UPDATE HISTORY -------------- Updated Cleric's skill path v1.1 Added Pre-Build Guide for Priest v1.2 Added "Play with Holy Arrow" section and contact information v1.3 Addition Training and skill builds and made guide easier to read v1.4 Fixed stuff and realised i forgot all the magician skills XD. Also added info from Dolphy and...finally...Table of Contents v1.5 Edited a few errors v1.6 edited stuff v1.7 no change what so ever v1.8 Maybe not final after all, forgot about ludi monsters so ya needed to add in some new places to train v 1.9 edit builds, fixed lots of stuff v 2.0 edited priest build v 2.1 Table of Contents ----------------- To make use out of this and get info easier. Press ctrl+f and type in a code. ex. 1.1 and and you first cycle to the 1.1 in the Table of Contents then click again and you will be at the section. Hope this helps =D 1. The Magician 1.1 Why be a magician 1.2 Making A Proper Magician 1.3 Getting the Job 1.4 Intoduction to Magic 1.5 Skill Path 1.6 Places to train ---------------------------- 2. The Cleric 2.1 2nd Job Advancement 2.2 The Holy Magic Guide 2.3 Cleric's Skill Paths 2.3a Non- Holy Arrow Build 2.3b Holy Arrow, No Teleport Build 2.3c Bless Early Build w/ Holy Arrow 2.3d Bless Early Build w/o Holy Arrow 2.4 Cleric's Training Paths 2.4a Solo Path 2.4b Party Path 2.5 Play With Holy Arrow ---------------------------- 3. The Priest 3.1 The Priest Skill Book 3.2 The Priest Skill Path ---------------------------- 4. Dolphy's Wisdom 4.1 Solo Priest 4.2 Party Priest 4.3 Random Notes ---------------------------- 5. Recommended Equipment ------------------------------------------------------------------------------------------------ 1.1 Why Be A Magician ------------------------------------------------------------------------------------------------ You want to be a magician because you can cast the most coolest spells.They also have the highest amount of MP in the whole game. No one has higher MP then the Magician. The disadvantage is that they have the less HP. That means a few hits will kill you. But armed with potions can solve that problem. Plus your spells are fast and you have a chance to wipe the floor with your enemy before it comes near you. Warriors don't like you much because they say we ks them alot. What we doing is training. To be polite though say sorry to any person you do ks. Magicians can cast long range even if the enemy is right in front of you! Sins and archers have to keep moving back but the magician can stay put. -------------------------------------------------------------------------------------------------- 1.2 Making A Proper Magician -------------------------------------------------------------------------------------------------- You must set your stats a certain way in order to be a proper mage. In order to do this, you must do what is necessary. Magicians DO NOT need Strength. They DO NOT need Dexterity. What do they need? They need Intelligence and Luck. Intelligence will increase the magic attack. Luck increase avoidability and when you die, wont lose so much of your precious exp. When you make a character you get to choose what he looks like and you can choose his stats by the roll of the die. This is what you must try to get and mind you this may take a long time: Strength: 4/5 Dexterity:4/5 Intelligence: Any # Luck: Any # If you do this, you should have high intelligence because none of the points will be wasted in strength. Now each time you level you will get 5 Points. What a bargain eh? The question now is where do we put these points? Well lucky for you I am about to tell you. Always keep your luck 3 ABOVE YOUR LEVEL. NO higher or NO less. You need it in order to equip armours and weapons. ------------------------------------------------------------------------------------------------------ 1.3 Getting the Job ------------------------------------------------------------------------------------------------------ You must be level 8 and i dont recommend any higher because you will lose the gain of Skill Points. You will need 20 INT but when you are 8, if you raised your skills properly, you should have about 40. Your luck should be 11. Now when you leave maple island you will have to go to ELLINIA, your mage home. Head to the very top and talk to Grendal the Old. he will say you have the power to be a magician and you will become one. You will also get 1 Sp. What do i do with this? Well that is explained here: ------------------------------------------------------------------------------------------------------ 1.4 Introduction to Magic ------------------------------------------------------------------------------------------------------ MP