16% | ||
Level 9: Enemy Defence Ignored: 18%, Dodge Chance: 18% | ||
Level 10: Enemy Defence Ignored: 20%, Dodge Chance: 20% |
Exploding Arrows | Master Level: 30 | |
Type: Active | ||
Description: Summons a giant, jagged, wheel-shaped arrow that attacks multiple enemies. |
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Level 1: MP Cost: 350, Damage: 42%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 415%, Cooldown: 60 sec | ||
Level 2: MP Cost: 350, Damage: 44%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 430%, Cooldown: 58 sec | ||
Level 3: MP Cost: 350, Damage: 46%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 445%, Cooldown: 58 sec | ||
Level 4: MP Cost: 350, Damage: 48%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 460%, Cooldown: 56 sec | ||
Level 5: MP Cost: 350, Damage: 50%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 475%, Cooldown: 56 sec | ||
Level 6: MP Cost: 350, Damage: 52%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 490%, Cooldown: 54 sec | ||
Level 7: MP Cost: 350, Damage: 54%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 505%, Cooldown: 54 sec | ||
Level 8: MP Cost: 350, Damage: 56%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 520%, Cooldown: 52 sec | ||
Level 9: MP Cost: 350, Damage: 58%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 535%, Cooldown: 52 sec | ||
Level 10: MP Cost: 350, Damage: 60%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 550%, Cooldown: 50 sec | ||
Level 11: MP Cost: 350, Damage: 62%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 565%, Cooldown: 50 sec | ||
Level 12: MP Cost: 350, Damage: 64%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 580%, Cooldown: 48 sec | ||
Level 13: MP Cost: 350, Damage: 66%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 595%, Cooldown: 48 sec | ||
Level 14: MP Cost: 350, Damage: 68%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 610%, Cooldown: 46 sec | ||
Level 15: MP Cost: 350, Damage: 70%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 625%, Cooldown: 46 sec | ||
Level 16: MP Cost: 350, Damage: 72%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 640%, Cooldown: 44 sec | ||
Level 17: MP Cost: 350, Damage: 74%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 655%, Cooldown: 44 sec | ||
Level 18: MP Cost: 350, Damage: 76%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 670%, Cooldown: 42 sec | ||
Level 19: MP Cost: 350, Damage: 78%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 685%, Cooldown: 42 sec | ||
Level 20: MP Cost: 350, Damage: 80%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 700%, Cooldown: 40 sec | ||
Level 21: MP Cost: 350, Damage: 82%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 715%, Cooldown: 40 sec | ||
Level 22: MP Cost: 350, Damage: 84%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 730%, Cooldown: 38 sec | ||
Level 23: MP Cost: 350, Damage: 86%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 745%, Cooldown: 38 sec | ||
Level 24: MP Cost: 350, Damage: 88%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 760%, Cooldown: 36 sec | ||
Level 25: MP Cost: 350, Damage: 90%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 775%, Cooldown: 36 sec | ||
Level 26: MP Cost: 350, Damage: 92%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 790%, Cooldown: 34 sec | ||
Level 27: MP Cost: 350, Damage: 94%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 805%, Cooldown: 34 sec | ||
Level 28: MP Cost: 350, Damage: 96%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 820%, Cooldown: 32 sec | ||
Level 29: MP Cost: 350, Damage: 98%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 835%, Cooldown: 32 sec | ||
Level 30: MP Cost: 350, Damage: 100%, Max Monsters hit: 15, Max Attacks: 11, Explosion Damage: 850%, Cooldown: 30 sec |
Sonic Roar | Master Level: 30 | |
Type: Active | ||
Description: The Jaguar roars sharply. The roar creates a shock wave that damages and stuns up to 6 enemies. |
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Level 1: MP -30, Damage: 526%, Stun Chance: 42%, Stun Duration: 5 seconds. | ||
Level 2: MP -30, Damage: 532%, Stun Chance: 44%, Stun Duration: 5 seconds. | ||
Level 3: MP -34, Damage: 538%, Stun Chance: 46%, Stun Duration: 5 seconds. | ||
Level 4: MP -34, Damage: 544%, Stun Chance: 48%, Stun Duration: 5 seconds. | ||
Level 5: MP -34, Damage: 550%, Stun Chance: 50%, Stun Duration: 5 seconds. | ||
Level 6: MP -38, Damage: 556%, Stun Chance: 52%, Stun Duration: 6 seconds. | ||
Level 7: MP -38, Damage: 562%, Stun Chance: 54%, Stun Duration: 6 seconds. | ||
Level 8: MP -38, Damage: 568%, Stun Chance: 56%, Stun Duration: 6 seconds. | ||
Level 9: MP -42, Damage: 574%, Stun Chance: 58%, Stun Duration: 6 seconds. | ||
Level 10: MP -42, Damage: 580%, Stun Chance: 60%, Stun Duration: 6 seconds. | ||
Level 11: MP -42, Damage: 586%, Stun Chance: 62%, Stun Duration: 7 seconds. | ||
Level 12: MP -46, Damage: 592%, Stun Chance: 64%, Stun Duration: 7 seconds. | ||
Level 13: MP -46, Damage: 598%, Stun Chance: 66%, Stun Duration: 7 seconds. | ||
Level 14: MP -46, Damage: 604%, Stun Chance: 68%, Stun Duration: 7 seconds. | ||
Level 15: MP -50, Damage: 610%, Stun Chance: 70%, Stun Duration: 7 seconds. | ||
Level 16: MP -50, Damage: 616%, Stun Chance: 72%, Stun Duration: 8 seconds. | ||
Level 17: MP -50, Damage: 622%, Stun Chance: 74%, Stun Duration: 8 seconds. | ||
Level 18: MP -54, Damage: 628%, Stun Chance: 76%, Stun Duration: 8 seconds. | ||
Level 19: MP -54, Damage: 634%, Stun Chance: 78%, Stun Duration: 8 seconds. | ||
Level 20: MP -54, Damage: 640%, Stun Chance: 80%, Stun Duration: 8 seconds. | ||
Level 21: MP -58, Damage: 646%, Stun Chance: 82%, Stun Duration: 9 seconds. | ||
Level 22: MP -58, Damage: 652%, Stun Chance: 84%, Stun Duration: 9 seconds. | ||
Level 23: MP -58, Damage: 658%, Stun Chance: 86%, Stun Duration: 9 seconds. | ||
Level 24: MP -62, Damage: 664%, Stun Chance: 88%, Stun Duration: 9 seconds. | ||
Level 25: MP -62, Damage: 670%, Stun Chance: 90%, Stun Duration: 9 seconds. | ||
Level 26: MP -62, Damage: 676%, Stun Chance: 92%, Stun Duration: 10 seconds. | ||
Level 27: MP -66, Damage: 682%, Stun Chance: 94%, Stun Duration: 10 seconds. | ||
Level 28: MP -66, Damage: 688%, Stun Chance: 96%, Stun Duration: 10 seconds. | ||
Level 29: MP -66, Damage: 694%, Stun Chance: 98%, Stun Duration: 10 seconds. | ||
Level 30: MP -70, Damage: 700%, Stun Chance: 100%, Stun Duration: 10 seconds. |
Sharp Eyes | Master Level: 30 | |
Type: Supportive | ||
Description: Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. |
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Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec | ||
Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec | ||
Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec | ||
Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec | ||
Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec | ||
Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec | ||
Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec | ||
Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec | ||
Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec | ||
Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec | ||
Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec | ||
Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec | ||
Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec | ||
Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec | ||
Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec | ||
Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec | ||
Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec | ||
Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec | ||
Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec | ||
Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec | ||
Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec | ||
Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec | ||
Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec | ||
Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec | ||
Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec | ||
Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec | ||
Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec | ||
Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec | ||
Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec | ||
Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec |
Stink Bomb Shot | Master Level: 20 | |
Type: Supportive | ||
Description: | ||
Level 1: MP Cost: 30, Increases Enemy Defense, EXP Earned: +2% EXP | ||
Level 2: MP Cost: 30, Increases Enemy Defense, EXP Earned: +4% EXP | ||
Level 3: MP Cost: 30, Increases Enemy Defense, EXP Earned: +6% EXP | ||
Level 4: MP Cost: 30, Increases Enemy Defense, EXP Earned: +8% EXP | ||
Level 5: MP Cost: 30, Increases Enemy Defense, EXP Earned: +10% EXP | ||
Level 6: MP Cost: 35, Increases Enemy Defense, EXP Earned: +12% EXP | ||
Level 7: MP Cost: 35, Increases Enemy Defense, EXP Earned: +14% EXP | ||
Level 8: MP Cost: 35, Increases Enemy Defense, EXP Earned: +16% EXP | ||
Level 9: MP Cost: 35, Increases Enemy Defense, EXP Earned: +18% EXP | ||
Level 10: MP Cost: 35, Increases Enemy Defense, EXP Earned: +20% EXP | ||
Level 11: MP Cost: 35, Increases Enemy Defense, EXP Earned: +22% EXP | ||
Level 12: MP Cost: 40, Increases Enemy Defense, EXP Earned: +24% EXP | ||
Level 13: MP Cost: 40, Increases Enemy Defense, EXP Earned: +26% EXP | ||
Level 14: MP Cost: 40, Increases Enemy Defense, EXP Earned: +28% EXP | ||
Level 15: MP Cost: 40, Increases Enemy Defense, EXP Earned: +30% EXP | ||
Level 16: MP Cost: 40, Increases Enemy Defense, EXP Earned: +32% EXP | ||
Level 17: MP Cost: 40, Increases Enemy Defense, EXP Earned: +34% EXP | ||
Level 18: MP Cost: 45, Increases Enemy Defense, EXP Earned: +36% EXP | ||
Level 19: MP Cost: 45, Increases Enemy Defense, EXP Earned: +38% EXP | ||
Level 20: MP Cost: 45, Increases Enemy Defense, EXP Earned: +40% EXP |
Feline Berserk | Master Level: 30 | |
Type: Supportive | ||
Description: Your Jaguar appears to spout red wings, increasing Max HP, ATT, and Movement Speed. [Cooldown: 4 min] |
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Level 1: MP Cost: 30, Max HP: +22%, ATT: +5%, Movement Speed: +1, Duration: 33 seconds. | ||
Level 2: MP Cost: 30, Max HP: +24%, ATT: +6%, Movement Speed: +2, Duration: 36 seconds. | ||
Level 3: MP Cost: 30, Max HP: +26%, ATT: +6%, Movement Speed: +3, Duration: 39 seconds. | ||
Level 4: MP Cost: 30, Max HP: +28%, ATT: +7%, Movement Speed: +4, Duration: 42 seconds. | ||
Level 5: MP Cost: 35, Max HP: +30%, ATT: +7%, Movement Speed: +5, Duration: 45 seconds. | ||
Level 6: MP Cost: 35, Max HP: +32%, ATT: +8%, Movement Speed: +6, Duration: 48 seconds. | ||
Level 7: MP Cost: 35, Max HP: +34%, ATT: +8%, Movement Speed: +7, Duration: 51 seconds. | ||
Level 8: MP Cost: 35, Max HP: +36%, ATT: +9%, Movement Speed: +8, Duration: 54 seconds. | ||
Level 9: MP Cost: 35, Max HP: +38%, ATT: +9%, Movement Speed: +9, Duration: 57 seconds. | ||
