------------------------------------------------------------------------------- Cleric Guide ------------------------------------------------------------------------------- Note: This guide does NOT cover lvls 1-30 for a mage, there are other guides that do that. Not mine. I would also like to thank you all for reading any part of my guide, as well as getting feedback. Maplestory is made up of people, and people are the reason why it can run and be successful in the first place! Also, be aware that these skill trees are just backbone. They are ment so you can make up variations in your builds...(like my diverse build) You do not have to follow these exactly, they are just a skeleton. After all, it's your character! ------------------------------------------------------------------------------- Table of Contents: ------------------------------------------------------------------------------- I. Introduction II. Cleric Abilites III. Stat Builds A) Solo Cleric B) Party Cleric C) Money/diverse mp eater cleric D) Diverse cleric (my build) IV. Priest Abilities V. Priest Stat Builds A) Solo Priest B) Party Priest C) Diverse Priest (my build again) VI. Bishop Skills VII. Training Guide A) Introduction B) Getting Started C) Monster List - A list of feasible monsters on which to train. D) Monster and Map Guide - The location and type of monster; shows effective map movement. E) Training Suggestions - Suggested training monsters for fastest training. VIII. Conclusion ------------------------------------------------------------------------------- I. The way of the Cleric: ------------------------------------------------------------------------------- So, you wanted to become a cleric. Perhaps you thought healing was really useful or cool. Or maybe your friends forced you to become one because of peer pressure or blackmail. Nevertheless, you're a cleric now. ------------------------------------------------------------------------------- II. Cleric Abilities: ------------------------------------------------------------------------------- Yes you may know these already, but I'm putting them back because it's important to know before you get into skill patterns. This is also said in my own words. Mp Eater--soaks up a certain percentage of an enemy's mp with a certain success rate. The higher the lvl, the more mp you "absorb" from enemies. Saves you from buying those expensive pots. Mp eater only works if you attack the monster with a magic attack. any magic attack can absorb the enemies mp and transfer it to yours. Heal--a unique skill for clerics in which you heal a certain percentage of your hp, and the undead monsters in the area will also take damage. (Note, I did not say devil based monsters, they are unaffected) Heal heals a maximum of 5 monsters at a time. The higher the lvl of this skill, the more hp you heal of you and your party members. (300% heal rate=300% of YOUR HP, this applies for party members being healed by you) Heal damage is based on your intellegence. That 300% thing is 300% of your hp divides among the party. Teleport--a skill that allows you to tele to a certain distance of the map. The higher the skill, the less mp you spend, and the farther you go. (tele at 1 can go faster than a thief with maxed haste, of you use it constantly) Invincible--reduces weapon damage from all monsters. When maxed, it can reduce 30% of an enemies attack! (if an enemy does 1000 dmg, you only take 700 of it) NOTE: weapon damage IS NOT magic damage, a Crimson Barlogs dark lightning is a MAGIC ATTACK, not a weapon attack. Some monsters just have weapon attack and some have both. Bless--increases yours and the parties avoidably, accuracy, weapon def, and magic def. The higher the skill, the longer bless lasts, and the more avoid, acc, wep def, and mag def the party gets. Parties will adore and invite you to their party because of this skill. Also, Bless stacks (means that you can get it with other abilites that other party members have) with everything except magic armor. (if you were a mage, you should max magic guard, because you get delt less dmg, and bless does stack with it) Holy Arrow--launches a holy arrow at a foe, does 1.5 times damage to both undead and devil based monsters. This is really the only active skill (magic attack) that a cleric has. Heal is not a magic attack, it is a recovery skill. Now there is a giant debate about which is better, magic claw or holy arrow, in which I will explain later. Yes that was long, and I commend you for reading that, it's pretty useful, eh? ------------------------------------------------------------------------------- III. Stat Builds ------------------------------------------------------------------------------- Yes, this is what you were looking for, right? The stat builds! Solo Cleric: I bet you've heard this before in other cleric guides. A solo cleric is a cleric who usually does not get involved in parties as other clerics tend to do. This is for people who are quiet, or don't do party things. Lvl 30-1 Teleport or Heal Lvl 31-3 Heal Lvl 32-3 Heal Lvl 33-3 Heal Lvl 34-3 Heal Lvl 35-3 Heal Lvl 36-Save 3 Lvl 37-Save 3 Lvl 38-Save 3 Lvl 39-Save 3 Lvl 40-15 Heal (maxed) Lvl 41-3 MP Eater Lvl 42-3 MP Eater Lvl 43-3 MP Eater Lvl 44-3 MP Eater Lvl 45-3 MP Eater Lvl 46-3 MP Eater Lvl 47-2 Mp Eater 1 HA Lvl 48-3 HA (Holy Arrow) Lvl 49-3 HA Lvl 50-3 HA Lvl 51-3 HA Lvl 52-2 HA (15) Lvl 53-Save 3 (+1) Lvl 54-Save 3 Lvl 55-Save 3 Lvl 56-Save 3 Lvl 57-15 HA (maxed) Lvl 58-3 Invin (Invincible) Lvl 59-3 Invin Lvl 60-3 Invin Lvl 61-3 Invin Lvl 62-3 Invin Lvl 63-3 Invin Lvl 64-2 Invin 1 Teleport Lvl 65-3 Tele Lvl 66-3 Tele Lvl 67-3 Tele Lvl 68-3 Tele Lvl 69-3 Tele Lvl 70-2 Tele +1 (there's an extra point you can into bless if you so desire) For lazy people like me, the