Recovery- This skill will increase the rate you recover mp. this skill will be maxed. it benefits you lots. Max MP Increase- This skill has to me maxed as soon as possible. This skill makes you get more mp each time you level. it also makes you get more mp for each point you put into mp. i dont recommend putting points into mp though. the only purpose on maxing this is so you have more mp gain every level. Magic Guard- This skill saves your life. 80% of damage will go into your mp. of course, this drains your mp and is not recommended for training. mostly for hunting high monsters in party. Magic Armour- This skill is not that useful for a cleric since you get invincible and bless. this skill increases your weapon defense. Energy Bolt- This is your first magic skill. It is left at 1 though. IT only attacks an enemy once. Magic Claw- your main attacking spell until level 30, unless you are a cleric -.- this skill attacks the enemy twice. ------------------------------------------------------------------------------------------------------ 1.5 Skill Path ------------------------------------------------------------------------------------------------------ You get 3 every level so use them wisely. This is the path i did and it is very successful. Follow it in order. 1. Raise Energy Bolt to 1 and leave it at that. You will only need it at 1. 2. Raise MP Recovery to 5 to unlock MP Increase. 3. MAX OUT MP increase this skill is very important if you want high MP. 4. You can either get Magic claw now or max out MP recovery. I recommend MP recovery since magic claw will drain your mp like crazy. 5. Max out either Magic claw or MP recovery if you havent. You MUST max out both of them. Save Sp when magic claw is 10 for about 2 levels since after 10 MP cost is doubled. 6. Now finally, max out Magic Guard since this skill is very useful. I didnt touch Magic Armour at all. In the end you should look like.... :Energy Bolt-1 :Improving MP Recovery-16 :Improving Max MP Increase-10 :Magic Guard-20 :Magic Claw-20 :Total SP spent-67 Leave energy bolt 1 because magic claw is a way better skill. If you really like energy bolt then you can use that one. Magic claw goes through the environment which is really helpful. Mp Increase makes you have lots of MP you must get this or your training will be really slow. Mp recovery helps you recover really fast. Magic Guard is a life savor. 80% of your damage is sent straight to MP. You have lots of it so it is no problem. You might need to use potions that heal MP though. It does save you on HP ones (when you are a cleric you dont need them either) ---------------------------------------------------------------------------------------------------- 1.6 Places to Train ---------------------------------------------------------------------------------------------------- 1-8 You are on maple island. Train on green and blue snails. You can also fight little shrooms. DONT mess with the red snails or the big mushrooms as they will MURDER you. 8-13 Henesys Hunting Grounds 1 bottom level (snails). You have level 1 energy bolt but not alot of MP. The hay stacks are excellent place to regenerate MP. Energy bolt is strong enough to wipe out anything on that bottom floor. 13-18 Henesys Hunting Grounds 1/2/3 You can fight everthing but Green Mushrooms. Slime Tree You can kill slimes really easy. So easy, that aint funny. 18-20 This level is tricky. You can fight in an area that saves you on potions but might be too slow. OR you can fight at pig beach but there is a constant spawn and you will get hurt alot. I trained at Hidden Street: Mushroom Garden and at Henesys Hunting Grounds 2/3 20-23 Pig Beach!! Around this level you can one hit everthing at pig beach. Watch out for the occasional spawn of the iron hog. You cant hit it yet so just run to safety or run pass it and continue on training. This is really fast leveling here especially with Magic claw but try not to ks. 24-30 Horny Mushroom Tree You can kill everthing in here in 1 hit so train here. This is a really good training spot and you will level fast. Around 28 you could try Ant Tunnel though it might still be hard. I recommend training on stuff that takes 1 hit for you as it will save up on MP and it easier for you. You could also Party Quest but i cant say that i recommend that. It wastes a lot of time into trying to get in and the time wasted you could have gained alot of EXP. ------------------------------------------------------------------------------------------------------ 2.1 2nd Job Advancement ------------------------------------------------------------------------------------------------------ Now you are 30 and ready to go get the advancement. Revisit