=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sanctum's Battle/Party Cleric Guide =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V.1.4 Welcome to my guide on Clerics. This is my first ever guide ^o^. Some readers may wonder, "What’s a 'Battle Cleric?’ well, it is simply a Cleric that uses his or her powers to fight monsters. However, a Party cleric uses his powers to help OTHERS fight monsters. But, a Hybrid cleric use's physical weapons, and magic support skills to hunt. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.A - About my guide 1.B - Update History 2.A - Intro to Magic 3.A - Creating your Mage 3.B - Magician 3.C - Magician skill tree 3.D - Magician skill path 3.E - Job Changing 4.A - Cleric 4.B - Cleric skill tree 4.C - Battle Cleric vs. Party Cleric 4.D - Battle Cleric skill path 4.E - Party Cleric skill path 4.F - Hybrid Cleric 4.G - Hybrid Cleric skill path 5.A - Leveling locations 6.A - End =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.A About my Guide =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= My guide will help you understand more about mages and guide you on what stats and skills you should put into for the magician. Though there may be some minor mistakes, do contact me. Read "6.A End" for how to contact me. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.B Update history =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V.1.4 : Corrected spelling mistakes, removed and tweaked some of the information and added my email address. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.A Intro to Magic =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic, a series of elements mainly used by Magicians. Magicians use ranged attacks to destroy their enemies. People choose magic over melee for their own reasons. Its just fun to try other things and search every aspect of every skill to our desire. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.A Creating your Mage =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This may be a very time consuming operation if you want to make a decent mage in the long run. First of all, choose your weapon, clothing, hair style, act.. That’s the easy part. The hard part is the Stats. And maybe sometimes a name can be tough because all the good ones are taken such as Sanctum. Every time you create a character a random amount of stats will appear as your first option. Now unless it reads: Str : 4 Dex : 4 Int : # Luk : # You may want to re-roll. What you’re looking for is 4 for Str and Dex. Of course, the chances of this happening is rather low so it does take awhile. If you eventually lose your patience 4/5 5/4 will be fine. Try not to go above 9. Remember, it doesn’t matter if you roll luck higher then int, because you will get your required stats as a beginner before turning into magician. All you need to remember is Int and Luck are your prime stats and to keep Luck 3 more then your original level. For example - Lvl 8: Luck 11 Lvl 9: Luck 12 Lvl 10: Luck 13 When it is 3 more then your original level after each level put 1 on luck and the rest on int. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.B Magician =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A commonly chosen profession. With many different types of skills, all with their Pro's and Con's but all great in its own way. People choose Magician as a newb, which grow up to become high levels, perhaps the highest on your server, and become famous to everyone around you. Magician can choose from 3 different professions, Fire/Poison Wizard, Ice/Lightning Wizard and Cleric. They all contain unique abilities that once in your Maple life you want to try for yourself. However, choosing the profession that you want to be as for a very long time is a hard decision, which hits maplers very often from time to time. You could be a Fire/Poison Wizard, casting away the vicious flaming arrows unleashing havoc on the enemy or poisoning the enemies around you, killing them off one by one. The possibility of Freezing or mobbing though you should choose to be an Ice/Lightning Wizard. But the reason your reading this guide is not to be a Fire, Ice, ect God, but to be a Holy warrior that helps others everyway they can. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.C Magician Skill Tree =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Improving MP Recovery: Master lvl 16 - Req : - With this, you'll be able to recover even more MP every 10 seconds. Improving MAX MP Increase: Master lvl 10 - Req : Imp Mp 5 While having a level up, if AP is used on max MP, it raises the level increase on max MP. Magic Guard : Master lvl 20 - Req : - Temporarily replaces damage with MP instead of HP, if MP reaches 0, HP takes the full hit. Magic Armor : Master lvl 20 - Req : Magic Guard 3 Temporarily boosts the weapon defense of the armor by blowing magic into it. Energy Bolt : Master lvl 20 - Req : - Use MP to attack 1 enemy with 1 fierce blow. Magic Claw : Master lvl 20 - Req : Energy Bolt 1 Use MP to attack an enemy with 2 fierce blows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.D Magician Skill Path =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lvl 8 - Energy bolt - 1 Lvl 9 - MP Recovery - 3 Lvl 10 - MP Recovery - 2, MAX MP - 1 Lvl 11 - MAX MP - 3 Lvl 12 - MAX MP - 3 Lvl 13 - MAX MP - 3 Lvl 14 - Magic Claw - 3 Lvl 15 - Magic Claw - 3 Lvl 16 - Magic Claw - 3 Lvl 17 - Magic Claw - 3 Lvl 18 - Magic Claw - 3 Lvl 19 - Magic Claw - 3 Lvl 20 - Magic Claw - 2, MP Recovery - 1 Lvl 21 - MP Recovery - 3 Lvl 22 - MP Recovery - 3 Lvl 23 - MP Recovery - 3 Lvl 24 - MP Recovery - 1, Magic Guard 2 Lvl 25 - Magic Guard - 3 Lvl 26 - Magic Guard - 3 Lvl 27 - Magic Guard - 3 Lvl 28 - Magic Guard - 3 Lvl 29 - Magic Guard - 3 Lvl 30 - Magic Guard - 3 End - Energy Bolt - 1 MP Recovery - 16 MAX MP - 10 Magic Claw - 20 Magic Guard - 20 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.E Job Changing =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hopefully because your reading this is because your ready to become your 2nd profession. First, go to "Grendal the really Old", the NPC who turned you into a Magician, to receive a letter to take to another NPC in the map "Forest north of Ellinia". After you talk to him you will be sent inside a tree with Horny Mushrooms and Curse eyes. Your aim is to kill these monsters and collect 30 Dark Marbles which will occasionally drop. (Estimate of a 1/3 drop rate). After completion talk to the NPC at the top of the map and you will be sent out and given "Proof of a Hero" which you will take back to Grendal the really old. Now all you have to do is choose your profession and Walaa, your a Cleric! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.A Cleric =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cleric, the Holy warriors to Heal and Buff up other people and yourself. Commonly chosen over Wizards for their Holiness. The Holy knights have the ability to Heal bomb the dead to destroy them, yes, heal does the opposite effect on the undead/demons. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.B Cleric Skill Tree =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MP Eater : Master Lvl 20 - Req : - Soak up an enemies MP, but when the monsters MP reaches 0, no more. Heal : Master Lvl 30 - Req : - Recovers HP of all party members around the area. The amount of healing depends of the number of people being healed. Invincible : Master lvl 20 - Req : - Temporarily decreases the Weapon Damage received. Teleport : Master Lvl 20 - Req : - Use the arrow keys to move to a distant location. The higher the lvl the less MP you use. Bless : Master Lvl 20 - Req : Invincible Lvl 5 Temporarily increases the Wep.Def, Magic.Def, Accuracy and aviodabilityof you and your party members. Holy Arrow : Master Lvl 30 - Req : - Fires holy arrows. Damages highly to undead/demon based creatures. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.C Battle Cleric vs Party Cleric =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battle Cleric PRO's : - Massive damage to Undead/Demons - Can heal and kick butt at the same time - Can buff, solo, heal making us one of the ultimate solo characters - Not having to buy HP/MP pots Battle Cleric CON's : - Solo-ing is lonely - Smaller damage against the strong creatures that aren’t Undead/Demons - Will not have a Maxed skill because of Holy Arrow Party Cleric PRO's : - Accepted into alot of parties giving us alot of exp - Can make everyone stronger - Decent damage to the undead - Maxed all helpful skills Party Cleric CON's : - Eventually magic claw is useless on the much stronger. - Needs MP Pots because MP Eater is when you kill a monster not your team-mate. - Partying wont give you full exp taking longer to Lvl up. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.D Battle Cleric skill path =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lvl 30 - Teleport - 1 Lvl 31 - Heal - 3 Lvl 32 - Heal - 3 Lvl 33 - Heal - 3 Lvl 34 - Heal - 3 Lvl 35 - Heal - 3 Lvl 36 - Heal - 3 Lvl 37 - Heal - 3 Lvl 38 - Heal - 3 Lvl 39 - Heal - 3 Lvl 40 - Heal - 3 Lvl 41 - Holy Arrow - 3 Lvl 42 - Holy Arrow - 3 Lvl 43 - Holy Arrow - 3 Lvl 44 - Holy Arrow - 3 Lvl 45 - Holy Arrow - 3 Lvl 46 - Holy Arrow - 3 Lvl 47 - Holy Arrow - 3 Lvl 48 - Holy Arrow - 3 Lvl 49 - Holy Arrow - 3 Lvl 50 - Holy Arrow - 3 Lvl 51 - MP Eater - 3 Lvl 52 - MP Eater - 3 Lvl 53 - MP Eater - 3 Lvl 54 - MP Eater - 3 Lvl 55 - MP Eater - 3 Lvl 56 - MP Eater - 3 Lvl 57 - MP Eater - 2, Invincible - 1 Lvl 58 - Invincible - 3 Lvl 59 - Invincible - 1, Bless - 2 Lvl 60 - Bless - 3 Lvl 61 - Bless - 3 Lvl 62 - Bless - 3 Lvl 63 - Bless - 3 Lvl 64 - Bless - 3 Lvl 65 - Bless - 3 Lvl 66 - Invincible - 3 Lvl 67 - Invincible - 3 Lvl 68 - Invincible - 3 Lvl 69 - Invincible - 3 Lvl 70 - Invincible - 3 End - Teleport - 1 Heal - 30 Holy Arrow - 30 MP Eater - 20 Invincible - 20 Bless - 20 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.E Party Cleric skill path =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lvl 30 - Teleport - 1 Lvl 31 - Heal - 3 Lvl 32 - Heal - 3 Lvl 33 - Heal - 3 Lvl 34 - Heal - 3 Lvl 35 - Heal - 3 Lvl 36 - Heal - 3 Lvl 37 - Heal - 3 Lvl 38 - Heal - 3 Lvl 39 - Heal - 3 Lvl 40 - Heal - 3 Lvl 41 - Invincible - 3 Lvl 42 - Invincible - 2, Bless - 1 Lvl 43 - Bless - 3 Lvl 44 - Bless - 3 Lvl 45 - Bless - 3 Lvl 46 - Bless - 3 Lvl 47 - Bless - 3 Lvl 48 - Bless - 3 Lvl 49 - Bless - 1, Invincible - 2 Lvl 50 - Invincible - 3 Lvl 51 - Invincible - 3 Lvl 52 - Invincible - 3 Lvl 53 - Invincible - 3 Lvl 54 - Invincible - 1, MP Eater - 2 Lvl 55 - MP Eater - 3 Lvl 56 - MP Eater - 3 Lvl 57 - MP Eater - 3 Lvl 58 - MP Eater - 3 Lvl 59 - MP Eater - 3 Lvl 60 - MP Eater - 2, Teleport - 1 Lvl 61 - Teleport - 3 Lvl 62 - Teleport - 3 Lvl 63 - Teleport - 3 Lvl 64 - Teleport - 3 Lvl 65 - Teleport - 3 Lvl 66 - Teleport - 3 Lvl 67 - Teleport - 1, Holy Arrow - 2 Lvl 68 - Holy Arrow - 3 Lvl 69 - Holy Arrow - 3 Lvl 70 - Holy Arrow - 3 End - Teleport - 20 Heal - 30 Invincible - 20 Bless - 20 MP Eater - 20 Holy Arrow - 11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.F Hybrid Cleric =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A hybrid cleric is a strange build for people that want to try different things, they use weapons such as red Whip's, Snowboards, Korean Fan, all the common weapons that only require a level and no stats. When making a hybrid cleric your stats are different. You get int to 20 to make yourself a magician and the rest go into str and dex. There is no gear that will have a specific requirement so you have to choose the stats yourself. I prefer make dex double your level and the rest onto str. As for the gear, you wont be wearing magician equips because they require luck. You'll be wearing common equips such as Baseball cap, ice jeans, ect. The reason you want to make this is to be an individual try new things. The reason why its a hybrid cleric is for the support skills to help you in battle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.G Hybrid Cleric skill path =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This skill path is also the skill path for magician. Some skills like energy bolt and magic claw aren’t needed because int will increase the damage, and you only getting 20 int. Lvl 8 - Energy Bolt - 