Mechanic (4th Job)
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Requirement: Level 120 and above
PVE
Extreme Mech | Master Level: 30 | |
Type: Passive | Pre-requisite: Mech: Prototype Lv. 10 | |
Description: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech. |
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Level 1: ATT: +21, Defense: +420, Max HP: +620, Max MP: +620, Weapon Mastery: +56 | ||
Level 2: ATT: +22, Defense: +440, Max HP: +640, Max MP: +640, Weapon Mastery: +56 | ||
Level 3: ATT: +23, Defense: +460, Max HP: +660, Max MP: +660, Weapon Mastery: +57 | ||
Level 4: ATT: +24, Defense: +480, Max HP: +680, Max MP: +680, Weapon Mastery: +57 | ||
Level 5: ATT: +25, Defense: +500, Max HP: +700, Max MP: +700, Weapon Mastery: +58 | ||
Level 6: ATT: +26, Defense: +520, Max HP: +720, Max MP: +720, Weapon Mastery: +58 | ||
Level 7: ATT: +27, Defense: +540, Max HP: +740, Max MP: +740, Weapon Mastery: +59 | ||
Level 8: ATT: +28, Defense: +560, Max HP: +760, Max MP: +760, Weapon Mastery: +59 | ||
Level 9: ATT: +29, Defense: +580, Max HP: +780, Max MP: +780, Weapon Mastery: +60 | ||
Level 10: ATT: +30, Defense: +600, Max HP: +800, Max MP: +800, Weapon Mastery: +60 | ||
Level 11: ATT: +31, Defense: +620, Max HP: +820, Max MP: +820, Weapon Mastery: +61 | ||
Level 12: ATT: +32, Defense: +640, Max HP: +840, Max MP: +840, Weapon Mastery: +61 | ||
Level 13: ATT: +33, Defense: +660, Max HP: +860, Max MP: +860, Weapon Mastery: +62 | ||
Level 14: ATT: +34, Defense: +680, Max HP: +880, Max MP: +880, Weapon Mastery: +62 | ||
Level 15: ATT: +35, Defense: +700, Max HP: +900, Max MP: +900, Weapon Mastery: +63 | ||
Level 16: ATT: +36, Defense: +720, Max HP: +920, Max MP: +920, Weapon Mastery: +63 | ||
Level 17: ATT: +37, Defense: +740, Max HP: +940, Max MP: +940, Weapon Mastery: +64 | ||
Level 18: ATT: +38, Defense: +760, Max HP: +960, Max MP: +960, Weapon Mastery: +64 | ||
Level 19: ATT: +39, Defense: +780, Max HP: +980, Max MP: +980, Weapon Mastery: +65 | ||
Level 20: ATT: +40, Defense: +800, Max HP: +1000, Max MP: +1000, Weapon Mastery: +65 | ||
Level 21: ATT: +41, Defense: +820, Max HP: +1020, Max MP: +1020, Weapon Mastery: +66 | ||
Level 22: ATT: +42, Defense: +840, Max HP: +1040, Max MP: +1040, Weapon Mastery: +66 | ||
Level 23: ATT: +43, Defense: +860, Max HP: +1060, Max MP: +1060, Weapon Mastery: +67 | ||
Level 24: ATT: +44, Defense: +880, Max HP: +1080, Max MP: +1080, Weapon Mastery: +67 | ||
Level 25: ATT: +45, Defense: +900, Max HP: +1100, Max MP: +1100, Weapon Mastery: +68 | ||
Level 26: ATT: +46, Defense: +920, Max HP: +1120, Max MP: +1120, Weapon Mastery: +68 | ||
Level 27: ATT: +47, Defense: +940, Max HP: +1140, Max MP: +1140, Weapon Mastery: +69 | ||
Level 28: ATT: +48, Defense: +960, Max HP: +1160, Max MP: +1160, Weapon Mastery: +69 | ||
Level 29: ATT: +49, Defense: +980, Max HP: +1180, Max MP: +1180, Weapon Mastery: +70 | ||
Level 30: ATT: +50, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70 |
Robot Mastery | Master Level: 15 | |
Type: Passive | ||
Description: Increases the ATT, self-destruct damage, and summon duration of all summoned robots. |
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Level 1: Damage (attack, self-destruct): +8%, Summon Duration: +8% | ||
Level 2: Damage (attack, self-destruct): +11%, Summon Duration: +11% | ||
Level 3: Damage (attack, self-destruct): +14%, Summon Duration: +14% | ||
Level 4: Damage (attack, self-destruct): +17%, Summon Duration: +17% | ||
Level 5: Damage (attack, self-destruct): +20%, Summon Duration: +20% | ||
Level 6: Damage (attack, self-destruct): +23%, Summon Duration: +23% | ||
Level 7: Damage (attack, self-destruct): +26%, Summon Duration: +26% | ||
Level 8: Damage (attack, self-destruct): +29%, Summon Duration: +29% | ||
Level 9: Damage (attack, self-destruct): +32%, Summon Duration: +32% | ||
Level 10: Damage (attack, self-destruct): +35%, Summon Duration: +35% | ||