short hand version of a solo cleric at lvl 70 (in order) Heal-30 Mp eater-20 Holy Arrow-30 Invincible-20 Teleport-20 Bless-1 Many people debate as if to max mp eater or arrow first. If you want to save money on pots, I suggest mp eater. If you want to fight different monsters besides wraiths or zombie lupins, max arrow. Eventually your gonna max both. ------------------------------------------------------------------------------- Party Cleric: Ah, the party cleric. The cleric who enjoys the company of other people, and likes to share exp with them. Party clerics only put one in mp eater, but they max bless to attract party members. Bless attracts thieves with haste and spearman with hyper body, which are for you, very, VERY helpful in game! (this could also be a diverse cleric build, which ill explain later) Lvl 30-1 Tele/Heal Lvl 31-3 Heal Lvl 32-3 Heal Lvl 33-3 Heal Lvl 34-3 Heal Lvl 35-3 Heal Lvl 36-Save 3 Lvl 37-Save 3 Lvl 38-Save 3 Lvl 39-Save 3 Lvl 40-15 Heal (maxed) Lvl 41-1 Mp eater or 1 Tele and 2 invin (whichever 1 you didn't put in earlier) Lvl 42-3 Invin Lvl 43-3 Bless (invin is at 5) Lvl 44-3 Bless Lvl 45-3 Bless Lvl 46-3 Bless Lvl 47-3 Bless Lvl 48-3 Bless Lvl 49-2 Bless (max) 1 Invin Lvl 50-3 Invin Lvl 51-3 Invin Lvl 52-3 Invin Lvl 53-3 Invin Lvl 54-2 Invin (max) 1 HA Lvl 55-3 HA Lvl 56-3 HA Lvl 57-3 HA Lvl 58-3 HA Lvl 59-3 HA (16) Lvl 60-3 HA Lvl 61-3 HA Lvl 62-3 HA Lvl 63-3 HA Lvl 64-2 HA 1 Tele Lvl 65-3 Tele Lvl 66-3 Tele Lvl 67-3 Tele Lvl 68-3 Tele Lvl 69-3 Tele Lvl 70-3 Tele (max) Some people max Tele before HA, but when your party fights dark there expecting you to use your holy skills, heal is good but don't always spam it unless its necessary! And for the lazy, at lvl 70 you should look like: (also in order of maxed things) Heal-30 Mp eater-1 Bless-20 Invincible-20 Holy Arrow-30 Teleport-20 ------------------------------------------------------------------------------- Money Cleric/Diverse Mp eater: Hah, sounds funny dosen't it! I mean, clerics make a lot of money nonetheless, but this is a cleric that's ONLY used for getting money, usually high level sins and bandits, as well as some warriors and archers usually have a cleric devoted for just getting them money! The build is extended for people who like mp eater(notice most of my builds don't do that) Lvl 30-1 Mp eater Lvl 31-3 Heal Lvl 32-3 Heal Lvl 33-3 Heal Lvl 34-3 Heal Lvl 35-3 Heal Lvl 36-Save 3 Lvl 37-Save 3 Lvl 38-Save 3 Lvl 39-Save 3 Lvl 40-15 Heal (maxed) Lvl 41-3 MP Eater Lvl 42-3 MP Eater Lvl 43-3 MP Eater Lvl 44-3 MP Eater Lvl 45-3 MP Eater Lvl 46-3 MP Eater Lvl 47-1 Mp Eater, (2 Invincible if continuing) ----------------------------- Lvl 48-3 Invincible Lvl 49-3 Invincible Lvl 50-3 Invincible Lvl 51-3 Invincible Lvl 52-3 Invincible Lvl 53-3 Invincible (max) Lvl 54-3 Bless Lvl 55-3 Bless Lvl 56-3 Bless Lvl 57-3 Bless Lvl 58-3 Bless Lvl 59-3 Bless Lvl 60-2 Bless (max), 1 Teleport Lvl 61-3 Teleport Lvl 62-3 Teleport Lvl 63-3 Teleport Lvl 64-3 Teleport Lvl 65-3 Teleport Lvl 66-3 Teleport Lvl 67-1 Teleport, 2 HA Lvl 68-3 HA Lvl 69-3 HA Lvl 70-3 HA Here ya go: (in order of maxing) Heal-30 Mp Eater-20 Invincible-20 Bless-20 Teleport-20 Holy Arrow-11 ------------------------------------------------------------------------------- Diverse Cleric (my build): A cleric who doesn't follow the rules of solo, party or money. I am a diverse cleric, but I have an end build exactly the same as a party build. Its just the ORDER you max things in that makes it different! I will tell you why I chose to max what's what, and tell you what path I took to get to the lvl I am today. Lvl 30-1 Tele (fast way of getting to stuff) Lvl 31-3 Heal (Max this 1st always!) Lvl 32-3 Heal Lvl 33-3 Heal Lvl 34-3 Heal Lvl 35-3 Heal Lvl 36-Save 3 Lvl 37-Save 3 Lvl 38-Save 3 Lvl 39-Save 3 Lvl 40-15 Heal (maxed) Lvl 41-1 Mp eater 2 HA (eater is good at 1*) Lvl 42-3 HA (yes I did go with arrow**) Lvl 43-3 HA Lvl 44-3 HA Lvl 45-3 HA (14, I was training on zombie lupins at the time, HA was helpful) Lvl 46-3 Invin (A must have for clerics!) Lvl 47-3 Invin Lvl 48-3 Invin Lvl 49-3 Invin Lvl 50-3 Invin Lvl 51-3 Invin Lvl 52-2 Invin 1 Bless Lvl 53-3 Bless (parties love me! Lol) Lvl 54-3 Bless Lvl 55-3 Bless Lvl 56-3 Bless Lvl 57-3 Bless Lvl 58-3 Bless Lvl 59-1 Bless 2 HA (moved on to zombies, ha was too weak, so I uped it more) Lvl 60-3 HA Lvl 61-3 HA Lvl 62-3 HA Lvl 63-3 HA Lvl 64-2 HA (max) 1 Tele Lvl 65-3 Tele Lvl 66-3 Tele Lvl 67-3 Tele Lvl 68-3 Tele Lvl 69-3 Tele Lvl 70-3 Tele (max) Look Similar? Heal-30 Mp eater-1 Invincible-20 Bless-20 Holy Arrow-30 Teleport-20 ------------------------------------------------------------------------------- In my personal opinion (controversy about HA or MP eater: As a cleric, the two skills one would commonly come down to is deciding between MP eater and Holy Arrow. The simple reason is this: Heal is a must, Invincible is a must. Both keep you alive when training and Invincible sometimes leads you not to use Mg and waste pots. Bless and teleport are both extremly useful. Bless for parties, and although 20 to stats becomes weaker over time, one would be suprised how many warriors incorporate their DEX into a cleric/priests bless. Most of the time, a bless cleric/priest will be chosen over a non-bless one. Teleport is really useful when you want to either get to places faster, or teleport out of dangerous situations. I can saftley say tele has helped me when I mob using SR. Now for Arrow and Eater: *Mp eater is not the best skill in the world for a cleric, which is why I chose it to be at 1. I could have maxed it instead of tele, but tele is a better skill to use. It gives a mage speed, thieves and bowmen get speed (bowmen in 3rd job) but mages are weak, and if they don't have a good move to get them out of