***Guide to Ice/Lightning wizard*** By: kevdude16 (bera) e-mail: kev248@hotmail.com This guide was made by me for use on http://www.hidden-street.net. You may NOT post this guide anywhere for any reason whatsoever. If you have any questions or want to suggest something, try to find me ingame. If you tried and couldn't find me, THEN e-mail me. I don't check e-mail very often so if you don't get a reply, just be patient. ------------------------------------------------------------------------------------------------------- Version 1.0 - November 25, 2005 - completed Version 1.1 - November 28, 2005 - I've added more training areas and some new details. ------------------------------------------------------------------------------------------------------- --Table of Contents-- ------------------------------------------------------------------------------------------------------- You can use ctrl+f to look for something specific. Section I - Beginner 1.1 - Introduction 1.2 - Maple Island 1.3 - Training Areas 1.4 - Helpful Tips 1.5 - Common Terms Used Section II - Magician 2.1 - Becoming a Magician 2.2 - New Skills 2.3 - Skill Trees 2.4 - Training Areas 2.5 - Helpful Tips Section III - Ice/Lightning Wizard 3.1 - Becoming Ice/Lightning Wizard 3.2 - New Skills 3.3 - Skill Trees 3.4 - Monsters to kill 3.5 - Training Areas (Ice) 3.6 - Training Areas (Lightning) 3.7 - Helpful Tips Section IV 4.1 - Credits ------------------------------------------------------------------------------------------------------- --Section I-- ------------------------------------------------------------------------------------------------------- 1.1 Introduction - What's so great about being Ice/Lightning anyway? By reading this, I'm assuming you are going to become an Ice/Lightning wizard. If not, what're you doing here anyway >_> Moving on, let's start with Cold Beam (Ice). This atk does less damage compared to fire arrow (skill that fire/poison wizards possess). I know that really sucks but it's still pretty good damage and since you are able to freeze any non ice-based or boss monster enabling you to kill stronger monsters easier. If the situation's getting a bit touch, you can freeze the monster and teleport your ass away as fast as possible. The higher-level monsters are going to be able to one hit ko you. And no, they'll do it without any hesitation. Freeze them and they can't touch you. Get the point? Now let's talk about Lightning. This is the only mob attack wizards have during the second job advancement not including Clerics' ability to hit the undead with heal. Its attack is a bit stronger than that of energy bolt and consumes the most MP out of all the second job skills, but MP eater makes up for this. Each monster you hit has a chance to activate it. ------------------------------------------------------------------------------------------------------- 1.2 Maple Island Ok, so you've just logged in and selected your server (I recommend Bera/Broa because those servers don't have as many people so ks won't happen as often). Now it's time to create your character. Click create character on the right side and you will be taken to the character-creating screen. Choose what you want to look like and stuff. Now look on the right. It shows what your stats will be when you create your character. Roll the die to generate new numbers until you see: str 4 dex 4 Int doesn't matter, it'll even out Luk doesn't matter Click OK and you will be transported to Maple Island where you'll begin the tutorial that'll teach you how to play. If you wish to skip all of this, just walk ahead and push the up arrow at the portals. The tutorial begins with a Maple Administrator teaching you the basic controls of the game. This can be changed via the back slash key. You can change it to the way that suits you best. I don't recommend this until you get used to the game but do it if you want. Keep going east and talk to everyone. After talking to Peter, you will be taken to Snail Hunting ground I. Going farther east will take you to Snail Hunting Ground II and III. After that, you end up at Split Road. The portal at the top will take you to Amherst and the bottom one to South Perry. There, you will take the boat to Victoria Island when you get to lvl 8 at the cost of 150 mesos. ------------------------------------------------------------------------------------------------------- 1.3 Training Areas Because your strength will not be increased at all (see below at 1.4), your damage will be quite low so I would advise you to kill green and blue snails. It can get quite boring, but if you stick with it, the reward you get is quite good. A powerful Magician, isn't that nice :) The best place to train is just after exiting the tutorial at Snail Hunting Grounds 1/2. When you get to lvl 8, go to South Perry and take the boat to Victoria Island. ------------------------------------------------------------------------------------------------------- 1.4 Helpful Tips a) When you die on Maple Island, you don't lose exp. b) Every time you gain a level, you are awarded ability points (AP). Press "s" to open up your stats menu. Put your AP into intelligence and luck and NOTHING into str, dex, hp, or even mp. This is because a Magician's damage is based on their intelligence and not their str. Makes sense doesn't it? Although hp MIGHT help you survive, you will be doing less dmg than most of the others. You're a Magician right? It's not needed to go up to the monsters face only to shoot spells at them... c) You would want to keep your luck at (lvl +3). Why? This is the minimum amount you are going to need to wear your equipment. Soooo... it should like this STR 4/5 DEX 4/5 LUK (Level + 3) INT Everything else ------------------------------------------------------------------------------------------------------- 1.5 Common Terms Used brb - be right back afk - away from keyboard gtg/g2g - got to go omg - oh my god k - thousand (eg 50k = 50000)/Ok med - Meditation pq - party quest atk, dmg, str, dex, int, luk - attack, damage, strength, dexterity, intelligence, luck char - character lv/lvl - level ------------------------------------------------------------------------------------------------------- --Section II-- ------------------------------------------------------------------------------------------------------- 2.1 Becoming a Magician You have to be at least lvl 8 with an intelligence of 20. If you have been following this guide since the beginning, your stats should be as follows: Str 4/5 Dex 4/5 Int 41/40/39 (depending what you rolled for str and dex) Luk 11 It clearly shows that you have more than enough. Now you have just gotten off the Boat and arrived at Lith Harbor. Walk off the bow of the boat and jump off the platform. To your left you should see a guy behind at ticket booth. Talk to him and ask him about the town to learn more about them. Now click please take me somewhere else and choose Ellinia and go all the way to the house at the top and go inside. There should be an old guy named Grendel the Really old. Talk to him to advance. Congratulations, you are now a magician! ------------------------------------------------------------------------------------------------------- 2.2 New skills Now that you are a Magician, in addition to the AP you gain each time you lvl up, you will also be awarded skill Points (SP) you can use to enhance your abilities as a Magician. Press "k" to open up the skill menu. You should already have 1 SP available for use. See 2.3 on where to put these skill points and how to set your skills. Name - Improving MP recovery Type - Passive Master level - 16 Description - With this, you'll recover even more MP every 10 seconds. Each skill point that is added here increases the amount of MP you regain every 10 seconds by 1. The amount of MP you regain depends on your level and INT too. My thoughts - I definitely think this skill is needed. Auto MP regeneration what do you think? Name - Improving Max MP Increase Type - Passive Pre-requisite - Improving MP recovery lvl 5 Master level - 10 Description - while having a lvl up, the amount of mp gained increases. If AP is used on Max MP, it raises the amount of MP you gain. Level 1: If MaxMP Levels up, 2, if AP is applied, add 1 more Level 5: If MaxMP Levels up, 10, if AP is applied, add 5 more Level 10: If MaxMP Level's up, 20, if AP is applied, add 10 more My thoughts - This must be maxed asap. More MP = fewer potions. Name - Magic Guard Type - Supportive Master level - 20 Description - Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. Level 1: MP -6; Replace 4% of HP damage as MP for 30 seconds. Level 10: MP -6; Replace 40% of HP damage as MP for 300 seconds. Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds My thoughts - Another skill that should be maxed. This one will be finished last. It's better than Magic armor because at the higher lvls, monsters will be able to deal 1000+ dmg to what little health you have. A lot of the dmg will go to your mp so with your 2500+ mp, it wont be much of a problem since you usually only need to survive one hit. Name - Magic Armor Type - Supportive Pre-requisite -Magic Guard lvl 3 Master level - 20 Description - Temporarily boosts the weapon defense by blowing magic into the armor. Level 1: MP -8; Weapon Def. +2 for 20 seconds. Level 10: MP -8; Weapon Def. +20 for 200 seconds. Level 20: MP -16; Weapon Def. +40 for 400 seconds. My thoughts - Not really needed. This can be useful during your lower lvls, but as you get higher and higher, it becomes one of the most useless skills. Lowers damage by about 20 or so when maxed. It'll barely make a difference when you fight monsters that can kill you with one hit. Name - Energy Bolt Type - Active Master level - 20 Description - Use MP to attack one enemy. Level 1: MP -6; Basic attack 20, mastery 15% Level 10: MP -6; Basic attack 35, mastery 35% Level 20: MP -12; Basic attack 55, mastery 60% My thoughts - Only need one point into this to activate Magic Claw. A ball of energy fires off the end of your wand/staff and hits the monster. It can get stopped by a wall. Name - Magic Claw Type - Active Pre-requisite - Energy Bolt lvl 1 Master level - 20 Description - Use MP to attack an enemy twice. Level 1: MP -10; Basic attack 6, mastery 15% Level 10: MP -11; Basic attack 20, mastery 35% Level 20: MP -20; Basic attack 40, mastery 60% My thoughts - A must have for all Magicians. This is your main attacking skill until at least lvl 33/34. It can hit monsters behind a wall making this an even better skill. ------------------------------------------------------------------------------------------------------- 2.3 Skill Trees - Here, I will tell you how to use your SP and how to get the best out of them. Press "k" to open up the skill menu. At the bottom, it shows how many points you have accumulated. After making the advancement, you are awarded 1 point. Each time you lvl up, you get 3 SP in additional to the 5 AP. After picking the skill you want to improve, click on the picture and drag it to the bottom right corner to the button you want it to be. You can also press the backslash button to set your skills. Note* Please don't feel that you have to follow these builds. This just gives you the best build possible and an idea of how to do it. You can create your own unique character with your own build. Skill Tree A - I recommend this one the most. This is the one most people go with. Level 8 - 1 Bolt Level 9 - 3 MP Recovery Level 10 - 2 MP Recovery 1 MP Increase Level 11 - 3 MP Increase Level 12 - 3 MP Increase Level 13 - 3 MP Increase Level 14 - 3 MP Recovery Level 15 - 3 MP Recovery Level 16 - 3 MP Recovery Level 17 - 2 MP Recovery 1 Magic Claw Level 18 - 3 Magic Claw Level 19 - 3 Magic Claw Level 20 - 3 Magic Claw Level 21 - save Level 22 - save Level 23 - save Level 24 - 10 Magic Claw 2 Magic Guard Level 25 - 3 Magic Guard Level 26 - 3 Magic Guard Level 27 - 3 Magic Guard Level 28 - 3 Magic Guard Level 29 - 3 Magic Guard Level 30 - 3 Magic Guard Skill Tree B - This one gives you the best build possible. It will take a little longer to lvl up so if you're the impatient type stay away from this one since you won't get your first spell until lv 13. Level 8 - 1 Mp Recovery Level 9 - 3 MP Recovery Level 10 - 1 MP Recovery 2 MP Increase Level 11 - 3 MP Increase Level 12 - 3 MP Increase Level 13 - 2 MP Increase 1 Energy Bolt Level 14 - 3 MP Recovery Level 15 - 3 MP Recovery Level 16 - 3 MP Recovery Level 17 - 2 MP Recovery 1 Magic Claw Level 18 - 3 Magic Claw Level 19 - 3 Magic Claw Level 20 - 3 Magic Claw Level 21 - Save your sp that means DON'T USE THEM Level 22 - save Level 23 - save Level 24 - 10 Magic Claw 2 Magic Guard Level 25 - 3 Magic Guard Level 26 - 3 Magic Guard Level 27 - 3 Magic Guard Level 28 - 3 Magic Guard Level 29 - 3 Magic Guard Level 30 - 3 Magic Guard At the end, it should look like this: Improving MP Recovery: 16 Improving Max MP Increase: 10 Magic Guard: 20 Magic Armor: 0 Energy Bolt: 1 Magic Claw: 20 ------------------------------------------------------------------------------------------------------- 2.4 Training Areas 8-13 - Assuming you followed Skill Tree A and you do NOT have another character to support this one, your magic atk isn't very strong yet so go to Henesys Hunting Ground, wield a physical weapon of your choice, and kill the snails. 13-18 - Southern Forest I, The Tree that Grew I 18-23 - Pig Beach 23-25 - Southern Forest IV, Ant Tunnel I, Orbis Tower <18-20th floor>, at the end of B1 in the subway 25-30 - Continue at the same places or do Party Quest (you can start this at lvl 21 if you want) I'm not writing a guide for this... but some other people have, look at theirs. ------------------------------------------------------------------------------------------------------- 2.5 Helpful Tips a)Go around everywhere and explore and talk to people to take a break from training once in a while. c) For your training, don't use any new kinds of potions. Stick to the red and blue ones to save money. They work just fine until about lvl 30-35. By then, you should be able to afford orange potions, but then again if you can't, stick to the red ones. At lv 50, I'm still using blue and they still work. d) What is the best way to earn mesos? Training of course! Especially if you can kill something in 1 hit. If you're looking for rare items, think of it as killing monsters for their exp and mesos. An item can drop when you least expect it. Think of that as a bonus for your hard work. e) As you explore, kill the different monsters and experiment with different places. You never know, there could be a place that works better than the ones I mentioned above. Try to kill only monsters that you can kill in 1-2 hits if you are training. You can also try to calculate how much exp you gain each time you shoot your spell. e.g. (I made this off the top of my mind so shut up >_>) Slimes - 1 hit kill 10 exp = average 10 exp per atk Orange Mushrooms - 2 hit kill 15 exp = average 7.5 exp per atk As you can see, slimes will give you more exp. f) Ksing - Many people confuse this term. It's when you/someone else is atking a monster and someone else finishes the job. Try to avoid this, because it pisses everyone off. If someone is ksing you, don't defame them and ks them back. It just makes the situation worse. Ask them nicely to please leave. That means don't type pls or plz. Type the actual word "please" It makes that person you are actually trying to be polite. If he doesn't leave, just change channels. There are 20 different channels to pick from. For more info on how to be a good mapler, go here: http://www.hidden-street.net/forum/viewtopic.php?t=8184 Thanks BlueNightz for creating it. ------------------------------------------------------------------------------------------------------- --Section III-- ------------------------------------------------------------------------------------------------------- 3.1 Becoming Ice/Lightning Wizard Now that you've reached lvl 30, it's time for you to make your job advancement! Go back to Grendel the Really Old and talk to him. He'll give you a letter. Now stock up on potions and go north of Ellinia to look for the Magician Job Instructor. Collect 30 dark marbles from the monsters and talk to the instructor and he will award you with a Proof of a Hero. Go back to Grendel the Really Old to finish the advancement. ------------------------------------------------------------------------------------------------------- 3.2 New Skills Name - MP Eater Type - Passive Master level - 20 Description - Soak up an enemy's MP after every magic attack, but if its MP reaches 0, it won't work. Level 1: For every attack, 11% success rate, absorb 21% of the enemy's MaxMP Level 10: For every attack, 20% success rate, absorb 30% of enemy's MaxMP Level 20: For every attack, 30% success rate, absorb 40% of enemy's MaxMP My thoughts - Should be maxed as soon as Lightning and Meditation are maxed. Name - Meditation Type - Supportive Pre-requisite - MP Eater lvl 3 Master level - 20 Description - meditate for a bit to temporarily boost up the magic attack of party members around the area. Level 1: MP -10; Magic Attack +1 for 10 seconds Level 10: MP -10; Magic Attack +10 for 100 seconds Level 20: MP -20; Magic Attack +20 for 200 seconds My thoughts - A must have for all wizards. +20 magic atk is basically like being about 5 lvls above what you actually are. Name - Teleport Type - Supportive Master level - 20 Description - Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend. Level 1: MP -60; Teleport, with 130 in distance Level 10: MP -33; Teleport, with 130 in distance Level 20: MP -13; Teleport, with 150 in distance My thoughts - In my opinion, this must be maxed to do what some players call tele-casting. See 3.5 to learn how to do this. It can also help you to travel much faster if you're in a hurry. (e.g. boat for Orbis/Ellinia is about to leave >_>) Name - Slow