Level 11: Damage (attack, self-destruct): +38%, Summon Duration: +38% | ||
Level 12: Damage (attack, self-destruct): +41%, Summon Duration: +41% | ||
Level 13: Damage (attack, self-destruct): +44%, Summon Duration: +44% | ||
Level 14: Damage (attack, self-destruct): +47%, Summon Duration: +47% | ||
Level 15: Damage (attack, self-destruct): +50%, Summon Duration: +50% |
Giant Robot SG-88 | Master Level: 30 | |
Type: Active | ||
Description: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. |
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Level 1: MP Cost: 400, Damage: 815%, Max Monsters Hit: 15, Cooldown: 60 sec | ||
Level 2: MP Cost: 400, Damage: 830%, Max Monsters Hit: 15, Cooldown: 58 sec | ||
Level 3: MP Cost: 400, Damage: 845%, Max Monsters Hit: 15, Cooldown: 58 sec | ||
Level 4: MP Cost: 400, Damage: 860%, Max Monsters Hit: 15, Cooldown: 56 sec | ||
Level 5: MP Cost: 400, Damage: 875%, Max Monsters Hit: 15, Cooldown: 56 sec | ||
Level 6: MP Cost: 400, Damage: 890%, Max Monsters Hit: 15, Cooldown: 54 sec | ||
Level 7: MP Cost: 400, Damage: 905%, Max Monsters Hit: 15, Cooldown: 54 sec | ||
Level 8: MP Cost: 400, Damage: 920%, Max Monsters Hit: 15, Cooldown: 52 sec | ||
Level 9: MP Cost: 400, Damage: 935%, Max Monsters Hit: 15, Cooldown: 52 sec | ||
Level 10: MP Cost: 400, Damage: 950%, Max Monsters Hit: 15, Cooldown: 50 sec | ||
Level 11: MP Cost: 400, Damage: 965%, Max Monsters Hit: 15, Cooldown: 50 sec | ||
Level 12: MP Cost: 400, Damage: 980%, Max Monsters Hit: 15, Cooldown: 48 sec | ||
Level 13: MP Cost: 400, Damage: 995%, Max Monsters Hit: 15, Cooldown: 48 sec | ||
Level 14: MP Cost: 400, Damage: 1010%, Max Monsters Hit: 15, Cooldown: 46 sec | ||
Level 15: MP Cost: 400, Damage: 1025%, Max Monsters Hit: 15, Cooldown: 46 sec | ||
Level 16: MP Cost: 400, Damage: 1040%, Max Monsters Hit: 15, Cooldown: 44 sec | ||
Level 17: MP Cost: 400, Damage: 1055%, Max Monsters Hit: 15, Cooldown: 44 sec | ||
Level 18: MP Cost: 400, Damage: 1070%, Max Monsters Hit: 15, Cooldown: 42 sec | ||
Level 19: MP Cost: 400, Damage: 1085%, Max Monsters Hit: 15, Cooldown: 42 sec | ||
Level 20: MP Cost: 400, Damage: 1100%, Max Monsters Hit: 15, Cooldown: 40 sec | ||
Level 21: MP Cost: 400, Damage: 1115%, Max Monsters Hit: 15, Cooldown: 40 sec | ||
Level 22: MP Cost: 400, Damage: 1130%, Max Monsters Hit: 15, Cooldown: 38 sec | ||
Level 23: MP Cost: 400, Damage: 1145%, Max Monsters Hit: 15, Cooldown: 38 sec | ||
Level 24: MP Cost: 400, Damage: 1160%, Max Monsters Hit: 15, Cooldown: 36 sec | ||
Level 25: MP Cost: 400, Damage: 1175%, Max Monsters Hit: 15, Cooldown: 36 sec | ||
Level 26: MP Cost: 400, Damage: 1190%, Max Monsters Hit: 15, Cooldown: 34 sec | ||
Level 27: MP Cost: 400, Damage: 1205%, Max Monsters Hit: 15, Cooldown: 34 sec | ||
Level 28: MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Cooldown: 32 sec | ||
Level 29: MP Cost: 400, Damage: 1235%, Max Monsters Hit: 15, Cooldown: 32 sec | ||
Level 30: MP Cost: 400, Damage: 1250%, Max Monsters Hit: 15, Cooldown: 30 sec |
Mech: Missile Tank | Master Level: 30 | |
Type: Active | ||
Description: Activates mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. |
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Level 1: MP Cost: 118 to change to Tank mode, plus an additional -150 MP every 5 sec, Damage: 81%. Additional Critical Rate (basic attacks): +1%, Damage Bonus (Siege mode): +30% | ||
Level 2: MP Cost: 116 to change to Tank mode, plus an additional -150 MP every 5 sec, Damage: 82%. Additional Critical Rate (basic attacks): +2%, Damage Bonus (Siege mode): +30% | ||
Level 3: MP Cost: 114 to change to Tank mode, plus an additional -145 MP every 5 sec, Damage: 83%. Additional Critical Rate (basic attacks): +3%, Damage Bonus (Siege mode): +30% | ||
Level 4: MP Cost: 112 to change to Tank mode, plus an additional -145 MP every 5 sec, Damage: 84%. Additional Critical Rate (basic attacks): +4%, Damage Bonus (Siege mode): +30% | ||
