Mechanic (2nd Job)
1st | 2nd | 3rd | 4th | |||||
Citizen | > | Mechanic (1st Job) | > | Mechanic (2nd Job) | > | Mechanic (3rd Job) | > | Mechanic (4th Job) |
Requirement: Level 30 and above
PVE
Mechanic Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Permanently increases your Weapon Attack, Weapon Mastery, and Accuracy. |
||
Level 1: Weapon ATT: +1, Weapon Mastery: +12%, Accuracy: +3. | ||
Level 2: Weapon ATT: +2, Weapon Mastery: +14%, Accuracy: +6. | ||
Level 3: Weapon ATT: +3, Weapon Mastery: +16%, Accuracy: +9. | ||
Level 4: Weapon ATT: +4, Weapon Mastery: +18%, Accuracy: +12. | ||
Level 5: Weapon ATT: +5, Weapon Mastery: +20%, Accuracy: +15. | ||
Level 6: Weapon ATT: +6, Weapon Mastery: +22%, Accuracy: +18. | ||
Level 7: Weapon ATT: +7, Weapon Mastery: +24%, Accuracy: +21. | ||
Level 8: Weapon ATT: +8, Weapon Mastery: +26%, Accuracy: +24. | ||
Level 9: Weapon ATT: +9, Weapon Mastery: +28%, Accuracy: +27. | ||
Level 10: Weapon ATT: +10, Weapon Mastery: +30%, Accuracy: +30. | ||
Level 11: Weapon ATT: +11, Weapon Mastery: +32%, Accuracy: +33. | ||
Level 12: Weapon ATT: +12, Weapon Mastery: +34%, Accuracy: +36. | ||
Level 13: Weapon ATT: +13, Weapon Mastery: +36%, Accuracy: +39. | ||
Level 14: Weapon ATT: +14, Weapon Mastery: +38%, Accuracy: +42. | ||
Level 15: Weapon ATT: +15, Weapon Mastery: +40%, Accuracy: +45. | ||
Level 16: Weapon ATT: +16, Weapon Mastery: +42%, Accuracy: +48. | ||
Level 17: Weapon ATT: +17, Weapon Mastery: +44%, Accuracy: +51. | ||
Level 18: Weapon ATT: +18, Weapon Mastery: +46%, Accuracy: +54. | ||
Level 19: Weapon ATT: +19, Weapon Mastery: +48%, Accuracy: +57. | ||
Level 20: Weapon ATT: +20, Weapon Mastery: +50%, Accuracy: +60. |
Heavy Weapon Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Greatly enhances the Gatling Gun and Flame Launcher skills. |
||
Level 1: Gatling Gun - MP Cost: 16, Damage: 56%, Critical Hit Rate: +1%. Flame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased | ||
Level 2: Gatling Gun - MP Cost: 16, Damage: 57%, Critical Hit Rate: +2%. Flame Launcher :-MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased | ||
Level 3: Gatling Gun - MP Cost: 16, Damage: 58%, Critical Hit Rate: +3%. Flame Launcher :-MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased | ||
Level 4: Gatling Gun - MP Cost: 16, Damage: 59%, Critical Hit Rate: +4%. Flame Launcher :-MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased | ||
Level 5: Gatling Gun - MP Cost: 16, Damage: 60%, Critical Hit Rate: +5%. Flame Launcher :-MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased | ||
Level 6: Gatling Gun - MP Cost: 18, Damage: 61%, Critical Hit Rate: +6%. Flame Launcher :-MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased | ||
Level 7: Gatling Gun - MP Cost: 18, Damage: 62%, Critical Hit Rate: +7%. Flame Launcher :-MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased | ||
Level 8: Gatling Gun - MP Cost: 18, Damage: 63%, Critical Hit Rate: +8%. Flame Launcher :-MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased | ||
Level 9: Gatling Gun - MP Cost: 18, Damage: 64%, Critical Hit Rate: +9%. Flame Launcher :-MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased | ||
Level 10: Gatling Gun - MP Cost: 18, Damage: 65%, Critical Hit Rate: +10%. Flame Launcher :-MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased | ||
Level 11: Gatling Gun - MP Cost: 20, Damage: 66%, Critical Hit Rate: +11%. Flame Launcher :-MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased | ||
Level 12: Gatling Gun - MP Cost: 20, Damage: 67%, Critical Hit Rate: +12%. Flame Launcher :-MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased | ||
Level 13: Gatling Gun - MP Cost: 20, Damage: 68%, Critical Hit Rate: +13%. Flame Launcher :-MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased | ||