Grendal the Old and he will say you have become really strong. He will give you a letter to take to the job instructer in Victoria Road: Forest North of Ellinia. There he will transport you into a dungeon. Buy potions before you enter it because the monsters all take 2 magic claws to kill and they hurt you around 80 damage. You have to collect 30 dark marbles. When you are done climb to the top of the dungeon and talk to the guy. He will give you proof of hero and you must show that to Grendal. He will now give you the option to choose your next job. ------------------------------------------------------------------------------------------------------ 2.2 The Holy Magic Guide ------------------------------------------------------------------------------------------------------ The cleric is a party character but you can train solo as well. They specialize in healing and holy spells. They have supportive skills that increase your defense and such. Here is a description of all the skills that they have: MP EATER: Drains mp from the enemy after every attack. Once the monster's mp is 0 then no more is drained. This skill is quite useful. It keeps your MP going. HEAL: This is a really helpfull skill. This is why you chose to become a cleric. To heal you and people. When maxed it is 300% rate. The advantage of this skill is also you can use it on zombies. This is awesome. All you do is stand in a crowd and heal away. You wont even get any damage because you are "healing" This is the first skill you must max. INVINCIBLE: This spell decreases weapon damage for a set period of time. This skill is really helpful. It is like the brother of Magic Guard. Too bad this skill isnt a party skill. TELEPORT: This spell is awesome. You can zip here and there and all over the place. It has a set distance and you cant teleport up on certain areas. You can teleport down a great distance, just not a really far one (not a screen distance) when maxed it takes less MP. BLESS: Now this is a helpful skill to the party. When maxed, this increases 20 accuracy, avoidability, weapon and magic defence for 200 seconds. People will love you for this. HOLY ARROW: Now this is a great spell. Many people say it sucks and it is weak on monsters. But the thing is, it is strong on dark and zombie monsters. Your a cleric and that is what you should be fighting unless you are in a party. MASSIVE damage to the zombies and dark monsters. ------------------------------------------------------------------------------------------------------ 2.3 Cleric's Skill Paths ------------------------------------------------------------------------------------------------------ Follow this guide in order. Dont put points into holy arrow early or you will be stuck training at wild boars for a long time till you finally max out Heal. 2.3a Normal Cleric Build (Does not include Holy Arrow) ----------------------------------- Now this path is for those who absolutely do not want HOLY ARROW. Many clerics think it is not useful due to the fact that Shining Ray has 60 ba at level 1(that is right just 1) and is as strong as HOLY when it is maxed, level 30. So shining ray lvl 1= Holy Arrow lvl 30. When HOLY ARROW is used on undead monsters, it becomes 105 ba, the same as the ba of maxed Shining ray with out the dark monster bonus. 1. Put your first Sp in Teleport since 10% HEAL is no good. Teleport at 1 is more useful. 2. Max out HEAL. You are a cleric so you need this skill badly since you will be healing the zombies. 3. Max out MP EATER. Say good bye to MP Potions. 4. Either bring Invincible to 5 or max it. 5. Max Bless 6. Finish off Invincible if you have not done so. 7. Max out Teleport 8. get HOLY ARROW to 11 2.3b Holy Arrow, No Teleport Build ----------------------------- 1. Put your first SP on Teleport. 2. Max out HEAL. 3. Max out HOLY ARROW. 4. Get Invincible to 5 or Max it. 5. Max out Bless. Clerics need bless and it attracts party members such as Spearmen(and HYPERBODY) and when you have party and you heal them, that means more exp from them. 6. If you did not max out Invincible, this is when you do. 7. Max out MP EATER. 2.3c Bless Early Build w/ Holy Arrow -------------------------- 1. First Sp in Teleport 2. Max out Heal 3. Invincible to 5 4. Max Bless 5. Max Invincible 6. Max MP Eater 7. Max Holy Arrow 2.3d Bless Early Build w/o Holy Arrow ------------------------------------- 1. First Sp in Teleport 2. Max out Heal 3. Invincible to 5 4. Max Bless 5. Max Invincible 6. Max MP Eater 7. Max Teleport Now choose one of these builds and go on with your cleric's life. ---------------------------------------------------------------------------------------------------- 2.4 Cleric's Training Path ---------------------------------------------------------------------------------------------------- Now cleric's are specialized against zombies and dark monsters. That is what you should be training on since you will be stronger against them. 2.4a SOLO TRAINING PATH ------------------------ 31-38 Wild Boars or Ant Tunnel. The early levels you should train on zombie mushrooms. Get an area in Ant Tunnel 1 since it is the fastest spawn. Wild boars are good when you can sometimes kill it in one hit. That is around level 33 that you should go train there. None of your Cleric Skills are strong enough so you are stuck with Magic Claw. 38-42 Subway Depot B2 at the end of Shumi's 2nd quest. This train is full of jr. wraiths and around level 24 heal is still good against them. Try and find yourself and empty channel to train at since this place you really cant share. It wont be hard though because some people hate doing jump quests. If you hate them then you are stuck at wild boars to 40. 42-52 Zombie Lupins You got MAXED HEAL and that means zombies are no match for you. Go and head to Monkey forest to own these monkeys. The good thing is that you are not going to get hurt alot becuase you are HEALING and that is going to save you big time. You will level really fast here. 45-52 There is another option and that is to kill Platoon Chronos. It will be impossible to get any training done due to the fact that these guys drop Esther Shield, best mage shield out there. You will be ksed tonnes of times by priests and ice mages. I think sticking to Zombie Lupins will be alot better. 52-60 Wraiths. The big wraiths. These ones will give you good money and EXP and train on these guys for a while. The best place for them is to go to Subway Depot B3 through the jumping quest. You can also just go into the Subway Lines, you will have to go all the way to the end to find the Big Wraiths. If you can't stand doing jumpin quests then stick with zombie lupins for a bit. At 55 is when you really need to train on big Wraiths. 52-58 Another alternative is Master Chronos. These guys are like platoons. The disadvantage to killing these guys is the fact that they fire back at you. They do drop nice stuff such as Tobis so give these guys a try if you want. 60+ Now is time for Coolie and Minor Zombies. These guys will give you over 200+ EXP and lots of money. Coolies drop Cromi too so you might get a better version of what you got. Or stickingto Wraiths would be a good option considering everyone trains at Coolies which make it extremely packed. Go train there all the way to 70, then get your job advancement. 80+ Buffys and Teddies. I got no info but this is where i woudl train. 2.4b PARTY TRAINING PATH ------------------------- The best person to party with for a cleric is a warrior, especially spearman. You see, clerics get experience for healing. The more HP to heal, the more experience they get. Now why spearman is better, is because of hyber body. This means more HP to heal and more experience to gain. Plus, this means you wont have to use magic guard cause your HP is up. You should survive hits. Here is a training path if you are partying with a spearman after you have max heal and you are both around 55 (because spearman have a nice hyper body at 55) but you can do it any time really. This is mostly what i think. Some areas I have trained with a spearman before. I only got a spearman friend recently which is why i decided to make this guide. 55-60 Stone Gollems or Dark Stone Gollems. I think you will be more of help at the dark stone gollems because (if you got it) Holy Arrow. Red Drakes are also fine. 60-65 Wild Cargos, Yetis, Dark Yetis. Your spearman will have maxed hyber body around here but put on magic guard if you really want. He shoudl be able to kill these guys really quick. He will need your heal and you might have bless to help him. 65-70 TauroMacis, TauroSpears or stick with Yetis and Dark yetis. Might also want to try Dark Pepes. ----------------------------------------------------------------------------------------------------- Play with Holy Arrow ----------------------------------------------------------------------------------------------------- You see, some clerics choose holy arrow. All the training areas for clerics is recommended you use heal. Then what use is holy arrow? You dont want to use it on normal monsters. No point using it on zombies since you can heal them. Then what shall you do? Getting holy arrows give you an option to fight DARK Monsters. Heal cant touch those. But clerics, with a holy spell, can inflict massive damage to them. When i dont feel like training aka Healing, I