trouble, then they'll die. Mp eater may save money on pots, but think about this, clerics are the some of the richest people in the game. Currently, at level 10x and higher, I spend nothing on pots. Currently, with my mp eater at 1, I've only spent about 10 mill on pots throughout my training starting from level 0. I've gained this money back by drops and saving. Eater is great for soloing, because I DO have to use pots when I solo almost anything now. In a party, its almost useless because usually, your regen will elminate the loss from heals/sr's...plus the attacker will be doing most of the damage. **HA is NOT a bad skill. People think that it is, but its not. It is the only skill a cleric has that actually does damage in 2nd job. (Besides heal) Clerics are used for support, but other than that, they have no offensive what so ever. If you are the kind of person who likes to solo and party, using combos and having fun with the game. HA covers that nicely, because you can do proportinate damage to heal during those days. It's still fun to use at level 10x too =D. For those of you saying, "but at lvl 80 (or 90), I would have shining ray maxed, it does more, so there is no point in HA." No, that's partially incorrect, true that shining ray is better in power, it is also one of the slowest casing spells in the game, only a little faster than thunder spear. HA is faster to cast, so it does about the same base damage over a certain period of time as shining ray to one monster. This does not mean SR>HA because ray is much better, but arrow is a fun alternative, and a fun thing to use with heal and sr against monsters. Mp eater is a GREAT skill for soloing, and does suck the mp away from monsters if a spell sucessfully cast 3 times. If you plan to solo bottom grims, or solo DT's or anything later on, Mp eater eliminates the use for pots altogether. In a party, besides sucking mp away from monsters, mp eater doesn't shine. Two options, Mp eater or Holy Arrow. I maxed HA for my own reasons. If you are against these reasons, by all means max eater. This is exclusivly MY own opinion, so max one or the other, its really up to you. =) Remember, you do not have to do any of these skill charts for your character, it is just recommended. Also, don't get upset if I said anything in here that made you angry, some of the stuff I write is personally my opinion, and I respect what you want to follow, or what your goals are. ------------------------------------------------------------------------------- IV. Priest Guide (abilities) ------------------------------------------------------------------------------- Yay! This is newly added. This guide covers levels 70-120 (which logically should be when at if any 4th job advancement would come out) Priest Skills ------------------------------------------------------------------------------- Elemental Resistance--this allows you even more immunity to elemental attacks. Some say its like a second invincible for a priest. This is actually as important as putting 1 into tele or mp eater early. If you put it in early, you get a 12% immunity to elemental attacks, which is VERY VERY useful. Put 1 into this early, and then max it later. Dispel--nullifies all effects that render to your party. (Basically like poison, darken, weaken, ect.) It does however have a success factor, the more you put into it, the better the success. You do need 3 dispel to get spells such as holy symbol and mystic door. Put 3 into this early, and then depending on your status, max it later. Mystic Door--this skill is VERY useful to any type of cleric. (You will probably attract more sins to your party, lol) the reason why I say that, is because mystic door allows you to create a magic door that transports you to the nearest town. Well i bet your saying, "That's pointless; I can just use a return scroll." BUT, mystic door allows you TO COME BACK TO WHERE YOU WERE TRAINING, saving time. This spell does however require a magic rock, which costs 5k each. So don't use this ALL the time. (Monsters also drop magic rocks in the game frequently) <--not in gms or msea yet. Holy Symbol--this is the spell you've heard of when you were a noob mage, and then wanted to become a cleric because of it. Most people get tired of lvling around 60 and stop. People who really want this can get it! it boosts up party experience by 150% (100% is what you would normally get) Every1 will want you in your party, and you'll be happy because you get more experience than solo clerics. Max this asap. Party exp: 150% Solo exp: 110% (proven) Shining Ray--a solo cleric's main move. This attack has a base damage of 105 MAXED. This is also a mob attack, (attacks up to 5 monsters at once) so clerics love to get it. However, this attack is quite powerful, but it is also very slow. It is also useful in parties for attack. In essence, it's better than Holy Arrow, but it's also slower, and your more suseptable to damage because your in the middle of a mob. It should be maxed first or second for Priests who solo. Doom--yes, you can turn enemies into snails now. Sounds fun doesn't it? This does cost a summoning rock (magic rock in gms), so use wisely. Doom is mostly used on big monsters, like Tarospears or Lycans. It totally makes them an easy target and mollifies their attack completely. However they do still have the same defense and it only lasts a certain period of time. (pic currenly not avalible) Summon Dragon--another attack that requires a summoning rock (again magic rock in gms). Summon dragon summons a familiar to attack for you. This skill is actually useful for both party and solo clerics, because when you heal, the dragon attacks the enemy nearest to you. Max this after you get your recommended skills out of the