Guide For Ice/Lightning Mages Table of Contents -------------- i Reasons for being a mage ii Lets get going! iii DonĄ¯t worry beginners iv Your first skill book (First Job Advancement) v First Job Advancement SP distribution vi Training areas for levels 1 to 30 vii Your second skill book (Second Job Advancement) viii Second Job Advancement SP Distribution ix Training areas for levels 30 to 70 x Your third skill book (Third Job Advancement) xi Third Job Advancement SP Distribution) xii Training areas for levels 70 to 120 xiii Leveling Fast xiv Credits and Ground rules *Do note that I do not write this guide according to weapons and their stats. If you have an above average weapon, mess around a little. ------------------------------------------------------------------------------------------------------------------------------------------ Reasons for being a mage Now why you want to become a mage is simply because they have nice outfits, and can cast spells which are unbelievably cool. They have high levels of Mana Points (MP) too. While bowmen and assassins need range to shoot, mages can easily eliminate any monster regardless whether it is near you or not (seriously it has a limited range. It can't shoot from one map to another). Another good thing is that they can KS (kill steal) people. KS-ing is bad but that's what we do. Alright say sorry if you must... ------------------------------------------------------------------------------------------------------------------------------------------ Lets get going! Did that convince you to be a mage? Well if it did, continue reading. We know that all mages need high levels of INT (intellect) and need a little bit of LUK (luck) for wearing equipments. So when you roll the die, have your STR (strength) and DEX (dexterity) rolled out as 4 or 5, or the other way round. Do not have it at STR 5 DEX 5. It would not be that effective. You can try having your STR and DEX rolled out as 4, but it'll take a long time. With the 4 Str and 4 Dex stats, your INT and LUK would be very high. Every level you gain will give you 5 ability points (AP). The way for adding it to your character in the earlier stages are as shown. Lvl 1 to 2 INT +2 LUK +3 Lvl 2 to 3 INT +4 LUK +1 Lvl 3 to 4 INT +4 LUK +1 Lvl 4 to 5 INT +4 LUK +1 Lvl 5 to 6 INT +5 Lvl 6 to 7 INT +5 Lvl 7 to 8 INT +5 Your LUK has to be your Lvl +3 yes this "equation" here. Once you have reached level 8, the stats should look like this. STR 4/5 DEX 4/5 INT 39 and above LUK 11 (at least) Always ensure that you have enough LUK to wear your armour beforehand. If you have more than enough LUK to wear that particular armour, and have not reached the required level of that armour, add all your ability points to your INT. Don't buy any items that require STR because you use magic. For DEX, it's for accuracy. Perhaps you thought that mages have to add DEX cause you have to aim and stuff but no. Our magic is so called 'heat-seeking'. You add INT because YOU need it for power when you cast your spells and make a strong magic attack. Last but not least LUK. LUK is for wearing equipments and well, for the monsters to "miss" you. (miss as in they wont hit you, not the OTHER miss) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Don't worry beginners So beginners, who are intending to become mages, how's life in maple? Lousy? Poor? BORING? Well, this is how you might feel when you start an account. All it takes is perseverance, and you can easily succeed. Anyway, once you have gotten to level 8, DON'T stay in Maple Island to get to levels 10 or 11. You will only sabotage your character if you stay to level further. Once you have reached level 8, simply head out of Maple Island and get a job as a mage. Remember you need your level of intellect to be 20 in order to become a mage. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Your first skill book (First Job Advancement) Now its more exciting right? Finally getting a skill book not to mention a FIRST one after the long hours you played. To have your first job advancement, head to the very top of Elinia and enter the little cottage. Talk to the guy floating and you will officially become a magician. He will boost your MP and HP slightly and give you one free SP point. Hold on to that first, as I will tell you where to put it later on. Now for the skill analysis. Improve MP Recovery This skill is extremely important. It helps to recover your MP quickly, which makes it essential for all mages to max it out. Improve Max MP Increase Max this skill ASAP. That is, if you want to be a professional mage. You will get more MP added to your grand total of MP each level you gain. Magic Guard vs. Magic Armour People have trouble choosing which skill to max. Choose Magic Guard. The big question is WHY? The reason behind it is that Magic Guard helps to transfer a certain amount of damage to your MP depending on the mastery of the skill. For instance, if Magic Guard is maxed out, and if a monster hits you 100 damage, your MP takes 80 damage and HP 20. It might burn your MP but you have the highest INT in the game, so who cares? Plus, you can regain it back fast. Magic Armour will only help you in the earlier stages (1-25). You won't stand a chance against Gatekeepers if you add Magic Armour at the beginning. An additional 40-weapon defence will not help to ease the damage on your character's health. Energy Bolt This skill is the most basic skill of your life as a mage. I would advice you not to ever max this out. However you must add this to one level at the starting but leave it at level 1 for the rest of your Maple life because it won't help you much. Magic Claw One of my favourite skills. Magic Claw. I always use this as a gauge to see how much my damage is improving in the game. Well, it's not a bad skill and you ought to know it, MAX IT. It attacks your enemy twice with one hit and its cool! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- First Job Advancement SP distribution When you first add Magic Claw, try not to use it immediately. Same goes for Magic Guard. LVL 8 - Energy Bolt +1 (first skill point) LVL 9 - Max MP Recovery +3 LVL 10 - Max MP Recovery +2 Max MP Increase +1 LVL 11 - Max MP Increase +3 LVL 12 - Max MP Increase +3 LVL 13 - Max MP Increase +3 (Maxed) LVL 14 - Max MP Recovery +3 LVL 15 - Max MP Recovery +3 LVL 16 - Max MP Recovery +3 LVL 17 - Max MP Recovery +2 (Maxed) Magic Claw +1 LVL 18 - Magic Claw +3 LVL 19 - Magic Claw +3 LVL 20 - Magic Claw +3 LVL 21 - Magic Claw +3 LVL 22 - Magic Claw +3 LVL 23 - Magic Claw +3 LVL 24 - Magic Claw +1 (Maxed) Magic Guard +2 LVL 25 - Magic Guard +3 LVL 26 - Magic Guard +3 LVL 27 - Magic Guard +3 LVL 28 - Magic Guard +3 LVL 29 - Magic Guard +3 LVL 30 - Magic Guard +3 Now your final skill point stats will look like this: Energy Bolt 1 Max MP Recovery 16 (Maxed) Max MP Increase 10 (Maxed) Magic Claw 20 (Maxed) Magic Guard 20 (Maxed) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Training areas for levels 1 to 30 Lvl 1-8 - Monsters to train on : Snails, Blue Snails, Shrooms, Red Snails, Orange Mushrooms I would strongly advice you to train on the first 3 monsters as they have low HP. Since you are a mage, you are not going to add any strength. Red snails have 45HP and they do not give reasonable EXP. It is optional to kill Orange Mushrooms as they are the strongest monster in Maple Island. Well, unless you want all your quests to be finished. Do not worry if you get "owned" by these Orange Mushrooms, as you are a beginner, and will not lose EXP. ONLY for beginners. Just to remind you, DO NOT get out of Maple Island BEFORE level 8. Lvl 9 to 15 - Monsters to train on : Slimes and more Slimes You can find these guys in places such as the "Slime Tree/Slime Dungeon" or "The Tree that Grew I" If you are un-sure of where these places are, ask other maplers around. IĄ¯m sure they will help you, I think. This place is a good training spot for your level, as Slimes give decent amounts of EXP. Lvl 16 to 20 - Monster to train on : Slimes, Pigs, Orange Mushrooms. You can continue with Slimes if you want, but Orange Mushrooms are the preferred choice. Why not Pigs you might ask. Well the reason behind it is that if you go to "Pig Beach", you would not be able to get a proper kill, as that place is usually flooded. Orange Mushrooms can be found in Kerning City. Walking on the outskirts of Henesys would be good too. I know you are anxious about the Kerning PQ but hold on. DO NOT and I mean DO NOT secretly play the computer because if you get