Level 5: MP Cost: 110 to change to Tank mode, plus an additional -145 MP every 5 sec, Damage: 85%. Additional Critical Rate (basic attacks): +5%, Damage Bonus (Siege mode): +30% | ||
Level 6: MP Cost: 108 to change to Tank mode, plus an additional -140 MP every 5 sec, Damage: 86%. Additional Critical Rate (basic attacks): +6%, Damage Bonus (Siege mode): +30% | ||
Level 7: MP Cost: 106 to change to Tank mode, plus an additional -140 MP every 5 sec, Damage: 87%. Additional Critical Rate (basic attacks): +7%, Damage Bonus (Siege mode): +30% | ||
Level 8: MP Cost: 104 to change to Tank mode, plus an additional -140 MP every 5 sec, Damage: 88%. Additional Critical Rate (basic attacks): +8%, Damage Bonus (Siege mode): +30% | ||
Level 9: MP Cost: 102 to change to Tank mode, plus an additional -135 MP every 5 sec, Damage: 89%. Additional Critical Rate (basic attacks): +9%, Damage Bonus (Siege mode): +30% | ||
Level 10: MP Cost: 100 to change to Tank mode, plus an additional -135 MP every 5 sec, Damage: 90%. Additional Critical Rate (basic attacks): +10%, Damage Bonus (Siege mode): +30% | ||
Level 11: MP Cost: 98 to change to Tank mode, plus an additional -135 MP every 5 sec, Damage: 91%. Additional Critical Rate (basic attacks): +11%, Damage Bonus (Siege mode): +30% | ||
Level 12: MP Cost: 96 to change to Tank mode, plus an additional -130 MP every 5 sec, Damage: 92%. Additional Critical Rate (basic attacks): +12%, Damage Bonus (Siege mode): +30% | ||
Level 13: MP Cost: 94 to change to Tank mode, plus an additional -130 MP every 5 sec, Damage: 93%. Additional Critical Rate (basic attacks): +13%, Damage Bonus (Siege mode): +30% | ||
Level 14: MP Cost: 92 to change to Tank mode, plus an additional -130 MP every 5 sec, Damage: 94%. Additional Critical Rate (basic attacks): +14%, Damage Bonus (Siege mode): +30% | ||
Level 15: MP Cost: 90 to change to Tank mode, plus an additional -125 MP every 5 sec, Damage: 95%. Additional Critical Rate (basic attacks): +15%, Damage Bonus (Siege mode): +30% | ||
Level 16: MP Cost: 88 to change to Tank mode, plus an additional -125 MP every 5 sec, Damage: 96%. Additional Critical Rate (basic attacks): +16%, Damage Bonus (Siege mode): +30% | ||
Level 17: MP Cost: 86 to change to Tank mode, plus an additional -125 MP every 5 sec, Damage: 97%. Additional Critical Rate (basic attacks): +17%, Damage Bonus (Siege mode): +30% | ||
Level 18: MP Cost: 84 to change to Tank mode, plus an additional -120 MP every 5 sec, Damage: 98%. Additional Critical Rate (basic attacks): +18%, Damage Bonus (Siege mode): +30% | ||
Level 19: MP Cost: 82 to change to Tank mode, plus an additional -120 MP every 5 sec, Damage: 99%. Additional Critical Rate (basic attacks): +19%, Damage Bonus (Siege mode): +30% | ||
Level 20: MP Cost: 80 to change to Tank mode, plus an additional -120 MP every 5 sec, Damage: 100%. Additional Critical Rate (basic attacks): +20%, Damage Bonus (Siege mode): +30% | ||
Level 21: MP Cost: 78 to change to Tank mode, plus an additional -115 MP every 5 sec, Damage: 101%. Additional Critical Rate (basic attacks): +21%, Damage Bonus (Siege mode): +30% | ||
Level 22: MP Cost: 76 to change to Tank mode, plus an additional -115 MP every 5 sec, Damage: 102%. Additional Critical Rate (basic attacks): +22%, Damage Bonus (Siege mode): +30% | ||
Level 23: MP Cost: 74 to change to Tank mode, plus an additional -115 MP every 5 sec, Damage: 103%. Additional Critical Rate (basic attacks): +23%, Damage Bonus (Siege mode): +30% | ||
Level 24: MP Cost: 72 to change to Tank mode, plus an additional -110 MP every 5 sec, Damage: 104%. Additional Critical Rate (basic attacks): +24%, Damage Bonus (Siege mode): +30% | ||
Level 25: MP Cost: 70 to change to Tank mode, plus an additional -110 MP every 5 sec, Damage: 105%. Additional Critical Rate (basic attacks): +25%, Damage Bonus (Siege mode): +30% | ||
Level 26: MP Cost: 68 to change to Tank mode, plus an additional -110 MP every 5 sec, Damage: 106%. Additional Critical Rate (basic attacks): +26%, Damage Bonus (Siege mode): +30% | ||