played around with holy arrow. But what I began to realize is, you can make fun out of it and get some training done as well. I decided to set up a good place for those who want to fool around with holy arrow and plus, the training is not that bad. This is just to show that there really is no negative effects to having Holy Arrow. It lets you kill some dark monsters and also give you some more areas to train. You wont start getting holy arrow until level 41. You can use it at that level though. It is too weak. The best bet is to start using it at level 15. This part is based on Holy Arrows level. This is an experiment really. This is not suppose to tell you a good solid training ground. This is just fun and also lets you show you that holy arrow can inflict great damage. Level 15-Dark Leattys. These guys have 1100 hp and Holy Arrow at 15 should 2 hit these guys. I think around at that time, you did about 600-800 damage with it on dark or undead monsters. Level 20~25-Dark Nependeath. Okay these guys ahve 2700 hp. Holy arrow around those levels will do about 800~1000 damage. Which means 2 hits hopefully. Level 30- Now that holy arrow is maxed. You can pretty much test it on anything. Now what really matters is your Character's Level. At level 50, when I fooled around with holy arrow, I killed Dark Jr. Yetis (dont try and mess with the transformed yetis. they have 13000 hp.) The Dark Jr. Yetis have 4400 hp. You can also take Dark Stone gollems which are slower and easier. Just have invincible and Magic guard on for safety. They have 4800 hp. You should be able to get rid of it in 3~5 hits. I think i kill them in 4. The Harder Dark Monsters- These ones you can try out at around levels 60+ since they are no match for you before that. I tried the Dark Yetis and got creamed by them. This is where you can also party. Get some friends to party. They will appreciate the help on dark monsters. Dark Jr. Yeti (Transformed) has 13000 hp. They can do quite a bit of damage to you. Magic guard will protect you but you will need to heal. There is also the regular Dark Yeti. There is Dark Pepes with 7800 hp. Remember the kitties? (jr. grupins, jr. cellions, jr. lioners) Well there is a dark one of the set. Lucida have 15500 hp. Jr. Balrogs are also weak against Holy and have 50000 hp. Dark Yeti and Pepe are weak against holy but will really hurt you. They have 29000 hp. Crimson Balrog is the last really strong dark monster. They have 100000 hp. This are not a training guide i have to repeat. This is just a section i decided to make to show what use Holy Arrow can be. Ofcourse, once the 3rd jobs come out, SHining Ray is the full time holy spell Priest will be using. This is just to show you where you can have fun with some holy arrow. Enjoy =) ----------------------------------------------------------------------------------------------------- 3.1 The Priest Skill Book ----------------------------------------------------------------------------------------------------- People say that clerics have the best future. I will share the information about skills to you. ELEMENTAL RESISTANCE: this skill helps you have better defence against elemental spells. The other 2 mages only gain defence against their own element. ex. fire gets fire resistance. dont make sense though. DISPEL: now i think this spell is really neat. I always hated when boogies casted seal on you. this spell disables it with a successrate. this is a must have. it also works on party members. what a bargain. MYSTIC DOOR: this skill is like a free scroll to nearest town. maybe not XD it takes up a magic rock which is worth more but it can come in handy if you have no scrolls. party members can use it as well. HOLY SYMBoL: this skill makes it seem like you are solo even if you are in a party. better successrate if you are in a party of 3 or more. increases exp rate. SHINING RAY: so far the best holy spell you will get. you will be maxing this one first of course. hits multiple targets with a basic attack of 105. DOOM: i love what this spell does. it turns EVERYTHING into snails. they are slow like them and they attack like them. so you can just take advantage of them. they still have the same hp but THEY ARE SNAILS! draw back is it lasts for 20 seconds T.T SUMMON DRAGON: this is a really neat skill. you summon a dragon and it flys around you attacking enemies. it takes 1 magic rock but it is still a must have skill. ------------------------------------------------------------------------------------------------------ 3.2 The Priest Skill Path ------------------------------------------------------------------------------------------------------ So far, all i know is that you have the 3rd job adv at level 70 and then the 4th at level 120. that leaves you with 150 points to use. This is the regular Priest (i think XD) build: 1. 