caught...it wont be pretty. Lvl 21 to 30 - Monsters/Quest to train/do (on) : Kerning PQ, Green/Horned Mushrooms (25-30), Pig Beach Congrats you finally got to level 21. ITĄ¯S PQ TIME! Well PQ-ing at level 21 is not advisable. You will not enjoy it as much as you would at level 25. Still you can continue. The training hot spots for levels 21 to 25 are ribbon pigs, pigs, green mushrooms and horned mushrooms. Continuing with slimes is optional though. At 25, PQ ALL THE WAY! No patience? Go kill some green and horned mushrooms found in Elinia. Its good to train there as they give reasonable EXP and drop good items. Plus, you can complete the "DANGER! <2-G. Mushroom>" quest and the "DANGER! <2-H. Mushroom>" quest. You are actually killing 3 birds with only one stone in a way. Not literally of course. PQ-ing at level 21 could be quite tough as you might be missing the monsters a few times and the people in the party might get agitated because of you thatĄ¯s why you shouldnĄ¯t PQ immediately. Remember, this is not an insult. It's just something I have to point out so that you will understand why they don't pick you. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Your second skill book (Second Job Advancement) Congratulations! You've reached level 30 for the SECOND JOB ADVANCMENT!! Now before everything starts, head back to Grendel the really Old and receive the note from him. Then go find the 2nd Job Advancement dude. You will find the instructions of his whereabouts from Grendal the really Old. Upon passing the test, you become a 'certified' mage. Now the new skills you have are these. Teleport This skill enables you to teleport from one place to another. To one place to another as in a certain distance. Try not to use it too often as it takes up 60MP, which is a lot (at the first level). But the more you pump the skill, the distance increases and the amount of MP needed decreases. Still its good for impatient people or for people who are running away from someone they scammed. Start adding it at later stages. MP Eater This skill helps to soak up any monster's MP. But if the monster does not have MP then I guess it won't work. I chose to max it later in the game because when you get to higher levels, you fight monsters that do you magic attacks. So yea, you get the point. Meditation Well I guess this skill is only good when you are doing PQs. Especially when you are doing it with mages that have not maxed this skill. Once maxed, you will have your magic attack increased by 20 for a certain period of time. Trust me it really helps a lot. Max this skill. Slow I've heard that this skill is somewhat useless from other maplers. And I too have the same feeling about it. I would advice you not to add this skill at all because well, look at it this way. How much slower do you want the monsters to move? They already move so slowly. Plus, you can freeze the monster can't you? So do not pump this skill. Cold Beam Now I personally love this skill. It's cool and hip! Ok, I'm kidding about the hip thing. Anyway it freezes your enemy. You can use it on fire-based monsters so that the damage would increase. The good thing about it is that it gives you more breathing space if you freeze your enemy or should I say enemies. A must to max. Thunderbolt Ok I too love this skill. It attacks multiple enemies at once. It can attack up to 6 enemies at one go. You would enjoy the lights and stuff. Oh...and this is quite a good skill to use to KS people. But don't do it. Remember use it at mobs!! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Second Job Advancement SP Distribution Lvl 30 - Teleport +1 Lvl 31 - Cold Beam +3 Lvl 32 - Cold Beam +3 Lvl 33 - Cold Beam +3 Lvl 34 - Cold Beam +3 Lvl 35 - Cold Beam +3 Lvl 36 - Cold Beam +3 Lvl 37 - Cold Beam +3 Lvl 38 - Cold Beam +3 Lvl 39 - Cold Beam +3 Lvl 40 - Cold Beam +3 (maxed) Lvl 41 - Thunderbolt +3 Lvl 42 - Thunderbolt +3 Lvl 43 - Thunderbolt +3 Lvl 44 - Thunderbolt +3 Lvl 45 - Thunderbolt +3 Lvl 46 - Thunderbolt +3 Lvl 47 - Thunderbolt +3 Lvl 48 - Thunderbolt +3 Lvl 49 - Thunderbolt +3 Lvl 50 - Thunderbolt +3(maxed) Lvl 51 - MP Eater +3 Lvl 52 - Meditation +3 Lvl 53 - Meditation +3 Lvl 54 - Meditation +3 Lvl 55 - Meditation +3 Lvl 56 - Meditation +3 Lvl 57 - Meditation +3 Lvl 58 - Meditation +2 MP Eater +1 Lvl 59 - MP Eater +3 Lvl 60 - MP Eater +3 Lvl 61 - MP Eater +3 Lvl 62 - MP Eater +3 Lvl 63 - MP Eater +3 Lvl 64 - MP Eater +1 Teleport +2 Lvl 65 - Teleport +3 Lvl 66 - Teleport +3 Lvl 67 - Teleport +3 Lvl 68 - Teleport +3 Lvl 69 - Teleport +3 Lvl 70 - Teleport +2, any skill you want +1 Cold Beam - 30(maxed) Thunderbolt - 30(maxed) Meditation - 20(maxed) MP Eater - 20(maxed) Teleport - 20(maxed) Thanks to Jazzmosis (retired) who read this guide and helped me with this build. Thanks a lot! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Training areas for levels 30 to 70 Lvl 30 to 35 - Monsters to train on : Horned/Green Mushrooms (30-32), Brown Teddy (33-35), Fire Boars (35) Now that you have finished your celebration pizza or wine, it's time to get back to work. Since you have passed your second job advancement, don't get too excited and immediately pump the skill Cold Beam. However, once you have pumped it, try not to use it. Wait till level 35 and above before you unleash its power to take down fire boars. I know I'm self-contradicting myself a little bit but just bear with me. For levels 30 to lets say 34, train on horned mushrooms. If you wanna try to take on the fire boars at 33 or 34, go ahead. Please tell me if itĄ¯s efficient as I'm not sure about the efficiency. Lvl 36 to 45 - Monsters to train on : Fire Boars (36-40), Jr. Lioners/Cellions (40-45), Ratz, Ludi PQ (40) Now these levels are my favourite. Before going to Ossyria, go kill some fire boars. Now at level 40, go to Ossyria and fight Jr.Cellions or Jr. Lioner. Do not fight Jr. Grupins as they are not weak against Ice. Well, unless you are dying to get a wand scroll. The fun part about fighting against these little "Juniors" is that they are adorable. The bad part is that you find it hard to kill them. They make a *whew* sound when they die. Unless, you are a ruthless person that does not feel for anyone or anything. During these levels, you will have to move a lot. Many quests await you. So try completing them. If you are lucky, you can get a flaming feather from one of this little things. You can also do the quest, "Collecting Huckle's Magic Ingredients" to get the teleport scroll and some EXP. Go to Aqua road if you want and donĄ¯t miss out Ludibruim. Kill some robots there and dirty ratz. Go kill evil eyes and stuff or monsters that have good spawns SUITABLE for your level. I would recommend Ludi PQ at level 40. Lvl 46 to 50 - Monsters/quest to train/do (on) : Nependeaths(Chaos of Alphonse Green), Jr. Lioners/Cellions (46-50), Lorangs/ Lupins (50), Ludi PQ (46-50) I'm sure you all are familiar with the quest 'Chaos of Alphonse Green'. You'd better be geared up for a tough time as it is a really tedious and not to mention expensive quest. Since you have maxed the skill " Cold Beam", you can freeze those 'flowers' so that they will not spit at you. You, too need 30 Saps of the Ancient Tree. So get prepared for a tough time. I have heard from my friend (Auphoria) that training on Lorangs/Lupins are quite hard at levels 46-49. So freezing the juniors would be an ideal. Fry the Lorangs at level 50 as you would have maxed out your skill Thunderbolt but prepare to burn some pots while doing that. If you cannot afford to buy pots, then stick to the juniors. Finally Ludibrium PQ. It is much like the Kerning PQ just that it takes around maybe 30minutes? Its a good quest to do as it helps you level in no time. Lvl 51 to 55 - Monsters to train on : Lorangs/Lupins (51-55), Chronos/Platoon Chronos(for Mystic and Esther shield), Jr Cellions/Lioners (51-55) Now you are in the 50 range. Still, you can train on Lorangs and please FRY THEM ALL!! You would be pleased with the amount of damaged you deal to them. Try taking on the clangs but, I don't think it would be that efficient. Go fight some Chronos' or Platoon Chronos' to get your Esther/Mystic Shield. You would most probably kill them in 2-3hits. Try to get the Mystic sheid though. If you are poor, go sell the shield(s). Make millions! Note : Mystic Shield - Chronos, Esther Shield - Platoon Chronos. I found out that it was also just as or probably more efficient by training on the JRs. I would not suggest doing Orbis PQ yet. Lvl 56 to 60 - Monsters to train on : Lorangs/, Jr Cellions and Lioners(56-60optional), Red Drakes (60, provided you have scrolled items) You can train from levels 56 to 60 on Jr Cellions if you want because that's what I did. Train on lorangs too. Fry them and make some 'mee lorang'. I strongly advice you to train at Jr Cellions. 