Type - Supportive Master level - 20 Description - temporarily slows down the opponents around you. Can't use it on them twice at once, and affects only 6 enemies per attack. Level 1: MP -8; Speed -2 for 2 seconds Level 10: MP -8; Speed -20 for 20 seconds Level 20: MP -16; Speed -40 for 40 seconds My thoughts - Totally useless. Why waste your time slowing then down when you can freeze and make your enemies do absolutely nothing. Some may argue that 2 seconds freeze isn't as good as slowing them, but that's up to you and what you prefer. Name - Cold Beam (commonly referred to as "Ice") Type - Active Master level - 30 Description - Create a sharp piece of ice to fire at an enemy. The ones that are struck temporarily freeze. Damages fire-based enemies 1.5 times more, whereas ice-based enemies take only half the damage. Level 1: MP -12; Basic attack 13, mastery 15% Level 15: MP -12; Basic attack 55, mastery 35% Level 30: MP -24; Basic attack 100, mastery 60% My thoughts - The spell that will deal the most damage to a monster at a time. I recommend maxing this one first to save money. Name - Thunderbolt (commonly referred to as "Lightning" Type - Active Master level - 30 Description - Creates an electric force field around you, which creates an electric lightning attack on every monster that's within the area. Strikes a maximum of 6. Level 1: MP -20; Basic attack 2, mastery 15% Level 15: MP -20; Basic attack 30, mastery 35% Level 30: MP -40; Basic attack 60, mastery 60% My thoughts - The spell that will deal decent damage to 6 monsters at once. A must-have for effective training in the later lvls. ------------------------------------------------------------------------------------------------------- 3.3 Skill Trees Note* Please don't feel that you have to follow these builds. This just gives you the best build possible and an idea of how to do it. You can create your own unique character with your own build. e.g. If you're an advanced player, you can do something like this. Follow a build and then instead of maxing a skill, leave it at half (note that if you start on an atk, don't leave it halfway. Save SP and max it asap) and start on another skill. Finish the other one later. If you prefer Lightning, switch that with Ice in any of the trees. Warning though, it'll cost you millions of mesos. Skill Tree A - I recommend this one the most. This way can help you save money. You will lvl slower than if you follow skill tree B or C but in the end, you have more money to spend on all that nice armor. Think about that unless you have another char... but that's a whole different story >_> If you're going to follow this one, it wouldn't be too smart to switch Ice with Lightning... Thats what I think anyway. Level 30 - 1 Cold Beam Level 31 - 3 Cold Beam Level 32 - 3 Cold Beam Level 33 - 3 Cold Beam Level 34 - 3 Cold Beam Level 35 - 2 Cold Beam, save (if you don't want save it and Level 36 - save want 1 hit kills once in a while, Level 37 - save you don't have to save) Level 38 - save Level 39 - save Level 40 - 15 Cold Beam, 1 Teleport Level 41 - 3 MP Eater Level 42 - 3 Meditation Level 43 - 3 Meditation Level 44 - 3 Meditation Level 45 - 3 Meditation Level 46 - 3 Meditation Level 47 - 3 Meditation Level 48 - 2 Meditation, 1 Teleport Level 49 - 3 Teleport Level 50 - 3 Teleport Level 51 - 3 Teleport Level 52 - 3 Teleport Level 53 - 3 Teleport Level 54 - 3 Teleport Level 55 - 3 Lightning Level 56 - 3 Lightning Level 57 - 3 Lightning Level 58 - 3 Lightning Level 59 - 3 Lightning Level 60 - save Level 61 - save Level 62 - save Level 63 - save Level 64 - 15 lightning Level 65 - 3 MP Eater Level 66 - 3 MP Eater Level 67 - 3 MP Eater Level 68 - 3 MP Eater Level 69 - 3 MP Eater Level 70 - 2 MP Eater (last one goes into whatever you want. I'm going to put mine into energy bolt ^^) Skill Tree B - Getting bored of training at the same places over and over again? Choose this one. You'll lvl faster with this one than A, but you earn less money. If you prefer Lightning, switch that with Ice. Level 30 - 1 Cold Beam Level 31 - 3 Cold Beam Level 32 - 3 Cold Beam Level 33 - 3 Cold Beam Level 34 - 3 Cold Beam Level 35 - 2 Cold Beam, save Level 36 - save Level 37 - save Level 38 - save Level 39 - save Level 40 - 15 Cold Beam, 1 Teleport Level 41 - 3 MP Eater Level 42 - 3 Meditation Level 43 - 3 Meditation Level 44 - 3 Meditation Level 45 - 3 Meditation Level 46 - 3 Meditation Level 47 - 3 Meditation Level 48 - 2 Meditation, 1 Lightning Level 49 - 3 Lightning