1 Shining Ray 2. 3 Dispel 3. 1 Mystic Door 4. Max Holy Symbol 5. Elemental Resistance 4. Max Shining Ray 5. Max out Dispel 6. Max Summon Dragon 7. 20 points left you can -put it all on Doom -put it all on Mystic Door -10 Mystic Door, 10 Doom This is for the priest that wants to get a new holy skill right away: 1. Max out Shining Ray. 2. 3 Dispel 3. 1 Mystic Door 4. Max Out Holy Symbol. 5. Max out Dispel. 6. Max out Summon Dragon. 6. Max out Doom. 7. You can put the rest into elemental resistance. WHERE DID I GET THIS INFO?? http://www.youtube.com/watch.php?v=AH6H56APJx4&search=maple+story this is a video of a level 113 priest. this is where i got the info from. his stats were: shining ray 30 dispel 15 holy symbol 30 summon dragon 28 doom 28 mystic door 1 ------------------------------------------------------------------------------------------------------ 4. Dolphy's Wisdom ------------------------------------------------------------------------------------------------------ 4.1 SOLO PRIEST ---------------- Max shining ray. Max holy symbol. Max summon dragon. Max doom. Max dispel, elemental resist, or mystic door. Most people get elemental resist and get 1 door --> rest dumped into dispel. This build focuses on hardcore zombies and/or lucida training. It is suggested that you max elemental resist and dispel, or at least get them as high as possible. The reason they're last is because they're Zakum-reliant skills, and we aren't getting Zakum until we're dead and cremated. Level 1 mystic door is..well, mystic door. It's quite costly at level 1, however...but if you need to call re-enforcements, that'll allow you to do it instantly. Maxing shining ray w/ a good cromi at level 80 can 1 hit kill a coolie zombie. Maxed doom gets costly, but it's nice for a solo priest. 4.2 PARTY PRIEST ----------------- 1- shining ray 3- dispel OR 2-dispel and 1-mystic door-->Open Holy Symbol Max holy symbol. Max shining ray OR summon dragon Max whichever you didn't max (ray or dragon.) Max elemental resist. Max dispel. Max mystic door, or leave it at level 10 or so..or something. Stuff rest of points into doom. Max the skills in order, depending on what you want. Shining ray allows you to train at a rather INSANE rate, and summon dragon is...well, I <3 the dragon. Elemental resist/dispel are there because...they're the zakum skills. I suggest putting as many points into mystic door to make it at least STABLE, because...using two rocks to repot your friends is an easy 10k lost, and puting it to level 10 allows for your friend to quickly rush back and save you 5k. 4.3 Random Notes ------------------ About Doom...it had advantages and disadvantages... For starters...it costs a rock. Next, it doesn't work 100%. It works 90%. which is still pretty good. It lasts 20 seconds...does it take anyone 20 seconds to kill something they want to kill in bulk? CASTING DOOM ON CREATURES THAT ARE UNDEAD OR DARK CHANGES THEIR TYPE. THEY ARE NO LONGER UNDEAD/DARK, AND HEAL/SHINING RAY NO LONGER DAMAGES/DOES EXTRA DAMAGE ON THE ENEMY. THEY ARE SNAILS ALL THE WAY. It doesn't work on bosses...imagine dooming balrog. You CAN doom the gatekeepers of Ludibrium though... About teleport: Max it. That's all there is to say... you know as well as I do that teleport is awesome. Leaving it at level 1 is too taxing on your MP... About elemental resist: You must get this as high as possible if you intend to hunt stronger monsters without magic guard. About dispel: MAX ME! ITS VERY VERY IMPORTANT. Not maxing it gives a threat of killing the entire party in a Zakum fight. Plus, leaving it low is annoying...the 100% chance of it working is very nice. About maxing dragon: you don't have to max it, but I LOVE IT. The dragon does about 5k at level 110 (level 28 dragon), and 7k at level 130. Keep in mind it attacks quite slow. Holy arrow vs Shining ray: Holy arrow carries no advantage against shining ray except a higher range. Shining ray's range is quite woeful, it's the same as lightning bolt's. Holy arrow can snipe better, but that's a poor reason to get it. Shining ray casts much, much slower than heal. Level 1 shining ray does NOT replace heal as your attack when you're at zombies, it simply opens more options and tends to make Ksers back off. SHINING RAY THROUGH THE AGES... Level 70- level 1 SR-1.6k damage maximum(Dark monster) Level 80- level 30 SR- 4.6k damage maximum(Dark monster) Level 110-Level 30 SR- 5-6k damage maximum(Dark monster), 3-5k damage on undark or live creatures. Level 130- Level 30 SR- 7-9k damage