Marauder
PVE
Stun Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases Critical Rate when attacking Stunned enemies. |
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Level 1: Critical Rate +11% when attacking a stunned enemy | ||
Level 2: Critical Rate +12% when attacking a stunned enemy | ||
Level 3: Critical Rate +13% when attacking a stunned enemy | ||
Level 4: Critical Rate +14% when attacking a stunned enemy | ||
Level 5: Critical Rate +15% when attacking a stunned enemy | ||
Level 6: Critical Rate +16% when attacking a stunned enemy | ||
Level 7: Critical Rate +17% when attacking a stunned enemy | ||
Level 8: Critical Rate +18% when attacking a stunned enemy | ||
Level 9: Critical Rate +19% when attacking a stunned enemy | ||
Level 10: Critical Rate +20% when attacking a stunned enemy | ||
Level 11: Critical Rate +21% when attacking a stunned enemy | ||
Level 12: Critical Rate +22% when attacking a stunned enemy | ||
Level 13: Critical Rate +23% when attacking a stunned enemy | ||
Level 14: Critical Rate +24% when attacking a stunned enemy | ||
Level 15: Critical Rate +25% when attacking a stunned enemy | ||
Level 16: Critical Rate +26% when attacking a stunned enemy | ||
Level 17: Critical Rate +27% when attacking a stunned enemy | ||
Level 18: Critical Rate +28% when attacking a stunned enemy | ||
Level 19: Critical Rate +29% when attacking a stunned enemy | ||
Level 20: Critical Rate +30% when attacking a stunned enemy |
Energy Charge | Master Level: 20 | |
Type: Supportive | ||
Description: A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills. |
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Level 1: Energy per Attack: 105 energy, Accuracy +5, Avoidability +5, Weapon ATT +1, Duration: 22 sec, Body Attack Damage: 160%, Knock-back Resistance Rate: 52% | ||
Level 2: Energy per Attack: 110 energy, Accuracy +10, Avoidability +10, Weapon ATT +2, Duration: 24 sec, Body Attack Damage: 170%, Knock-back Resistance Rate: 54% | ||
Level 3: Energy per Attack: 115 energy, Accuracy +15, Avoidability +15, