Blade Specialist
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Requirement: Level 55
PVE
Tornado Spin | Master Level: 20 | |
Type: Active | Pre-requisite: Level 6 and above: Mastery Book required | |
Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies. |
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Level 1: MP Cost: 50, Dash Speed: 140%, Spin Attack Damage: 155%, Max Monsters Hit: 3 | ||
Level 2: MP Cost: 50, Dash Speed: 140%, Spin Attack Damage: 160%, Max Monsters Hit: 3 | ||
Level 3: MP Cost: 50, Dash Speed: 140%, Spin Attack Damage: 165%, Max Monsters Hit: 3 | ||
Level 4: MP Cost: 48, Dash Speed: 143%, Spin Attack Damage: 170%, Max Monsters Hit: 3 | ||
Level 5: MP Cost: 48, Dash Speed: 143%, Spin Attack Damage: 175%, Max Monsters Hit: 3 | ||
Level 6: MP Cost: 48, Dash Speed: 143%, Spin Attack Damage: 180%, Max Monsters Hit: 4 | ||
Level 7: MP Cost: 48, Dash Speed: 143%, Spin Attack Damage: 185%, Max Monsters Hit: 4 | ||
Level 8: MP Cost: 46, Dash Speed: 146%, Spin Attack Damage: 190%, Max Monsters Hit: 4 | ||
Level 9: MP Cost: 46, Dash Speed: 146%, Spin Attack Damage: 195%, Max Monsters Hit: 4 | ||
Level 10: MP Cost: 46, Dash Speed: 146%, Spin Attack Damage: 200%, Max Monsters Hit: 4 | ||
Level 11: MP Cost: 46, Dash Speed: 146%, Spin Attack Damage: 205%, Max Monsters Hit: 5 | ||
Level 12: MP Cost: 44, Dash Speed: 149%, Spin Attack Damage: 210%, Max Monsters Hit: 5 | ||
Level 13: MP Cost: 44, Dash Speed: 149%, Spin Attack Damage: 215%, Max Monsters Hit: 5 | ||
Level 14: MP Cost: 44, Dash Speed: 149%, Spin Attack Damage: 220%, Max Monsters Hit: 5 | ||
Level 15: MP Cost: 44, Dash Speed: 149%, Spin Attack Damage: 225%, Max Monsters Hit: 5 | ||
Level 16: MP Cost: 42, Dash Speed: 152%, Spin Attack Damage: 230%, Max Monsters Hit: 6 | ||
Level 17: MP Cost: 42, Dash Speed: 152%, Spin Attack Damage: 235%, Max Monsters Hit: 6 | ||
Level 18: MP Cost: 42, Dash Speed: 152%, Spin Attack Damage: 240%, Max Monsters Hit: 6 | ||
Level 19: MP Cost: 42, Dash Speed: 152%, Spin Attack Damage: 245%, Max Monsters Hit: 6 | ||
Level 20: MP Cost: 40, Dash Speed: 155%, Spin Attack Damage: 250%, Max Monsters Hit: 6 |
Flashbang | Master Level: 20 | |
Type: Active | ||
Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy Accuracy Rate. |
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Level 1: MP Cost: 33, Damage: 103%, Blind Chance: 42%, Accuracy: -66% for 10 sec, Cooldown: 80 sec | ||
Level 2: MP Cost: 36, Damage: 106%, Blind Chance: 44%, Accuracy: -67% for 10 sec, Cooldown: 80 sec | ||
Level 3: MP Cost: 39, Damage: 109%, Blind Chance: 46%, Accuracy: -68% for 10 sec, Cooldown: 80 sec | ||
Level 4: MP Cost: 42, Damage: 112%, Blind Chance: 48%, Accuracy: -69% for 12 sec, Cooldown: 75 sec | ||
Level 5: MP Cost: 45, Damage: 115%, Blind Chance: 50%, Accuracy: -70% for 12 sec, Cooldown: 75 sec | ||