2 things. One, they are weak against Ice and lightning works well. Number two; you can make LOADS of friends there. ItĄ¯s really nice. I would not suggest doing Orbis PQ yet. Lvl 61 to 70 - Monsters to train on : Red Drakes (level 68 to 70+), Clangs/Lorangs(61 to 64), Cellions/Lioners(64+), (Dark) Stone Golems (61 - 64), Ghost, Cloud Fox, Red Slimes (60 to 65), Tippo Red and Blue (60 to 65), Orbis PQ (61-70) At level (68+) you should go take down some red drakes. Although that place might be flooded with people, your Cold Beam would do the trick. It would take you around 2 to maybe 4 hits to kill it. They drop a star 2nd or maybe 3rd favourite amongst assassins. Hmm, maybe it could be the 1st. The STEELY throwing knife. Ok back to the point. So kill *rephrase* FRY clangs and lorangs as usual. They do drop good equips. Well for your level, good equips, TO SELL and make money! And if you still do not have the mystic shield, you know what to do! Hunt it down. You can kill the cellions and stuff too. Cloud Foxes and Ghosts (the monster) are found in the same map. Since the Cloud Fox is weak against lightning, shock both of them. I recommend killing Stone Golems at around levels 61-64 too. In fact, it would be a better alternative for EXP rather than Clangs. Clangs and Lorangs are more for getting equips to sell. The Tippos are new from the Singapore Map. They give a whopping 130 to 140EXP which is fantastic for this level! Furthermore, you can crush them within 2 hits. You have the Kerning PQ (21 to 30), Ludibruim PQ (35 to 50) and now we have the all-new Orbis PQ! (51 to 70). Best chance of survival and good EXP for these levels. It is definitely a way to power level so good luck! Remember to check other guides about it; Papa Pixie is no joke to mages. In fact, mages are the ones with the highest possibility of dying. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Your third skill book (Third Job Advancement) Well well, you have come a long way to this advancement. Anyway congratulations on getting to the third job. Head to El nath, talk to Roberia at the Chief Residence. Then, head back to Elinia and find Grendel. Next head to the Door of Dimension at the Forest of Evil II. Defeat Grendel's clone and get the Black Charm. Return to "Grendel the Really Old" and exchange the Black Charm for a Necklace of Strength. Give this item to Robeira. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is required to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Robeira in El Nath and give her the Necklace of Wisdom. It's quite tiresome. Partial Resistance Do not add this skill as very little monsters attack you with Ice or Lightning based damage. Do not waste your skill points on this skill. Element Amplification Max this skill. Its just like Meditation just that more powerful. Nothing much to say on this skill. Ice Strike The casting speed of this skill is slow. But that doesnĄ¯t mean you don't add it. With the skill "Magic Booster", this problem will be solved. Inflicts 1.5 more damage on fire-based monsters and can attack up to 6enemies. The monsters will of course, be freezed except the ice-based ones and the 'non-freezable' ones. Thunder Spear Too another slow casting skill. Do add it still. Just like your 2nd job skill "Lightning", this one attacks only one monster. Monsters weak against lightning will be inflicted with 1.5 more damage. Seal A skill which seals up the enemies attacking skill(s) for a certain amount of time (eg. thanatos). Not sure how many monsters can be sealed at one shot though. Does not work on boss monsters. Which means it will affect the seemingly powerful Gatekeeper. Magic Booster Helps increase the casting speed of your skills. Add this skill as it will solve the Ice Strike and Thunder Spear problem. Magic Composition Ice and Lightning damage will be inflicted on the monster you attack. As there's the element "Ice" inside, the monster you are attacking will freeze for a certain amount of time (depending on the skill mastery). Does a heavy load of damage on monsters weak against Ice and Lightning. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Third Job Advancement SP Distribution. Do tell me your other builds for your third job skills. Thanks. Lvl 70 - Ice Strike +1 Lvl 71 - Ice Strike +3 Lvl 72 - Ice Strike +3 Lvl 73 - Ice Strike +3 Lvl 74 - Ice Strike +3 Lvl 75 - Ice Strike +3 Lvl 76 - Ice Strike +3 Lvl 77 - Ice Strike +3 Lvl 78 - Ice Strike +3 Lvl 79 - Ice Strike +3 Lvl 80 - Ice Strike +2 (Maxed), Element Amplification +1 Lvl 81 - Element Amplification +3 Lvl 82 - Element Amplification +3 Lvl 83 - Element Amplification +3 Lvl 84 - Element Amplification +3 Lvl 85 - Element Amplification +3 Lvl 86 - Element Amplification +3 Lvl 87 - Element Amplification +3 Lvl 88 - Element Amplification +3 Lvl 89 - Element Amplification +3 Lvl 90 - Element Amplification +2 (Maxed), Spell Booster +1 Lvl 91 - Spell Booster +3 Lvl 92 - Spell Booster +3 Lvl 93 - Spell Booster +3 Lvl 94 - Spell Booster +1, Thunder Spear +2 Lvl 95 - Thunder Spear +3 Lvl 96 - Thunder Spear +3 Lvl 97 - Thunder Spear +3 Lvl 98 - Thunder Spear +3 Lvl 99 - Thunder Spear +3 Lvl 100 - Thunder Spear +3 Lvl 101 - Thunder Spear +3 Lvl 102 - Thunder Spear +3 Lvl 103 - Thunder Spear +3 Lvl 104 - Thunder Spear +1 (Maxed), Seal +2 Lvl 105 - Seal +1, Magic Composition +2 Lvl 106 - Magic Composition +3 Lvl 107 - Magic Composition +3 Lvl 108 - Magic Composition +3 Lvl 109 - Magic Composition +3 Lvl 110 - Magic Composition +3 Lvl 111 - Magic Composition +3 Lvl 112 - Magic Composition +3 Lvl 113 - Magic Composition +3 Lvl 114 - Magic Composition +3 Lvl 115 - Magic Composition +1 (Maxed), Seal +2 Lvl 116 - Seal +3 Lvl 117 - Seal +3 Lvl 118 - Seal +3 Lvl 119 - Seal +3 Lvl 120 - Seal +3 (Maxed) Out of all : Ice Strike (Maxed) Element Amplification (Maxed) Spell Booster (11) Thunder Spear (Maxed) Magic Composition (Maxed) Seal (Maxed) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Training areas for levels 70 - 120 Lvl 70 to 75 - Red Drakes (71-75), Cellions (71-75), Red Slimes (71-75) Now don't get too excited with your Ice Strike. As you have not added Magic Booster yet, your attacking speed for Ice Strike is slow. Continue to use Cold Beam to attack the monsters. If you can handle the crowd at the Red Drakes, feel free to drop by and freeze em' up. You would be able to destroy them in about 3hits or so. If not, train on Cellions as they give good EXP (160). You SHOULD be able to hammer them in 2hits. So training is efficient. Red Slimes at Showa Town give good EXP (240) too and is an ideal spot for training. Do note that it tends to be crowded there. Lvl 76 to 80 - Mix Golems (80), Red Drakes (76-80), Red Slimes (76-80), Cellions (76) Why Mix Golems at 80 and not at 70? The reason being is that at 70, you would most probably kill them in 4hits. At 80, its most likely 3hit. Red Slimes give 20 more EXP than Red Drakes, but the Drakes drop Steelies, so you can choose. Training on Cellions is up to you. Should be able to kill them in 2hits. Doesn't increase efficiency though. Lvl 81 to 90 - Mix Golems (81-90), Cellions, Red Drakes (81-90), Red Slimes (81-90), Continue to train on Mix Golems. Try to find a party slot there and train with the other Maplers. Do train on Cellions still though its optional. For Red Slimes, train on them. KO them in 2 or 3hits. Red Drakes too. ItĄ¯s pretty much the same thing till 90. So happy hunting! Lvl 91 to 95 - Showa Street 2&3 (91-95), Mix Golems (optional), Buffoons, Red Slimes, Red Drakes Go to Showa Streets and train on those "small people" Just Ice Strike everyone you see. Mix Golems, as I said is optional. Buffoon should be easy for you by now and not to forget, the Red Slimes and Red Drakes. About Showa Street, good training areas, monsters give EXP ranging from 130 to 5500. Of course the "person" that gives 5500EXP is a boss. Other than that, the highest "non-boss person" gives 465EXP. Feedback on this if it works well. Lvl 96 to 105 - Showa Street 2&3 (96-100) and Hideout (100-105), Buffoons, (Gigantic) Sprit Vikings (100+), Bains (100+) For now a good place to train would be at Warped Path of Time <4>. Since you have almost maxed Thunder Spear. A good monster to train on would be the Vikings. They