Level 10: MP Cost: 40, Max HP: +40%, ATT: +10%, Movement Speed: +10, Duration: 60 seconds. | ||
Level 11: MP Cost: 40, Max HP: +42%, ATT: +10%, Movement Speed: +11, Duration: 63 seconds. | ||
Level 12: MP Cost: 40, Max HP: +44%, ATT: +11%, Movement Speed: +12, Duration: 66 seconds. | ||
Level 13: MP Cost: 40, Max HP: +46%, ATT: +11%, Movement Speed: +13, Duration: 69 seconds. | ||
Level 14: MP Cost: 40, Max HP: +48%, ATT: +12%, Movement Speed: +14, Duration: 72 seconds. | ||
Level 15: MP Cost: 45, Max HP: +50%, ATT: +12%, Movement Speed: +15, Duration: 75 seconds. | ||
Level 16: MP Cost: 45, Max HP: +52%, ATT: +13%, Movement Speed: +16, Duration: 78 seconds. | ||
Level 17: MP Cost: 45, Max HP: +54%, ATT: +13%, Movement Speed: +17, Duration: 81 seconds. | ||
Level 18: MP Cost: 45, Max HP: +56%, ATT: +14%, Movement Speed: +18, Duration: 84 seconds. | ||
Level 19: MP Cost: 45, Max HP: +58%, ATT: +14%, Movement Speed: +19, Duration: 87 seconds. | ||
Level 20: MP Cost: 50, Max HP: +60%, ATT: +15%, Movement Speed: +20, Duration: 90 seconds. | ||
Level 21: MP Cost: 50, Max HP: +62%, ATT: +15%, Movement Speed: +21, Duration: 93 seconds. | ||
Level 22: MP Cost: 50, Max HP: +64%, ATT: +16%, Movement Speed: +22, Duration: 96 seconds. | ||
Level 23: MP Cost: 50, Max HP: +66%, ATT: +16%, Movement Speed: +23, Duration: 99 seconds. | ||
Level 24: MP Cost: 50, Max HP: +68%, ATT: +17%, Movement Speed: +24, Duration: 102 seconds. | ||
Level 25: MP Cost: 55, Max HP: +70%, ATT: +17%, Movement Speed: +25, Duration: 105 seconds. | ||
Level 26: MP Cost: 55, Max HP: +72%, ATT: +18%, Movement Speed: +26, Duration: 108 seconds. | ||
Level 27: MP Cost: 55, Max HP: +74%, ATT: +18%, Movement Speed: +27, Duration: 111 seconds. | ||
Level 28: MP Cost: 55, Max HP: +76%, ATT: +19%, Movement Speed: +28, Duration: 114 seconds. | ||
Level 29: MP Cost: 55, Max HP: +78%, ATT: +19%, Movement Speed: +29, Duration: 117 seconds. | ||
Level 30: MP Cost: 60, Max HP: +80%, ATT: +20%, Movement Speed: +30, Duration: 120 seconds. |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases the stats of all party members. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec |
Wild Arrow Blast | Master Level: 30 | |
Type: Active | ||
Description: Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. |
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Level 1: MP -7, Damage: 142% per arrow | ||
Level 2: MP -7, Damage: 144% per arrow | ||
Level 3: MP -7, Damage: 146% per arrow | ||
Level 4: MP -7, Damage: 148% per arrow | ||
Level 5: MP -7, Damage: 150% per arrow | ||
Level 6: MP -7, Damage: 152% per arrow | ||
Level 7: MP -7, Damage: 154% per arrow | ||
Level 8: MP -7, Damage: 156% per arrow | ||
Level 9: MP -7, Damage: 158% per arrow | ||
Level 10: MP -7, Damage: 160% per arrow | ||
Level 11: MP -8, Damage: 162% per arrow | ||
Level 12: MP -8, Damage: 164% per arrow | ||
Level 13: MP -8, Damage: 166% per arrow | ||
Level 14: MP -8, Damage: 168% per arrow | ||
Level 15: MP -8, Damage: 170% per arrow | ||
Level 16: MP -8, Damage: 172% per arrow | ||
Level 17: MP -8, Damage: 174% per arrow | ||
Level 18: MP -8, Damage: 176% per arrow | ||
Level 19: MP -8, Damage: 178% per arrow | ||
Level 20: MP -8, Damage: 180% per arrow | ||
Level 21: MP -9, Damage: 182% per arrow | ||
Level 22: MP -9, Damage: 184% per arrow | ||
Level 23: MP -9, Damage: 186% per arrow | ||
Level 24: MP -9, Damage: 188% per arrow | ||
Level 25: MP -9, Damage: 190% per arrow | ||
Level 26: MP -9, Damage: 192% per arrow | ||
Level 27: MP -9, Damage: 194% per arrow | ||
Level 28: MP -9, Damage: 196% per arrow | ||
Level 29: MP -9, Damage: 198% per arrow | ||
Level 30: MP -9, Damage: 200% per arrow |