~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lightning Wizard Training Guide Written and compiliated by TitanDA (A. Yang) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guide is a resource for use by Lightning Wizards. It includes maps and utilities for LIGHTNING work, not Ice. There is a section about to Cold Beam too, just in case. I wrote this guide because there is none other like it. My PQ guide got a sizeable amount of replies, so I thought 'Why Not?'. That is the humble beginning of this guide. It only encompasses 30-70, because once you get Thunder Spear and Ice Strike, anything (well, nearly) is possible. YAY, I CAN DITCH THAT EXCUSE NOW! I'VE BECOME SLIGHTLY LESS LAZY! This is now a guide for lv70s plus. Glitch PQers, get the hell out of my sight. I'll say it now. This is NOT a guide for budding beginners in the area of level 10 or lower. There are plenty of guides to do that (I've actually recommended one, I'll do it again here). If you need a guide for beginners, try this: http://www.hidden-street.net/guides/magician_001.txt? Before I start, I want to stop the Mage flaming. I've been insulted in-game because of this guide. They're like: n00b stop saying Cold Beam>Double Arrow you fail at Maple and life you suck n00b. Not exactly that, but along those lines. I'm quite sick of it. Okay? Stop flaming, now and forever. It's quite funny how you insult us, and are nicer than nice to Priests who can heal you. -_-. Yeah, an emoticon sentence. That's how annoyed I am. NOTE: I am no pro at the lv70+ sections. If you are a pro and want to help with the guide, feel free to correct, insult and/or help. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (1: Quick Intro and My Story (2: Why Lightning? (3: Builds (4: Equipment (5: Lv30-70 Training (6: How Thunderbolt works (7: Tips 'n' Tricks (8: A Guide To Training Efficiently (9: Credits and History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS GUIDE MAY BE POSTED ON TWO SITES ONLY AS OF 8/1/2008. Hidden Street - global.hidden-street.net - sea.hidden-street.net Still Life MS - stilllifems.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (1: Quick Intro and My Story ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a sorta Advice/My Story section, filled with all types of tips on how to train well (Most are hidden in my mistakes). If you don't wanna read my struggles, don't. Skip down a bit. After my last Kerning Party Quest, I said to myself: "Good job. You've reached lv31, and now you're on your way to becoming a fully-fledged Wizard". If you're unsure of your next step when 30 or below, go here: http://www.hidden-street.net/guides/magician_001.txt? It's quite good, and has nice ASCII art :P. Only read up to the line that Lv30. Anyway, I reached lv31. I was thinking whether to follow the track of about 80% of ice/lit wizards and put 3 into Cold Beam. Then i thought, lightning is the first mob magic anyone can get. Fire/Poison and Cleric classes don't receive proper mob techs until 70 (I don't include Heal as a mob tech because it only affects certain enemies). Then I decided. I was sick of being mobbed in the Ant Tunnel, so I got up, moved my mouse away from Cold Beam, and clicked on the little arrow beside Thunderbolt. Then I panicked. Oh no! I'm stuck with Magic Claw for 5 levels. Then I thought again. DOWN WITH MOBS! And that is how I got into the Li-zard path. At first, I simply M-Clawed my way down at the bottom of the Ant Tunnel. How I trained will be detailed later. Then, I realised Thunderbolt was elemental. I dragged myself to Hidden Street and checked the Element Weakness List. Wow. Two monsters I can possibly kill at my level. Slimes and Octopi. So, hey, why not the ol' slime tree? Big mistake. I went in. I killed, and killed, and killed, and killed, and ate dinner, then killed some more. The total exp gain? 4%. I lost nearly 1 and a half times the mana I would've lost in the Ant Tunnel. So I went to Octopi. It was alright, but only since I had just received 800 Mana Elixirs from my friend (Ty Magus). The result? 200 lost Mana Elixirs and 14%. Not a good way to go. So, basically train on 'shrooms till lv33, where you have lv9 Thunderbolt. Then kill Octopi. It worked out pretty well, but not as good as if I just trained non-stop at the Ant Tunnel. I reached 35. I tried to PQ, but it was obvious no-one wanted me. So I trudged over to Teddies for a bit. Now these monsters are great for money, and exp is good too - more than two green mushrooms. It should take two hits. Trained on these till lv37. By then I simply had too many available quests, so I abused them. This got me 40%, and by then I could get into PQ. Which is what I did. Sometimes I trained on Teddies. At lv40, I equipped my newfound Hall Staff (if you don't have that luck, use a Fairy/Crystal Wand). By then you'll have maxed Thunderbolt. The best training is over in Helios Tower. Go down to the 99th floor and stand on the second screw between the fourth platform down and the floor. The diagram is like this TO 100th floor ___________ |-| |-| ------ ______| X X _______ |_______| > --------X ________| ! X -------------------- -------|-|---------- |-| |-| ----------- |________|-| |-| |-|---- |_____|-| ELEVATOR |-| ______ |-| / \ |-| | |________|-| X = screw ! = aforementioned screw >= This screw also lets you hit two platforms In case you didn't know, hamsters (or Retz) spawn here. THey are moderately easy to kill with Magic Claw or Cold Beam, but they spawn in 4s and 5s. This makes it ideal for lightning wizards with maxed lightning. Thunderbolt should do about 400-500 damage at least, and it should take 3 or 4 hits for each kill. Every 5 Retz killed is 390 exp for 120-160mp. That isn't bad, considering how difficult it was to train effectively before Ludi. I trained here from 40-44 continously (with a few PQ breaks). The equip drop is good too - Petal Staff! The whole point of training here is not the drops or experience, but rather the speed. You can down 5 Retz at once, which is much better than anywhere else in the current world. After lv44, I PQed till 48 without break. Then I completed quests and went down to Omega a few times for no real reason, mobbing Plateons at the Plateon field (I confess now, I abused hackers). That got me a Dark Calaf, which I swapped with my friend for a Dark Calas. Alright. Enough of that. That about wraps up my story. I am currently lv53, and I will not be going on much because of a ban so don't expect any further levelling. I have had experience with lv60+ as well thanks to the Thai MS version and the account so graciously set up for me by my friend Andrew. He was quitting, had a lv61 I/L wizard, I thought why not. Now, I'm lv53 going on 54, (Andrew is now playing again, Lv81 going on 82), got a REALLY horrible haircut from that Amoria quest, am currently training on Red Drakes and am playing my thief as well. NOW I'm 58 going on 59, my Evil Tale blew up because of a Dark Scroll, I'm (vainly) trying to mob Gryphons in NLC (better than stupid Lorangs for another 27%), and training my thief and warrior too. My warrior has cool gear ^_^. 59-60! Yay! 63-64, STDs rule. So does LMPQ, but it's boring as all hell. Especially since most of the PQers don't seem to know English. And half think I hack when I use the platform underneath the middle box in Room 7. Now you've read the boring stupidity, onto the real guide! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (2: Why Lightning? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will detail why you want to choose lightning FIRST. All I/L wizard choosers will get it eventually, but this will detail why to get it FIRST. This argument is as unbiased as I can get it, but if it seems unfair, shoot an email over (see Credits section). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This are the reasons for getting Lightning first. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main reason is SPEED. Sure, the first 5 levels will require tedious Magic Clawing at the Ant Tunnel or Land of Wild Boar, but after that, you can take down large mobs with two hits, or a crowd of Octopi with one hit. The training will prove to be much faster than Ice choosers from there on out, but it takes patience to pass levels 31-35. Just keep thinking - I could be doing 500 damage to everything at lv40. In the end, you will surpass Ice users with ease, since monsters killable with lightning at lv40 are more common as compared to ice- weak monsters (Jr. Lioners/Cellions, Fire Boars). Personally, I suggest Retz or Jr. Grupins/Cellions. Lorangs if you must. Octopi if you feel desperate. Slimes if you feel weak. The second reason is VERSATILITY. Although Thunderbolt is quite weak compared to moves such as Cold Beam or Fire Arrow, there are hardly any monsters which resist lightning. Ice wizards cannot possibly go to El Nath without seriously sucking. This means less boredom. Whereas Ice Wizards have to stay at one map for a half decade, Lightning Wizards can travel anywhere. Slower levelling for sure, but I'd prefer to travel and familiarize myself with the worlds. Okay, lightning is near useless in El Nath as well, but it's better than doing a mere 300 damage to everything but Hectors. The third reason is MOB CONTROL. This is possibly the most referred-to reason as it makes it possible for any lightning wizard to kill off large mobs of enemies. It can be used in virtually any mob situation, unless there are thunder-resistant enemies lurking around. Even then a lit-wiz can just use Magic Claw and come out on top. The fourth reason is minor. I'm sure people would love to see all those items flood out onto the screen and the influx of text in the bottom right. That's just plain satisfying ^_^. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This are the reasons for getting Ice first. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first reason is POWER. Power is something magicians feel they lack compared to the consistent four digit numbers Warriors, Archers and Thieves pull up. Cold Beam gives wizards a fair bit more power than Magic Claw, and eventually they are as effective as the other classes, and drastically more consistent as well. The damage still isn't even, but it's closer than before. The second reason is the STATUS effect. Freezing is one of the better statuses inflictable. Stun is good too, but it doesn't always occur. Threaten is good for the other classes, but isn't too great until it's maxed. I've had no experience with Disorder. Freeze, however, will always occur. Warriors seem to like it because they have less chance of being hit. The third reason is SOLOING. Ice lets you solo harder enemies quicker. With luck you can actually defeat Buffys at lv40. My friend did (I went with him). The freeze ability is invaluable against monsters with special attacks (that'll teach you, you stupid Lupins. DIE DIE DIE!). The fourth reason is RANGE. You, as a magician, want to keep the hell away from monsters. Cold Beam's range combined with the awesome freezing ability will do this nicely. Freeze lets you keep multiple enemies at bay. Very handy (Red Drakes anyone?) indeed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Those are my arguments. You'll see that Ice seems to have more convincing ones. In the end it's a matter of which you prefer, fast levelling and higher mp cost or slower levelling, money saving and no mob protection. You'll get both spells eventually though, so don't worry. ^^ Biased ^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (3: Builds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The good ol' builds. Something no guide will ever be without. I'll detail the skills here too. I won't give Lv1-30 statistics on the skills (Hidden Street does that quite nicely) but I will explain each one's pros, cons, uses and whether you should get it or not. The explanations are all of my own experience so if you find it contradicting to your own, email me and I'll add a section for you (include your screen-name if you want that). NOTE: I'm assuming you know the basics of these skills. If you don't I've got a small section detailing roughly the usefulness of the skill and when to use it. UPDATE: I will add the base, halfway and max statistics, just in case. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MP Eater Maxed at: Lv20 Lv 1: For every attack, 11% success rate, absorb 21% Max MP Lv10: For every attack, 20% success rate, absorb 30% Max MP Lv20: For every attack, 30% success rate, absorb 40% Max MP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This skill will refill part of your mp with a certain success rate. It works better in a mob situation, but during 1v1 situations it is quite useless. If it does activate, your MP refills, almost unnoticeably. A shiny aura circles you for a second or so. I found this skill quite unreliable when using Cold Beam, but when using my Thunderbolt technique, it activated pretty much every time. This saved me quite a few pots, and through that, money. I say max it, but not too soon unless you get lightning first (which is what this guide is about anyway ^_^). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Meditation Maxed at: Lv20 Requires: Lv3 MP Eater Lv 1: MP - 10, Magic Attack + 1, 10 seconds Lv10: MP - 10, Magic Attack +10, 100 seconds Lv20: MP - 20, Magic Attack +20, 200 seconds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Adds Magic Attack in exchange for a 2 digit number of mp. It's good anywhere, especially party situations with other magicians, as it affects the entire party. Unlike Rage, it doesn't sacrifice anything in addition to the initial cost. Can be used on a ladder/rope/vine/climbable object. A tree made of green energy sprouts upon you. Dammed useful. Activate it every time you enter battle. 20 Magic doesn't seem much, but it certainly is a lot when it comes down to it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Teleport Maxed at: Lv20 Lv 1: MP - 60, Distance 130 Lv10: MP - 33, Distance 130 Lv20: MP - 13, Distance 150 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This skill warps you a short distance. It's quite fun to play with, and you can reach platforms that normally take two jumps in an instant. You need it for the Ludi PQ, which should comprise a fair amount of your lv40-50 levelling. It's not as useful as Haste, in my opinion, because it costs continual MP to keep teleporting, whereas Haste simply takes one amount at the start. Most magicians keep it a 1 for 10-30 levels. A true lightning wizard will max it soon. You vanish in a blue haze, then reappear in that same blue haze a distance away. Very useful for the impatient Mapler (me, defintely). Also, you need it for the Ludi PQ (stated above). Through it you get to Tele-cast, which is my favourite Wizard trick. You can mimic the Chief Bandit's Assaulter! The MP cost is quite high to start with, so just make do with Speed Pills and speed gear (Red Whip, Red Tube, Brown Jester, Shoes, Icarus 2, etc etc). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Slow Maxed at: Lv20 Requires: Lv5 Teleport Lv 1: MP - 8, Speed - 2, 2 seconds (>_<) Lv10: MP - 8, Speed -20, 20 seconds Lv20: MP - 16, Speed -40, 40 seconds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I have no real idea of how this works, but I'll write a summary all the same. It's a mob move which decreases the speed of nearby enemies. I'll need help in this section, so will a F/P Wizard or I/L Wizard who maxed it contact me? I think that it has the same range as lightning, but I'm not quite sure. Both Ice and Lightning Wizards don't need it - Ice Wizards can freeze a succesion of enemies, and Lightning Wizards have mob control through Thunderbolt. I don't know the animation. Somebody email me! Somebody send me their experience with Slow! I think someone did, but I lost the email. Damn. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cold Beam Maxed at: Lv30 Lv 1: MP - 12, Basic Attack 13, Mastery 15%, 1 second freeze Lv15: MP - 12, Basic Attack 55, Mastery 35%, 1 second freeze Lv30: MP - 24, Basic Attack 100, Mastery 60%, 2 second freeze ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's the good bit. The actual offense skills. Cold Beam is, in my opinion, the best single enemy attack skill in the ENTIRE 2nd job advance tree (Savage Blow might be opposition though). This is because of the astounding effect of Freeze (Savage Blow can't FREEZE, can it? Eat that you pompous bandits! HAHAHA! Enough gloating...for now). Freeze stops your enemy in their tracks. Don't say Arrow Bomb is better - It might be, but it isn't quite as effective against single foes. It's more of a mob skill (and a good one at that...but not as good as Thunderbolt), and can't be compared to Cold Beam. I've been ranting quite a bit in those contraction bubbles, so I haven't even covered the actual spell's other uses. It has good range, similar to Magic Claw, and like Magic Claw, goes through obstacles. Like Magic Claw, it has a flashlight range. Like Magic Claw, it costs next to no MP. It's a lot like Magic Claw. NOTE: That was my opinion. No hate mail PLEASE! A few icicles pop out of the air above the enemy and strike, turning the foe blue with frost. Cold Beam is fantastic. I won't deny it, even though I'm a lightning wizard myself. It freezes, and used in conjunction with Thunderbolt, is an excellent damager, while Thunderbolt works as a mob finisher. A rough calculation is that Lv30 Cold Beam is about equal to 2 Lv30 Thunderbolts (against enemies with no resistances or weaknesses). Also, even lv1/3 Cold Beam is good, because you can freeze, Magic Claw, freeze, Magic Claw, etc, etc. It's good when there's no mob to Thunderbolt. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'm going to add a comparison section under these two skills for two reasons. One, so you can decide which class is best, and two, to beef up this quite- short-but-longer-than-some guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Energy Bolt doesn't go through obstacles, and doesn't freeze. 'Nuff said. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cold Beam/Magic Claw ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These two are EXTREMELY similar, but for a few major differences. The most noticeable one is that Cold Beam only hits once for high damage, while Magic Claw strikes two weaker blows. This would seem to be an advantage at first glance, because it would have a better average attack, but it also means you can't knock back enemies with a high knockback damage. Cold Beam also freezes. 'Nuff said. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cold Beam/Fire Arrow ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Arrow is stronger, I'l concede that. The pure power draws many to the F/P class. It actually allows you to rival the other classes. However, it doesn't seem as good to me, because Archers and Sins have better range, and Warriors and Bandits have better damage. It doesn't beat Cold Beam either IMO, because I prefer a stationary opponent to a moving one, and Fire Arrow cannot go through walls or obstacles. 'Nuff said. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cold Beam/Holy Arrow ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I don't see many using Holy Arrow nowadays. It has pretty bad range, and is eclipsed by Heal. However, I believe (PLEASE don't insult me clerics) that it is a FAIRLY worthwhile skill, because you can't Magic Claw every time there's a non-heal affected enemy. You can argue that staying at a single map with heal weak monsters is fine, but I don't believe that. Unless you are anti-social or a hacker (I know there's a lot of you reading this), you'll have to negotiate with people now and then. This means you make friends, and friends want to train in different places. Magic Claw means you're wasting time. So unless you don't want friends, try to put a few points into this skill. Oh, and everyone's heard the 'Shining Ray at Lv1 can kick Lv30/20/w/e Holy Arrow's fat ugly ass' argument. This is, beyond a doubt, the most filled-with-obvious-holes argument I have ever heard. Does any Lightning Wizard refuse to fill up Cold Beam since you get Thunder Spear at the 3rd Job? Does any Ice Wizard ignore Thunderbolt because of Ice Strike? DEFINTELY 'nuff said. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cold Beam/Power Strike ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I like Power Strike for the power (HAHAHAHAHAHAHAHAHAHAHAHA). Cold Beam freezes though. 'Nuff said. Nah, seriously. Power Strike tends to be a bit unstable until Mastery is maxed, and after that it is as stable as Cold Beam. It NEARLY surpasses Cold Beam. However, there's two factors. The range, and the freezing. Also, Warrior has really bad MP, so it's hard to use every time you attack. NOW it's 'nuff said. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cold Beam/Poison Breath ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Poison Breath sucks. 'Nuff said. Seriously, I only know one person with Poison Breath usable, and that's one point for laughs. Actually, Poison Wizards are cool. Yeah, I said it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cold Beam/Double Stab ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Double Stab isn't very powerful - Lucky Seven deals more damage and has range. Bansins are becoming very popular, and Double Stab is less used every day. I myself haven't ever used it, so I can't say much about it. It seems to be very ineffective though. It's a melee attack and can't freeze. Cold Beam is the exact opposite. 'Nuff said. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cold Beam/Lucky Seven ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lucky Seven. What can I say? Well, it's a funny name. It could have been Volley Shot, or Duo Throw, or Twin Stars, or etc, etc. Still, I like the move. The damage is nice, and has good range. It's the assassin's move for ages. But Cold Beam has the freezing capability, which sort of eclipses the other effects. I'm not quite sure why I'm glorifying Freeze, it just turns the enemy blue and stops them in their tracks. Most train on OHKO enemies anyway, so there's no real help (unless you're hunting a specific item, in that case its damned invaluable). Hmm. I guess the contraction bubble said it all. Thanks, Bubble. Anyway, they're both useful, Lucky Seven much more at the 3rd job when you get Shadow Partner. I prefer Cold Beam because of freezing, but many prefer L7 for its speed, range and power. NOTE: Don't get any ideas, but I actually like L7 better now that I have a decent bansin. But Cold Beam is still COOL (pun intended :P). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cold Beam/Double Arrow/Arrow Blow ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notice I didn't say 'nuff said in the above section? Lol!!! Anyway, onto the comparison. I put the two archer skills together since they deal similar damage until Critical Shot is at a reasonable standard. Arrow Blow is one arrow, but Double Arrow is two. Under 30s find it better to use Arrow Blow because it will save arrows (and money). 30+s will find Double Arrow a helluva lot better, because you can double critical. Cold Beam is slightly weaker than Double Arrow and about the same as Arrow Blow. Archers have very unreliable damage - crit shot makes their damage range stupendous. I prefer Cold Beam for stability. No offense to you archers out there - you all rock! I hope that doesn't sound bad. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cold Beam/Savage Blow ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Finally, competition. The sheer power dealt out by Savage Blow nullifies Cold Beam's freezing advantage over all the other moves. 6 hits seems to go over a little, but each hit is quite weak by itself. It makes training anywhere simple and easy, and combined with haste, a bandit can hurdle over enemies, SBing all the way. Very easy floor clearance. Cold Beam loses out in virtually everything since the Bandit is so grossly overpowered to make up for its 1st job weakness. Speed, Power, Versatality, Coolness, Game Suitability, Ownage Meter, etc, etc. Savage Blow wins out in nearly everything. Range doesn't really matter because Haste acts as range for the bandit. The freeze is still better against harder foes, as Savage Blow requires the user to be extremely close to an enemy, much closer than Spearmen or Two-Handed weapon wielders to be. Still, the damage piles up due to Booster, so the Bandit will always be a step ahead (until Thunder Spear. 170 Power!). Cold Beam's still just as, and sometimes even more powerful than Savage Blow when fighting Ice-weak foes. However, Savage Blow is almost useless at lv1, whereas Cold Beam isn't. 'Nuff said. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ That about wraps it up. I didn't cover FA because it technically isn't an act- on-command skill. I haven't a clue how Drain works. Somebody please email me with a ready-made section. I enjoy copy-pasting from my email. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunderbolt Maxed at: Lv30 Lv 1: MP - 20, Basic Attack 2, Mastery 15% Lv15: MP - 20, Basic Attack 30, Mastery 35% Lv30: MP - 40, Basic Attack 60, Mastery 60% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunderbolt is a mob skill. Unlike the archer mob skills and Slash Blast, Thunderbolt has a cloud coverage. This means it has a certain range AROUND the caster rather than dead ahead. You'll get used to it eventually. Try to find areas that have great coverage, like the towers in Orbis and Ludibrium. Areas with little platforms that separate two platforms like this... ___ STAND ___| HERE -- \/ ___ |___| ...or this... STAND HERE __ __ | | | ----------------- ...or, in most cases, this... HERE \!!/ \/ MONSTERS STAND MONSTERS MONSTERS HERE MONSTERS MONSTERS (duh) MONSTERS ------------------------ ...are good for lightning training. Several cool-looking blue bolts come down and zap the enemies. This is my favourite mob skill. Ever. It requires skill to use well, and looks cool to boot. Some say Ice Strike is better, and it is, but I prefer skills where you have to move to find a better place, rather than sniping from a rest post. It's your main levelling skill from 55 onwards - Florina becomes a haven. Use it as much as you can - even if it doesn't kill, it weakens. Alternatively, you can hit the oncoming enemies with Cold Beam, then rain lightning down to finish them. Either way you become quite a magician. NOTE: In case you think I'm being biased, then hear this. I AM BIASED TOWARDS ICE AND LIGHTNING SKILLS. DEAL WITH IT! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's lightning's comparison section to the mob skills. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunderbolt/Slash Blast ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First, Thunderbolt hits a cloud pattern, which I find better than the straight ahead range. This is because it lets you hit enemies below and above you too. Slash Blast consumes HP, but that's not a problem for Warriors. The MP loss is though, so Thunderbolt wins through sheer economic value. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunderbolt/Iron Arrow/Arrow Bomb ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Arrow Bomb and Iron Arrow are similar, so they're both under this title. Again, the dead-ahead range is a setback, but the Archer's range allows you to snipe. This is good, but you also have to travel over for the drops (unless you're powerlevelling, which is never a good idea in my opinion) whereas lightning allows you to easily pick the items up. That's minor, I admit. Arrow Bomb is quite strong, but grows weaker with every enemy hit. That's not a good thing. Arrow Bomb remains at the same strength (I think) and stuns. This is the reason I say Arrow Bomb is a fantastic mobbing skill. However, it lacks the ability to hit enemies around the user, and the archer's overall lack of melee ability pulls them back yet again (3rd job cures this, and the archer becomes the best class in the game ^_^). Thunderbolt and Arrow Bomb beat Iron Arrow, and I think the two skills are equal in versatality and usefulness. NOTE: In terms of sheer power against one/two/possibly 3 foes, Iron Arrow will win. I'm not gonna discourage Crossbowman use. In fact, I recommend it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunderbolt/Heal ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heal is quite possibly the best mob skill ever. That is, at Chronos, Zombies and Wraiths. Otherwise it's not a mob skill at all. It's weak, but restores HP, so dying isn't a worry. Thunderbolt beats it anyday in power, usefulness, plain awesomeness and versatality. Heal wins on the same basis as Cold Beam - awesome on maps that are affected by it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mage Skills (3rd Job) Yep, I'm actually off my ass and doing this again. I can't believe it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Partial Resistance Maxed at: Lv20 Lv 1: 23% resistance against ice/lightning magic attacks Lv10: 50% resistance against ice/lightning magic attacks Lv20: 70% resistance against ice/lightning magic attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Increases the resistance you have against magic attacks of ice and lightning. Monsters that have their power reduced include Taurospears and Tauromacis, the Grupins and Lioners, some deep Ludi beasts and Zakum (*gaspz*). The resistance increases to 70%, making ice and lightning attacks do next to nothing against you. Pointless in the worst way, unless you grind at Tauros and/or Zakums. You see, it adds ICE AND LIGHTNING resistance, two of the rarest types in the game. It is sensible, as an Ice/Lightning Mage would be defended against his own power. But is it really worth it just because you go to Tauros every few months with your cleric and WK friends? No, it's not. I don't suggest pumping this skill unless you train non-stop at Tauros. But what about big cats? You should be far past that phase when you make it to that level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Elemental Amplification Maxed at: Lv30 Lv 1: Spell cost + 5%, Magic Attack + 2% Lv15: Spell cost + 70%, Magic Attack + 20% Lv30: Spell cost + 100%, Magic Attack + 35% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A skill that eventually doubles your spell casting cost for a HUGE boost in power. Yeah, huge. 35% don't seem like much, but believe me, it is when you see a 'sader muscling in on your DT map. I mean, your normal damage is increased by one third. And you thought Meditation was useful. But the doubled Mp cost is a lot worse a sacrifice than the 20 Mp needed for Med. Still, much better damage, and when combined with Booster and Ice Strike, you own. A lot. And you must own a lot of Mp pots too. Seriously. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Seal Maxed at: Lv20 Requires: Lv3 Elemental Amplification Lv 1: MP - 12, 38% chance of success, 10 second effect Lv10: MP - 18, 65% chance of success, 15 second effect Lv20: MP - 30, 95% chance of success, 20 second effect Seal, seal, DUGONG! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Seals enemies with TEH PINK CUBE, stopping them from using any 'Magic' attack. This counts as anything other than touch damage. PHails miserably against bosses. Yeah. Yay pink cube. Yeah, a pink cube. WOO! That's the animation. You'd think that its redundant like Slow, since you can freeze. NOT EVERYTHING IS FREEZABLE. And this means those enemies who would normally be magickinging you to death can be shoved up their *censored*. You may want to get it. A must for F/Ps, because now they can Slow and Seal. But I/L don't need it as badly, though it is VERY useful. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Magic Booster Maxed at: Lv20 Required: Lv3 Elemental Amplification Lv 1: HP - 58, MP - 53, Casting speed + 1, 10 seconds Lv10: HP - 40, MP - 35, Casting speed + 1, 100 seconds Lv20: HP - 30, MP - 25, Casting speed + 2, 200 seconds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Increases the 3rd job spell casting speed for a short period of time in return for a sacrifice of health and mana. NEEDED if you want to survive in any really dangerous maps, because otherwise your casting speed is actually slower than the time it takes for an enemy to unfreeze. A book appears and shines a bit. Yeah. Get it or die. No, I'm serious. You'll die if you don't have it. An increase in casting speed is very (very, very) noticeable. So in the end, the casting speed is practically equal to Cold Beam/Thunderbolt. Make sure its on before you fight anything, whether it be bosses or Teddies. Otherwise you'll be hit at least fifty times before you even get the attack off. 2nd job skills aren't speeded up (dammit). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike Maxed at: Lv30 Lv 1: MP - 21, Basic attack 32, Mastery 15%, Attack range 110%, 1 second freeze Lv15: MP - 35, Basic attack 60, Mastery 35%, Attack range 150%, 1 second freeze Lv30: MP - 50, Basic attack 90, Mastery 60%, Attack range 200%, 2 second freeze ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blasts up to 6 enemies within range with shards of ice. Note that once it gets to lv15, it's as strong than Thunderbolt and has more range (though it'l quite likely to be slower). Add Magic Booster/Element Amplification and this becomes your primary attack. As much as I like Thunder Spear, it fast enough to be a quick attacking skill. Stay with the ice element for a while. Cold Beam + Ice Strike is a good combo. Ice Strike + Thunder Spear is better. Random icicles storm around you for a bit, then everything freezifies. Needed. It's one of two builds, (one of luck, one of ease). This is the easy one. You get a huge mobbing attack, making killing *coughKSPAYBACKTIMEcough* a helluva lot easier. You get double Lightning's range, making Cloud Coverage even more supreme. Sniping is so easy with this. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The comparisons are only against 3rd job skills. 2nd job skills stand no chance against this storm of ice. The range alone (plus multi freezing) makes it quite comparable to a more versatile Arrow Bomb with cloud coverage. Note: With Ice Strike and Thunder Spear, I assume you have Magic Booster (lv2) on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Charge Blow ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Charge Blow is powerful and can stun, which is basically the same as freezing. This is probably the most effective of the White Knight's arsenal, and its certainly impressive. With elemental capabilities, it lets the White Knight train anywhere. Good mobbing, but bad range. Ice Strike gets good range. On the other hand, Charge Blow is elementless - normally. With element, it becomes as versatile as Ice Strike, but in a different way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Element Charges (Fire/Ice/Thunder) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Element Charges of the White Knight are great. Due to high Warrior damage, the White Knight gets to own all sorts of element weak enemies, and train wherever seems good. The I/L seems a little run down compared to the element changing abilities the WK possesses. Still, Ice Strike has just as much power than Charge Blow Ice, because by the time the WK has gotten to all the enemies, the I/L could have killed them all by then. But the Fire/Thunder elements are very useful, though Explosion and Thunderbolt respectively are just as good (cloud coverage). Thunderbolt is a little weak in comparison though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Coma ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It seems stupid to compare the two. If you've ever seen Coma, you'll know that IT OWNS EVERYTHING. At 5 orbs. Which takes awhile to charge. 3+ orbs is still pretty good though. But Crusaders have insane damage anyway, so you can kill normally, then smash through mobs/bosses/snails with other attacks (Panic). Yeah, Coma wins, even with lack of range. Simply because x 5 damage to 6 other enemies = awesomeness in the best way. Still, give credit to Ice Strike's range (which is something Coma lacks). If Coma had range, everybody'd be a Crusader. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Shout ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike wins. The end. Though Shout stuns for so long, its so weak. Ice Strike can be superspammed from one place, and everything dies. Shout is better for Crusaders who move a lot, but Ice Strike is an more balanced all-rounder attack. Stun vs. Freeze - about equal. But Ice Strike IS a main attack vs. Shout, a complimentary. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Dragon Buster ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon Buster hits for...500% at max? Or similar. It hits three enemies though, so counts as a mobbing attack. Power is actually quite nice (though I think the Crusader wins out with Panic). It still has real range, something essential to a good mob attack. This is probably a better one foe hitter than a mob attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Dragon Fury ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon Fury has power, I'll give you that. But it has basically no range when compared to Ice Strike or Dragon Roar. It's fantastic for enemies that crowd together though, especially if you've trapped them on one side. That's the best thing about straight-ahead mob range. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Dragon Roar ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon Roar is powerful and has awesome range, but can only be used twice before health needs to be restored. Which is pointlessly slow. Its more of a 'look-at-me-newbs-I-pwn-everything' move than a move you can use in normal situations. Great for Ksing too. Ice Strike, like I said, can be superspammed. Whatever floats your boat. Dragon Roar is good everywhere though. I don't think Warriors and Mages can be compared well, because they're so different. Magadon4 adds: The Spearman is powerful, but it suffers from the same illness as all Warriors - no practical range damagers. Sure Dragon Roar and Shout are pretty - but are they that great? You can spam Dragon Roar with a Priest, you say. But what about when you're solo? Yeah, I don't wanna depend on Priests that much either. And Shout is just low damage in comparison. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Explosion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These two are comparable. Ice Strike gets freezing power, Explosion gets a bit more damage. Of course, Explosion is very good IMO, and Ice Strike is just as good, but Explosion gets a wider range of training because you get more things to kill due to higher power. Of course, Ice freezes, and 6 frozen enemies are easy, easy targets. You could even party with the other class and combine the two, though finding a common training ground might be hard... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Poison Myst ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I like the name Myst. Yeah, poisony poisony. Poison is worth it now. It deals considerable damage over...30 seconds? 40, fine. I was close. It's actually the same power as Ice Strike, but it has less versatility - there are more enemies that are affected by Ice than Poison. Both are fine moves, but the class I/L gets a much stronger solo move. I actually like Fire Arrow, but I wanted a mixed bag, something to last, not just one move. They're comparable. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Shining Ray ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heh, Shining Ray is actually stronger. But is 15 basic attack worth it for Thunderbolt's range? No. Obviously. Ice Strike also freezes. Yeah, end of story(sort of). Priests may/will argue that this is unfair. Well tough luck. There are way too many Clerics as is, stop complaining. Yeah, you got some power now. Use it well (or just keep heal-spamming, either way...). I like Shining Ray's animation though. No offense to Priests. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Inferno ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Inferno is a useful move, on par with Explosion (plus boosts). I've always though Rangers (and Snipers) to be great, just because of Critical. Inferno is a Critical enhanced Explosion, basically. Ice Strike still has freezing power, so the two are near equal in terms of effectiveness. Not only that, but Inferno is a straight-ahead, similar to Arrow Bomb. Ice Strike wins because it hits all around. Arrow Rain is another matter altogether. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Arrow Rain ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A very worthwhile debate here. Ice Strike vs. Arrow Rain. Ice Strike with the bonuses of Element Amp. and Magic Booster is very useful for clearing out a large area. But on a single platform, Arrow Rain smashes Ice Strike because of power and speed advantages. Of course, it's elementless, earning favour due to strength against every opponent. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Blizzard (Sniper) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blizzard is basically a stronger souped up Cold Beam that hits multiple foes. Ice Strike is an all round hitter. Basically the same, but for attack speed and area of effect. A well-scrolled XBow makes Blizzard better...on one platform. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Arrow Eruption` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ See Arrow Rain. It's a bit more powerful though (XBow usage). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Band Of Thieves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fast and powerful. That sums up Band Of Thieves. The range still sadly lacks, but in conjunction with Haste, BoT becomes very useful. So I declare them equal - Ice Strike has range and freezing power, BoT has power and speed of attack. You cannot say that giving BoT the Haste bonus makes it unfair, because (1: Ice Strike already gets Element Amplification and Magic Booster by default, and (2: Thieves have Haste. And CBs are the ones using BoT. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Meso Explosion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I dunno. Ice Strike wins in cost hands down. But for power, Meso Explosion wins (with Pickpocket or a few 1.1ks dropped). I still disapprove though. But it's THE best boss killer in the game - if you're rich. Very rich. Otherwise not worth it, since the amounts are dropped after the enemy dies, and the amounts dropped by trainable enemies are measly, really. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Strike/Avenger ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's a straight-ahead attack with enormous range and damage (assuming Shadow Partner and perhaps Critical). However, the enemies have to be in a straight line. Ice Strike has about the same range (perhaps a bit less), but a lot less damage and speed. Avenger is about the same as BoT, but with less power and more range, which is pretty good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Spear Maxed at: Lv30 Lv 1: MP - 10, Basic Attack 80, Mastery 15% Lv15: MP - 17, Basic Attack 135, Mastery 35% Lv30: MP - 24, Basic Attack 170, Mastery 60% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Spear is an abnormally powerful attack possessed by higher levelled I/L mages. This is usually because its SO SLOW to cast. Many people add a point in at lv70 because they can. Ice Strike is generally preferable, due to a more effective cast (approx. same speed, Ice Strike can hit up to 6 enemies). A javelin of electricity is summoned in the caster's hand, and is thrown. Thunder Spear is uber powerful. Thunder Spear is also uber slow. Once Booster is raised to 11 and this is maxed, you can ALMOST stand up to Warriors. Not Bowmen or Thieves, they're too fast/have too much range. But 170 damage! That's absolutely insane. At lv4, it's equal to Cold Beam in power, which is scary. Even though the power is fantastic, the speed is horrible, and one of the reasons people dislike I/L mages. It takes almost 3 seconds (un-boosted) to cast the spear at an enemy. That, in my opinion, is absolutely horrendous. I don't know about you, but speed means a lot to me. Once Booster gets to lv11, it's much better. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Spear/Panic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Funny how Pages get no real one enemy hitters in the 3rd job. Moving on, Panic is an insanely powerful attack which smashes the living daylights out of foes. Literally. It can cause darkness and/or stun, from what I've heard. Panic wins vs. Thunder Spear until it gets Booster, because by the time TS is cast, the Crusader can march up, kill and restore mana. So the range is negated until the Booster is applied. Once it is, it's probably more useful in conjunction with Ice Strike. Actually, Panic rules all. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Spear/Dragon Buster ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon Buster wins. There's no competition (except maybe at Vikings). It's just so powerful in comparison, not to mention faster. Range is only a small draw- back, as Thunder Spear is so slow. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Spear/Strafe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Strafe is an insane move. 3+ arrows with critical is enough to scare off any mage. Yeah, mages get smashed in early 3rd job. Strafe has range, power, speed and accuracy advantages. Thunder Spear only has elemental power to counter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Spear/Assaulter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Assaulter is strong, and acts similar to Flash Jump. It beats Thunder Spear in everything, as long as you have an Attack glove, good dagger and Haste. It's just powerful and moves you around. Of course, telecasting does that too, but it's just not...proper. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anyone else notice there's pretty much no other single enemy moves? I know that F/P Compo exists, but that can only really be compared with I/L Compo, since they're similar and have similar effects. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Magic Composition Maxed at: 30 Lv 1: MP - 14, Basic Attack 80, Mastery 15%, 1 second freeze Lv15: MP - 18, Basic Attack 114, Mastery 35%, 1 second freeze Lv30: MP - 22, Basic Attack 140, Mastery 60%, 2 second freeze ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The new Cold Beam. Costs less, deals more damage and adds a lightning element (which may be troublesome, say, at Lioners). It's pretty slow until Booster is added, but once it is, boom! Uber Cold Beam. Nice looking too. Ice and lightning elements combine above the caster, then shoot out. Useful, but you shouldn't really max it until you're certain Cold Beam won't cut it anymore. Thunder Spear is a lot more powerful, and Ice Strike freezes a lot more. In other words, this can be left until later, because you have moves that get the two best aspects of this move, and do it better. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I/L Composition/F/P Composition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F/P is maxed earlier, whereas I/L can wait. This is because I/L gets better and more versatile moves than the F/P (there was so much potential though >_<). These two are comparable, because they have about equal standards. If this was a F/P guide, then F/P would be compared in Thunder Spear's place. It's a decent move, I've seen it used, but Poison just hasn't got the usefulness of Freezing. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ That wraps up the skill section. Now, onto the title...Builds! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ True Lightning Wizard Build ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This build is for Lightning worshippers and fanatics. The True Lightning Wiz Build is all about using Lightning to its full potential. No Ice for ages though T.T. Don't use it if continual mobbing isn't your thing. You don't get Teleport soon either - it's about the POWER of lightning. I was kidding about the worshippers and fanatics thing. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv30: 1 Teleport (This is universal. I'm not going to say it again.) [1] Lv31: 3 Thunderbolt [3] Lv32: 3 Thunderbolt [6] Lv33: 3 Thunderbolt [9] Lv34: 3 Thunderbolt [12] Lv35: 3 Thunderbolt [15] Lv36: Save points Lv37: Save points Lv38: Save points Lv39: Save points Lv40: 15 Thunderbolt [30] Lv41: 3 MP Eater [3] Lv42: 3 Meditation [3] Lv43: 3 Meditation [6] Lv44: 3 Meditation [9] Lv45: 3 Meditation [12] Lv46: 3 Meditation [15] Lv47: 3 Meditation [18] Lv48: 2 Meditation [20], 1 MP Eater [4] Lv49: 3 MP Eater [7] Lv50: 3 MP Eater [10] Lv51: 3 Cold Beam [3] Lv52: 3 Cold Beam [6] Lv53: 3 Cold Beam [9] Lv54: 3 Cold Beam [12] Lv55: 3 Cold Beam [15] Lv56: Save points Lv57: Save points Lv58: Save points Lv59: Save points Lv60: 15 Cold Beam [30] Lv61: 3 MP Eater [13] Lv62: 3 MP Eater [16] Lv63: 3 MP Eater [19] Lv64: 1 MP Eater [20], 2 Teleport [3] Lv65: 3 Teleport [6] Lv66: 3 Teleport [9] Lv67: 3 Teleport [12] Lv68: 3 Teleport [15] Lv69: 3 Teleport [18] Lv70: 2 Teleport [20], 1 Slow[1]/Magic Armour[1]/Energy Bolt[2] NOTE: You can switch MP Eater and Meditation (You need to put 3 into MP Eater in order to be able to add to Meditation though). However, I find it's best to start adding to Cold Beam at lv50. No higher, no lower. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hybrid Lightning Wizard Build ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nobody seems to like this build. I don't either, but it lets you boast that you are a lightning wizard AND gets you Cold Beam. However, you AREN'T a lightning wizard because lightning needs some support skills, and you don't get them 'til about Lv55. I used both this build and the above one (my current player lordplasma2 used this build, and it's fun, but slow to level), and the above once is more lightning-wizardy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv31: 3 Thunderbolt [3] Lv32: 3 Thunderbolt [6] Lv33: 3 Thunderbolt [9] Lv34: 3 Thunderbolt [12] Lv35: 3 Thunderbolt [15] Now, there's two things you can do here. First, you can continually add points. That's not recommended by experts, because the MP cost doubles. I don't think it's a good idea either. Second, you can wait 3 levels, then add 9 in. I did that. Now I'm sure you're thinking 'ZOMFG YOU NOOB YOURE WASTING MONEY', (My friend thought that anyway, he's not my friend anymore), but it's not stupid. A lightning wizard requires power. And that power is all too hard to get (but if you're supremely funded you can scroll everything to freakish levels). So a bit of MP loss is fine, as long as you get more power. The third thing is not adding any points and waiting until you have 15 to put in. That's good and bad at the same time. Good, because it means you get an awesome power boost and people will say, 'Look at that guy, he got an awesome power boost', but bad, because you have to deal with 5 levels hard work watching those points build up and not being able to do anything. NOTE: The above build 'True Lightning Wizard' is better to save on, because you aren't killing anything special until lv40. It saves a bit of cash. Lv36: See above Lv37: See above Lv38: See above Lv39: See above Lv40: ?? Lightning [30] Lv41: 3 Cold Beam [3] Lv42: 3 Cold Beam [6] Lv43: 3 Cold Beam [9] Lv44: 3 Cold Beam [12] Lv45: 3 Cold Beam [15] Lv46: See above Lv47: See above Lv48: See above Lv49: See above Lv50: ?? Cold Beam [30] Lv51: 3 MP Eater [3] Lv52: 3 Meditation [3] Lv53: 3 Meditation [6] Lv54: 3 Meditation [9] Lv55: 3 Meditation [12] Lv56: 3 Meditation [15] Lv57: 3 Meditation [18] Lv58: 2 Meditation [20], 1 Teleport [2] OR 1 MP Eater [4] NOTE: Concentrate on levelling the skill you just added 1 point to. The slash separates the two possible builds I have thought about. Lv59: 3 Teleport [5] /3 MP Eater [7] Lv60: 3 Teleport [8] /3 MP Eater [10] Lv61: 3 Teleport [11]/3 MP Eater [13] Lv62: 3 Teleport [14]/3 MP Eater [16] Lv63: 3 Teleport [17]/3 MP Eater [19] Lv64: 3 Teleport [20]/1 MP Eater [20], 2 Teleport [3] Lv65: 3 MP Eater [6] /3 Teleport [6] Lv66: 3 MP Eater [9] /3 Teleport [9] Lv67: 3 MP Eater [12]/3 Teleport [12] Lv68: 3 MP Eater [15]/3 Teleport [15] Lv69: 3 MP Eater [18]/3 Teleport [18] Lv70: 2 MP Eater [20], 1 Energy Bolt [2] OR 1 Slow [1] OR 1 Magic armour [1]/ 2 Teleport [20], 1 Energy Bolt [2] OR 1 Slow [1] OR 1 Magic armour [1] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mob Controller Build ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I only know 1 person who used this build (I'm not disclosing his name). But we talked a long time ago, when I had my old character. He has now quit the game, so we cannot communicate anyway. Still, out of respect, I will put forward his build, which he described to me. This build is designed to fight mobs. You can fight enemies such as kitties, lorangs, and anything that you should use Thunderbolt rather than Cold Beam on (no Red Drakes, sorry). You can have a lot of fun with this build - Go to the Lucida maps, Malady maps, maybe even Drakes and Kargoes. You take your pick. Personally, I find it's more of a novelty build, for one-stop lightning wizards (*coughcoughHACKERScoughcough*). Basically, you get Teleport and Slow, but you will be quite weak unless you party with ordinary Wizards (You won't have Med until the very end >_<). You get Cold Beam right at the time you start to be able to normally fight Red Drakes (But it's lv3, so don't come running if you get totally ownified). It's still fun though (apparently...) Use it if you want a challenge, like a Power Cleric, DEXless Warrior/Thiefor Permanoob. You might find it's easier than the latter, but a bit harder than the former. That's because people know how to do those, but the Mob Controller wizard is actually non-existent. NOTE: If anybody at all follows this build to the end, email me. I need some info about Slow. Contact details at the bottom (Press End on your board) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv31: 3 Thunderbolt [3] Lv32: 3 Thunderbolt [6] Lv33: 3 Thunderbolt [9] Lv34: 3 Thunderbolt [12] Lv35: 3 Thunderbolt [15] Lv36: Save SP Lv37: Save SP Lv38: 9 Thunderbolt [24] Lv39: 3 Thunderbolt [27] Lv40: 3 Thunderbolt [30] Lv41: 3 Teleport [4] Lv42: 1 Teleport [5], 2 Slow [2] Lv43: 3 Slow [5] Lv44: 3 Slow [8] Lv45: 3 Slow [11] Lv46: 3 Slow [14] Lv47: 3 Slow [17] Lv48: 3 Slow [20] Lv49: 3 Teleport [8] Lv50: 3 Teleport [11] Lv51: 3 Teleport [14] Lv52: 3 Teleport [17] Lv53: 3 Teleport [20] Lv54: 3 Cold Beam [3] Lv55: 3 Cold Beam [6] Lv56: 3 Cold Beam [9] Lv57: 3 Cold Beam [12] Lv58: 3 Cold Beam [15] Lv59: Save SP Lv60: Save SP Lv61: 9 Cold Beam [24] Lv62: 3 Cold Beam [27] Lv63: 3 Cold Beam [30] Lv64: 3 MP Eater [3] Lv65: 3 Meditation [6] Lv66: 3 Meditation [9] Lv67: 3 Meditation [12] Lv68: 3 Meditation [15] Lv69: 3 Meditation [18] Lv70: 2 Meditation [20], 1 MP Eater [4] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Other Builds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mob Control V2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Samaus_2m offers his view and alteration on the 'Novelty' Build I made. Read his build, then decide for yourself. No Cold Beam however, so use this if you are a diehard lightning user. I myself prefer training with lightning rather than ice, but many people prefer to have more than just one attack skill. Lv31: 3 Thunderbolt [3] Lv32: 3 Thunderbolt [6] Lv33: 3 Thunderbolt [9] Lv34: 3 Thunderbolt [12] Lv35: 3 Thunderbolt [15] Lv36: Save SP Lv37: Save SP Lv38: 9 Thunderbolt [24] Lv39: 3 Thunderbolt [27] Lv40: 3 Thunderbolt [30] Lv41: 1 MP Eater [1], 2 Teleport [3] Lv42: 2 Teleport [5], 1 Slow [1] Lv43: 3 Slow [4] Lv44: 3 Slow [7] Lv45: 3 Slow [10] Lv46: 3 Slow [13] Lv47: 3 Slow [16] Lv48: 3 Slow [19] Lv49: 2 Teleport [7], 1 Slow [20] Lv50: 3 Teleport [10] Lv51: 3 Teleport [13] Lv52: 3 Teleport [16] Lv53: 3 Teleport [19] Lv54: 1 Teleport [20], 2 MP Eater [3] Lv55: 3 Meditation [3] Lv56: 3 Meditation [6] Lv57: 3 Meditation [9] Lv58: 3 Meditation [12] Lv59: 3 Meditation [15] Lv60: 3 Meditation [18] Lv61: 2 Meditation [20], 1 MP Eater [4] Lv62: 3 MP Eater [7] Lv63: 3 MP Eater [11] Lv64: 3 MP Eater [14] Lv65: 3 MP Eater [17] Lv66: 3 MP Eater [20] Lv67: 3 MP Eater [20] Lv68: 3 Cold Beam [3] Lv69: 3 Cold Beam [6] Lv70: 3 Cold Beam [9] This build (In My Opinion) is terrible for hackers, however, for a normal Lit mage, it can easily be used to contain a large group of enemies, disabling them even at early levels. The ability to MP eat is gained early, because even one point means slightly less MP potions. After this is achieved, and lit is maxed, it's time to work on Teleport, and Slow. The reason for this is, Slowing an enemy, teleporting away to attack more, get them to follow, then slow means you can easily disable an entire group to one area, as you can move away faster than they can keep up, and their immense lack of speed disables them from being able to spread out too far. This means you can get a group of anywhere from 3 - every enemy on the floor to one spot, allowing you to save MP with lightning. As opposed to being a build based on speed leveling, it's based on MP saving, creating mobs as opposed to looking for them. Cold beam, however, is left with whatever points aren't used elsewhere, As far as training is concerned, no matter where you are you'll do better with lightning against 3+ enemies then you will with Cold Beam, Leaving it a generally useless skill. If you need more information, add me to MSN, I get online every night around 9 pm eastern US time. My (current) Maplestory character is ihpares (However, I'm a Broan, so if you want an in-game interview, it might not be that simple.) - Samaus_2m ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dodge Mobber <<< I made it up when I was tired added by jugglekid347 (M.S) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv31: 3 Thunderbolt [3] Lv32: 3 Thunderbolt [6] Lv33: 3 Thunderbolt [9] Lv34: 3 Thunderbolt [12] Lv35: 3 Thunderbolt [15] Lv36: Save SP Lv37: Save SP Lv38: Save SP Lv39: Save SP Lv40: 15 Thunderbolt [30] Lv41: 3 Teleport [4] Lv42: 3 Teleport [7] Lv43: 3 Teleport [10] Lv44: 3 Teleport [13] Lv45: 3 Teleport [16] Lv46: 3 Teleport [19] Lv47: 1 Teleport [20], 2 Cold Beam [2] Lv48: 3 Cold Beam [5] Lv49: 3 Cold Beam [8] Lv50: 3 Cold Beam [11] Lv51: 3 Cold Beam [14] Lv52: 1 Cold Beam [15] Lv53: Save SP Lv54: Save SP Lv55: Save SP Lv56: Save SP Lv57: 15 Cold Beam [30], 2 MP Eater [2] Lv58: 1 MP Eater [3], 2 Meditation [2] Lv59: 3 Meditation [5] Lv60: 3 Meditation [8] Lv61: 3 Meditation [11] Lv62: 3 Meditation [14] Lv63: 3 Meditation [17] Lv64: 3 Meditation [20] Lv65: 3 MP Eater [6] Lv66: 3 MP Eater [9] Lv67: 3 MP Eater [12] Lv68: 3 MP Eater [15] Lv69: 3 MP Eater [18] Lv70: 2 MP Eater [20], 1 Slow/Magic Guard/Energy Bolt [1/1/2] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ jugglekid347 adds his view here. His words: I have another build that I used, a while ago. It is a mainly offensive build, and it worked well for me. I used it on a character whose name I do not want to disclose, but I deleted that accound for a banditsin. I am now creating another I/L wizard on windia nammed '*****'. There's more, but that's all formalities and details. Anyway, I guess nobody thought of this build. Or, if they did, they kept it to themselves. Out in the open now, this build is for more skilled players, maybe ones with a cleric already. You learn Lightning first, then Teleport, followed by the ordinary order. This lets you take on mobs easier, as Heal Clerics may have done. It's a build that seems suited to more monster populated areas, such as kitties or Retz. STDs earlier too. A simple but apparently effective build, and one I'm sure someone would like to try out. Designed for maneuverability and mob power. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now, I'm not going to list AP Builds for the same reason I didn't give skill statistics - I assume you have the basics. Also, there are many guides on the site that detail exactly what and where to put AP (I'll let you in on a secret in the next paragraph - I can't do it inside a Contraction Bubble). Basically, use ALL your AP on INT unless you need some for LUK. This is the best way to get power as a lightning wizard and still wear that cool armour you want to wear (Personally, I don't much like mage armour). Basically, every -0 and -8 level (and every level you can get a new equip you want), add enough to make your LUK 3 above the level (lv60 = 63 LUK, lv40 = 43 LUK). Instead of 4 INT, 1 LUK per level, you get 5 INT most of the time, but get back down to earth every few levels. Another tip for both saving money and increasing power. Don't get every single equip you can. Just because you see a 73 Magic Attack Evil Tale in an FM store and it's 3 Magic Attack higher than your Thorns, doesn't mean you should buy it (even if it's 400k or so. If it's 100k or less, buy it and trade lordplasma2, I'll take it off you for the same amount plus 10k). Don't get a Dark Starlight/ Moonlight when you have a perfectly good Red one. I made that mistake once. I was unable to afford a Lama staff because of it (*curses himself*). Besides, if it's only that bit higher, then chances are it's quite expensive, and it would cost less to scroll with 100% scrolls anyway. I do that a lot, mainly because spending 15 mil on 7 staff magic attack scrolls isn't very tempting compared to the 500k or so you can get 7 100%s for. There's also the chance it won't work. Don't replace your good average weapon with a above average one at the cost of 1.8mil. I mean, look at weapons like the Sparta. Average is something close to 600k, above average (I've seen it anyway) is closer to 4 mil. Not cool. Of course, 21 STR Spartas are worth a lot more than that... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3rd job Builds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are mostly hypothetical, since I'm a total noob at 3rd job stuff. Yeah, I have the guts to admit it. I don't recommend actually following it until I've learnt a bit more and updated, since I don't know much. I've had experience only with Ice Strike (it's what Andrew put into), so I can recommend that as a great attack. Super mega giga spam it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a good build IMO. Not sure whether you should put into Compo or Spear first, or about Amp/Booster. Depends on whether you like speed. If so, Booster is good. 70: 1 Ice Strike/Thunder Spear [1] You can throw one in Thunder Spear for fun. 1 Ice Strike is more useful in OPQ though, since it mass freezes. I'll assume you threw one in Ice Strike. 71: 3 Ice Strike [4] 72: 3 Ice Strike [7] 73: 3 Ice Strike [10] 74: 3 Ice Strike [13] 75: 3 Ice Strike [16] 76: 3 Ice Strike [19] 77: 3 Ice Strike [22] 78: 3 Ice Strike [25] 79: 3 Ice Strike [28] 80: 2 Ice Strike [30], 1 Elemental Amplification [1] 81: 3 Elemental Amplification [4] 82: 1 Elemental Amplification [5], 2 Magic Booster [2] 83: 3 Magic Booster [5] 84: 3 Magic Booster [8] 85: 3 Magic Booster [11] 86: 3 Elemental Amplification [8] 87: 3 Elemental Amplification [11] 88: 3 Elemental Amplification [14] 89: 3 Elemental Amplification [17] 90: 3 Elemental Amplification [20] 91: 3 Elemental Amplification [23] 92: 3 Elemental Amplification [26] 93: 3 Elemental Amplification [29] 94: 1 Elemental Amplification [30], 2 Thunder Spear/Magic Composition [2] If you plan to train at Vikings, add into Thunder Spear. If not, add into Magic Composition simply because it becomes a much better casual attack move. I'll assume you picked Vikings. 95: 3 Thunder Spear [5] 96: 3 Thunder Spear [8] 97: 3 Thunder Spear [11] 98: 3 Thunder Spear [14] 99: 3 Thunder Spear [17] 100: 3 Thunder Spear [20] 101: 3 Thunder Spear [23] 102: 3 Thunder Spear [26] 103: 3 Thunder Spear [29] 104: 1 Thunder Spear [30], 2 Magic Composition [2] 105: 3 Magic Composition [5] 106: 3 Magic Composition [8] 107: 3 Magic Composition [11] 108: 3 Magic Composition [14] 109: 3 Magic Composition [17] 110: 3 Magic Composition [20] 111: 3 Magic Composition [23] 112: 3 Magic Composition [26] 113: 3 Magic Composition [29] 114: 1 Magic Composition [30], 2 Seal [2] Depending on which you prefer at level 11 rather than maxed, pick Seal or Magic Booster. I'd prefer Seal at max, since Booster just increases time and reduces cost. I'll assume you picked Seal from now. 115: 3 Seal [5] 116: 3 Seal [8] 117: 3 Seal [11] 118: 3 Seal [14] 119: 3 Seal [17] 120: 3 Seal [20] Switch Thunder Spear and Ice Strike/Composition around for a varied attack build. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ultimate Mob Controller Build ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is meant for mob trainers, the people who hate one-on-ones with horrific monsters - ie. the ones who preferred Lorangs to Red Drakes. It utilizes Ice Strike, Seal and Magic Booster primarily, and can choose something not to max from Thunder Spear, Magic Booster and Magic Composition. In this sample, TS isn't maxed. 70: 1 Ice Strike [1] 71: 3 Ice Strike [4] 72: 3 Ice Strike [7] 73: 3 Ice Strike [10] 74: 3 Ice Strike [13] 75: 3 Ice Strike [16] 76: 3 Ice Strike [19] 77: 3 Ice Strike [22] 78: 3 Ice Strike [25] 79: 3 Ice Strike [28] 80: 2 Ice Strike [30], 1 Elemental Amplification [1] 81: 3 Elemental Amplification [4] 82: 1 Elemental Amplification [5], 2 Magic Booster [2] 83: 3 Magic Booster [5] 84: 3 Magic Booster [8] 85: 3 Magic Booster [11] 86: 3 Seal [3] 87: 3 Seal [6] 88: 3 Seal [9] 89: 3 Seal [12] 90: 3 Seal [15] The reason you don't one-shot max it is the same reason you don't max Mastery with the other jobs. The rest of the levels aren't neccessary - 80% chance of success is good enough for now. 91: 3 Elemental Amplification [8] 92: 3 Elemental Amplification [11] 93: 3 Elemental Amplification [14] 94: 3 Elemental Amplification [17] 95: 3 Elemental Amplification [20] 96: 3 Elemental Amplification [23] 97: 3 Elemental Amplification [26] 98: 3 Elemental Amplification [29] 99: 1 Elemental Amplification [30], 2 Magic Composition [2] 100: 3 Magic Composition [5] 101: 3 Magic Composition [8] 102: 3 Magic Composition [11] 103: 3 Magic Composition [14] 104: 3 Magic Composition [17] 105: 3 Magic Composition [20] 106: 3 Magic Composition [23] 107: 3 Magic Composition [26] 108: 3 Magic Composition [29] 109: 1 Magic Composition [30], 2 Seal [17] 110: 3 Seal [20] 111: 3 Magic Booster [14] 112: 3 Magic Booster [17] 113: 3 Magic Booster [20] 114: 3 Thunder Spear [3] 115: 3 Thunder Spear [6] 116: 3 Thunder Spear [9] 117: 3 Thunder Spear [12] 118: 3 Thunder Spear [15] 119: 3 Thunder Spear [18] 120: 3 Thunder Spear [21] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Touring Build ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This build is meant for Maplers who reach 70 and think: Yeah, why not have some fun! It's not quite serious, and anybody with access to mounds of AP Reset (NX) can have fun with this. Basically, you get the skills that aren't specialised to one area, like Thunder Spear, which is only really good at Vikings, or Seal, which isn't quite as useful as Magic Composition. Also, Partial Resistance is maxed, and the only reason is so Zakum's Ice and Lightning won't scorch you as much. It's quite useless everywhere else, actually. 70: 1 Ice Strike [1] 71: 3 Ice Strike [4] 72: 3 Ice Strike [7] 73: 3 Ice Strike [10] 74: 3 Ice Strike [13] 75: 3 Ice Strike [16] 76: 3 Ice Strike [19] 77: 3 Ice Strike [22] 78: 3 Ice Strike [25] 79: 3 Ice Strike [28] 80: 2 Ice Strike [30], 1 Elemental Amplification [1] 81: 3 Elemental Amplification [4] 82: 1 Elemental Amplification [5], 2 Magic Booster [2] 83: 3 Magic Booster [5] 84: 3 Magic Booster [8] 85: 3 Magic Booster [11] 86: 3 Elemental Amplification [8] 87: 3 Elemental Amplification [11] 88: 3 Elemental Amplification [14] 89: 3 Elemental Amplification [17] 90: 3 Elemental Amplification [20] 91: 3 Elemental Amplification [23] 92: 3 Elemental Amplification [26] 93: 3 Elemental Amplification [29] 94: 1 Elemental Amplification [30], 2 Partial Resistance [2] 95: 3 Partial Resistance [5] 96: 3 Partial Resistance [8] 97: 3 Partial Resistance [11] 98: 3 Partial Resistance [14] 99: 3 Partial Resistance [17] 100: 3 Partial Resistance [20] 101: 3 Magic Composition [3] 102: 3 Magic Composition [6] 103: 3 Magic Composition [9] 104: 3 Magic Composition [12] 105: 3 Magic Composition [15] 106: 3 Magic Composition [18] 107: 3 Magic Composition [21] 108: 3 Magic Composition [24] 109: 3 Magic Composition [27] 110: 3 Magic Composition [30] 111: 3 Magic Booster [14] 112: 3 Magic Booster [17] 113: 3 Magic Booster [20] 114: 3 Thunder Spear [3] 115: 3 Thunder Spear [6] 116: 3 Thunder Spear [9] 117: 3 Thunder Spear [12] 118: 3 Thunder Spear [15] 119: 3 Thunder Spear [18] 120: 3 Thunder Spear [21] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (4: Equipment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I now look at the equipment which you should think about getting. I'll detail all the equipment you SHOULD look at getting, and the equipment you shouldn't look at getting no matter what (unless you find it). I'll also put down MY set. Also, I'm only at lv55 on this mage (I'm not putting my friend's (Andrew) set down because I'm too lazy) so I'm not going to be adding after lv50. I'll detail every 10th level just to make it easy. By every 10th I mean 9 levels onward as well. If there are any changes that are recommended, I'll put a > to show it. If there was anything special about the equips I'll add a Contraction Bubble. If there's nothing then it's average or above/below in def/ magic def. NOTE: These are the equips you should have BY that time, not in the 10 levels after. I'll suggest changes too. Here is the format in which I will write the equipment Weapon (Staves/Wands) Armor (Overall or Top, Bottom) Hat/Headgear Glove Shoes Cape Earrings Shield For example: Arc Staff (see above) > Evil Tale (eventually) Dark Calas > Dark Anakamoon (eventually) Gold Pride (see above above) Blue Pennance Blue Snowshoes (+7 (100% Jump)) Icarus Cape (3) (see above) Leaf Earrings (see above above) Esther Shield ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Male ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Wooden Staff Training Shirt, Training Pants > Plain Robe > Split Piece, Split Pants Apprentice Hat (I like Red) > Moon Conehead Work Gloves (Not recommended) > Lemona Basic Boots > Nitty No Cape No Earrings Wooden Fence/Panlid (If you have one) Recommended Razor/Fruit Knife Undershirt/T-shirt Shorts Headband Sandles/Rubber Boots Panlid My Gear Wooden Staff Undershirt Blue Jean Shorts Leather Sandles Recommended Equip Changes I believe you should keep your noob clothes - you won't be doing much damage for a while, seeing as your main adversaries include slimes and the like. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Old Wooden Staff > Ice Wand > Wizard Staff > Mithril Wand Split Piece, Split Pants > Doros Robe (INT) > Wizard Robe (INT) Wizardry Hat Morrican (upgraded) > Mesana (upgraded) Jewelry Shoes > Windshoes Old Raggedy Cape (At lv25) Any Earrings Panlid/Stolen Fence > Mystic Shield Recommended Old Wooden Staff > Wizard Staff Split Piece, Split Pants > Doros Robe > Wizard Robe Wizardry Hat > Brown Bamboo Hat Morrican (upgraded) Jewelry Shoes > Whitebottom Boots Old Raggedy Cape (eventually) Leaf Earrings Mystic Shield/Panlid Old Wooden Staff My Gear Sapphire Staff > Wizard Staff Black Split Piece, Black Split Pants > White Wizard Robe Wizardry Hat > Brown Bamboo Hat Blue Morrican Purple Jewelry Shoes > Blue Whitebottom Boots No Cape > Old Raggedy Cape Yellow Square > Leaf Earrings Panlid Recommended Equip Changes The weapon is important now, as you need to start dealing damage, especially in PQ. Change whenever possible - I was unfunded so I changed once only. The armor can be changed whenever you want. I suggest a Brown Bamboo Hat because there isn't anything better yet. The Morrican lasts a while, keep it, and upgrade it if you can. The shoes don't matter, really, but I suggest White- bottoms for the speed bonus (don't scroll them, get scrolled Snowshoes instead later). The Raggedy Cape is a must - it doesn't change anything, only improves. The earrings aren't very important, I suggest either Leaf or Lv25 PQ 'rings. It depends on whether you want that extra MP or resistance. The shield isn't really THAT important, but get a Mystic if you're funded. If not, use your Lv10 shield. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Wizard Staff/Mithril Wand > Circle Winded Staff > Petal/Maple Staff OR Mithril Wand > Wizard Wand > Fairy/Crystal Wand Wizard Robe (INT) > Chaos Robe (INT) > Starlight (INT) Wizardry Hat > Jester (INT) > Matty (INT) Mesana (upgraded) > Lutia (Dark/Blue) Magicshoes > Salt Shoes Old Raggedy Cape Lv25 Earrings > Lv30 Earrings > Lv35 Earrings > Lv40 Earrings Mystic Shield > Esther Shield (NOT RECOMMENDED) Recommended Mithril Wand > Wizard Wand > Fairy Wand Wizard Robe > Chaos Robe > Starlight Brown Bamboo Hat > Jester (Brown or Green) OR Gold Pride (recommended) > Matty Morrican > Noel Magicshoes/Scrolled Snowshoes (Jump or Speed 100%s) Old Raggedy Cape (Oxygen Tank when in Aqua Road) Leaf Earrings (scrolled if possible)/Lv30 earrings (scrolled) Mystic Shield My Gear Wizard Wand (+5 (1 60% Mag Atk, 4 100% Mag Atk)) Black Wizard Robe > Blue Chaos Robe > Blood Chaos Robe > Dark Starlight Gold Pride (+7 (6 100% HP, 1 60% Def), 3 INT) Blue Morrican > Dark Noel Blue Magicshoes Old Raggedy Cape Leaf Earrings (+5 (100% Mag Atk)) Panlid > Mystic Shield Recommended Equip Changes Get a good weapon to last you more than one switch (scroll it if possible to make it last even longer). I suggest a scrolled Wizard Wand, wand scrolls are cheaper than staff scrolls. Change your Bamboo/Wizardry Hat into a Green Jester or a Gold Pride. I was fortunate enough to find a 3 INT Gold Pride, which I still use. The glove should be swapped about now. I got the Dark Noel from John and used that. If you have 300k or so, get some Blue Snowshoes and scroll them with Jump or Speed Scrolls (only 1 type, jump for Lightning wiz, speed for ice) and use them. Shoes don't matter, swap if you want. You can get the Oxygen Tank and use that, but only in Aqua Road. Otherwise keep your Raggedy. You can get better earrings, but I scrolled my Leafs and kept them. Keep trying for a better shield. If you had a Mystic, STAY WITH IT. If you had a Panlid, get an Esther sooner or later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv40 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Fairy/Crystal Wand > Hall Staff > Maple Lama Staff > Arc Staff > Cromi Starlight (INT) > Calas (INT) Matty > White Guiltian Noel > Arten Dark Moonshoes Raggedy Cape > Icarus 1/2/3 Sapphire Earrings/Cat's Eye > Blue Moon > Pansy Earrings Esther Shield Recommended Previous weapon > Hall Staff/Maple Lama Staff > Arc Staff Starlight > Calas (INT) Matty > White Guiltian Noel > Arten (eww...ugly) Moon Shoes, Scrolled Snowshoes Old Raggedy Cape > Icarus 3 (lightning) OR Icarus 2 (ice) Sapphire Earrings > Blue Moon > Pansy Earrings Esther Shield My Gear Hall Staff (above average) > Arc Staff (+7 (100% Mag Atk)) Dark Starlight > Dark Calas Gold Pride (see above) Dark Noel Dark Moon Shoes Icarus Cape (3) (+1 (60% INT)) Leaf Earrings (see above) Mystic Shield Recommended Equip Changes Lv40-50 is the best time to get rich. First, there's the glove scroll quests, then there's PQ, which you can get scrolls from, and finally the possibility of training on Platoon Chronos, which drop Esthers (keep one for yourself) and the fabled 60% Glove Attack (which I actually found :P). Anyway, keep your level 39 and below weapon unless you found a Hall Staff or happen to be awesomely rich. In either of those cases, get and use a Hall Staff (if the latter, think about a Maple Lama instead). Continue with your Starlight and get a Calas as soon as you can (they're hard to find when you want them for some reason). Try with all your might to get a White Guiltian that has 3 or more Magic Attack. If you had a 3 INT hat from before, keep it. Change to the Arten if you want, personally I hated it and sold mine. I got Dark Moon Shoes from Retz training and equipped them in place of my Gold ones, but then I decided my old scrolled snowshoes were more useful, so now I use them instead. I got an Icarus 3 (gives you a nice 12 jump combined with jump scrolled snowshoes), and got much more comfortable with jump-thunderbolting. Also, I got a 60% INT and scrolled the Icarus 3. I still kept my Leaf Earrings, as I like them. The Mystic stayed with me until Lv50. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv50 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Cromi > Thorns > Evil Tale Calas (INT) > Anakamoon (INT) White Guiltian > Dark Golden Circlet Arten > Pennance Moon Shoes > Gold Winded Shoes Icarus Cape 1/2/3 Pansy Earrings > Skull/Heart Earrings Esther Shield Recommended Arc Staff/Cromi > Thorns/Evil Tale (choose one) Calas (INT) > Anakamoon (INT) Guiltian > Golden Circlet Noel/Arten > Pennance Moon Shoes > Gold-Winded Shoes OR Scrolled Snowshoes Icarus Cape 1/2/3 OR Napolean (above average) > Justice Cape Pansy Earrings > Skull Earrings Esther Shield My Gear Arc Staff (see above) > Evil Tale (eventually) Dark Calas > Dark Anakamoon (eventually) Gold Pride (see above above) Blue Pennance Blue Snowshoes (+7 (100% Jump)) Icarus Cape (3) (see above) Leaf Earrings (see above above) Esther Shield Recommended Equip Changes I think you shouldn't get a Thorns until you reach that level, because you have every chance of finding an Evil Tale from the Red Drakes. The Calas to Anakamoon switch isn't recommended, it's COMPULSORY. You have 10 levels to find one that's decent. The hat change isn't at all needed, in fact, if you have a good Guiltian, keep it (unless you find a godly DARK Golden Circlet). The glove change isn't necessary, but it's recommended. Same goes for the shoes. The cape can be changed from Icarus to the Napolean, but I think the Icarus is better (at least until you reach Lv65 or so). Earrings should keep switching, and the shield should now be a fully-fledged Esther. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv60 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Evil Tale > Evil Wings > Angel Wings Anakamoon (INT) > Requiem Golden Circlet > Seraphis Pennance > Manute Gold-Winded Shoes > Goldrunners Icarus Cape 1/2/3 OR Justice Cape > Magic Cape > Gaia's Cape Skull/Heart Earrings > Holy Cross/Crystal Flowerrings Esther Shield Recommended Evil Tale > Evil Wings (If you must...) Anakamoon (INT) > Requiem Golden Circlet > Seraphis (Dark/White) Pennance > Manute (Gold/Dark) Gold-Winded Shoes > Goldrunners/Scrolled Snowshoes Icarus (scrolled with INT) OR Whatever non-Icarus cape > Gaia Cape Crystal Flowerrings > Pink Flower Earrings > Gold Drop Earrings Esther Shield Recommended Equip Changes I reckon that the Evil Wings look ok, but nowhere near as good as previous weapons like the Thorns and Arc Staff. For this reason alone I think that a good scrolled Thorns will do just as well. Get a Requiem. They're quite good looking, and cheap (sometimes cheaper than Anakamoons/runes). Get a Seraphis, Dark, White or Green (Yes, Green. They're ugly, but they are extraordinarily cheap and easy to find in the FM). As for gloves, you can keep your lv50 glove or get a new one. I got a new one because I wanted all lv60 gear. Shoes aren't really much of an issue. If you prefer skilful killing to extra defense, keep the Icarus. Otherwise, upgrade, as this is when the defence bonus becomes good enough to trade the other bonus for. Earrings should be upgraded. If you still don't have an Esther, save up and get one. NOW!!!!!1!!1!!shift+1!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv70 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Angel Wings > Dark Ritual > Phoenix Wand Requiem > Enigmatic Seraphis > Dark Infinium Circlet Manute > Lorin Goldrunners > Lapiz Sandals Icarus Cape 1/2/3 OR Gaia's Cape > Seraph Cape Gold Drop Earrings > Recommended Evil Wings > Dark Ritual/Phoenix Wand Requiem > Enigmatic Seraphis > Infinium Circlet (Dark/Blue), keep high INT Seraphis Manute > Lorin (Dark) Goldrunners > Lapiz Sandals (Snowshoes lose their worth around here) Recommended Equip Changes Upgrade everything as much as you can. Unless you're a maniac, you'll realise that, apart from Zakum PQ and other bosses, there is no way of levelling other than grinding. So, since you get massive cash and drop bonuses. So upgrade whenever, as levelling once now is like levelling from 1-30 without PQ, but with the same or similar monsters the whole way through. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv80 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Phoenix Wand > Kage > Magicodar Enigmatic > Oriental Fury Coat (o_O) Infinium Circlet/Seraphis > Galaxy Lorin > Clarity Enigma Shoes Upgrade cape as much as possible Upgrade earrings as much as possible Esther Shield Recommended Dark Ritual/Phoenix Wand > Kage/Magicodar Enigmatic > Oriental Fury Coat Galaxy (Any) Clarity (keep Lorin if you must) Enigma Shoes Upgrade cape as much as possible Upgrade earrings as much as possible Esther Shield Recommended Equip Changes Can't say...Andrew says he doesn't want an Oriental Fury Coat 'cuz they really look stupid and sound stupid, but I think that you should get one. The hat is interchangeable - Seraphis, Infinium Circlet, Galaxy...whatever you want. I think that you should try to get a Clarity glove, keep the Lorin if you can't find one. If you don't have a Lorin, search for either and take a bargain. The shoes...I'm not sure, Andrew's still on Lapiz Sandals. If you find a good cape or earring set, buy 'em and wear 'em. No shield upgrade yet... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv90 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: I can't really add anything about equip changes. Best for Magic Oriental Fury Coat Oriental Fury Hat (I hate this name) Whatever glove > Sage Neli Shoes Upgrade cape as much as possible Upgrade earrings as much as possible Esther Shield Recommended Magicodar Oriental Fury Coat Oriental Fury Hat (Any colour, black recommended) Sage Neli/Enigma Shoes Upgrade cape as much as possible Upgrade earrings as much as possible Esther Shield Recommended Equip Changes Don't bother trying to save money - you're elite now. Buy and keep improving gear, and grind when you need a bit of cash. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Optimal Gear (as of GMS Patch 0.33) Most of this is available through Gachapon, so buy it off those people. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon Staff Blue Varuna Dark Varr Hat Dark Sage Blue Varr Shoes Ludibrium Cape Sword Earrings Esther Shield ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Female ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I can't add My Gear on this one >_<. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Wooden Staff Armine, Armine Skirt > Arianne, Arianne Skirt > Split, Split Skirt Apprentice Hat (I like Red) > Moon Conehead Work GLoves (Not recommended) > Lemona Basic Boots > Nitty No Cape No Earrings Wooden Fence/Panlid (If you have one) Recommended Razor/Fruit Knife White Tank Top/Cotton Shirt/Cotton Shirt Skirt Headband Sandles/Rubber Boots Panlid Recommended Equip Changes I believe you should keep your noob clothes - you won't be doing much damage for a while, seeing as your main adversaries include slimes and the like. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Old Wooden Staff > Ice Wand > Wizard Staff > Mithril Wand Split, Split Skirt > Doroness Robe (INT) > Fairy Robe, Fairy Robe Skirt (INT) Wizardry Hat Morrican (upgraded) > Mesana (upgraded) Jewelry Shoes > Windshoes Old Raggedy Cape (At lv25) Any Earrings Panlid/Stolen Fence > Mystic Shield Recommended Old Wooden Staff > Wizard Staff Split Piece, Split Pants > Doros Robe > Wizard Robe Wizardry Hat > Brown Bamboo Hat Morrican (upgraded) Jewelry Shoes > Whitebottom Boots Old Raggedy Cape (eventually) Leaf Earrings Mystic Shield/Panlid Recommended Equip Changes The weapon is important now, as you need to start dealing damage, especially in PQ. Change whenever possible - I was unfunded so I changed once only. The armor can be changed whenever you want. I suggest a Brown Bamboo Hat because there isn't anything better yet. The Morrican lasts a while, keep it, and upgrade it if you can. The shoes don't matter, really, but I suggest White- bottoms for the speed bonus (don't scroll them, get scrolled Snowshoes instead later). The Raggedy Cape is a must - it doesn't change anything, only improves. The earrings aren't very important, I suggest either Leaf or Lv25 PQ 'rings. It depends on whether you want that extra MP or resistance. The shield isn't really THAT important, but get a Mystic if you're funded. If not, use your Lv10 shield. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Wizard Staff/Mithril Wand > Circle Winded Staff > Petal/Maple Staff OR Mithril Wand > Wizard Wand > Fairy/Crystal Wand Fairy Robe, Fairy Robe Skirt (INT) > Amoria Robe Set (INT) > Moonlight (INT) Wizardry Hat > Jester (INT) > Matty (INT) Mesana (upgraded) > Lutia (Dark/Blue) Magicshoes > Salt Shoes Old Raggedy Cape Leaf/Red Cross/Gold Earrings > Star/Emerald/Lightning Earrings Mystic Shield > Esther Shield (NOT RECOMMENDED) Recommended Mithril Wand > Wizard Wand > Fairy Wand Wizard Robe > Chaos Robe > Starlight Brown Bamboo Hat > Jester (Brown or Green) OR Gold Pride (recommended) > Matty Morrican > Noel Magicshoes/Scrolled Snowshoes (Jump or Speed 100%s) Old Raggedy Cape (Oxygen Tank when in Aqua Road) Leaf Earrings (scrolled if possible)/Lv30 earrings (scrolled) Mystic Shield Recommended Equip Changes Get a good weapon to last you more than one switch (scroll it if possible to make it last even longer). I suggest a scrolled Wizard Wand, wand scrolls are cheaper than staff scrolls. Change your Bamboo/Wizardry Hat into a Green Jester or a Gold Pride. I was fortunate enough to find a 3 INT Gold Pride, which I still use. The glove should be swapped about now. I got the Dark Noel from John and used that. If you have 300k or so, get some Blue Snowshoes and scroll them with Jump or Speed Scrolls (only 1 type, jump for Lightning wiz, speed for ice) and use them. Shoes don't matter, swap if you want. You can get the Oxygen Tank and use that, but only in Aqua Road. Otherwise keep your Raggedy. You can get better earrings, but I scrolled my Leafs and kept them. Keep trying for a better shield. If you had a Mystic, STAY WITH IT. If you had a Panlid, get an Esther sooner or later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv40 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Fairy/Crystal Wand > Hall Staff > Maple Lama Staff > Arc Staff > Cromi Moonlight (INT) > Calaf (INT) Matty > White Guiltian Noel > Arten Dark Moonshoes Raggedy Cape > Icarus 1/2/3 Sapphire Earrings/Cat's Eye > Blue Moon > Pansy Earrings Esther Shield Recommended Previous weapon > Hall Staff/Maple Lama Staff > Arc Staff Moonlight > Calaf (INT) Matty > White Guiltian Noel > Arten (eww...ugly) Moon Shoes, Scrolled Snowshoes Old Raggedy Cape > Icarus 3 (lightning) OR Icarus 2 (ice) Any scrolled earrings (INT) Esther Shield Recommended Equip Changes Lv40-50 is a great time to get rich. First, there's the glove scroll quests, then there's PQ, which you can get scrolls from, and finally the possibility of training on Platoon Chronos, which drop Esthers (keep one for yourself) and the fabled 60% Glove Attack (which I actually found :P). Anyway, keep your level 39 and below weapon unless you found a Hall Staff or happen to be awesomely rich. In either of those cases, get and use a Hall Staff (if the latter, think about a Maple Lama instead). Continue with your Starlight and get a Calas as soon as you can (they're hard to find when you want them for some reason). Try with all your might to get a White Guiltian that has 3 or more Magic Attack. If you had a 3 INT hat from before, keep it. Change to the Arten if you want, personally I hated it and sold mine. I got Dark Moon Shoes from Retz training and equipped them in place of my Gold ones, but then I decided my old scrolled snowshoes were more useful, so now I use them instead. I got an Icarus 3 (gives you a nice 12 jump combined with jump scrolled snowshoes), and got much more comfortable with jump-thunderbolting. Also, I got a 60% INT and scrolled the Icarus 3. I still kept my Leaf Earrings, as I like them. The Mystic stayedwith me until Lv50. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv50 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Cromi > Thorns > Evil Tale Calaf (INT) > Anakarune (INT) White Guiltian > Dark Golden Circlet Arten > Pennance Moon Shoes > Gold Winded Shoes Icarus Cape 1/2/3 Pansy Earrings > Skull/Heart Earrings Esther Shield Recommended Arc Staff/Cromi > Thorns/Evil Tale (choose one) Calaf (INT) > Anakarune (INT) Guiltian > Golden Circlet Noel/Arten > Pennance Moon Shoes > Gold-Winded Shoes OR Scrolled Snowshoes Icarus Cape 1/2/3 OR Napolean (above average) > Justice Cape Pansy Earrings > Skull/Heart Earrings (scrolled with INT if possible) Esther Shield Recommended Equip Changes I think you shouldn't get a Thorns until you reach that level, because you have every chance of finding an Evil Tale from the Red Drakes. The Calas to Anakamoon switch isn't recommended, it's COMPULSORY. You have 10 levels to find one that's decent. The hat change isn't at all needed, in fact, if you have a good Guiltian, keep it (unless you find a godly DARK Golden Circlet). The glove change isn't necessary, but it's recommended. Same goes for the shoes. The cape can be changed from Icarus to the Napolean, but I think the Icarus is better (at least until you reach Lv65 or so). Earrings should keep switching, and the shield should now be a fully-fledged Esther. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv60 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Evil Tale > Evil Wings > Angel Wings Anakarune (INT) > Requierre Golden Circlet > Seraphis Pennance > Manute Gold-Winded Shoes > Goldrunners Icarus Cape 1/2/3 OR Justice Cape > Magic Cape > Gaia's Cape Skull/Heart Earrings > Crystal Flower/Holy Cross Earrings > Pink Flower Earring Esther Shield Recommended Evil Tale > Evil Wings (If you must...) Anakarune (INT) > Requierre Golden Circlet > Seraphis (Dark/White) Pennance > Manute (Gold/Dark) Gold-Winded Shoes > Goldrunners/Scrolled Snowshoes Icarus (scrolled with INT) OR Whatever non-Icarus cape > Gaia Cape any 50+ earrings scrolled with INT Esther Shield Recommended Equip Changes Well, at this stage you should be feeling pretty good. I suggest hunting Platoon Chronos (the big blue ones) for some nice equips, foremost the Esther Shield and the 60% Glove Attack scroll. When you're rich, upgrade everything as much as you can. And by that, I don't mean buy new equipment like mad. I mean either scroll the current equips better, or if you must, get above average new equips. Only point of interest is that you have to have an Esther by now, unless you have a Mystic with 2 or more INT. Even then, consider trading it for a Esther with equal or better INT. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv70 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Angel Wings > Dark Ritual > Phoenix Wand Requierre > Enigma Seraphis > Dark Infinium Circlet Manute > Lorin Goldrunners > Lapiz Sandals Icarus Cape 1/2/3 OR Gaia's Cape > Seraph Cape Pink Flower Earring > Gold Drop Earrings > Metal Silver Earrings Esther Shield Recommended Whichever > Angel Wings/Evil Wings (IF YOU HAVE TO) Requierre > Enigma Seraphis > Infinium Circlet (Dark/Blue), keep high INT Seraphis Manute > Lorin (Dark) Goldrunners > Lapiz Sandals (Snowshoes lose their worth around here) Any well-scrolled cape Well scrolled earrings (Any at all, just try to get 3 INT+) Esther Shield Recommended Equip Changes If you have a well scrolled weapon (like 7 INT Evil Tale or whatever) don't bother with a new weapon...yet. Wait until the difference in total magic attack (including INT) is less than 10. THEN change. Keep upgrading your overall, since they're actually quite cheap. Your hat...make it at least 4 INT. At the VERY least. 5+ is recommended. Any good glove with 3 or more INT is okay. Shoes with 4 INT are recommended. Cape...Andrew decided to ditch his Icarus and go with a Seraph, which made me lose faith in him. He promptly scrolled it to make an 8 INT, which buys back favour, but the jump bonus is lost, which sucks. Your earrings should be improving, unless they have more than 3 INT. In that case, don't change. If you don't have an Esther, quit Maple now. Seriously. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv80 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best for Magic Phoenix Wand > Kage > Magicodar Enigma > Oriental Fury Coat (o_O) Infinium Circlet/Seraphis > Galaxy Lorin > Clarity Enigma Shoes Icarus 1/2/3 OR Seraph Cape > Giles Cape Metal Silver Earrings > Half Earrings > Metal Heart Earrings Esther Shield Recommended Best weapon you can find Enigma > Oriental Fury Coat Galaxy (Any) Clarity (keep Lorin if you must) Enigma Shoes Upgrade cape as much as possible Upgrade earrings as much as possible Esther Shield Recommended Equip Changes Can't say...Andrew says he doesn't want an Oriental Fury Coat 'cuz they really look stupid and sound stupid, but I think that you should get one. The hat is interchangeable - Seraphis, Infinium Circlet, Galaxy...whatever you want. I think that you should try to get a Clarity glove, keep the Lorin if you can't find one. If you don't have a Lorin, search for either and take a bargain. The shoes...I'm not sure, Andrew's still on Lapiz Sandals. If you find a good cape or earring set, buy 'em and wear 'em. No shield upgrade yet... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv90 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: I can't really add anything about equip changes. Best for Magic Magicodar > Gacha weapon Oriental Fury Coat Oriental Fury Hat (I hate this name) Whatever glove > Sage Neli Shoes Giles Cape > Musketeer Cape Metal Heart Earrings > Strawberry Earrings > Rose Earrings Esther Shield Recommended Best weapon you can find Oriental Fury Coat Oriental Fury Hat (Any colour, black recommended) Sage Neli/Enigma Shoes Most scrolled cape you can find (12+ is recommended, but it's expensive) Most scrolled earrings you can find (5+ INT is counted as good) Esther Shield Recommended Equip Changes Don't bother trying to save money - you're elite now. Buy and keep improving gear, and grind when you need a bit of cash. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Optimal Gear (as of GMS Patch 0.36) Most of this is available through Gachapon, so buy it off those people. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon Staff Red Bazura Dark Varr Hat Dark Sage Blue Varr Shoes Ludibrium Cape Sword Earrings Esther Shield ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (5: Lv30-70 Training Update: I have added more training grounds because enough new ones have been added in to make me feel this guide is inadequate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's the section the guide is all about. I'm going to cover EVERY possibility there is on training with lightning, with lightning and ice, and lightning and Magic Claw (And ice alone. Sigh.). Anyway, ON WITH THE GUIDE! NOTE: I base my findings on what I have found, and some hypothetical thoughts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recommended: Horny Mushroom, Zombie Mushroom, Wild Boar, Brown Teddy, Octopi (lightning), Wooden/Rocky Masks Maps: Ant Tunnel, Southern Dungeon IV (Horny + Green Mush tree), Land of Wild Boar (II), Damp Forest, Terrace Hall, Sky/Cloud Terrace, Excavation Site III There's only so much you can do. You have teleport. That's all. Go wherever you would normally. I would go to Ant Tunnel or the Terrace Hall in Ludibrium, or possibly the Wild Boar Land 1/2 (overrun by hackers though >_<). Also, if you have lv3-6 lightning, try the slime tree to overcome boredom. Of course, you can still PQ. The above was because I wanted a little more text in this guide. So, here's what to do. PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, PQ, and did I say PQ? THEN you go to the above for 4 levels of slow grinding >_<. The new place, Excavation Site III, contains slow monsters that drop good money and scrolls. The spawn is good, the map isn't too big, it's a winner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv35 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recommended: Brown Teddy, Wild Boar, Zombie Mushroom, Fire Boar (ice), Green Mushroom (lightning), PQ, Wooden/Rocky Masks Map: Terrace Hall, Land of Wild Boar (II), Ant Tunnel, Burnt Land, Henesys Hunting Ground I, Southern Dungeon IV, Excavation Site III You can go to the Terrace Hall for decent training with Magic Claw, Cold Beam or Thunderbolt, but Thunderbolt is better at Wild Boar, and better yet, Green Mushrooms. It sounds odd, but you'll only be able to do 200-300 damage or so. Green Mushrooms go down easily, and spawn in 3s and 4s at HHG. Also, the Horny and Green Mushie dungeons around Ellinia can be considered. Ant Tunnel is ok for both lightning and ice. But ice is best served at Fire Boars. PQ if you absolutely MUST. Excavation Site III is still good. Keep praying for scrolls. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv40 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recommended: Chronos, Retz (lightning), Jr. Cellions/Lioners (ice), Evil Eyes (lightning), Fire Boar (ice), PQ, Sakura Cellions (HEAVILY RECOMMENDED) (ice) Maps: Helios Tower 99th floor, Garden of Red/Yellow I, Cave of Evil Eye (all), Burnt Land, The Path of Time (II and III) I suggest Chronos with either spell. As it should be maxed, you can now mob Chronos with ease using Thunderbolt, or 2-3 hit kill them with Cold Beam. Also, Evil Eyes are decent training for lightning wizards, as they spawn in high numbers. Ice wizards can also go to Jr. Cellions/Lioners for great OHKO exp. Watch out for hackers though. You can still go to Fire Boars. However, light- ning wizards have a fantastic solution now - Helios Tower. If you read the 'My Story' part of the guide, you'll have read the strategy to mass-killing them. If you didn't read it, I'll reproduce it here. Go down to the 99th floor and stand on the second screw between the fourth platform down and the floor. The diagram is like this TO 100th floor ___________ |-| |-| ------ ______| X X _______ |_______| > --------X ________| ! X -------------------- -------|-|---------- |-| |-| ----------- |________|-| |-| |-|---- |_____|-| ELEVATOR |-| ______ |-| / \ |-| | |________|-| X = screw ! = aforementioned screw >= This screw also lets you hit two platforms In case you didn't know, hamsters (or Retz) spawn here. THey are moderately easy to kill with Magic Claw or Cold Beam, but they spawn in 4s and 5s. This makes it ideal for lightning wizards with maxed lightning. Thunderbolt should do about 400-500 damage at least, and it should take 3 or 4 hits for each kill. Every 5 Retz killed is 390 exp for 120-160mp. That isn't bad, considering how difficult it was to train effectively before Ludi. If you have ice, then the most fantastic training is at Sakura Cellions, which drop ridiculous amounts of money and great equipment. It may be a bit crowded at times, but if you can get a half platform to yourself it's awesome money and experience. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv45 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monsters: Retz (lightning), Jr. Cellions (ice and lightning), Jr Lioners (ice), Jr Grupins (lightning), PQ Maps: Helios Tower 99th floor, Garden of Red/Yellow/Green I Not too many choices, but why choose when you can PQ? It's the fastest training method available, even if you have to wait 20 minutes, it's only slightly slower than if you grind. Still, if you get bored, Retz or Jr. Kitties. If you're luckless or have good equips, perhaps consider STDs? Straw Target Dummies, that is, not...well, never mind. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv50 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monsters: Lorangs (lightning), Retz (lightning), Platoon Chronos (ice), Lupins (ice), Jr. Cellions (ice and lightning), Jr Lioners (ice), Jr Grupins (lightning), Straw Target Dummies (lightning), LUDI MAZE PQ Maps: Lorang Lorang (Lorang), Lost Time I, Helios Tower 99th floor, Garden of Red/Yellow/Green, Monkey Swamp I suggest kitties if you've maxed lightning, because they're a two hit kill and they give pretty good exp. Lorangs is there if you HAVE to, but kitties beats them in virtually everything (Lorangs can still be 3 hits, but kitties are only two hits). Beware of hackers at both areas. Platoon Chronos are good if ice is maxed, and you could go to Lupins for alright training (not fantastic, alright) but Platoons are better in drops (60% glove attack, Esther Shield). Straw Target Dummies are good exp, slow moving, godly spawn, above average exp, you name it. Forgot about the pot-burning rate though. LMPQ is the new PQ atop Ludibrium's Clock Tower in Ludi City. Excellent exp (in a good party), excellent profit, and a good chance to meet friends. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv55 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monsters: Red Drakes (ice), Lorangs (lightning), Retz (lightning), Master (and Platoon) Chronos (ice), Straw Target Dummies, Zakum PQ, Orbis PQ, LUDI MAZE PQ Maps: Dangerous Valley II, Lorang Lorang (Lorang), Helios Tower 99th floor, Lost Time I/II If you maxed Cold Beam, Red Drakes are fantastic exp and money. 3 money drops is 1k! Also, you can find most of your lv58/60 stuff (Evil Tale, Dark Seraphis, Dark Anakamoon). Lorangs are good for lightning, as you should kill them in 2 hits now (hackers are still a threat). Retz are ok if you feel like it, but the drops just plain suck now. Master Chronos are an alright choice, especially if you have a thief (Tobis). Then again, I reckon Red Drakes are much better (they drop Steelys, if you didn't know ;). You could Zakum PQ if you know how (and have a few good cleric friends). Finally, the new Orbis PQ is out, so go there and unleash your incompetence upon the PQers. STDs are good exp, but it's hard finding a map. Group them together and go mad. LUDI MAZE PQ is the best moneymaker in the game, with up to 100k or more per PQ (don't be disappointed if you get less). By this I mean NPC material. The use items alone can bring you millions in two hours or so. Not even talking about the scrolls yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv60 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monsters: Red Drakes (ice), Cellions/Lioners (ice), Clangs (lightning), All Chronos (ice for all, lightning for Chronos), Coolie Zombies (ice), Zakum PQ, Orbis PQ, LMPQ Maps: Dangerous Valley II, Garden of Yellow/Red II (ice), Hot Sand (lightning) Clang and Lorang (totally overrun by hackers, I don't recommend), Lost Time I/II, The Path of Time I/II/III, Forest of Dead Trees (ice, try to find an empty map, there are warriors and thieves and archers and clerics everywhere. Lol, that was a long bubble) Red Drakes are still awesome. Cellions and Lioners should be a 2HKO, so try them if you're in Orbis. Chronos are still good (the drops mainly, exp isn't as fantastic as the rest) because of the dr...oh wait. Thanks Contraction Bubble. Lightning Wizards can go to Clangs now for some good ol' fashion OBLITERATION! The Torties shouldn't be much of a problem either. Go to Coolies if you want to, there's no real reason not to (except getting KSed to hell and back and to hell again >_<). Go with some friends, that should help. Orbis PQ gets easier now. Do it if you want to. Abuse LMPQ for riches. That's all. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv65 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monsters: Red Drakes (ice), Coolie Zombies (ice), Clangs (lightning), Zakum PQ, Orbis PQ, LMPQ Maps: Dangerous Valley, Forest of Dead Trees (see Lv60 notes), Hot Sand Not much to do anymore. Finish any unfinished quest to kill off time, then go and kill kill kill at Red Drakes or Coolies or Clangs/Torties. Also, I think you can go to the Zakum Lava maps for some variety (you might miss the Bains a little) when you're at Coolies. Try and party with a Cleric/Priest. Most recommended is the Orbis PQ. You will be accepted a lot now. Go and get exp like you're at Ludi again ^_^! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ IGNORE IT ALL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ I said, ABUSE LMPQ FOR RICHES. No, really. 40mil or so if you LMPQ from 60-70. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv70 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monsters: You decide! Maps: Who cares! You're Lv70! YAY! Lv70! You can become a Mage! Congratulations! Just kidding. Monsters: Coolie Zombies (people start to clear off now they see you're a mage. I haven't a clue why, you're not THAT much stronger o_0) (ice), Red Drakes (ice), Omega Sector in general (lightning can 2HKO most, and Cold Beam is usually a OHKO, sometimes 2) Maps: Forest of Dead Trees, Dangerous Valley II, Most Omega Sector maps If you're maxing Ice Strike (I'm a lightning fan, so I might not do it), snoop around, experiment a bit. Any area with good mob spawns in far-apartish areas is an alright place (Omega seemed good to me). Lightning can go anywhere, now you're this much stronger (and THAAAAAAAAAAAAT much more confident, you're a MAGE now). Clangs is still OK experience. 70-75 are the universally accepted I/L hell levels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv80 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'm doing levels by 10 now, since I can't be bothered getting down to the nitty gritty. Monsters: Death Teddies (party with a few others (priest) for GODLY experience) Bains (Ice Strike works wonders), Red Drakes (Once you can OHKO, go Steely hunting ^_^), Coolie Zombies Maps: Forgotten Path of Time III, most Zakum Lava maps, Dangerous Valley II, Forest of Dead Trees (shouldn't have too much trouble clearing out the place) I haven't gotten much further on my friend's mage (he's unretired himself now) so I'm not sure. He SAYS that the above are good, but I'm not sure myself. It's your story, folks. I'm not orchestrating anything anymore. If you got this far WITHOUT HACKING then I salute you. *salute* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quests to do ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of all the good quests from 30 onwards, and how to go about them. The names aren't too accurate, but it'll do (hopefully). I'll list the rewards and experience gained too. I'm using the MAGICIAN rewards for these quests, other classes may receive different items. Also, I may classify a few quests into a single one because they are similar. In quests that require you to get copious amounts of one item, I will list the separate sections. In quests that have more than one section, I will list the sections. Rewards won't be separated. Most of the rewards and required items are compiled from Hidden Street's extensive database, but I've added it all up and added my own comments. This isn't a MUST DO THIS QUEST OR GET KILLED section, so I haven't explained it all in extreme detail. Use Hidden Street for that. Update: I fail. KFT quests are absurdly detailed. Guh. The order in which the quests are listed isn't any preferencial order. But in the 'fused quests', which are the ones incorparating several, the order listed is a compulsory or heavily recommended order to do them in. If you need clarification on which quests give which rewards, go to Hidden Street's massive quest section. Also, I play on MapleGlobal, so I'm not covering the Zipangu quests...unless we get Zipangu. Finally, note that the rewards are relative to what you come out with at the end, not absolutely every reward you get, as some quests are chained. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mr. Wetbottom's Secret Book - Lv30 I'm pretty sure that that book's contents aren't suitable for children ;) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 50 Lupin Banana \ Unagi Special 50 Curse Eye Tail / 1 Diamond > Fresh Milk Secret Book Reward: Sauna Robe (Male/Female), 1500 experience, 10000 mesos This shouldn't be that hard. You can generally buy the Lupin Bananas and Curse Eye Tails. The Diamond can be forged with 10 ores (buyable). The reward is ok, since you can usually sell for half a million unscrolled, or 20 million (BAREST MINIMUM) with XX DEX (prices fluctuate). Saunas scrolled with 20+ LUK go for INSANE prices. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ John's Present - Lv30 Dedicated husband, ol' John is. But why can't HE get the damn flowers? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 20 Blue Viola Finished John's Pink Flower Basket (Lv15) Reward: Dark Noel 2000 experience I honestly find jump quests easy. All it takes is patience. The reward is most defintely worthwhile, a Dark Noel, which is a 2 INT lv35 glove. Great, hey? I hope you only have to climb the jump quest once. Here's a basic rundown. In the first section, only jump on the platforms with sacks facing the way the first platform's sack is. The others are fake. The connecting platforms are all safe. In the second section, don't be afraid to take some damage. Learn where the shuriken flightpaths are, and use your crouching ability a lot. The best help I can give is: BE PATIENT. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shumi's Roll of Cash - Lv30 A roll of cash. They could have at least said a jewel or something. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: Shumi's Roll of Cash Finished Shumi's Coin (Lv20) Reward: 100 Mana Elixir 500 experience 1 Fame I can understand a coin's sentimental value, but a roll of cash?!?! That's just plain stupid. Anyway, do it because you get Mana Elixirs. This quest isn't too hard. Use your crouching ability as much as possible - it's actually impossible without it (short of hacking). In the first map, climb the ladder, then at the next stage, find a good space and duck. The top two rows have electro wire things along the screen, so duck at the lower row. Jump to the furthermost top- left platform and press up to be warped to the next area. Make your way up as SLOWLY as you can, just to be on the safe side. In the next area, jump down and use the traffic light as a warp. Climb up SLOWLY, and use your crouch whenever neccesary. The next part has a trick to it. On the topmost platform, don't jump and the very edge, but instead a bit away from the edge. Hold right and you should crash onto the portal's platform. Pound the up key, and you MIGHT just make it through without having to ascend another course. If not, ascend the course, which is a bit easier than the one you just did, and go through. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Building Blackbull's New House - Lv30 A NEW house? What? And he has a lot of deeds to the same piece of land. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 100 Stone Gollem's Piece of Rock 30 Processed Wood 30 Screws Blackbull's Deed to the Land 10 Fame Reward: 10% Scroll for Wand/Staff Magic Attack 1000 experience 15000 mesos 2 Fame Here's the drill. The Stone Gollem Rocks can be collected over time, or if you have a friend who likes to train there, in an hour or so. Take your time. I was Lv43 when I finished this. The Processed Wood can be gotten in an easy manner - go to Orbis, buy about 1000 Solid Horns from people in the Kitty areas, then abuse the Exchange Quest. You should easily get 30 Processed Wood. You COULD go and hunt 150 Firewood or 300 Tree Branches though. Screws are made with 1 Steel Plate and 1 Bronze Plate. Make Screws twice. Then the infamous deed. You could do that kill 99 + 999 Curse Eye quest, or you could hunt with no end in sight. Or you could buy the deed. I did, in the end, for 700k. Not good financially, but if you sell the scroll you get for a good price, the price will be covered. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fairy's Horn Flute - Lv30 I just plain don't get this. A fairy's horn flute. Odd. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 100 Solid Horn \ 20 Stiff Feather > Horn Flute 10 Leather / Reward: Blue Moon 10 All Cure Potions 500 experience Easy. Go to the Gardens and buy all the stuff, or hunt it if you must. Leather is easy to find, Stiff Feathers are harder, as nobody seems to pick them up. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lisa's Special Medicine - Lv30 It's a bunch of buyable potions mixed together, and combined with a tentacle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 20 Orange Potion \ 20 Blue Potion \ Lisa's Special Medicine 1 Antidote / 1 Fierry's Tentacle / Reward: 6500 experience 60% Scroll for Pet Speed 5 Fame This is the easiest quest you'll find from Lv30 onwards. You can buy 3 of the 4 needed items FROM NPCS, and the other is dropped by Fierry's, which are found in the Strolling Path (Orbis Park). Easy experience, and the scroll is good to give to a pet-owning friend. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Moppie's Food Hunt - Lv30 Buy some fish, dangit. The FM has...oh wait. ORBIS DOESN'T HAVE AN FM! Update: It does now >_<. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 1: 100 Jr. Pepe Fish 2: 200 Jr. Pepe Fish 3: 300 Jr. Pepe Fish Reward: 18000 experience 25 Supreme Hot Dog 20 White Potion 30 Pet Food 30 Pet Food 12 Orbis Tower Scroll 60% Scroll for Shoes Speed 2000 mesos 1 Fame That's a lotta stuff. Enticing, right? Yeah, it is. But the required stuff, and the distance you have to tread are both extreme. Jr. Pepe Fish are quite annoying to get - they drop from Jr. Pepes, which spawn best at the bottom of Orbis Tower. The catch? They have a KB of 1000, which is too extreme for all but high level fire wizards. Horrible. You have to lug yourself to Orbis, then to the 10th floor, back to Orbis, to the 10th floor again, back to Orbis again and to the 10th floor again and finally back to Orbis. If you do it all in one breath you'll get a few extra Orbis Scrolls, so it's all good. The problem is DOING IT in one breath. Difficult. Lightning Wizards find it easier than ice for obvious reasons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tower Cleanup - Lv30, Lv35, Lv40 1: Cleaning up Eos Tower 2: Cleaning up Inner Eos Tower 3: Cleaning up Outer Eos Tower 4: Eos Tower Threatened! 5: Helping Fix Eos Tower 6: Cleaning up Helios Tower 7: Fixing Eos Tower 8: Peace at Eos Tower Apparently Lego guards can't defend a block tower. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 1: Kill 50 Ratz 2: Kill 50 Dirty Ratz Kill 50 Trixter 3: Kill 30 Propelly Kill 30 Tweeter 4: Kill 25 Block Golem Kill 15 King Block Golem 5: Kill 30 King Bloctopus 25 Plastic Crown 6: Kill 20 Retz 7: Finished Just Another Day at Work 30 Yellow Toy Block 15 Blue Toy Block 8: Kill 1 Rombot Reward: 60% Scroll for Random Weapon Attack 10%/60% Scroll for Glove Attack 50 Blue Pill 150 Mana Elixir Pill 50 Orange Pill 50 White Pill 50 Elixir Blue Noel 35950 experience Just so you know, killing the monsters beforehand won't count, and neither will starting the first quest, killing them all, then starting the second. You have to report to Marcel inbetween them. It's easy once you pass 40, but you want the stuff NOW, so stock up on pots, and get ready. Wait...NO ELIXIR PILLS?!?!?! What a ripoff. The next series is pretty easy for a wizard. For some reason, yellow golems can't be frozen, and are resistant to ice, so don't bother. The blue ones have no resistance though (o_O), so go ahead and freeze them if you can. The next quest is comparatively easy, and wizards do it well. Clerics take longer but they have less chance of dying to the Bloctopi. The Helios one is most defintely the easiest of the bunch, and has one of the better rewards. The next nets you an easy cape, which can be NPCed if you don't want it. The last gets you the most valuable type of scroll in the game (that or cape INT/STR or overall LUK). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Problems at the Omega Sector - Lv10, Lv30, Lv31 1: Chief Stan's Letter 2: Dr. Kim's Comments 3: Supplying the Robotic Parts 4: Retrieving the Robotic Parts 5: Hoony's Toothache Hmm, I wonder how OMEGA SECTOR can be misread as HENESYS. Dumb postman. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 1: Sealed Letter 2: Blueprint machine (Might be received in exchange for the Laser Gun) 20 Space Food > Laser Gun (Why can't WE use it >_<) 3: Box of Parts #1 Box of Parts #2 Box of Parts #3 (Use one box, dammit!) 4: Same as No.3 (except you need to retrieve from Plateon, Mecateon and Mateon fields respectively) 5: Pain Reliever Reward: 24600 experience 19500 mesos 2 Fame 10 Command Center Warp Capsule 10 Ludibrium Warp Capsule 3 60% Scroll for Pet Speed This is a big quest rolled together, and you can do it all at the same time. So I suggest you do so ^_^. Quest 1 starts at Henesys, and goes to Omega (If you didn't know, Dr Kim is in the Command dome - go into the big main building atop the cliff, then enter and us the far left tube thing as a warp). The second is started by Dr. Kim, and goes through the 3 helmet-less mesorangers. The third starts at Omega, goes to Ludi and comes back to Omega. The 4th stays at Omega. The 5th also stays at Omega. Good luck, and happy questing with this one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Killing Aliens - Lv37, lv40, Lv41, Lv43 1: Eliminating Grays 2: Eliminating Aliens 3: Eliminating Mateon 4: Eliminating Plateon 5: Eliminating Plateon and Mecateon 6: Eliminating Chief Gray Kill kill kill. Fun, eh? Cool background music too (coolest in Maple). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 1: Kill 30 Barnard Gray 2: Kill 5 MT-09 3: Kill 100 Mateon 4: 100 Plateon's Helmet 5: Kill 200 Plateon 150 Mecateon Laser Guns 6: 3 Note (dropped by Chief Gray AFTER accepting the quest) Reward: Blue Arten Blue Moon (again?) 100 Mana Elixir Pill 50 Orange Juice (Mmm...OJ) 34000 experience 45000 mesos Not a bad quest, especially since you get the glove (I chose to remain with my Dark Noel, since I think the Artens are ugly) and all those Mana restoring pots (as well as the exp and mesos). The Blue Moon should be a copy of the one you got from Fairy Horn Flute (If you haven't done it, then keep this one). Not to mention all the exp gotten from annihilating those aliens. A good one to do. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trouble at the Factory - Lv33, Lv34, Lv36, Lv38, Lv39, Lv40 1: A Delivery to a Lost Time 2: The Clocktower Headache 3: Rocky's Parts 4: Assembling a Toy 5: The Alarm Clock 6: Assembling the Alarm Clock 7: Delivering the Alarm Clock 8: The Clock Worker's Batteries 9: Mac the Mechanic's Maintenance Manual The factory manufactures monsters. So THAT'S where they come from... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 1: Finished Toy Soldier's Walnut (Lv25) Finished Dollhouse (Lv25) Pendulum (from Dollhouse, received after accepting quest) All-Purpose Clockspring (Tick Tocks drop AFTER talking to Grandpa Clock) 2: Kill 100 Tick 3: 30 Screw 50 Cog 4: 20 Cheap Battery 20 Mechanical Heart 30 Cog 5: 20 Table Clock 6: 10 Table Clock 10 Cog 2 Special Battery 7: Super Alarm Clock (gotten after completing No. 6) 8: 200 Cheap Battery 9: Maintenance Manual Reward: 60% Scroll for Staff/Wand Magic Attack 3 Toy Robot Sack (YEAH!) 5 Toy Soldier Sack 3 Command Center Warp Capsule 3 Ludibrium Warp Capsule Red Starlight/Moonlight 50 Dried Squid 50 Fat Sausage (good for you? I doubt it) 120 Blue Pill 30 Speed Pill 42500 experience This is a long series of quests, and I recommend doing them all at once. If you are impatient or simply too lazy to level to that level fast, do them in the order I put them in. The 1st is a must-do. The others should be done at your leisure. It's good to do them all pretty fast, as MapleGlobal quests are pretty easy now (Look at Manji's Ragged Gladius >_<). The rewards are much better too. The 2nd quest is pretty easy, if a little slow. Ticks should be a constant 2HKO and are found in the first purple section of the factory. The third is simple and most of the items are buyable/easy to get. Kill Chronos for the Cogs, and if you need steel, you can either buy it in the FM or train on Brown Teddies (which is what you should be doing anyway). Bronze can be bought. The 4th quest is well worth it. Remember back in Kerning when you were innocently shouting "J>PQ Lv27 Mage very exped @@@..." and somebody let loose a barrage of robots, aliens or funny toy soldier things? No? Well, you musn't have PQed much then. You get sacks which let you unleash the latter on unsuspecting noobs, afkers or best of all, PQ leaders. Easy fun, easy fun. The next few just involve making an alarm clock. Oh, and don't bother collecting everything before going down - the Special Battery drops only from Master Robo AFTER the quest commences. You have to go back up anyway, so you might as well just get 20 Table Clocks once (You could get everything except the batteries, but that would make going back up not really worth it - I believe in economic values). The next is pretty tedious - kill, kill, kill. The enemy you have to kill is quite uncommon in most areas that it appears, and nobody sells the drops (I've never seen it). The reward is nice - your Lv38 armour. The 9th is pretty worthwhile - all you have to do is hit the box on the top level to the left of Mac, hit more boxes in the hidden street, then kill the spawned Trojans, hoping for a manual. You get the fabulous Toy Soldier Sack from this - the funny horseback riders. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Pretty long, eh? ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bunny Troubles - Lv31 1: The Ore of Dark Crystal 2: Where's the Power of Origin? 3: Terminating the Dark Force 4: The Drumming Bunny 5: ELIMINATING (T.T) the Drumming Bunny Adorable little evil horrid possessed beasts. Odd. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 1: 20 Dull Crystal 2: Gray's Document 3: 30 Dull Crystal 10 Dark Crystal Ore (!) 4: 100 Toy Drums 5: 1000 (NOT a typo) Toy Drums Reward: Brown Matty (-_-") 10/60% Scroll for Overall DEX/LUK/INT 15500 experience 40000 mesos Dang, they are cute. I found it hard to kill them (not technically, but because of cuteness). Anyway, all these quests (excepting No.2) require you to massacre hordes of these evil beast...bunnies. The first, once accepted, will make Drum Bunnies drop Dull Crystals. Collect 20 to initiate the next (they're as rare as Slime Bubbles, so not that rare). The next has you hitting boxes (beware of flying aliens >_<). The next has you going back for more bunny killing (if you plan to do the quest the right way, you'll be there for a week or so). You have to collect TEN Dark Crystal Ores from them. I killed for 2 days and found 2. Good luck. There's also Dull Crystals, which are slightly rarer than before. Now for the other two (they can be done before the first 3 or after (or mix 'em around). You need a total of 1100 drums. That's right, a four-digit number. Screaming difficult. Anyway, I'm going to skip the boring parts (which is the best part of a MONTH) and cut to the economic value. Considering the pots spent killing the bunnies, the money gained from this series of quests is nowhere near enough (unless you sell the Overall scroll you got). I suggest leaving the elimination quest for a time where you can 1HKO them with Energy Bolt (That's a long while away, folks). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Korean Folk Town Crisis - Lv35, Lv37, Lv45, Lv55, Lv57, Lv60 1: Pot With A Hole 2: Tae Gong's Love For His Wife 3: Grandma Yeon's Pot 4: Extracting Artemesia 5: The Wooden Hoe That Snapped 6: Mr. Shim's Request 7: The Brother's Stack of Rice 1 - 4 8: Brotherly Love 9: The Lost Seed 10: Opening Hongbu/Nolbu's Gourd 11: The Kids That Became The Sun And The Moon 12: The Story of Axes 13: Judging the Axe 14: Tiger Hunting 15: The Fox Hunt 16: Kong Ji's Rice Wine 17: Chil Sung's Roasted Pork 18: Chil Nam's Buckwheat Paste 19: Preparing to Eliminate Goblins 20: Eliminating Goblins Everything about this world defies realism in every possible way. Seriously. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 1: New Pot 2: 20 Shrimp Meat 3: 5000 mesos 4: 12 Artemesia 5: Steel Hoe 6: 300 State-Held Rice 7: Sack Of Rice 8: Finished The Brother's Stack of Rice 1 - 4 9: Magic Seed 10: Magic Seed, Treasure Box/Warrant of Attachment 11: 20 Tough Rope 1 Slippery Oil 12: Tree Cutter's Steel Axe 13: Axe (etc. drop), The Story of Axes (No. 12) activated 14: 10 Tiger Skin 15: 333 Three-tailed Foxtail 16: 3 Three-tailed Foxtail 1000 mesos The Wooden Hoe That Snapped (No. 5) completed 17: 5 Pounder 1000 mesos Brotherly Love (No. 8) Completed 18: 4 Tiger Stamps 1000 mesos Brotherly Love (No. 8) Completed 19: 1 Roasted Pork 1 Buckwheat Paste 1 Rice Wine 20: 1 Goblin Cap 1 Goblin Bat 1 Goblin Cape Reward: 213700 experience (NO TYPO, more than 200k exp) 5 Rice Wine (4 after quests) 1 Roasted Pork (none after quests) 2 Buckwheat Paste (1 after quests) Scary Monster Hat OR \ Menacing Bat OR > Choice from Eliminating Goblins Scary Monster Cape OR / 100 All Cure Potion Mithril Hildon Boots OR \ Choice from Hongbu's Gourd Green Goni Shoes OR \ Blue Gold Winded Shoes OR / Brown Steel Tip Boots / Choice from Nolbu's Gourd Storybook: Brotherly Love Storybook: Hongbu And Nolbu Storybook: Kong Ji And Pat Ji Storybook: The Kids That Became The Sun And Moon Storybook: Mr. Shim Chung Storybook: The Story of Axes Storybook: The Goblin Tale With this guide, I assume lv37 at least to start with. It's a long guide. If you want to skip it, Ctrl+F and type in Book Breakout, which brings you to the next quest. Whew. That's a lotta quests, and a lotta reward. 200k+ experience. That alone is enough to make you want to do this. Also, it's very interesting, really. But you have to do this over time, as the lowest level is 35, whereas the highest is 60. I was lv57 when it came out, so I completed most of them easily. Here's a step-by-step guide to them. The first quest is with Kong Ji, the poor looking girl to the right of the Helios entrance. Talk to her and accept the quest. Now go to the well and press up to end up in a well, falling. You're next to an Aqua Road portal. Use it. Now keep going left until you see a boat floating at the top of the screen. Jump in, and you've reached Tae Gong's Ferry. Talk to the old man, and he wants 20 Shrimp Meat. Go get them. The big lobster things are your target. Shouldn't be too hard, freeze 'em and keep freezing 'em. Now take the shrimp to the old lady nearby Kong Ji (the poor girl). She's Grandma Yeon. Talk to her and fulfil quest number 2. 19 to go. Now talk to her and buy her pot offa her for 5k. Another quest fulfilled. 18 to go. Now talk to Kong Ji and give her the pot for quest number 3 (or 1). 17 more. Now talk to Kong Ji again. She'll want some weird plant, Artemesia. You have to go get it. Go to the right of KFT. You're at a big mountain. Climb the mountain and go up using the portal to wind up in another map called Black Mountain, you being on the bottom. Climb up the top and use the portal. NOTE: The plant you're looking for grows in a lot of places, but this is the most abundant place. It's a small, weedlike shrub which flinches when hit. You should find it easily. They'll drop several things when weeded - flowers, potions or the Artemesia you're looking for - it's green all over, so it should be easy to recognise. Get 12. Now you got them, go back to Kong Ji. That's 4 quests. Now, the next quest is also from Kong Ji, getting a hoe. By that I mean the tool. By that I mean equipment. Now that I've sorted that issue out, back to actually getting it. You have to hunt Blins, which are these funny blue flames. When killed (they're weak to ice), they become blocky freaks, which are a lot stronger and more powerful. If you are unconfident, wait until you've maxed Cold Beam or at least know how to telecast. They'll drop the Steel Hoe quite quickly (my 2nd kill). You'll find them deep in the mountain, to the far right of it, to be precise. Lug it back to Kong Ji. 5 quests done, 15 to go. Now for the best one (IMO). Talk to Mr. Shim, who wants 300 bags of rice. How do you carry that many?!? Anyway, they're dropped by...RETZ! That's right, Retz. Li-zards, your time to shine. It may take a while, but the experience gained during (not to mention the numerous ore and equip findings) is worth it. Also, the rice drops every 1 in 3, maybe 4, so stock up on your preferred pots and get to it. Once you have 300, go back to Mr. Shim and cash in. 6 done, 14 left. Now...for the lamest quest in Maple. The Brothers Stack of Rice. Talk to Chil Sung (on the far left, I think), and you get a bag 'o' rice. Lug it ALL THE WAY over to the other side, and talk to the other brother. You get exp. Now talk to the brother you're next to. You get ANOTHER bag 'o' rice. Lug it over. Repeat two more times, and the two will realise how stupid they are in forcing you to do it and reward you with exp and another storybook, which you'll notice you have several of by now (assuming you followed this guide). What to do with them? See the next bundle of quests. I put a break in so you wouldn't get lost. Now, onto quest 9. What happened to 8? You just completed it. If you really need a guide, just talk to the first one you talked to, then the other one. Anyway, quest 9. The Lost Seed, which is ridicuously easy. No more running like a moron. Anyways, talk to the Swallow near the Black Mountain entrance. He wants his seed (or she). Go hunt the bunny monsters in the next map until you see an item (which, by the way, is two, not one seeds). Return it for the one of the easiest 10k exp you'll ever get. Up to quest number 10, for those counting. You now have a choice. Either give the seed to Hongbu or Nolbu. I picked Nolbu, because he was closest. Anyway, the rewards differ between them. It's a lv50 shoe. For the mage show, pick Nolbu, but if for some reason you want another warrior or archer shoes, pick Hongbu. Nolbu also has thief shoes. That's 10 down, 10 to go. Halfway! Now for a bit of annoyance. Talk to the little man standing to the left of the shops called Haenim. Cool name. Anyway, now you have to hunt Tough Rope and a Slippery Oil. The oil is easy. Go to Aqua (how to is detailed near the start) and hunt Cicos, which are seahorses. Not sure which colour though. Once you have it (no big deal, it's easy), you have a chore ahead. Seen those four legged tigers around? (I KNOW ALL TIGERS ARE FOUR LEGGED. SHUT UP.) They run on four legs, anyway. They also drop Tiger Stamps. They are a pain to kill, even for lv60s. This is because of their insane evasiveness, probably 40+. Keep shooting and hope it freezes. Alternatively, try Magic Claw for a better chance of hitting. It's a really long job, and once you're done, breathe a sigh of relief. The ropes don't drop often, maybe one in 5 if you're lucky. Got them? Good job. Take them to Haenim for your well-deserved reward. 9 more quests to go. But before you go on, you have two paths possible. One, level to 45 and do the Axe Story, or 2, do the food gathering for quest 20 first, and wait until later to complete the quests. This is for gathering the food. You need to have helped out the two brothers and Kong Ji. Talk to them all, they will ask for certain common items to create foods with. They are Tiger Stamps, Pounders and Three-tailed Foxtail, which drop from Hodoni (the tigers you killed for Tough Rope), Moon Bunnies (rabbits) and Samiho (three tailed foxes). Get those items and 3k in mesos, and you're set. Yay, three quests done! 6 to go. By the way, have you returned the story- books yet? If not, go do it for an exp boost and luscious cheese. Yeah, I'm serious. Level 45 yet? No? Get there or stop reading. Yes? Keep reading on...anyway, you can now do the Axe Story. Go to the God of Mountains at A Small Well, which is where I directed you for Artemesia (hitting the weeds). He wants Axe, dropped from Dark Axe Stumps. There are plenty around, kill them and get the Axe. Talk to him and judge it. If it's anything but Tree Cutter's Steel Axe (Steel Axe for Tree Cutters just doesn't cut it (HAHAHAHAHAHAHAHAHAHAHAHAHA pun) for some reason) then throw it away. If it is, congratulations. It may take you 20 or so axes to find it. Now go to Tiger Forest II, which you find by getting to Around The Pond (2 screens to the right of KFT), taking the portal directly above you, then taking the one directly below you. He's in the top right of the screen. 2 quests done in this paragraph. 4 to go. You need to be lv60 to do all of these (lv55 minimum for Tiger Hunting). Now talk to the elder, Chumji. He wants you to exterminate tigers (the two legged ones (by that I mean walking on two legs, not possessing two legs)). Go to Tiger Forest II (most plentiful) and ice away. I think they're weak to ice, so it's easy. Get ten of their pelts (Tiger Skin). You're done. I think you have to kill 10 of them too, but getting the pelts grants you that by default. The next quest requires lv57. Talk to Chumji and start The FoX Hunt. Go and slay 333 of the mystical kitsunes (Samihos in MS) and take their tails. You'll need to kill more than just 333 though (unless you're insanely lucky). For some reason I had a glitch and I only needed 33. Anyway, get them and return for ridiculous exp and 100 All Cures. 2 quests left! Finally, the Goblin Hunting. You need the three food items gotten a couple of paragraphs above (3, actually). It's started and ended at Chumji (the elder). Once that's done, take those items and go to the deepest depths of the forest - the Haunted House. CREEEEEPY. Anyway, once you're there, I think you need to drop the items in particular places. According to Hidden Street, it's pork in front of a rockpile, rice wine in front of a lantern and buckwheat paste in a tree hollow above the ground. This spawns King Goblins. They're about as tough as Mushmom, so treat them as such. Don't spawn them all at the same time,I'm quite sure you'll die. Actually, there's a cheap and foolproof way to win win win. Spawn them all, lure them to the middle, where you enter, and spam...guess what? THUNDERBOLT! BAM! Anyway, get the stuff they drop, and you're victorious! Return to Chumji and redeem your goods. I suggest either the club or the hat. They add relevant stats, and look cooler than the cape IMO. That's everythingdone! Hallelujah! ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Christ, that's a lotta text ^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Book Breakout! - Lv35, Lv37, Lv45, Lv60 1: Retrieving the Storybook: Brotherly Love 2: Retrieving the Storybook: Hongbu And Nolbu 3: Retrieving the Storybook: Kong Ji And Pat Ji 4: Retrieving the Storybook: The Kids That Became The Sun And Moon 5: Retrieving the Storybook: Mr. Shim Chung 6: Retrieving the Storybook: The Story of Axes 7: Retrieving the Storybook: The Goblin Tale What an inspirational title. *vomits at own idiocy*. Also, typing those quests was absolute hell. You try it, see how you feel. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Required: 1: Storybook: Brotherly Love 2: Storybook: Hongbu And Nolbu 3: Storybook: Kong Ji And Pat Ji 4: Storybook: The Kids That Became The Sun And Moon 5: Storybook: Mr. Shim Chung 6: Storybook: The Story of Axes 7: Storybook: The Goblin Tale Finished Set of Quests Korean Folk Town Crisis (above) Reward: 35000 experience 210 Melting Cheese Right after completing Korean Folk Town Crisis, you'll see you have a whole load of storybooks that apparently have no use. Well...give them to Wiz the Librarian at the bottom of Helios Tower and you'll reap a lot of experience as well as 210 Melting Cheeses. Yum. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (6: How Thunderbolt works ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This details some basic mechanics and examples of how to train effectively with Thunderbolt. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunderbolt is a mob attack. It is the only 2nd job mob attack which utilizes the 'cloud coverage' range. All the other classes will either have no mob move at all or a 'straight-ahead' range move. Thunderbolt, instead of hitting afew enemies in a row, hits all enemies AROUND the caster, making for a very easy-to -use mob attack. Thunderbolt has about half of Magic Claw's range as its radius of effect, so use that presumption as a thought. The damage isn't very high though, and the MP consumption is sky-high in comparison. Here's the charting. Lv 1: MP - 20, Basic attack 2, mastery 15% Lv 2: MP - 20, Basic attack 4, mastery 15% Lv 3: MP - 20, Basic attack 6, mastery 15% Lv 4: MP - 20, Basic attack 8, mastery 20% Lv 5: MP - 20, Basic attack 10, mastery 20% Lv 6: MP - 20, Basic attack 12, mastery 20% Lv 7: MP - 20, Basic attack 14, mastery 25% Lv 8: MP - 20, Basic attack 16, mastery 25% Lv 9: MP - 20, Basic attack 18, mastery 25% Lv 10: MP - 20, Basic attack 20, mastery 30% Lv 11: MP - 20, Basic attack 22, mastery 30% Lv 12: MP - 20, Basic attack 24, mastery 30% Lv 13: MP - 20, Basic attack 26, mastery 35% Lv 14: MP - 20, Basic attack 28, mastery 35% Lv 15: MP - 20, Basic attack 30, mastery 35% Lv 16: MP - 40, Basic attack 32, mastery 40% Lv 17: MP - 40, Basic attack 34, mastery 40% Lv 18: MP - 40, Basic attack 36, mastery 40% Lv 19: MP - 40, Basic attack 38, mastery 45% Lv 20: MP - 40, Basic attack 40, mastery 45% Lv 21: MP - 40, Basic attack 42, mastery 45% Lv 22: MP - 40, Basic attack 44, mastery 50% Lv 23: MP - 40, Basic attack 46, mastery 50% Lv 24: MP - 40, Basic attack 48, mastery 50% Lv 25: MP - 40, Basic attack 50, mastery 55% Lv 26: MP - 40, Basic attack 52, mastery 55% Lv 27: MP - 40, Basic attack 54, mastery 55% Lv 28: MP - 40, Basic attack 56, mastery 60% Lv 29: MP - 40, Basic attack 58, mastery 60% Lv 30: MP - 40, Basic attack 60, mastery 60% If you look carefully, you'll notice that two Lv15 Thunderbolts are equal to a single Lv30 Thunderbolt, which is why many people don't add points to this move until they have 15 saved. Personally, I don't care because your MP is always increasing as well. I get 9 points, then put them in for a fairly powerful technique. Why don't you keep Thunderbolt at Lv15? I debated that a lot, then realised speed is money (or in this case, time is exp), so getting Thunderbolt to Lv30 rather than 15 is akin to doubling casting speed. Here are some example situations of when Lv15 Thunderbolt is good and when it isn't (pretty much all the time). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vs. Slimes in 'The Slime Tree' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: I assume Lv45's ordinary INT, an average Arc Staff and 10 extra INT. Lv15 - 1HKO (Assuming every cast hits an average of 4 slimes) 10 casts 40 killed - 150 MP used - 400 exp Lv30 - 1HKO (Assuming every cast hits an average of 4 slimes (This is universal) 10 casts 40 killed - 300 MP used - 400 exp Verdict: Obviously Lv15 is better, but that's because you're fighting monsters with 50 HP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vs. Horny Mushrooms in Ant Tunnel I ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv15 - 2HKO 10 casts 20 killed - 150 MP used - 700 exp Lv30 - 1HKO 10 casts 40 killed - 300 MP used - 1400 exp Verdict: Lv30 wins outright in efficiency. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vs. Lorangs at Lorang Lorang Lorang ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lv15 - 4-5HKO 10 casts 7-9 killed - 150 MP used - 560-720 exp Lv30 - 2-3HKO 10 casts 18-25 killed - 300 MP used - 1440-2000 exp Verdict: An obvious difference here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There's why Lv30 is FAR better than Lv15. Now onto the training advantages VS. disadvantages. I'm including a pros/cons list on straight-ahead training too. Cloud Coverage PROS You can hit enemies above and below you You can 'vac' enemies towards one area for easier killing You're closer to enemies, so dodging and countering is easier Can hit enemies to both your left and right, leaving no room for getting hit Can wipe a whole platform with one quick barrage Closer to battle spoils ^_^ Cloud Coverage CONS Can't escape too well in an emergency Allows enemies to get very close Can take damage just by getting in position Can't blindside enemies Straight-ahead PROS Allows a fast escape/dodge route Most S-A abilities stop enemies from getting any closer Straight-ahead CONS Can't hit many different platforms at once (max is 2) Can't dodge without leaving vantage spot while attacking Can't Overattack with ease There's MY verdict. If you want to add anything, email me. I intend to improve this guide - it's my best so far. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (7: Tips 'n' Tricks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class-common Techniques Blindsiding This is when you hit an enemy to make them go in one direction, then get to the other side and attack from there. It puts distance between you and the enemy since they take a while to realise you're not there anymore. Use ladders, a jump and teleporting to aid the use of this technique (you can climb down a ladder instead of up as well). Cornering This is when you strike an enemy and make them rush into a corner. Then you can repeatedly hit it, knowing it will rebound against the 'wall' and run right back into your attack. Mob-cornering The same as Cornering, except you hit multiple enemies, group them in the corner then launch a mob assault. Invunerability Usage Not really 'invincibility' as such, but Invunerability is when you are hit by an enemy and your character flashes. Use this time to get past enemies, start a new assault or flee. You can use this strategically too - in maps with strong and weak enemies, walk into a weak enemy, then walk past a strong enemy. Some examples are in the Dangerous Valley II, where there are Red Drakes and Fire Boars. At the time you train there, you should take 300 or so damage from a Red Drake and 70 or less from a Fire Boar. Which do you choose? Easy. Also, in the Sanctuary Maps, there are Tauro-enemies and Cold Eyes. Walk into a Cold Eye to prevent heavy damage. Simple. Jump-attacking For Archers, Melee and Magicians only (Sins can jump shoot already). Press the attack button in unison with the jump button to attack then jump. But this is done simutaneously, so you attack like you're on the ground, but you're really in the air. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This teaches you how to become a skilled magician, both in tactics and agility. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (1: Evading enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An eye for an eye, that's how it goes. Hit an enemy and they rush at you. We have to try avoid that, because we magicians can't sustain a great many hits. There are a few ways to do that. 1: Jumping Your basic dodging manuever. Jump over an enemy to avoid their charge. This only works with enemies who can't use special abilities. Some enemies have techniques which can only be dodged by jumping, like the King Slime's Tremor technique. Certain enemies are too big to hop over, like Taurospears or Drakes. They can be dodged by... 2: Teleporting Teleporting is a key skill in a lightning wizard's career. But we'll only discuss the evasive properties in this section. First, you can teleport in any direction, given there's a platform that you can reach. When teleporting, you don't need to always teleport left or right. Bear that in mind. The easiest and most obvious way of escaping any enemy is teleporting away from them. A more risky way is teleporting through them. If you master that, you'll be able to continually blindside them. Remember, if the enemy's damage to your mana (with Magic Guard) is less than the cost of teleport, let them hit you and take advantage of your temporary invulnerability. 3: Backpeddling Retreat is always an option. Don't get caught up in your 'I-will-finish-what-I- start' ideal if it means you'll die. Use teleport in your retreat, and having a supply of Speed Pills is always a good thing. 4: Tele-casting If the enemy is too close and coming too fast, telecast away and then keep attacking. This only works if you can knockback the enemy. If you don't know what Tele-casting is, then read on. 5: Freezing Freeze them with Cold Beam. You can't get any more elementary than that. Note which enemies are resistant to frost (Ice based enemies, (Sub) bosses, etc). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (2: Battle Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Never go in unprepared. You must always have a main plan and several backups to...well...back up the main plan. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1: Survey the Grounds ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you see there's one Lorang instead of fourteen, don't rush in and spam your Thunderbolt-telecasting abilities. Just take it out with Magic Claw/Cold Beam. Modify your tactics according to the number of enemies - there's no use having a thousand archers lauch a barrage when there's 2 enemy knights in range - it's just wasting arrows (Yay for medieval tactics examples). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2: Strategic Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2a: Tele-casting This is an extremely valuable skill. Basically, cast a spell, and in the time it takes from button-press to execution, teleport. You'll hit the enemy as if you were standing where you cast the spell, but you'll physically be somewhere else. You can cast and teleport backwards too (you'll still be facing the same way though). Use it wisely. You can combo Teleport-Thunderbolt Telecast into a mob of enemies with ease, and with practice you won't even lose health. Use the skill as you see fit, but don't abuse it...MUWAHAHAHAHAHAHAHAHAHAHA enough of that now. 2b: Jump-casting Jump-casting is nothing like tele-casting. It can be used with any ability at all with any class. Just press the attack/skill button at the same time as the jump button. Your character will jump and attack, and the attack will hit as if you were still on the ground. Very useful, and lets you keep mobility during Thunderbolt barrages. 2c: Road-potting I refer to it as road-potting. It doesn't even require skill. It is a very good thing to keep in mind while on a map by yourself though. Basically, after clearing out one area, you generally move to another. During this transition, use some pots to get you battle-ready. This is not only useful for Magicians, but also Archers, Thieves and especially Warriors. 2d: Retreat when Neccesary If the going gets tough, you have little chance of recovering by pots alone and you're up against a large amount of enemies, run. You don't 'lose' anything by fleeing - you can return and blindside enemies easily. 2e: Friends If you're partying with a few friends, make use of the times you run into one another. If you're fighting a bunch of Platoon Chronos and your Spearman friend comes, get them to refresh your Hyper Body and help kill the mob. If a Cleric friend appears, get him/her to heal you. Easy as that. 2f: Grouping If there's a really wide stretch where enemies spawn, you can get them all into one area. Flying enemies work best, if you ask me. Anyway, what you do is that you run across, jump-lightninging everything you see, and running like hell. Get all enemies into one corner/area, wait (on a rope is preferable), then once they're all there, unleash Thunderbolt. Good places (I've discovered) are the Omega Sector, Florina Beach and Chronos. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3: Battle Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vs. Single/Double enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Magic Assaulter This is a version of the Chief Bandit's move, but less powerful and free. You need at least one point in Teleport. Go up to an enemy, then telecast THROUGH them to the other side. Turn around and telecast back to your original side. Repeat for heavy destruction and next to no chance of taking HP damage (You do waste a lot of MP though). Alternatively, you can M-Assault once, then attack from that side. Jump-Approach This stuns the enemy and lets you get closer to them. It's best with Cold Beam, but Magic Claw or even Energy Bolt will do. Jump attack the enemy, but instead of a vertical jump, jump towards them. Do it repeatedly. The enemy will be stuck there due to the knockback and you'll be advancing forward. Not really advantageous, just a good skill when you have to run from another enemy at the same time. Enemy Walling A magician only technique, walling is a fairly difficult thing to do until you are EXTREMELY confident with Tele-casting. When trapped between 2 enemies, stun one with continued attacks and let the other approach. Then, when they're within range, telecast through the approaching enemy to get both enemies on the same side. Works best with Cold Beam. Doublesider (only works with two people) Have your friend/party member go on the other side of the monster, then both attack. If you do it well, you'll keep the enemy trapped in the middle, unable to move. The barrage continues until the enemy is dead. Very effective. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vs. Mob (4+) enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Timestop That is a really bad name. You Cold Beam a bunch of enemies till they all stand still. You can now either kill them off or smile and screenshot. Bounce-attacking This is very difficult to master, and even when mastered, requires luck to pull off. We all know that Jump-attacking a single enemy is pretty simple. But the move I've christened 'Bounce-attacking' is basically bouncing back and forth while attacking, so you eliminate a mob and minimize damage (to do that, you have to maximise air time). Jump equips help (scrolled snowshoes, Icarus 3). Tele-placing Place yourself in the middle of a mob with teleport. Really simple. Then go nuts with Thunderbolt. Tele-dodging This requires a platform below or above (or simply out of the enemy's reach) nearby and teleportable. Telecast onto that platform with Thunderbolt for a riskless hit-and-run attack. They'll even flock at you, trying to attack. Works best with enemies who don't have special attacks. Strategic Jumps This is where you get a bunch of enemies to one area (eg. the side of a plat), climb up to a higher point, then jump behind or into the mob. It will turn out to be exceedingly useful due to the fact enemies must spend valuable time turning around, and by then, you would have frozen/zapped them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vs. Anything ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ladders Ladders are objects which can really help. By ladder, I mean vine, rope, pipe or climbable object. There are several manuevers you can perform with theladder. First, ladder-hopping. This is where you jump and grab a ladder to avoid the enemy's charge, then jump off to the other side to attack from there. Second, ladder-ducking. This is the same as ladder-hopping, but you climb down, then back up. Third, Luring. Hit a bunch of enemies (preferably with Thunderbolt, then jump on a ladder and wait. They'll all come and swarm around the area. Now you can mob them with ease. The Relaxer The most awesome item since...whatever item you deem fantastic. It recovers a freakish 50 Hp per 10 seconds, and a grand increase of Mp recovery too. You can use it on any flat surface, which is cool. Also, it's the only Set-up/etc item that can be hot-keyed! Sky-Blue Wooden Chairs and Warrior Thrones work too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (8: A Guide To Training Efficiently ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is an innovative bit which tests hypothesises - against '*insert number*' here enemies. Possible obstacles and interuptions included. It also tests my ASCII skills to the limit. --- /___\ L||I||K |---------| |___|-|___| J____ |D| | |___E_ |-| |_________||-| |-| |-| _____ |-| ____H__| | |-| |___________| |-| |-| /-\ ____ |-| C |A| | |___G__ |-| ___ |-----| |__________||-| \_/ |_|-|_| M |-| |-| |-| F B _______________________________________ A = Entry point C = Rest Point I = Entry into Garden of Red II L + K = Rest Points + Strategic Jump Points Some of you may recognise this as the Jr. Celion map in Orbis (Garden of Red I) which is profitable training for 40-50s. The letters are strategic points (I love using the word strategic. In fact, I'll put it into ALL CAPS whenever I use it). On to the STRATEGIC strategies. These strategies will require you to have read the above bits - I will refer to those techniques. From A, you have 2 paths. Climb down the ladder, or leap off. Whenever possible you should climb a bit down the ladder, then leap off. This lets you get a splitsecond scouting in, then allow you the speed of jumping down. You should always try this, unless you're so sure of your chances. Jr. Kitties aren't a threat, so you could leap off. Taurospears in the Sanctuary, however... Anyway, always note the rest points in a map. If you train there consistently, you'll find them eventually, but any platform where monsters aren't spawned could be a rest point. If you're on a ladder, always go a ways up, so you can't be hit by jumpers/magickers. Points where you can Group enemies include B, H, G, E and F. This is because those points have ladders where you can stay so the enemies group around you. A STRATEGIC jump or two later, fried kitties. You can M-Assault half the plats, but it's not really worth it. If you actually intend to train here, follow this method. From F, climb to D, then jump onto platform E. Kill all the enemies, then jump off via J, landing on the platform beneath. Kill them all, then jump down to the bottom via M. Kill your way back to F, then climb up to platform H and kill, then jump down to A. Jump to B and kill back to F. Rinse and repeat. Look for patterns like this, and note ways you can get to the bottom/top quickly (eg. jumping, warps, teleportable plats). Now for some example fights. Assumed: Lv60, full Meditation At point G, vs. 3 Jr. Celions Here you have 2 choices. You can: (A: 3 Cold Beams for 72 MP (B: 2 Thunderbolts for 80 MP You'll see that Cold Beam is cheaper, but slower. Obviously you'll want to use Thunderbolt, since it's a lot faster and it's only 8 MP extra. Also, more time means more time to get hit by the surviving kitties. At point G, vs. 2 Jr. Celions Another two choices. (A: 2 Cold Beams for 48 MP (B: 2 Thunderbolts for 80 MP Cold Beam is much better, unless the kitties are on both sides of you. In that case you may want to use Thunderbolt. At point F vs. 9 Jr. Celions There are three choices. (A: 9 Cold Beams (>_<) for obscene MP (B: 3-4 Thunderbolts for 120-160 MP (C: 2-3 Thunderbolts, Cold Beam to the rest, 120 + ? MP The fastest choice is Thunderbolt all the way. Full stop. In other words, training here is best served by Thunderbolting every time there are more than 2 enemies (3+). Now I'll add some more maps and how to go about them. --- Dangerous Valley II - Red Drakes L __________F___________ ____ M / |-| ___\E_/_ \ | |-| / |-| \ | | |-| | |-| | | | _D__ | |-| | | | \__/ | |-| | | | |-| | |-| | | | |-| | |-| _H__| _|___G____________ |____I_/_ | \ |-| |-| / / |-| \ | ||-| |-| | | |-| | | ||-| __ | __ |-| | | _B_ \/ __ __\/ |-| | | \_/ \/ _C_\/ | |-| | | |-| \_/ | |-| | | |-| |-| |___|-|A_|__| |-| |-| / __|K|___________J___/ A = Entry Point B,C,D = Rest Points E,F,G = Good mobbing points (Ice Strike) H,I = Points of interest J,K = Possible Grouping points L,M = Escape Routes to the bottom There are many ways to go about this. The spawn is fairly inconsistent, so I just go up and down as much as I can, using ladders and jumps, killing along the way. If you wanna get technical, you can do the following: A is the entry point to the map. Start from here by going either left or up the ladder. My designated way is going up the ladder to E, killing everything, heading left to F, killing up to L, going down to D, possibly resting, killing on platform G, heading down to K (Or B if I need to heal), hunting back to A, then repeating. Alternately, you can head left to K, go up to G, up to F, via D and right to E. Down to I and further down to A. This is a good map for killing and running, due to all the rest points. If you're in a bad way up the top, use L or M to get the heck outta there. Red Drakes tend to congregate just left of E and at F. At point K, vs. 4 Red Drakes + 1 Copper Drake Only two plausible choices. (1: 14 Cold Beams for 336 MP (2: 5 Cold Beams for 120 MP, then Thunderbolt Cold Beam is a lot slower and stronger, and Thunderbolt is a lot faster. Get the best of both, by Cold Beaming, then Thunderbolting. Probably the best way. --- Lorang Lorang Lorang - Best Lorang place () (()) lol ((())) tree C (((()))) /| || ^ \ _||_A__*_ _/--| \_______/ _^/ \^ __B__ / \_--___ \|-|/| / _|-|/___D_____/_ \_________/| ^ \ _/--| _^/ \^ / \_--___ | / ___/___E_____/__ \________/|____/ ^ \ _/--| _^/ \^ / \_--___ | / ___/__F______/__ \_______/|_____/ ^ \ _/--| _^/ \^ / \_--___ | / _I_/_____G___/______H_ Note: Bottom is curved and much longer A = Entry Point, Rest Point B,C = Rest Points D,E,F,G = Mobbing Points H,I = Far longer than they look, Great Mobbing places * = Don't rest here, you can get hit This is easy. Move from the bottom up, killing everything as you go. Alternate jumping off from the left and right in order to get every enemy you can. For the best training, remember the golden rule = Never go out of your way to kill an enemy you'll kill later. It wastes precious seconds. I was told this by some major Maple freak, who's probably lv300 by now. I don't have the hours required to utilise this rule, but you might. Anyway, another note is that, while you;re resting, the crabs will jump to the bottom, meaning rest for 10 minutes (toilet or 'get away from comp' break) will drag ALL the Lorangs to the bottom, giving a nice 0.2 or so of experience (lv60 or so). Best place for jump-mobbing, and M-Assaulter is great here (with Lightning, not Ice). --- Garden of Red II - Celions ___ /___\ || || _||B||_ G __C__\_____/ \|-|/ ____H____ I |-| _| | |-| |_________| |-| __E________ ___ | |_ /___\ | |_ || || _|_F____________|_D____________||A||_J_ A = Entry Point B = Exit Point, Rest Point C = Rest Point D,E,F,G,H,I,J = Strategic Points Slightly less popular than the Dangerous Valley, the Garden of Red II is home to Celions, who you should be killing well at lv60 or so. This is the only garden you should be at, since you happen to have two elements either strong or neutral to the inhabitants. The path is (hard to decipher) from A, move left to D, killing along the way. Up to E, kill everything, teleport or jump to F, kill back to D, up to C, over to G (jump off), kill H, off via I, to J. Repeat. --- Ant Tunnel I This is mainly to explain how to go about formulating a path, not actually for proper training. _A_________C________ _____ \___|-|____________/ \|-|/ |-| |-| ____ |-| _____ \________D_______ \|-|/ / |-| \ ___K___ / \_|-|_/ \ |-| / ______E_____ _____ \ \_|-|______/ \|-|/ ____G____ _____ / |-| |-| \_______/ \|-|/ \ __L__ |-| |-| / \|-|/ |-| _M \ |-| |-| \/ /___________F___________________ |-| / |-| \ |-| / _____ \ \|-|/ / |-| / _____H_____ \ \_________/ ____ / \__/ _O*_ \ _______I_________\__/__B__ / \_____________|N|________| \ |-| __ \__________J*____________/ A = Entry point B = Exit point C,D,E,F,G,H,I,J = Good training platforms J* = Probably the best place to train K,L,M,N,O = Resting areas O* = Zombie Mushrooms can hit you here Whew. Anyway, this is the perfect example for a trainable map. Plenty of areas have such a diverse range of smaller areas - eg. Cloud Park, Crossroads of Time (for the Tick-Tock quests), etc etc. Basically, you'll want to claim yourself a section with good spawn, and control that area. For instance, the lower part, from platform H downwards, is probably the most populated place, by mages and warriors mostly, because mages OHKO well, and warriors can mob in 1st job. Also note that this place is perfect for explaining - there are three areas to split the map into. A and D, E and F and G, H downwards. Here's the deal. A+D is good for mages because only Horned Mushrooms spawn, which have no magic defense. The E+F+G area is best for ranged units due to several platforms where you can hit other platforms from. The bottom is best for melee or mages, because they can hit from a close range, and all the range classes (except mages) can't hit at a close range. This is because the monsters group together at J*, the best spawning platform. Also, this is a perfect party map. You can never really hope to train on the whole map by yourself, unless you have Flash Jump/Haste/Tele, and by then you'll either be too high to bother training here, have to be in a party, or spend too much MP for it to matter. Train in one area, and if you can, have friends or others train in a party in those other areas. It's a map you can't solo in. If you really must solo, note that getting down is always, and I mean always, faster than getting up (unless there's a warp, like in Wild Boar Land I). Do the following (I hypothesise, I'd never try soloing a map like this). To cover every platform from A, go down to D via the ladder, kill everything, jump to K, down to E, kill everything, down to F, kill everything, jump down J*, kill everything, up to I, kill everything, up to H, kill everything, up to M, (kill everything you come across), across to G, across to E, up to the plat right of C, back to A. And repeat. But training in just one area would be faster (if more pot consuming). If you're poor, take the whole map. Travelling restores mana. --- Formulating your own plan Always start from the top, and jump down as fast as you can, avoiding all the platforms you can kill on your way back up. Small places are easier, except Tree Dungeons. For those, just climb up and down, killing all the way. The Golden Points: ~~ Put off until later what will be done later. ~~ Basically don't kill unless it's on your way. Always kill as much as possible on the way up. Avoid all the platforms you'll come across on the way up when on your way down. That means there's more spawn on the way up. ~~ Major Monster Clearance! ~~ Kill everything on every platform you come across. Elminate the most dangerous enemies first. Why? Well, put it this way. If a Taurospear and two Cold Eyes were in your target area, you'd aim for Mr. Tauro first. Why? One: He's big, scary and dangerous. Two: He'll own you if you keep trying to Magic Claw the Cold Eyes. And Three: The Cold Eyes are invulnerability fodder. Simple simple. ~~ Bite off less than you can chew. ~~ Yeah, you should really cover as small an area as possible. It's faster, you don't spend time moving, and you get used to the area. It's like Pokemon...more experience = better killing power. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (9: Credits and History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13/8 (I'm in Australia, day before month) Started the guide. Wrote My Story, added the first History =) 22/8 Continued, got a bit of the Why Lightning bit done, started Builds 1/9 Finished Why Lightning, continued Builds to the actual Builds part 14/10 Really long break, the computer broke down. Did Lv10-30 Equipment (male) 16/10 Did some more equipment 25/10 Skipped most of the Equipment section, went onto the Quests bit in levelling 26/10 Did some more Quests, wrote up the grinding section 29/10 Did the WHOLE Tips 'n' Tricks bit 12/11 More equipment, decided to give it a rest and just play Maple 2/1 Started going again - spellchecked and added various sections 4/1 Finished How Thunderbolt Works (not very long) 12/1 Gonna try submit it in a bit, just to see if it works - I'll update later (the female equips (sorry)) It's pretty incomplete - the main sections are done, and the unfinished is findable on Hidden Street anyway. 18/1 Did some bits and filled in some stuff. It's my birthday in 3 days, and we're going away, so not many updates that soon. 21/1 My birthday! ^_^ =) ^^ =} =] ;) 23/1 Completed some more Tips n Tricks, another quest done, some other stuff. 20/2 It's been ages. I added whatever I could be bothered to in the Recommended section, not much else. 26/3 Massive break. I corrected grammar, added the Orbis PQ and Sky Blue Chair info. Realised I'm a lazy procrastinating idiot yet ^_^? I don't have much free time (I'm still in high school). 2/4 Well, I did the Female equips. Finally. I did it the cheap way, copy and pasted the Male equips and modded the result. Anyway, it's done. Also, I fixed up some missing stuff (earrings and capes and stuff) in the same section. 8/6 Started writing again, because I finally found a working proxy site at Clunes, which is our school special education program. Just to clarify, I cannot access Maple here, so don't bother trying to message me. 14/6 Completed the Korean Folk Town Quest. If you've seen it, you'll know how big it is. It was harsh. 8/8 Inspiration strikes! I added Third Job Skills. Yeah. 15/8 Whew, map navigating and ASCII up. I like the shells in Lorang x 3 best. 3/9 Checkthrough. You should always read through quickly to check you still agree with your own writings, and to correct errors. I don't read precisely, but I still read close enough to determine errors. 3/1 Happy New Year! It was around this time someone contacted me, asking if this guide could be used on their site. And, since they did contact me, I said yes. StillLifeMS.com for all your guide-to-Maple needs! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contacting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ My characters: Lordplasma2 (Bera) - Lv5X I/L Wizard (semi-active) NightRequiem (Bera) - Lv3X Bansin/Sindit (semi-active) XRaider97520 (Bera) - Lv4X Fighter (semi-active - bro's char) Andrew's mage (he doesn't want spam) (Scania) - Lv8X Mage LanceofHope (Bera) - Lv8 Mule (to-be-archer) (totally inactive) PM me ingame if you want, but identify yourself. Please. Note I alternate between three characters, so I'm not always going to be on the one you expect. My email: cheeseball341@hotmail.com I had so many emails from the PQ one that I ended up deleting most of them due to laziness. I'll do the same if any emails have headings like 'Hi'. Note: I think they deleted my hotmail, so contact me on MSN (add me). The only site allowed to use this guide is: www.hidden-street.net If you see it on another site, email me. UPDATE UPDATE UPDATE UPDATE etc... Thanks to: Me - For writing it Hidden Street - Great site, info Hidden Street Staff - for accepting this...hopefully Wizet/Nexon - For creating Maplestory Andrew - Lending me his Wizard-turned-Mage Unnamed Mapler - For giving me his build (Mob Control) Samaus_2m - FOr giving me his build (Mob Control V2) Magadon4 - For giving me the 3rd job idea, and Warrior range notes My BL - Hi all (AzNaNj3wL, Techaru, UltimaSteele, ariameme) My Newer Friends (1stLtQuentin, suzkat6, WoIfeyess, etc etc) Anybody else I've forgotten and deserves credit My Guilds - FREEGUILD, Peerliss (I hope they let me back in) Internet - For being there Mangoes - Everyone luvs ya Peace out and Have a great 2007! Copyrighted A. Yang - titanDA