way. ------------------------------------------------------------------------------- V. Skill Guide ------------------------------------------------------------------------------- Correct me if im wrong but: Party Priest Party Priest's now have the advantage of gaining exp faster than solo priests, where in 2nd job, solo gained exp faster. This is the trade off. MAX HOLY SYMBOL ASAP!!!! And there is a debate on what to max after that, I recommend Elemental Resistance because 50% against all attrubutes is REALLY helpful, and will keep you alive, which is what your party wants. Don't bother with shining ray until the end, your gonna always be in a party now you have Holy Symbol! Lvl 70- 1 Dispel Lvl 71- 2 Dispel 1 Mystic door (Holy symbol unlocked) Lvl 72- 3 Holy Symbol Lvl 73- 3 Holy Symbol Lvl 74- 3 Holy Symbol Lvl 75- 3 Holy Symbol Lvl 76- 3 Holy Symbol Lvl 77- 3 Holy Symbol Lvl 78- 3 Holy Symbol Lvl 79- 3 Holy Symbol Lvl 80- 3 Holy Symbol Lvl 81- 3 Holy Symbol (maxed) Lvl 82- 3 Elemental Resistance Lvl 83- 3 Elemental Resistance Lvl 84- 3 Elemental Resistance Lvl 85- 3 Elemental Resistance Lvl 86- 3 Elemental Resistance Lvl 87- 3 Elemental Resistance Lvl 88- 2 Elemental Resistance 1 Dispel Lvl 89- 3 Dispel Lvl 90- 3 Dispel Lvl 91- 3 Dispel Lvl 92- 3 Dispel Lvl 93- 3 Dispel Lvl 94- 2 Dispel 1 Summon Dragon Lvl 95- 3 Summon Dragon Lvl 96- 3 Summon Dragon Lvl 97- 3 Summon Dragon Lvl 98- 3 Summon Dragon Lvl 99- 3 Summon Dragon Lvl 100- 3 Summon Dragon Lvl 101- 3 Summon Dragon Lvl 102- 3 Summon Dragon Lvl 103- 3 Summon Dragon Lvl 104- 1 Shining ray 2 Summon Dragon Lvl 105- 3 Shining ray Lvl 106- 3 Shining ray Lvl 107- 3 Shining ray Lvl 108- 3 Shining ray Lvl 109- 3 Shining ray Lvl 110- 3 Shining ray Lvl 111- 3 Shining ray Lvl 112- 3 Shining ray Lvl 113- 3 Shining ray Lvl 114- 1 Shining ray 2 Doom Lvl 115- 3 Doom Lvl 116- 3 Doom Lvl 117- 2 Doom (10) 1 Mystic Door Lvl 118- 3 Mystic Door Lvl 119- 3 Mystic Door Lvl 120- 3 Mystic Door (10) For the lazy: (in order) Mystic door- 11 Holy Symbol- 30 Elemental Resistance- 20 Dispel- 20 Summon Dragon- 30 Shining Ray- 30 Doom- 10 ------------------------------------------------------------------------------- If you want some longer doors, put some of the doom points into it. (or visa versa) *note- there are no "money priests." A money cleric stops around lvl 40-50 just to get money for there MAIN character. If you become a priest, it is usually your MAIN character, so there is no point for becoming a priest for money. Only second job. Zakum Priest requirements Max Dispel needed Max Elemental Resistance needed Heal Bless Holy Symbol needed Invincible Level: 10X and higher recommended. ------------------------------------------------------------------------------- Solo Priest So you probably leveled faster in second job, but third job will become harder for you. You could cheat and go into parties once in a while, but you won't be as popular as a party cleric. Max shining ray, then holy symbol, doom and summon there after. Solo Priests usually lvl fastest from 75-85, but a party priest will still outshine them in terms of experience. Lvl 70- 1 Elemental Resistance (if you realllly want mystic door, you must put 3 in dispel first!) Lvl 71- 3 Shining Ray Lvl 72- 3 Shining Ray Lvl 73- 3 Shining Ray Lvl 74- 3 Shining Ray Lvl 75- 3 Shining Ray Lvl 76- 3 Shining Ray Lvl 77- 3 Shining Ray Lvl 78- 3 Shining Ray Lvl 79- 3 Shining Ray Lvl 80- 3 Shining Ray Lvl 81- 3 Dispel (add mystic door if you want it) Lvl 82- 3 Holy Symbol Lvl 83- 3 Holy Symbol Lvl 84- 3 Holy Symbol Lvl 85- 3 Holy Symbol Lvl 86- 3 Holy Symbol Lvl 87- 3 Holy Symbol Lvl 88- 3 Holy Symbol Lvl 89- 3 Holy Symbol Lvl 90- 3 Holy Symbol Lvl 91- 3 Holy Symbol Lvl 92- 3 Elemental Resistance Lvl 93- 3 Elemental Resistance Lvl 94- 3 Elemental Resistance Lvl 95- 3 Elemental Resistance Lvl 96- 3 Elemental Resistance Lvl 97- 3 Elemental Resistance Lvl 98- 1 Elemental Resistance 2 Summon Dragon Lvl 99- 3 Summon Dragon Lvl 100- 3 Summon Dragon Lvl 101- 3 Summon Dragon Lvl 102- 3 Summon Dragon Lvl 103- 3 Summon Dragon Lvl 104- 3 Summon Dragon Lvl 105- 3 Summon Dragon Lvl 106- 3 Summon Dragon Lvl 107- 3 Summon Dragon Lvl 108- 1 Summon Dragon 2 Doom Lvl 109- 3 Doom Lvl 110- 3 Doom Lvl 111- 3 Doom Lvl 112- 3 Doom Lvl 113- 3 Doom Lvl 114- 3 Doom Lvl 115- 3 Doom Lvl 116- 3 Doom Lvl 117- 3 Doom Lvl 118- 1 Doom 2 Mystic Door Lvl 119- 3 Mystic Door Lvl 120- 3 Mystic Door (8) Therefore: (in order) Shining Ray- 30 Dispel- 3 Holy Symbol- 30 Elemental Resistance- 20 Summon Dragon- 30 Doom- 30 Mystic door- 8 If you added in mystic door first it would be at 8, if you put into elemental resistance 1st, then transfer that point over into doom. Again CORRECT ME IF I'M WRONG. ------------------------------------------------------------------------------- Diverse Priest My build again, if you followed it, or if you have a clerics party stats at the end of being a cleric. You can take this alternate route. It is however different from a party priests stats. This build is also for people who do alot of both partying and soloing Lvl 70- 1 Dispel Lvl 71- 2 Dispel 1 Mystic door (Holy symbol unlocked) Lvl 72- 2 Holy Symbol 1 Elemental Resistance Lvl 73- 3 Holy Symbol Lvl 74- 3 Holy Symbol Lvl 75- 3 Holy Symbol Lvl 76- 3 Holy Symbol Lvl 77- 3 Holy Symbol Lvl 78- 3 Holy Symbol Lvl 79- 3 Holy Symbol Lvl 80- 3 Holy Symbol Lvl 81- 3 Holy Symbol Lvl 82- 1 Holy Symbol 2 Shining Ray Lvl 83- 3 Shining Ray Lvl 84- 3 Shining Ray Lvl 85- 3 Shining Ray Lvl 86- 3 Shining Ray Lvl 87- 3 Shining Ray Lvl 88- 3 Shining Ray Lvl 89- 3 Shining Ray Lvl 90- 3 Shining Ray Lvl 91- 3 Shining Ray Lvl 92- 1 Shining Ray 2 Summon Dragon Lvl 93- 3 Summon Dragon Lvl 94- 3 Summon Dragon Lvl 95- 3 Summon Dragon Lvl 96- 3 Summon Dragon Lvl 97- 3 Summon Dragon Lvl 98- 3 Summon Dragon Lvl 99- 3 