Level 50 - 3 Lightning Level 51 - 3 Lightning Level 52 - 3 Lightning Level 53 - 2 Lightning, save Level 54 - save Level 55 - save Level 56 - save Level 57 - save Level 58 - 15 Lightning, 1 Teleport Level 59 - 3 Teleport Level 60 - 3 Teleport Level 61 - 3 Teleport Level 62 - 3 Teleport Level 63 - 3 Teleport Level 64 - 3 Teleport Level 65 - 3 MP Eater Level 66 - 3 MP Eater Level 67 - 3 MP Eater Level 68 - 3 MP Eater Level 69 - 3 MP Eater Level 70 - 2 MP Eater, last point goes into whatever you want. Skill Tree C - This one gives you all the fancy spells at the beginning. If you see a slash, it means you get to choose. Pick either the left side of the slash or the right side of the slash and stick with that side. Again, if you prefer Lightning, switch that with Ice. Level 30 - 1 Teleport Level 31 - 3 Cold Beam Level 32 - 3 Cold Beam Level 33 - 3 Cold Beam Level 34 - 3 Cold Beam Level 35 - 3 Cold Beam Level 36 - save Level 37 - save Level 38 - save Level 39 - save Level 40 - 15 Cold Beam Level 41 - 3 Lightning Level 42 - 3 Lightning Level 43 - 3 Lightning Level 44 - 3 Lightning Level 45 - 3 Lightning Level 46 - save Level 47 - save Level 48 - save Level 49 - save Level 50 - 15 Lightning Level 51 - 3 MP Eater Level 52 - 3 Meditation Level 53 - 3 Meditation Level 54 - 3 Meditation Level 55 - 3 Meditation Level 56 - 3 Meditation Level 57 - 3 Meditation (I know I repeated Level 58 - 2 Meditation, 1 teleport/2 meditation, 1 MP eater med twice. I'm Level 59 - 3 Teleport/3 MP Eater trying to make this as Level 60 - 3 Teleport/3 MP Eater clear as possible.) Level 61 - 3 Teleport/3 MP Eater Level 62 - 3 Teleport/3 MP Eater Level 63 - 3 Teleport/3 MP Eater Level 64 - 3 Teleport/1 MP Eater, 2 Teleport Level 65 - 3 MP Eater/3 Teleport Level 66 - 3 MP Eater/3 Teleport Level 67 - 3 MP Eater/3 Teleport Level 68 - 3 MP Eater/3 Teleport Level 69 - 3 MP Eater/3 Teleport Level 70 - 2 MP Eater/2 Teleport, last point goes into whatever you want. ------------------------------------------------------------------------------------------------------- 3.4 Monsters to kill Let's see... so which monsters are weak against Ice? Fire Boar - lv 32, 1000 HP, 60 exp Fire Sentinel - lv 30, 900 HP, 55 exp Jr Celion - lv 33, 1100 HP, 65 exp Jr Lioner - lv 33, 1100 HP, 65 exp Firebomb - lv 51, 3600 HP, 142 exp Celion - lv 53, 4200 HP, 160 exp Lioner - lv 53, 4200 HP, 160 exp Red Drake - lv 60, 7000 HP, 220 exp Bain - lv 90 45000 HP, 1800 exp Other good monsters to kill Horned Mushroom - lv 22, 300 HP, 35 exp Zombie Mushroom - lv 24, 500 HP, 42 exp Wild Boar - lv 24, 550 HP, 42 exp Copper Drake - lv 45, 2700 HP, 105 exp Drake - lv 50, 3200 HP, 135 exp Tauromacis - lv 70, 15000 HP, 270 exp Cerebes - lv 72, 15200 HP, 295 exp Lightning? Octopus - Lv 12, 250HP, 24xp Lorang - Lv 35, 1950HP, 80xp Clang - Lv 48, 3000HP, 128xp Other good monsters to kill Horned Mushroom - lv 22, 300 HP, 35 exp Zombie Mushroom - lv 24, 500 HP, 42 exp Wild Boar - lv 24, 550 HP, 42 exp Umti - lv 46, 2559 HP, 110 exp ------------------------------------------------------------------------------------------------------- 3.5 Training Areas (Ice) - I've put all the monsters' drops in this convenient guide so if you're hunting for a specific item, this might help you. I think it's a good idea anyway >_> level 30-35 - Southern Forest IV - Good place to train since your new spells aren't very powerful yet. Monsters - Slime, Green Mushroom, Horned Mushroom, Blue Mushroom exp - decent potion cost - low drops - Green Mushroom - Zeco, Scroll for Shield for Def (10%) Blue Mushroom - Halfmoon Zamadar Horned Mushroom - Cutlus, Zeco, Blue Pole-Feather Hat, Green Pole-Feather Hat, Blue Pilfer, Brown Burglar Magician Drops - Green Mushroom - Pan Lid, Green Matty, Blue Mushroom - Blue Matty Horned Mushroom - Brown Jester level 30-35 - Ant Tunnel I - A better place to use your claw since more spawn. Monsters - Horned Mushroom, Zombie Mushroom exp - good potion cost - medium drops - Horned Mushroom - look above Zombie Mushroom - Nakamaki, Blue Counter, White Piette, Blue Piette Pants, Brown Burglar Magician Drops - Zombie Mushroom - White Chaos Robe, Dark Chaos Robe, Red Flowery Tube, Pink Jester level 30-35 - Land of Wild Boar I - Bigger spawn than Ant Tunnel. Monsters - Wild Boar, Jr Boogie (try to stay away from it) exp - great potion cost - semi high drops - Wild Boar - Sabretooth, Ryden, Eagle Crow, Red Distinction, Brown Piette, Brown Piette Pants Green Knucklevest, Blue Knucklevest Pants Magician