Level 27: MP Cost: 66 to change to Tank mode, plus an additional -105 MP every 5 sec, Damage: 107%. Additional Critical Rate (basic attacks): +27%, Damage Bonus (Siege mode): +30% | ||
Level 28: MP Cost: 64 to change to Tank mode, plus an additional -105 MP every 5 sec, Damage: 108%. Additional Critical Rate (basic attacks): +28%, Damage Bonus (Siege mode): +30% | ||
Level 29: MP Cost: 62 to change to Tank mode, plus an additional -105 MP every 5 sec, Damage: 109%. Additional Critical Rate (basic attacks): +29%, Damage Bonus (Siege mode): +30% | ||
Level 30: MP Cost: 60 to change to Tank mode, plus an additional -100 MP every 5 sec, Damage: 110%. Additional Critical Rate (basic attacks): +30%, Damage Bonus (Siege mode): +30% |
Satellite Safety | Master Level: 25 | |
Type: Passive | Pre-requisite: Satellite Lv. 10 | |
Description: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. |
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Level 1: Satellite Attack Damage: +2%, Procs when you take damage more than 54% of your Max HP, Absorbs 32% of the damage received, Activation Cooldown: 22 sec | ||
Level 2: Satellite Attack Damage: +4%, Procs when you take damage more than 53% of your Max HP, Absorbs 34% of the damage received, Activation Cooldown: 21 sec | ||
Level 3: Satellite Attack Damage: +6%, Procs when you take damage more than 52% of your Max HP, Absorbs 36% of the damage received, Activation Cooldown: 21 sec | ||
Level 4: Satellite Attack Damage: +8%, Procs when you take damage more than 51% of your Max HP, Absorbs 38% of the damage received, Activation Cooldown: 20 sec | ||
Level 5: Satellite Attack Damage: +10%, Procs when you take damage more than 50% of your Max HP, Absorbs 40% of the damage received, Activation Cooldown: 20 sec | ||
Level 6: Satellite Attack Damage: +12%, Procs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Activation Cooldown: 19 sec | ||
Level 7: Satellite Attack Damage: +14%, Procs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Activation Cooldown: 19 sec | ||
Level 8: Satellite Attack Damage: +16%, Procs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Activation Cooldown: 18 sec | ||
Level 9: Satellite Attack Damage: +18%, Procs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Activation Cooldown: 18 sec | ||
Level 10: Satellite Attack Damage: +20%, Procs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Activation Cooldown: 17 sec | ||
Level 11: Satellite Attack Damage: +22%, Procs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Activation Cooldown: 17 sec | ||
Level 12: Satellite Attack Damage: +24%, Procs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Activation Cooldown: 16 sec | ||
Level 13: Satellite Attack Damage: +26%, Procs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Activation Cooldown: 16 sec | ||
Level 14: Satellite Attack Damage: +28%, Procs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Activation Cooldown: 15 sec | ||
Level 15: Satellite Attack Damage: +30%, Procs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Activation Cooldown: 15 sec | ||
Level 16: Satellite Attack Damage: +32%, Procs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Activation Cooldown: 14 sec | ||
Level 17: Satellite Attack Damage: +34%, Procs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Activation Cooldown: 14 sec | ||
Level 18: Satellite Attack Damage: +36%, Procs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Activation Cooldown: 13 sec | ||
Level 19: Satellite Attack Damage: +38%, Procs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Activation Cooldown: 13 sec | ||
Level 20: Satellite Attack Damage: +40%, Procs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Activation Cooldown: 12 sec | ||
Level 21: Satellite Attack Damage: +42%, Procs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Activation Cooldown: 12 sec | ||