Summon Dragon Lvl 100- 3 Summon Dragon Lvl 101- 3 Summon Dragon Lvl 102- 1 Summon Dragon 2 Elemental Resistance Lvl 103- 3 Elemental Resistance Lvl 104- 3 Elemental Resistance Lvl 105- 3 Elemental Resistance Lvl 106- 3 Elemental Resistance Lvl 107- 3 Elemental Resistance Lvl 108- 2 Elemental Resistance 1 Dispel Lvl 109- 3 Dispel Lvl 110- 3 Dispel Lvl 111- 3 Dispel Lvl 112- 3 Dispel Lvl 113- 3 Dispel Lvl 114- 1 Dispel (max) 2 Doom Lvl 115- 3 Doom Lvl 116- 3 Doom Lvl 117- 3 Doom Lvl 118- 3 Doom Lvl 119- 3 Doom Lvl 120- 3 Doom (20) Ahem: Holy Symbol- 30 Shining Ray- 30 Summon Dragon- 30 Elemental Resistance- 20 Dispel- 20 Doom- 20 Mystic door- 1 I chose this because mystic door only needs to be at one, and dispel needs more success rate and range. Mystic door sends members only one way, and it can be casted again. If your party members know what to do, just MDing once shouldn't be a problem for them. I believe (in my opinion of corse) that this is the best build for a cleric. This is strictly an opinion, so you don't have to go with it. Again, this can be a base tree so more braches can be created. (like if you don't like dispel, and like doom, put doom at 25 and dispel at 15) If anyone finds a mistake (yes it could be a math mistake) post it so I can correct it. ------------------------------------------------------------------------------- VI. Bishop Skills ------------------------------------------------------------------------------- Woooo, the final frontier! The last job a healer class faces and the road up to it is here. If your character has fought through 120 levels of maplestory, this job can be availible to you. 4th jobs are tested in Kms and Jms (I think) and the information has come out. 4th jobs are NOT availiable to global and sea yet. All 4th job mages Maple Hero (all classes)-- increases 10% of all stats at max for 600 seconds. Awake -- You have a probability of escaping from certain status effects. Mana Reflection -- at max has 50% chance of reflecting 100% of the magic attack that hit you. Cannot reflect above 20% of enemy's max hp. Quantum Explosion --350 magic attack with 80% mastery. Must charge. Unlimited Mana -- 40 seconds without using mp, however, once used, cannot use for another 10 minutes. ------------------------------------------------------------------------------- Bishop exclusives Summon Holy Dragon/Dragon Mastery-- must have summon dragon (3rd job skill) maxed. At maxed, dragon lasts 400 seconds and can attack up to 3 monsters with 300 magic attack power. Magic Interception-- All party members will not be affected with status ailments for 40 seconds at max. Cooldown time of 5 minutes. Ressurection--revives member(s?). Has a 60 minute cooldown time. Holy Strike--a upgraded version of holy arrow. 270 magic attack power wtih 60% mastery. The Last Judgement--uses 6200 mp at when skill is max; damages 15 monsters with Holy damage and has 470 magic attack power I think its been updated, so tell me if it has. ------------------------------------------------------------------------------- VII. Cleric/Priest Training Guide ------------------------------------------------------------------------------- I give GIANT credit to BladeOracle on this one. He wrote alot of the guide and I (greenstriker) supplied the training places and the info for 80+ ------------------------------------------------------------------------------- A) Introduction ------------------------------------------------------------------------------- This guide which you are about to read was made to supply clerics and priests with one of the most important aspects of MapleStory: training spots. There is a quick reference and in depth suggestions, depending on how much advice you need. As of now, Global MapleStory is in version .38, thus some of the monsters in the other versions will not be included. I will however update the guide as soon they do come out in GMS. ------------------------------------------------------------------------------- B) Getting Started ------------------------------------------------------------------------------- First off, be you a solo or party cleric, the training spots will nearly be identical, because you will be using heal as your main attack. The only difference between the two is that solo clerics can take a break from heal and hunt dark monsters with holy arrow. I don't really consider it training though because it is quite slow compared to places you can mob, but nevertheless, we shall be complete. ------------------------------------------------------------------------------- C) Monster List ------------------------------------------------------------------------------- Below is a list that may seem similar to some. Solo Cleric Training Guide *=with HA maxed, at 80, SR maxed ------------------------------------------------------------------------------- lvl 30-40 ::Zombie Mushroom, Jr. Wraith, Chronos ------------------------------------------------------------------------------- lvl 40-45 ::Jr. Wraith, Zombie Lupins, Platoon Chronos ------------------------------------------------------------------------------- lvl 45-52 ::Zombie Lupins, Wraiths, Platoon Chronos, *Dark Leatty* ------------------------------------------------------------------------------- lvl 52-56 ::Wraith, Zombie Lupin, *Dark Stone Gollem* *Malady* ------------------------------------------------------------------------------- lvl 56-70 ::Coolie Zombie, Soul Teddy, Master Soul Teddy, *Dark Yetti* *Dark Pepe* *Dark Jr. Yetti* ------------------------------------------------------------------------------- Third Job: (max SR recommended for most) lvl 70-77 ::Klock, *Lucida* *Dark Yetti/Pepes* ------------------------------------------------------------------------------- lvl 77-83 ::Dark