Drops - Wild Boar - The Summoning Rock, Blue Jester, Red Guiltian, Brown Guiltian level 35-40 - Burnt Land I/II/III - Your Ice should be lvled enough to kill Fire Boars in 3 hits. Shouldn't stay here too long as there are a lot more people and their damage is higher. It can get quite boring too. Not a great place to train in my opinion... Monsters - Fire Boar, Dark Axe Stump exp - great potion cost - I never trained here >_> Higher than the Gardens since fire boars will do more damage. drops - Fire Boar - Brown Pole-Feather Hat, Green Pole-Feather Hat, Brown Piette, Brown Piette Pants Blue Legoller, Green Knucklevest, Red Knucklevest Pants, Blue Knucklevest Pants Red Shadow, Red Shadow Pants Dark Axe Stump - Green Pole-Feather Hat, Red Pole-Feather Hat, Dark Pole-Feather Hat Blue Legoller, Blue Legolier Pants, Green Legoller, Green Legolier Pants rare drops - Fire Boar - Kumbi Throwing Star Dark Axe Stump - Wooden Top Magician Drops - Fire Boar - Red Guiltian, Red Amoria Robe Skirt, Blue Amoria Robe Skirt Black Amoria Robe Skirt Dark Axe Stump - Black Jester, Brown Matty level 33-35 - Orbis tower <11/9th floor> - 2-3 hits to kill, not very many spawn at a time. Keep your Magic Guard off to save off MP and some money. Easier to start off here then move on to kitties and makes a good break from the Gardens once in a while. Monsters - Jr Sentinel, Fire Sentinel exp - medium potion cost - very low since you have to climb up and down a lot and it'll regenerate your mana. drops - Nothing great, but they do drop bronze arrows. At least they're worth more than the crappy normal ones you find all the time. level 33-50 - Garden of Red/Yellow (I) - Better than Burnt Land but they do less damage and you get horns. see (3.7) With lv 12+ Ice, it should be easy to kill these critters in 3-4 shots. It's usually 3. Monsters - Jr Cellion, Jr Lioner exp - great potion cost - very high --> very low (at a low lv, they'll take out your HP easily if they mob you so try to atk only 2 at a time) You would never want to use your Magic Guard here. drops - Jr Cellion - Solid Horns (hehe i love these) Jr Lioner - Solid Horns, Axe Pole Arm, Great Brown Helmet, Light Scorpio, Light Scorpio Pants Magician Drops - The Magic Rock (both) Jr Cellion - Red Gultian, Brown Guiltian Rare Drops - Flaming Feather (both) Jr Lioner - Kumbi Throwing Star level 50-60 - Garden of Red/Yellow (II) - A good place to train before starting on Red Drakes. Monsters - Cellion, Lioner exp - semi great potion cost - medium drops - Cellion - Tamus, Red Orientican, Red Orientican Pants, Brown China, Brown China Pants Lioner - Jacker, Knuckle Mace Magician Drops - The Magic Rock (both) Lioner - Red Anakarune, Blue Anakarune Cellion/Lioner Tails (These are great too) level 45-50 - Dangerous Valley I - I heard it was quite good since there's a big spawn and better drops. Monsters - Copper Drake, Fire Boar exp - good potion cost - semi high drops - Copper Drake - Blue Crusader Chainmail, Green Ice Queen, Green Ice Queen Skirt, Green Pole-Feather Hat Brown Distinction, Red Legoller, Red Legolier Pants, Meba, Brown Pilfer Marine Shadow Pants, Dark Shadow Pants, Dark Scorpio, Dark Scorpio Pants Fire Boar - See above Magician Drops - Dark Guiltian level 52-60/70 - Dangerous Valley II - Ah great place to train when you're higher level. Might take some getting used to since you can still miss and they can kill you in 2 hits. Monsters - Fire Boar, Copper Drake, Red Drake exp - great potion cost - high drops - Red Drake - Great Red Helmet, Red Martial Arts Pants, Dark Orientican, Dark Orientican Pants Violet Platina, Violet Platina Pants, Dark Piettra, Dark Piettra Skirt, Brown Moon Brown Moon Pants Fire Boar/Copper Drake - see above Magician Drops - Red Drake - Flame Golden Circlet, Red Salt Shoes, White Anakamoon, Dark Anakamoon (M) Rare Drops - Red Drake - Steely Throwing-Star, Scroll for Shield for Def. (60%) Scroll for Earring for INT (60%), Scroll for Earring for INT (10%) Level 60-70 - Tauromacis/Cerebes, Firebomb - I haven't trained here before so i have no idea. Drops - Just look it up yourself... ------------------------------------------------------------------------------------------------------- 3.6 Training Areas (Lightning) level 30-40 Southern Forest IV, Ant Tunnel I, Land of Wild Boar I - At lvl 30, you still need to use your claw. By lvl 33/34 ish, I THINK it's enough to kill them with Lightning. see 3.5 for the details level 35-40 - Damp Forest - Many octopi (lol odd word o.O), many channels, not a lot of people (??) Monsters - Octopus, slime, Jr Necki exp - not sure i haven't trained lightning yet... I followed the first skill tree. potion cost - low drops - Jr Necki - Dark Piettra, Brown Piettra Skirt, Brown Piettra Magician Drops - Octopus - Brown Matty Level 40-?? - Lorang Lorang Lorang - Drains mana fast but the reward is... lots of exp!! Monsters - Lorang duh O.o exp - great potion cost - very high drops - search it up yourself... 