1 Lvl 9 - MP Recovery - 3 Lvl 10 - Mp Recovery - 2, MP Increase - 1 Lvl 11 - MP Increase - 3 Lvl 12 - MP Increase - 3 Lvl 13 - Mp Increase - 3 Lvl 14 - Magic Guard - 3 Lvl 15 - Magic Guard - 3 Lvl 16 - Magic Guard - 3 Lvl 17 - Magic Guard - 3 Lvl 18 - Magic Guard - 3 Lvl 19 - Magic Guard - 3 Lvl 20 - Magic Guard - 2, MP Recovery - 1 Lvl 21 - MP Recovery - 3 Lvl 22 - MP Recovery - 3 Lvl 23 - MP Recovery - 3 Lvl 24 - MP Recovery - 1, Magic armor - 2 Lvl 25 - Magic Armor - 3 Lvl 26 - Magic Armor - 3 Lvl 27 - Magic Armor - 3 Lvl 28 - Magic Armor - 3 Lvl 29 - Magic Armor - 3 Lvl 30 - Magic Armor - 3 End - Energy Bolt - 1 MP Recovery - 16 MP Increase - 10 Magic Guard - 20 Magic Armor - 20 Lvl 30 - Teleport - 1 Lvl 31 - Heal - 3 Lvl 32 - Heal - 2, Invincible - 1 Lvl 33 - Invincible - 3 Lvl 34 - Invincible - 1, bless - 2 Lvl 35 - Bless - 3 Lvl 36 - Bless - 3 Lvl 37 - Bless - 3 Lvl 38 - Bless - 3 Lvl 39 - Bless - 3 Lvl 40 - Bless - 3 Lvl 41 - MP Eater - 3 Lvl 42 - MP Eater - 3 Lvl 43 - MP Eater - 3 Lvl 44 - MP Eater - 3 Lvl 45 - MP Eater - 3 Lvl 46 - MP Eater - 3 Lvl 47 - MP Eater - 2, Invincible - 1 Lvl 48 - Invincible - 3 Lvl 49 - Invincible - 3 Lvl 50 - Invincible - 3 Lvl 51 - Invincible - 3 Lvl 52 - Invincible - 2, Heal - 1 Lvl 53 - Heal - 3 Lvl 54 - Heal - 3 Lvl 55 - Heal - 3 Lvl 56 - Heal - 3 Lvl 57 - Heal - 3 Lvl 58 - Heal - 3 Lvl 59 - Heal - 3 Lvl 60 - Heal - 3 Lvl 61 - Teleport - 3 Lvl 62 - Teleport - 3 Lvl 63 - Teleport - 3 Lvl 64 - Teleport - 3 Lvl 65 - Teleport - 3 Lvl 66 - Teleport - 3 Lvl 67 - Teleport - 1, Holy Arrow - 2 Lvl 68 - Holy Arrow - 3 Lvl 69 - Holy Arrow - 3 Lvl 70 - Holy Arrow - 3 The skills end up the same but in a completely different order. End - Teleport - 20 Heal - 30 Invincible - 20 Bless - 20 MP Eater - 20 Holy Arrow - 11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5.A Leveling Locations =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1-8 : I know people say Green Snails and Blue Snails but it seems so slow, because it is. But it most likely is your best decision. BUT, I have an alternate route. Ever since an update I missed you have been able to do alot more quests on maple island, I recommend doing all the quests but NOT getting the reward for them until level 7. That way when you get the rewards, they give 30-300 exp. Very fast. 9-10 : Henesys hunting grounds 1 : Slimes, and Mushrooms are fantastic but some of you might not be able to afford alot of MPs, so the best decision would be snails as you can 1-hit KO them. 10-21: Henesys party quest. 16-21 : Slimes and Orange Mushrooms, you can find them both at Henesys hunting grounds and slimes at the tree that grew. Or, pig beach, alot faster then slimes but a real pot waster. Only go here if you can afford alot of HP potions and MP potions. 22-30 : Party Quest at Kerning. Very fast exp and you even get rewards. Though you are a low lvl, you are a mage so you are accept slightly easier then Warriors and Archers. If you decide that no-one will pick you till a higher level go fight green mushrooms. 30-31 : Party Quest, nuff said. 32-35 : Fire Boars and Wild Boars. Fire boars can be found at the flame land and wild boars can be found very often around perion. 36-50 : Ludibrium Party quest. EXCELLENT exp. lvl 35s aren’t accepted very easily either but keep trying. If you can't get accepted try Chronos or Teddys since you’re in Ludibrium. 51-60 : Wraiths at the subway. Not Jr's, The big load. Head deep in the subway to find them. 61-70 : Coolie Zombies and Minor Zombies ^o^. Coolie's drop Cromi, White Seraphis and Dark Seraphis, weak to Holy, and give good exp. Very good to level on. Even though you may not need Cromi because you got thorns or something, still good to sell. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6.A End =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thank you for taking the time for reading my guide. If you ever wish to contact me because I have missed some important information, please do so on Broa, Maple GLOBAL. My name is Lsantumi which looks like |Sanctum| over game. My email address is krash_guitarist@hotmail.com