Klock, *Dark Yetti and Pepe* *Jr. Balrog* ------------------------------------------------------------------------------- lvl 83-100 ::Master Death Teddy, *Jr. Balrog* *Crimson Balrog* (SR recommended) ------------------------------------------------------------------------------- lvl 100-120 ::Phantom Watch, Grim Phantom Watch, Thantalos *Crimson Balrog* ------------------------------------------------------------------------------- Party Cleric Training Guide *=with party ------------------------------------------------------------------------------- lvl 30-40 ::zombie mushys, jr wraiths, jr chronos ------------------------------------------------------------------------------- lvl 40-45 ::jr wraiths, zombie lupins, platoon chronos, *Jr grupin/lioner/cellion parties* ------------------------------------------------------------------------------- lvl 45-52 ::zombie lupins, wraiths, platoon chronos, *DSG/Gollum parties* ------------------------------------------------------------------------------- lvl 52-56 ::wraiths, zombie lupins, *Taromacis/Cargo parties* ------------------------------------------------------------------------------- lvl 56-70 ::zombies, soul teddy, master soul teddy, *yetti/yetti&pepe parties* *Tarospear/Jr Rog parties* ------------------------------------------------------------------------------- Third Job: (max hs recommended) (Dragon Knight also recommended for higher monsters) lvl 70-77 ::*Zombie parties* *Vic dungeon parties* *yetti/yeti&pepe parties* *pirate parties* *Master Death/soul Teddy parties* ------------------------------------------------------------------------------- lvl 77-83 ::*pirate parties* *Ossy dungeon parties* *Zombie parties* *Master Death/soul Teddy parties* ------------------------------------------------------------------------------- lvl 83-100 ::*Zombie parties* *Ossy dungeon parties (grupins/bains)* *viking/gigviking parties* *Master Death/soul Teddy parties* *Phantom/Grim Phantom Watch parties* *Squid parties* ------------------------------------------------------------------------------- lvl 100-120 ::*tantoloss/gatekeeper parties* *viking/gigviking parties* *crog parties* *zakum* *timekeeper* *Phantom/Grim Phantom Watch parties* *Squid parties* *Goby parties--DK required if you have less than 1.5k hp* ------------------------------------------------------------------------------- Diverse Cleric Training Guide *=with HA maxed, at 92 with SR maxed ()=with party ------------------------------------------------------------------------------- lvl 30-40 ::zombie mushys, jr wraiths, jr chronos ------------------------------------------------------------------------------- lvl 40-45 ::jr wraiths, zombie lupins, platoon chronos (jr. grupin/lioner/ cellion parties) ------------------------------------------------------------------------------- lvl 45-52 ::zombie lupins, wraiths, platoon chronos *dark leattys* (DSG/Gollum parties) ------------------------------------------------------------------------------- lvl 52-56 ::wraiths, zombie lupins, *dark stone gollums* *malady* (Taromacis/Cargo parties) ------------------------------------------------------------------------------- lvl 56-70 ::zombies, soul teddy, master soul teddy *dark yetti* *dark pepe* *dark jr yetti* ------------------------------------------------------------------------------- Third Job: (in order to follow, 2 trees are required: 1) max hs-->sr 2) max sr-->hs) lvl 70-77 ::*Lucidia* Clock (Zombie Parties) (pirate parties) (grupin/bain parties) ------------------------------------------------------------------------------- lvl 77-83: (Dragon Knight recommended for higher monsters from here on out) ::*Dark YNP* Master Clock, Death teddy (Zombie Parties) (grupin/bain parties) (Master Death/soul Teddy parties) ------------------------------------------------------------------------------- lvl 83-100 ::*Jr rog* *Crimson Rog* Master death teddy, phantom watch, grim phantom watch (Zombie Parties) (viking/gigviking parties) (bain parties) (Phantom/Grim Phantom Watch parties) (Master Death/soul Teddy parties) (Squid parties) ------------------------------------------------------------------------------- lvl 100-120 ::*Crimson Rog* Tantaloss/gatekeeper<(party or not ^^) (zakum) (timekeeper) (all ludi monsters/parties) (Phantom/Grim Phantom Watch parties) (Squid parties) (Goby parties--DK required if you have less than 1.5k hp) ------------------------------------------------------------------------------- D) Monster and Map Guide ------------------------------------------------------------------------------- This is the quick reference section. Here I will list in order the monsters which give the best experience, their location, their picture, and a short explanation. Because undead (healable) monsters give the best experience, I will only be listing those, with only a few exceptions. The numbers indicate the path that you should take around the map. The levels represent your character level. All of these pictures were taken from Hidden Street. ------------------------------------------------------------------------------- E) Training Suggestions ------------------------------------------------------------------------------- Levels 30-40 No matter what mage class you are, levels 30-35 will be exactly the same in terms of training. Your divergent skills are not developed enough to make them feasible for training, and so claw is your best attack. I suggest along with everyone else ant tunnel (horned and zombie shrooms, evil eyes) and wild boars. Money monsters would include fire boars and jr kitties, especially the sakura cellion. The teddies in the Terrace Hall in the toy factory also seem to be good experience. ------------------------------------------------------------------------------- Once you have heal to a decent level (lv 20+) you'll want to begin training with it. The earliest undead monsters aside from zombie shrooms are jr wraiths and chronos. Both of these monsters have excellent drops, especially for their level, but chronos are preferred not only because of the type of good drops (including mystic shield, kumbi, tobi, and 10% wand att) but also because the experience there seems to be better. Note that both jr wraiths and chronos maps are quite large, so if you use teleport a lot, you'll definitely find a hole in your mp. ------------------------------------------------------------------------------- Levels 40-50 Now you're in the 4X, and heal is maxed. If you are a party cleric, you'll be maxing bless now. If solo, then holy arrow. Either way, Ludibrium Party Quest becomes a good source of experience and money. Does this whenever you can or want. For those of you who despise PQ or simply want to train normally, chronos are still good in the low 4X, and platoon chronos soon after. Zombie lupins were old favorites, and they still offer superior experience to their newer counterparts. The map is vertical, and because jumping is faster than walking, you'll find that you train extremely fast here. In the later 4X, you can do wraiths, which are excellent until even the early 6X. ------------------------------------------------------------------------------- Levels 50-60 At 5X, you should now be maxing teleport or something like that. This allows you to get around those huge ludi maps more easily. Begin to Orbis PQ if you want, although I've heard mixed reviews about it. You should generally stay at wraiths or platoon chronos, although you can soon move on to master chronos. In the mid 5X, you can finally venture to the dreaded zombies. Great experience in the 5X, you'll get upwards of 20-25% and hour with solo, and probably a bit less with a party. Mind you, these will become extremely dull, but at least you're getting good experience for your boredom. Maladies are pretty much like DSG, and no one trains there. A nice break from zombies for those with holy arrow. Wraiths are still a good option whenever you're in Victoria. ------------------------------------------------------------------------------- Levels 60-70 Now at or near 60, your training at ludi will be mainly master chronos. For those of you who look not at number of hits to kill and only to experience gained, soul teddies will slowly begin to match the good experience of zombies. And these monsters have higher level drops, making them slightly better in the end. Because I have trained at soul teddies for a while, and the map is rather complex, I will give a brief synopsis on how to work the map: You enter the map on a monsterless platform. You will be going in a counterclockwise manner. Move to the left platform and kill the monsters there and on the platform below it. Take the rope to the highest platform in the map and kill the monsters there. Now work your way down the left side platforms wherever there's a good spawn. When you've reached the very bottom level, lure every monster you come across to the right. Hang on the right side rope and let all the monsters gather below you. Jump down and heal them all to death. Now work your way up the right side platforms until you reached the beginning again. Repeat. I found that at level 66 or so, it is 1% per cycle. Enough about that. Though I personally suggest soul teddies, zombies are still excellent, and wraiths are still decent. Party at FoG if you want, but I'm sure its less efficient than at these undead places. Although it is written down that those dark monsters on the Icy Path and Cliffs, its really not that great of a training place, because the dark monsters spawn slowly and among non-dark monsters. ------------------------------------------------------------------------------- Levels 70-80 WOW, you're now a priest =D Congratulations, you made it through the first hurdle. Brace yourself, because you're about to gain experience like never before. A quick runthrough for you solo priests that max Shining Ray first--there aren't very many of you =P SR isn't that powerful yet in the early 7X, so stick with heal at the usual places (souls and zombies). Once SR is powerful enough (mid 7X) and you have preferably a bit of ER, you can try lucida. Don't consider them if you have to sr-heal-sr-heal, but only when you can sr-sr-heal-sr-sr-heal. As a solo cleric though, no DK means no HB, meaning magic guard. Magic guard will be needed at dt and mdt until 80-85, and at grims until after you max ER. Use sr-heal-sr-heal. As for the party cleric, you may have ventured a bit deeper in the clock tower and found the death teddies. Now as a priest, you'll have a better chance with them. You will find DKs relatively easily, as for some reason there is a lack of priests and an influx of DKs. For DKs below 80, DT's are usually the best place to train. DKs with near max or max fury/crusher can now kill MDT effectively, so you would preferably go there. Note that MDT will require at least 1 ER if you are below level 75. Now just how fast is this? Upwards of 30% and hour, which is very amazing. You will notice that each level will go by increasingly faster because not only do you leech more at a higher level, HS goes up, giving you extra experience each level, making up for the extra exp you need to level. If you have 1 ER and something that gives you an extra 100 hp, you can go to grims as early as 73. The DK will usually be in the 9X, and so you will usually gain a bit less than at MDT (20-25%) but still very good. With max HS in the 8X, DKs of all levels will want to party you, and usually the choice is grims. Regular phantom watches have a worser map, spawn, and