Level 22: Satellite Attack Damage: +44%, Procs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Activation Cooldown: 11 sec | ||
Level 23: Satellite Attack Damage: +46%, Procs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Activation Cooldown: 11 sec | ||
Level 24: Satellite Attack Damage: +48%, Procs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Activation Cooldown: 10 sec | ||
Level 25: Satellite Attack Damage: +50%, Procs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Activation Cooldown: 10 sec |
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases the stats of all party members. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec |
Bots 'n Tots | Master Level: 30 | |
Type: Active | ||
Description: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. |
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Level 1: MP Cost: 75, Robot Factory Duration: 25 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 60 seconds. | ||
Level 2: MP Cost: 75, Robot Factory Duration: 25 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 60 seconds. | ||
Level 3: MP Cost: 75, Robot Factory Duration: 27 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 58 seconds. | ||
Level 4: MP Cost: 75, Robot Factory Duration: 27 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 58 seconds. | ||
Level 5: MP Cost: 75, Robot Factory Duration: 27 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 58 seconds. | ||
Level 6: MP Cost: 80, Robot Factory Duration: 29 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 56 seconds. | ||
Level 7: MP Cost: 80, Robot Factory Duration: 29 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 56 seconds. | ||
Level 8: MP Cost: 80, Robot Factory Duration: 29 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 56 seconds. | ||
Level 9: MP Cost: 80, Robot Factory Duration: 31 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 54 seconds. | ||
Level 10: MP Cost: 80, Robot Factory Duration: 31 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 54 seconds. | ||
Level 11: MP Cost: 85, Robot Factory Duration: 31 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 54 seconds. | ||
Level 12: MP Cost: 85, Robot Factory Duration: 33 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 52 seconds. | ||
Level 13: MP Cost: 85, Robot Factory Duration: 33 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 52 seconds. | ||
Level 14: MP Cost: 85, Robot Factory Duration: 33 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 52 seconds. | ||
Level 15: MP Cost: 85, Robot Factory Duration: 35 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 50 seconds. | ||
Level 16: MP Cost: 90, Robot Factory Duration: 35 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 50 seconds. | ||
Level 17: MP Cost: 90, Robot Factory Duration: 35 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 50 seconds. | ||
Level 18: MP Cost: 90, Robot Factory Duration: 37 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 48 seconds. | ||
Level 19: MP Cost: 90, Robot Factory Duration: 37 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 48 seconds. | ||
Level 20: MP Cost: 90, Robot Factory Duration: 37 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 48 seconds. | ||
Level 21: MP Cost: 95, Robot Factory Duration: 39 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 46 seconds. | ||
Level 22: MP Cost: 95, Robot Factory Duration: 39 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 46 seconds. | ||
Level 23: MP Cost: 95, Robot Factory Duration: 39 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 46 seconds. | ||
Level 24: MP Cost: 95, Robot Factory Duration: 41 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 44 seconds. | ||
Level 25: MP Cost: 95, Robot Factory Duration: 41 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 44 seconds. | ||
Level 26: MP Cost: 100, Robot Factory Duration: 41 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 44 seconds. | ||