40-?? - The Road to Garden of 3 Colors - I've never trained here myself but the spawn looks good. Monsters - Jr Cellion/Lioner/Grupin exp - great? potion cost - semi high drops - Jr Grupin - Some lv 30 archer equipment... Nothing too great Jr Cellion/Lioner - see 3.5 Rare drops - Jr Grupin - Cat's Eye, Kumbi Throwing-Star, Scroll for Wand for Magic (60%) 40-?? - Garden of Green/Red (I) - This place can be good for a while. Monsters - Jr Cellion/Grupin exp - great potion cost - semi high Level 40-50 - Evil Eye Cave - nice spawn but crappy drops. Monsters - Evil Eye, Jr Boogie exp - great drops - search it up yourself... Level 60-70 - Hot Sand - If you maxed Lightning, this place is the best place possible for exp. Monsters - Lorang, Clang, Umti exp - better than great?? potion cost - really high Magician drops - Clang - Aqua Golden Circlet, Red Serapis, Blue Serapis, Blue Anakamoon, Red Anakamoon Red Calaf, Blue Calaf ------------------------------------------------------------------------------------------------------- 3.7 Helpful Tips a) I mentioned tele-casting. It becomes very useful when you kill Red Drakes. If you shoot your spell and then teleport right away, you'll teleport. Once you land, the spell activates. The delay caused by teleport right after landing and the delay of the spell happen at the same time. This is useful if you're trying to escape from a monster's grasp and still want to hit them. b) I said it earlier. Explore and experiment with places. You might find a place better than the ones I mentioned. c) When using your SP, dont put them in the wrong places... Laugh at this but it does happen. If it does, you will have just wasted some precious SP. I thought it wouldn't matter too much so i put ONE point into Lightning and ONE extra point into MP eater before i started on meditation. Now, I'm stuck with 19 med lol... d) Horns dropped by Jr Cellions/Jr Lioners can be cashed in for some potions + 500 exp (exchange quest) or sold for at least 70 each. You can sell for 100+ if you're lucky. I'm not sure about the prices of horns on the other servers. I've only played on Bera. e) When training at Jr Cellions/Jr Lioners, actually sharing the place will even out the spawn. Try to have that person at the top while you train at the bottom or vice versa. Same goes for the Fire Boars. f) If you're alone at Jr Cellions, first kill everthing at the ground floor and pick the stuff up . Then go up one platform, stand at the edge and kill everything but dont pick the stuff up. Then go up once more, kill and don't pick it up. Go up to the last platform, kill everything and pick it all up. Jump down from the left back to the first platform, kill, and pick all the stuff up. Now, go up once, kill, and pick stuff up. Then, JUMP DOWN back to the ground off the right side and repeat. If someone's on the ground, instead of picking up stuff on the top platform, pick up on the SECOND platform. Following this pattern, you can maximize the number of monsters you kill and still pick up all the stuff. Jr Lioners are somewhat the same thing. Harder to work the spawn but you do get drops that are worth more. Note since lightning you should teleport to the middle of the spawn, just pick up everything right away. ------------------------------------------------------------------------------------------------------- --Credits-- ------------------------------------------------------------------------------------------------------- 4.1 Credits - Credits are always important (o.o) so I thought I'd give it its own little section. First of all, I'd like to thank Hidden-street for hosting this guide, and all you people who read my guide. Secondly, Erodger, kevie (no that's not me), and Eatnoodlez. I've talked to these 3 players and they've provided me with lots of useful information. Thanks guys. I think they're making Ice/Lightning guides so if there's ever a chance you see them, you can take a look at them too. Also thanks to: Raiea for providing me with info on Fire Sentinels.