Level 14: Gatling Gun - MP Cost: 20, Damage: 69%, Critical Hit Rate: +14%. Flame Launcher :-MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased | ||
Level 15: Gatling Gun - MP Cost: 20, Damage: 70%, Critical Hit Rate: +15%. Flame Launcher :-MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased | ||
Level 16: Gatling Gun - MP Cost: 22, Damage: 71%, Critical Hit Rate: +16%. Flame Launcher :-MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased | ||
Level 17: Gatling Gun - MP Cost: 22, Damage: 72%, Critical Hit Rate: +17%. Flame Launcher :-MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased | ||
Level 18: Gatling Gun - MP Cost: 22, Damage: 73%, Critical Hit Rate: +18%. Flame Launcher :-MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased | ||
Level 19: Gatling Gun - MP Cost: 22, Damage: 74%, Critical Hit Rate: +19%. Flame Launcher :-MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased | ||
Level 20: Gatling Gun - MP Cost: 22, Damage: 75%, Critical Hit Rate: +20%. Flame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased |
Atomic Hammer | Master Level: 20 | |
Type: Active | ||
Description: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them. |
||
Level 1: MP Cost: 25, Damage: 354%, Max Monsters Hit: 6 enemies, Stun Chance: 22%, Stun Duration: 2 sec, Enemy Defense Ignored: 11% | ||
Level 2: MP Cost: 25, Damage: 358%, Max Monsters Hit: 6 enemies, Stun Chance: 24%, Stun Duration: 2 sec, Enemy Defense Ignored: 12% | ||
Level 3: MP Cost: 25, Damage: 362%, Max Monsters Hit: 6 enemies, Stun Chance: 26%, Stun Duration: 2 sec, Enemy Defense Ignored: 13% | ||
Level 4: MP Cost: 25, Damage: 366%, Max Monsters Hit: 6 enemies, Stun Chance: 28%, Stun Duration: 2 sec, Enemy Defense Ignored: 14% | ||
Level 5: MP Cost: 30, Damage: 370%, Max Monsters Hit: 6 enemies, Stun Chance: 30%, Stun Duration: 2 sec, Enemy Defense Ignored: 15% | ||
Level 6: MP Cost: 30, Damage: 374%, Max Monsters Hit: 6 enemies, Stun Chance: 32%, Stun Duration: 2 sec, Enemy Defense Ignored: 16% | ||
Level 7: MP Cost: 30, Damage: 378%, Max Monsters Hit: 6 enemies, Stun Chance: 34%, Stun Duration: 2 sec, Enemy Defense Ignored: 17% | ||
Level 8: MP Cost: 30, Damage: 382%, Max Monsters Hit: 6 enemies, Stun Chance: 36%, Stun Duration: 2 sec, Enemy Defense Ignored: 18% | ||
Level 9: MP Cost: 30, Damage: 386%, Max Monsters Hit: 6 enemies, Stun Chance: 38%, Stun Duration: 2 sec, Enemy Defense Ignored: 19% | ||
Level 10: MP Cost: 35, Damage: 390%, Max Monsters Hit: 6 enemies, Stun Chance: 40%, Stun Duration: 2 sec, Enemy Defense Ignored: 20% | ||
Level 11: MP Cost: 35, Damage: 394%, Max Monsters Hit: 6 enemies, Stun Chance: 42%, Stun Duration: 3 sec, Enemy Defense Ignored: 21% | ||
Level 12: MP Cost: 35, Damage: 398%, Max Monsters Hit: 6 enemies, Stun Chance: 44%, Stun Duration: 3 sec, Enemy Defense Ignored: 22% | ||
Level 13: MP Cost: 35, Damage: 402%, Max Monsters Hit: 6 enemies, Stun Chance: 46%, Stun Duration: 3 sec, Enemy Defense Ignored: 23% | ||
Level 14: MP Cost: 35, Damage: 406%, Max Monsters Hit: 6 enemies, Stun Chance: 48%, Stun Duration: 3 sec, Enemy Defense Ignored: 24% | ||
Level 15: MP Cost: 40, Damage: 410%, Max Monsters Hit: 6 enemies, Stun Chance: 50%, Stun Duration: 3 sec, Enemy Defense Ignored: 25% | ||
Level 16: MP Cost: 40, Damage: 414%, Max Monsters Hit: 6 enemies, Stun Chance: 52%, Stun Duration: 3 sec, Enemy Defense Ignored: 26% | ||
Level 17: MP Cost: 40, Damage: 418%, Max Monsters Hit: 6 enemies, Stun Chance: 54%, Stun Duration: 3 sec, Enemy Defense Ignored: 27% | ||
Level 18: MP Cost: 40, Damage: 422%, Max Monsters Hit: 6 enemies, Stun Chance: 56%, Stun Duration: 3 sec, Enemy Defense Ignored: 28% | ||
Level 19: MP Cost: 40, Damage: 426%, Max Monsters Hit: 6 enemies, Stun Chance: 58%, Stun Duration: 3 sec, Enemy Defense Ignored: 29% | ||
Level 20: MP Cost: 45, Damage: 430%, Max Monsters Hit: 6 enemies, Stun Chance: 60%, Stun Duration: 3 sec, Enemy Defense Ignored: 30% |
Rocket Booster | Master Level: 20 | |
Type: Active | ||
Description: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. |
||
Level 1: MP Cost: 77 each (launch and land), Damage: 246%, Max Monsters Hit (upon landing): 6 | ||
Level 2: MP Cost: 74 each (launch and land), Damage: 252%, Max Monsters Hit (upon landing): 6 | ||
Level 3: MP Cost: 71 each (launch and land), Damage: 258%, Max Monsters Hit (upon landing): 6 | ||
Level 4: MP Cost: 68 each (launch and land), Damage: 264%, Max Monsters Hit (upon landing): 6 | ||
Level 5: MP Cost: 65 each (launch and land), Damage: 270%, Max Monsters Hit (upon landing): 6 | ||
Level 6: MP Cost: 62 each (launch and land), Damage: 276%, Max Monsters Hit (upon landing): 6 | ||
Level 7: MP Cost: 59 each (launch and land), Damage: 282%, Max Monsters Hit (upon landing): 6 | ||
Level 8: MP Cost: 56 each (launch and land), Damage: 288%, Max Monsters Hit (upon landing): 6 | ||
Level 9: MP Cost: 53 each (launch and land), Damage: 294%, Max Monsters Hit (upon landing): 6 | ||
Level 10: MP Cost: 50 each (launch and land), Damage: 300%, Max Monsters Hit (upon landing): 6 | ||
Level 11: MP Cost: 47 each (launch and land), Damage: 306%, Max Monsters Hit (upon landing): 6 | ||
Level 12: MP Cost: 44 each (launch and land), Damage: 312%, Max Monsters Hit (upon landing): 6 | ||
Level 13: MP Cost: 41 each (launch and land), Damage: 318%, Max Monsters Hit (upon landing): 6 | ||
Level 14: MP Cost: 38 each (launch and land), Damage: 324%, Max Monsters Hit (upon landing): 6 | ||
Level 15: MP Cost: 35 each (launch and land), Damage: 330%, Max Monsters Hit (upon landing): 6 | ||
Level 16: MP Cost: 32 each (launch and land), Damage: 336%, Max Monsters Hit (upon landing): 6 | ||
Level 17: MP Cost: 29 each (launch and land), Damage: 342%, Max Monsters Hit (upon landing): 6 | ||
Level 18: MP Cost: 26 each (launch and land), Damage: 348%, Max Monsters Hit (upon landing): 6 | ||
Level 19: MP Cost: 23 each (launch and land), Damage: 354%, Max Monsters Hit (upon landing): 6 | ||
Level 20: MP Cost: 20 each (launch and land), Damage: 360%, Max Monsters Hit (upon landing): 6 |
Open Portal: GX-9 | Master Level: 10 | |
Type: Supportive | ||
Description: Installs Portal . Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. |
||
Level 1: MP Cost: 113, Portal Duration: 30 sec | ||
Level 2: MP Cost: 106, Portal Duration: 60 sec | ||
Level 3: MP Cost: 99, Portal Duration: 90 sec | ||
Level 4: MP Cost: 92, Portal Duration: 120 sec | ||
Level 5: MP Cost: 85, Portal Duration: 150 sec | ||
Level 6: MP Cost: 78, Portal Duration: 180 sec | ||
Level 7: MP Cost: 71, Portal Duration: 210 sec | ||
Level 8: MP Cost: 64, Portal Duration: 240 sec | ||
Level 9: MP Cost: 57, Portal Duration: 270 sec | ||
Level 10: MP Cost: 50, Portal Duration: 300 sec |
Mechanic Rage | Master Level: 20 | |
Type: Supportive | Pre-requisite: Mechanic Mastery lv. 5 | |
Description: Temporarily doubles your Attack Speed. |
||
Level 1: MP Cost: 40, Duration: 10 sec | ||
Level 2: MP Cost: 39, Duration: 20 sec | ||
Level 3: MP Cost: 38, Duration: 30 sec | ||
Level 4: MP Cost: 37, Duration: 40 sec | ||
Level 5: MP Cost: 36, Duration: 50 sec | ||
Level 6: MP Cost: 35, Duration: 60 sec | ||
Level 7: MP Cost: 34, Duration: 70 sec | ||
Level 8: MP Cost: 33, Duration: 80 sec | ||
Level 9: MP Cost: 32, Duration: 90 sec | ||
Level 10: MP Cost: 31, Duration: 100 sec | ||
Level 11: MP Cost: 30, Duration: 110 sec | ||
Level 12: MP Cost: 29, Duration: 120 sec | ||
Level 13: MP Cost: 28, Duration: 130 sec | ||
Level 14: MP Cost: 27, Duration: 140 sec | ||
Level 15: MP Cost: 26, Duration: 150 sec | ||
Level 16: MP Cost: 25, Duration: 160 sec | ||
Level 17: MP Cost: 24, Duration: 170 sec | ||
Level 18: MP Cost: 23, Duration: 180 sec | ||
Level 19: MP Cost: 22, Duration: 190 sec | ||
Level 20: MP Cost: 21, Duration: 200 sec |