Level 27: MP Cost: 100, Robot Factory Duration: 43 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 42 seconds. | ||
Level 28: MP Cost: 100, Robot Factory Duration: 43 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 42 seconds. | ||
Level 29: MP Cost: 100, Robot Factory Duration: 43 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 42 seconds. | ||
Level 30: MP Cost: 100, Robot Factory Duration: 45 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 40 seconds. |
Amplifier Robot AF-11 | Master Level: 20 | |
Type: Supportive | ||
Description: The stationary amplifier robot is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power. |
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Level 1: MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205%, Cooldown: 90 seconds | ||
Level 2: MP Cost: 100, Robot Duration: 44 sec, Damage Buff: +2%, Self-Destruct Damage: 210%, Cooldown: 90 seconds | ||
Level 3: MP Cost: 100, Robot Duration: 46 sec, Damage Buff: +3%, Self-Destruct Damage: 215%, Cooldown: 90 seconds | ||
Level 4: MP Cost: 90, Robot Duration: 48 sec, Damage Buff: +4%, Self-Destruct Damage: 220%, Cooldown: 90 seconds | ||
Level 5: MP Cost: 90, Robot Duration: 50 sec, Damage Buff: +5%, Self-Destruct Damage: 225%, Cooldown: 90 seconds | ||
Level 6: MP Cost: 90, Robot Duration: 52 sec, Damage Buff: +6%, Self-Destruct Damage: 230%, Cooldown: 90 seconds | ||
Level 7: MP Cost: 90, Robot Duration: 54 sec, Damage Buff: +7%, Self-Destruct Damage: 235%, Cooldown: 90 seconds | ||
Level 8: MP Cost: 80, Robot Duration: 56 sec, Damage Buff: +8%, Self-Destruct Damage: 240%, Cooldown: 90 seconds | ||
Level 9: MP Cost: 80, Robot Duration: 58 sec, Damage Buff: +9%, Self-Destruct Damage: 245%, Cooldown: 90 seconds | ||
Level 10: MP Cost: 80, Robot Duration: 60 sec, Damage Buff: +10%, Self-Destruct Damage: 250%, Cooldown: 90 seconds | ||
Level 11: MP Cost: 80, Robot Duration: 62 sec, Damage Buff: +11%, Self-Destruct Damage: 255%, Cooldown: 90 seconds | ||
Level 12: MP Cost: 70, Robot Duration: 64 sec, Damage Buff: +12%, Self-Destruct Damage: 260%, Cooldown: 90 seconds | ||
Level 13: MP Cost: 70, Robot Duration: 66 sec, Damage Buff: +13%, Self-Destruct Damage: 265%, Cooldown: 90 seconds | ||
Level 14: MP Cost: 70, Robot Duration: 68 sec, Damage Buff: +14%, Self-Destruct Damage: 270%, Cooldown: 90 seconds | ||
Level 15: MP Cost: 70, Robot Duration: 70 sec, Damage Buff: +15%, Self-Destruct Damage: 275%, Cooldown: 90 seconds | ||
Level 16: MP Cost: 60, Robot Duration: 72 sec, Damage Buff: +16%, Self-Destruct Damage: 280%, Cooldown: 90 seconds | ||
Level 17: MP Cost: 60, Robot Duration: 74 sec, Damage Buff: +17%, Self-Destruct Damage: 285%, Cooldown: 90 seconds | ||
Level 18: MP Cost: 60, Robot Duration: 76 sec, Damage Buff: +18%, Self-Destruct Damage: 290%, Cooldown: 90 seconds | ||
Level 19: MP Cost: 60, Robot Duration: 78 sec, Damage Buff: +19%, Self-Destruct Damage: 295%, Cooldown: 90 seconds | ||
Level 20: MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%, Cooldown: 90 seconds |
Laser Blast | Master Level: 30 | |
Type: Active | Pre-requisite: Mech: Missile Tank Lv. 1 | |
Description: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode. |
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Level 1: MP Cost: 43, Damage: 284%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 2: MP Cost: 43, Damage: 288%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 3: MP Cost: 43, Damage: 292%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 4: MP Cost: 43, Damage: 296%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 5: MP Cost: 43, Damage: 300%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 6: MP Cost: 46, Damage: 304%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 7: MP Cost: 46, Damage: 308%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 8: MP Cost: 46, Damage: 312%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 