experience, so they are usually empty. Party there if grims are all taken and MDT aren't that effective any more. Kill Crog and Thantalos for fun (8X+) but you can really train at boss or boss-like monsters now. ------------------------------------------------------------------------------- Levels 80 and Beyond Now for some real priest advice, from a real priest =P. This is for 8X and beyond. Oh just a note: Grim training also applies to anything in which you are in a party, and can HEAL to do damage. (Phantom watches, MDT's, DT's ect) If you are a pure grim trainer from 8x-11x, note that you'll be able to gain experience without having to heal all grims after level 90. This espicially benefits because when you are in a sin-dk-priest party, you'll be able to gain the sin's kills at the bottom. That combination of characters is usually the most common in grims, and you'll be going around usually in a clockwise direction around the map. Beware! Your HS has approxamitly a 1 second cooldown. If you plan to cast HS in a grim spawn (not recommended) I suggest you do it when: a) there are no grims around or b ) you can teleport to a safe location. I recommend HSing on a rope because I've been killed by a spawning grim in a seemingly safe spot. Also note this, HS has a 120 sec lasting time, and you'll probably want to HS every 3rd of the map depending on how fast your attacker is. With a fast attacker (higher level, like 12x+), He/she and I can clear the map with only 2 HS casts, one at the top and one at the bottom. If you don't have a bottom attacker, I suggest HSing before you gather...which brings me to my next point. Gathering grims at the bottom; most of the time, the attacker will want you to gather grims, and you, the priest, are probably used to gathering monsters into a corner and healing...with grims, its no different. Make sure to keep a steady heal going in the mobs, and I always recommend getting a couple of saftey charms if you have cash....believe me, those things have saved me alot of lost exp and time. Another location popular for the high level priest is aqua. In aqua, the priest cannot heal the monsters, and must rely on healing party members and going around the map HSing all constantly. (I call this HS training) It's much more boring than attacking monsters as well as healing, but the exp it brings in is phenominal because you have more people killing more monsters. HS training includes the following places where priests are needed: Vikings, Ghost Ships, Squids, and a fan favorite: goby parties (includes bonefish, which you can heal Ok, I'll be talking about goby parties and squid parties. For starters, I suggest you get a party of more than 4 people with abilities in order to get a net GAIN of exp compared to grims. Aqua is a place where conviently, you don't have to go jumping everywhere to get to people, you can just swim up and down. Squid parties (recommended 8x or higher): if you plan to train in squid map 2 (deep sea gorge II) there is a way priests can train without having to be at the computer.This is called auto-hsing, and it is NEITHER a form of cheating nor hacking, but for the lazy priest with tolerent members. I won't tell you how to do it, but its pretty simple once you find out. HS training is very simple, wait for a minute on the large box in the middle (in sea gorge II, where they wont hit you) and then go from top to bottom HSing people. The more people you get in 1 HS, the less time you need to go up and down HSing. Remember to do this every so often because members will get aggravated when you forget to do it sometimes. Slowly, you'll see your exp bar rise. Goby parties (recommended 9x or higher): A favorite place of many attackers is the place where many goby houses spawn. Gobys are reallllly annoying pink fish that get alot of exp if OKO'ed all at once (hence why attackers with multi-attack like them) and the exp for the priest is really great. One very important note: if you are not a blood priest, either get a DK to hb you all the time, or use MG. Bonefish (spawn in the map) have a magic attack that does 1.5k dmg with MAX ER and Bless included. Now I don't know about you guys, but I only have 1313 hp and I need a DK in the party so I don't waste pots. (Yes I've used maplestaff and headbands ect, I'm barely under the limit) Once a priest gets to 11xish, you don't need a DK to take that attack. I think a tube at 10x would work though...it did for me The concept of training at gobys is very similar to training at squids, so I won't repeat myself there. Once a (non-blood) priest gets to 11x-12x, they can probably begin soloing places like grims if they have maxed Dragon to help them out. ------------------------------------------------------------------------------- VIII. Conclusion ------------------------------------------------------------------------------- A long read, and I hope you found what you were searching for! Good luck to all you clerics-- you'll reach priesthood with patience. And good luck to all you priests, because I know some of you will stick around to glorify the name of bishop =). (<----From BladeOracle) Credits: People who have helped me throughout my cleric/priest carrier. BladeOracle, to whom wrote alot of the training guide, deserves my infinite credit and gratitude for being so supportive and helpful. In addition to Blade, yespotatoes, and kevin y have also contributed to the training guide, so props to them as well. Also, My friends for the great times we have had. Both of these guides are constantly updated with new information. So check em out sometime! My IGN is SunMage, on Scania, level 11x priest. If you have any questions, feel free to contact me in-game. Hope you enjoyed the (long) yet very informative guide, Happy Mapling!