Level 6: MP Cost: 48, Damage: 118%, Blind Chance: 52%, Accuracy: -71% for 12 sec, Cooldown: 75 sec | ||
Level 7: MP Cost: 51, Damage: 121%, Blind Chance: 54%, Accuracy: -72% for 12 sec, Cooldown: 75 sec | ||
Level 8: MP Cost: 54, Damage: 124%, Blind Chance: 56%, Accuracy: -73% for 14 sec, Cooldown: 70 sec | ||
Level 9: MP Cost: 57, Damage: 127%, Blind Chance: 58%, Accuracy: -74% for 14 sec, Cooldown: 70 sec | ||
Level 10: MP Cost: 60, Damage: 130%, Blind Chance: 60%, Accuracy: -75% for 14 sec, Cooldown: 70 sec | ||
Level 11: MP Cost: 63, Damage: 133%, Blind Chance: 62%, Accuracy: -76% for 14 sec, Cooldown: 70 sec | ||
Level 12: MP Cost: 66, Damage: 136%, Blind Chance: 64%, Accuracy: -77% for 16 sec, Cooldown: 65 sec | ||
Level 13: MP Cost: 69, Damage: 139%, Blind Chance: 66%, Accuracy: -78% for 16 sec, Cooldown: 65 sec | ||
Level 14: MP Cost: 72, Damage: 142%, Blind Chance: 68%, Accuracy: -79% for 16 sec, Cooldown: 65 sec | ||
Level 15: MP Cost: 75, Damage: 145%, Blind Chance: 70%, Accuracy: -80% for 16 sec, Cooldown: 65 sec | ||
Level 16: MP Cost: 78, Damage: 148%, Blind Chance: 72%, Accuracy: -81% for 18 sec, Cooldown: 60 sec | ||
Level 17: MP Cost: 81, Damage: 151%, Blind Chance: 74%, Accuracy: -82% for 18 sec, Cooldown: 60 sec | ||
Level 18: MP Cost: 84, Damage: 154%, Blind Chance: 76%, Accuracy: -83% for 18 sec, Cooldown: 60 sec | ||
Level 19: MP Cost: 87, Damage: 157%, Blind Chance: 78%, Accuracy: -84% for 18 sec, Cooldown: 60 sec | ||
Level 20: MP Cost: 90, Damage: 160%, Blind Chance: 80%, Accuracy: -85% for 20 sec, Cooldown: 55 sec |
Flash Jump | Master Level: 20 | |
Type: Supportive | ||
Description: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. |
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Level 1: MP Cost: 50, jumps a a certain distance | ||
Level 2: MP Cost: 48, jumps a a certain distance | ||
Level 3: MP Cost: 46, jumps a a certain distance | ||
Level 4: MP Cost: 44, jumps a a certain distance | ||
Level 5: MP Cost: 42, jumps a a certain distance | ||
Level 6: MP Cost: 40, jumps a a certain distance | ||
Level 7: MP Cost: 38, jumps a a certain distance | ||
Level 8: MP Cost: 36, jumps a a certain distance | ||
Level 9: MP Cost: 34, jumps a a certain distance | ||
Level 10: MP Cost: 32, jumps a a certain distance | ||
Level 11: MP Cost: 30, jumps a a certain distance | ||
Level 12: MP Cost: 28, jumps a a certain distance | ||
Level 13: MP Cost: 26, jumps a a certain distance | ||
Level 14: MP Cost: 24, jumps a a certain distance | ||
Level 15: MP Cost: 22, jumps a a certain distance | ||
Level 16: MP Cost: 20, jumps a a certain distance | ||
Level 17: MP Cost: 18, jumps a a certain distance | ||
Level 18: MP Cost: 16, jumps a a certain distance | ||
Level 19: MP Cost: 14, jumps a a certain distance | ||
Level 20: MP Cost: 12, jumps a a certain distance |