9: MP Cost: 46, Damage: 316%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 10: MP Cost: 46, Damage: 320%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 11: MP Cost: 49, Damage: 324%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 12: MP Cost: 49, Damage: 328%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 13: MP Cost: 49, Damage: 332%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 14: MP Cost: 49, Damage: 336%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 15: MP Cost: 49, Damage: 340%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 16: MP Cost: 52, Damage: 344%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 17: MP Cost: 52, Damage: 348%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 18: MP Cost: 52, Damage: 352%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 19: MP Cost: 52, Damage: 356%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 20: MP Cost: 52, Damage: 360%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 21: MP Cost: 55, Damage: 364%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 22: MP Cost: 55, Damage: 368%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 23: MP Cost: 55, Damage: 372%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 24: MP Cost: 55, Damage: 376%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 25: MP Cost: 55, Damage: 380%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 26: MP Cost: 58, Damage: 384%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 27: MP Cost: 58, Damage: 388%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 28: MP Cost: 58, Damage: 392%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 29: MP Cost: 58, Damage: 396%, Max Attacks: 3, Max Monsters Hit: 6 | ||
Level 30: MP Cost: 58, Damage: 400%, Max Attacks: 3, Max Monsters Hit: 6 |
Mech: Siege Mode [2] | Master Level: 20 | |
Type: Active | ||
Description: Your Mech switches to mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. When attacked, you will gain a Stance effect. |
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Level 1: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 81%, Cooldown: 45 seconds | ||
Level 2: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 82%, Cooldown: 42 seconds | ||
Level 3: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 83%, Cooldown: 42 seconds | ||
Level 4: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 84%, Cooldown: 39 seconds | ||
Level 5: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 85%, Cooldown: 39 seconds | ||
Level 6: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 86%, Cooldown: 36 seconds | ||
Level 7: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 87%, Cooldown: 36 seconds | ||
Level 8: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 88%, Cooldown: 33 seconds | ||
Level 9: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 89%, Cooldown: 33 seconds | ||
Level 10: MP Cost: 40, Siege Mode Duration: 5 seconds, Damage: 90%, Cooldown: 30 seconds | ||
Level 11: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 91%, Cooldown: 30 seconds | ||
Level 12: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 92%, Cooldown: 27 seconds | ||
Level 13: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 93%, Cooldown: 27 seconds | ||
Level 14: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 94%, Cooldown: 24 seconds | ||
Level 15: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 95%, Cooldown: 24 seconds | ||
Level 16: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 96%, Cooldown: 21 seconds | ||
Level 17: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 97%, Cooldown: 21 seconds | ||
Level 18: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 98%, Cooldown: 18 seconds | ||
Level 19: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 99%, Cooldown: 18 seconds | ||
Level 20: MP Cost: 60, Siege Mode Duration: 5 seconds, Damage: 100%, Cooldown: 15 seconds |