maximum (NON DARK MONSTER.) Holy symbol has an absurdly slow casting rate, do not use it when in risk of dying. You can be hit TWICE while casting it. Casting it on a rope removes the time needed to activate it. About coolies maps... They're overcrowded at every hour of the day, be it midnight, afterschool, or even probably after an apocalypse.... Early weekends, but only if you're strong enough to hold the map and keep sins from romping all over it. As a cleric, partying with ANY class lets you level faster. Do not enter the coolie map until you are level 58. Level 50 you miss MORE than 1/2 of your shots. Wraiths of B3 are superior until level 58. Need some cash? Learn B3, jump B3, hunt wraiths at B3, be one with B3. Easily the best place for cleric cash until Ludi comes out. 1-2 mil~per run? Zombie lupins tend to give you bad exp by now huh? Imagine this...the rate of EXP you gain from Zombie Lupins is actually THE SAME as the rate you gain at zombies. Surprising? It's because once you hit 1000 damage with heal to 3 creatures or more...you POW those monkeys in TWO hits. And 270 exp>190 exp, by far. The zombie isn't even dead yet, so it's more like 140 exp. ------------------------------------------------------------------------------------------------------ 5. Recommended Armour and Weapons ------------------------------------------------------------------------------------------------------ Level 8- buy your level 8 armour and wand to help you get the feeling of the wizard. Level 13- Wear a Biege Robe and the brown Apprentice hat with your 13 wand or level 10 staff. Level 18- Wear Black Split Top and White Split pants for the bonus and use any level weapon of your choice. Level 23- I never liked the doros robes so you can decide yourself lol. I think you look like a girl in this one. Sry for the guys that choose to wear it. Level 28- Get all the top level armour and the wand you can get at Ellinia Armour and Weapon store. Level 33- Buy a Black or Red Chaos Robe and wear any colour jester of your choice. Use the wizard wand. Level 38- Wear a Green or Red Starlight(M); Moonlight(F) and Green Matty until you are level 40 then get either brown guiltian or unless you are rich, white. Level 45- This is when you get to use the arc staff. Level 48- The level where you can wear a calas and use Cromi, the best wand. It is also most like the last weapon to use since right now no one in the markets have the higher level staffs. Get either Orange, White, or Dark Calas(M); Calaf(F). At 50 get a circlet. Level 58- White or Dark Anakamoon(M); Anakarune(F). At 60 get Green (+3 int) White or Dark Serapis (+4 int) Level 68- Brown or Dark requiem(M); Requierre(F), Red Kitten(+2 int) Blue Kitten(+3 int) or Dark Kitten(+4 int) Circlet ------------------------------------------------------------------------------------------------------ THE READING IS FINALY OVER!!! ------------------------------------------------------------------------------------------------------ I just hope this guide is going to be helpful to you. It has been working for me and i just hope you have the same luck as me with this guide. ------------------------------------------------------------------------------------------------------ About My Guide ------------------------------------------------------------------------------------------------------ The way I represented the skill path is different then what most people do it. I don’t see the point of typing out all the levels and where they go. Just say what they got to do in order and it done rite? I think it is easier. You also don’t have to keep checking back after each level to see where you put it. You just remember what you want to do, like you need to raise MP recovery to 5. Keep that in mind and then do it. Saves you time for checking back and seeing what you need to do for level 11. ------------------------------------------------------------------------------------------------------ Special Thanks ------------------------------------------------------------------------------------------------------ I like to thank all the high level clerics that gave me information on how to put together this guide. I would also like to thank my friend bryce1991 for all my mage information and his friends that are clerics for the skill path information. All the various mages who remember giving cleric info to ErodgerMage (my scania cleric name) I give thanks to you all. For the update i am going to have to thank BlueNightz from the forum for the info. The scania build i got from a guy on forums called dolphy thanks XD. That is quite a smart idea. My cleric is called ErodgerMage. Message him if you have any concerns.