are weak against Lightning so it would be fun to see your damage soar up. Continue in Showa but train in the Hideout, where Extra D exists. Just use Ice Strike and everything would be cool. Go to The Cave of Trial III, WanWan Spa of Hell or the Armory. Bain spawns there are fairly high. Ice Strike em' as usual. Lvl 106 to 120 - Showa Street 2&3 (optional) and Hideout (106 - 110), (Gigantic) Sprit Viking, Bains, Aqua Dungeon (110+) Bains Bains and more bains. ItĄ¯s all about bains. Yes itĄ¯s a stretch of 15 levels. But who cares? Thunder Spear the Vikings and Freeze the Bains. Showa Street is optional but the hideout, still good for leveling. At level 110, go to Aqua Dungeon. Kill those monsters there. IĄ¯m not sure what would be a good monster to train on. Just mingle along with the other pros and of course PARTY with them. Well the killing of monsters never stop I guess. Last but not least: ZAKUM! Slay this thing. I suggest you go at level 130 or something for best results. This thing really packs a punch. The whole "session" of killing this monster takes hours. So you might wanna tell your mum to give you an extra 2hours or so to play. Cause getting in, is another problem. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Leveling Fast The key to FAST training and LEVELING is to train on monsters you can kill in 1 TO 2 HITS. If you are high leveled, you might see your EXP bar go up by 0.01% or even not going up at all but its worth. Just an example : If you take 1 hit to kill one Jr Cellion (65exp) and 3 hits to kill one Cellion (180exp), this means that you are able to get 195exp from 3 Jr Cellions rather than the 180exp from 1 Cellion. So my point here is, high EXP does not mean training is faster, try to evaluate like what I have done. Also, this idea is from Jazzmosis again, the retired guy from maple. He said that if you are really tired of leveling. Think about the equips you are going to wear next. Example. Starlight/Moonlight --> Calas/Calaf-->Anakamoon/Anakarune so on and so fore. So therefore it might bring down the anxiety to level. Also another idea from my sister fisheye (one quarter active) said that if you get tired of leveling, think of earning mesos. If you get tired of earning mesos think of leveling. Brilliant ideas from those two! But hey the other guys and girls who added me don't be sad you helped too! Also informing me about glitches. If you want to get blue and orange pots at a fast rate, go to Kerning's subway and FRY some bats a.k.a Stirges. You will get loads of pots. Lightning them at maybe levels 45 to 50 and you will get 200 stirge's wings in like what...5 minutes? ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Credits If you want to PM (personal message I think) me in the game itself, then these information would be useful to you. And by the way, I can't play during term time so you wont see me online often. YES I know I'm still a kid. Maplesea Player IGN : Whytemasque I hope you enjoyed reading my guide. Acknowledgements: Hiddenstreet Crew, Element Weakness section - Helped in making and publishing of guide. fisheye30 - Checked for spelling, grammatical mistakes and stuff. astaldoelven - Checked for spelling, grammatical mistakes and stuff. eTeRniTi - Checked for spelling, grammatical mistakes and stuff. Jazzmosis - Helped in making of guide (lvl 30 - 70 build). jayfantasia - Helped me make decision on guide. Scorchi0 - Added some information on the 'Training areas 30 to 70". XmagicfreeX - For informing me about my level 30 - 70 SP distribution (forgot to add Meditation) The other big bunch of people who gave me good feedback and the smaller bunch of people (3) who gave me bad feedback (not to mention lame ones), thank you. Please update me on the training spots for the new Singapore map. Which level to train on what monsters. Thanks! Your feedback on this guide will be openly invited. Too email me about better training areas. Thank you! ====================== Ground rules to take note ====================== This guide cannot be copied unless for personal use. It cannot be put up on any other site except hiddenstreet without my permission. Any glitches in this guide please email me at chrono_finer@hotmail.com This guide may not be plagiarized. Copyright Whytemasque