Perfect Armor | Master Level: 20 | |
Type: Passive | Pre-requisite: Mech: Protoype Lv. 10 | |
Description: Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key. |
||
Level 1: Ability One - While mounting your mech, it has a 11% chance to guard against attacks (permanent)\nAbility Two - Reflects 120% damage back to enemies (when skill is active) | ||
Level 2: Ability One - While mounting your mech, it has a 12% chance to guard against attacks (permanent)\nAbility Two - Reflects 140% damage back to enemies (when skill is active) | ||
Level 3: Ability One - While mounting your mech, it has a 13% chance to guard against attacks (permanent)\nAbility Two - Reflects 160% damage back to enemies (when skill is active) | ||
Level 4: Ability One - While mounting your mech, it has a 14% chance to guard against attacks (permanent)\nAbility Two - Reflects 180% damage back to enemies (when skill is active) | ||
Level 5: Ability One - While mounting your mech, it has a 15% chance to guard against attacks (permanent)\nAbility Two - Reflects 200% damage back to enemies (when skill is active) | ||
Level 6: Ability One - While mounting your mech, it has a 16% chance to guard against attacks (permanent)\nAbility Two - Reflects 220% damage back to enemies (when skill is active) | ||
Level 7: Ability One - While mounting your mech, it has a 17% chance to guard against attacks (permanent)\nAbility Two - Reflects 240% damage back to enemies (when skill is active) | ||
Level 8: Ability One - While mounting your mech, it has a 18% chance to guard against attacks (permanent)\nAbility Two - Reflects 260% damage back to enemies (when skill is active) | ||
Level 9: Ability One - While mounting your mech, it has a 19% chance to guard against attacks (permanent)\nAbility Two - Reflects 280% damage back to enemies (when skill is active) | ||
Level 10: Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent)\nAbility Two - Reflects 300% damage back to enemies (when skill is active) | ||
Level 11: Ability One - While mounting your mech, it has a 21% chance to guard against attacks (permanent)\nAbility Two - Reflects 320% damage back to enemies (when skill is active) | ||
Level 12: Ability One - While mounting your mech, it has a 22% chance to guard against attacks (permanent)\nAbility Two - Reflects 340% damage back to enemies (when skill is active) | ||
Level 13: Ability One - While mounting your mech, it has a 23% chance to guard against attacks (permanent)\nAbility Two - Reflects 360% damage back to enemies (when skill is active) | ||
Level 14: Ability One - While mounting your mech, it has a 24% chance to guard against attacks (permanent)\nAbility Two - Reflects 380% damage back to enemies (when skill is active) | ||
Level 15: Ability One - While mounting your mech, it has a 25% chance to guard against attacks (permanent)\nAbility Two - Reflects 400% damage back to enemies (when skill is active) | ||
Level 16: Ability One - While mounting your mech, it has a 26% chance to guard against attacks (permanent)\nAbility Two - Reflects 420% damage back to enemies (when skill is active) | ||
Level 17: Ability One - While mounting your mech, it has a 27% chance to guard against attacks (permanent)\nAbility Two - Reflects 440% damage back to enemies (when skill is active) | ||
Level 18: Ability One - While mounting your mech, it has a 28% chance to guard against attacks (permanent)\nAbility Two - Reflects 460% damage back to enemies (when skill is active) | ||
Level 19: Ability One - While mounting your mech, it has a 29% chance to guard against attacks (permanent)\nAbility Two - Reflects 480% damage back to enemies (when skill is active) | ||
Level 20: Ability One - While mounting your mech, it has a 30% chance to guard against attacks (permanent)\nAbility Two - Reflects 500% damage back to enemies (when skill is active) |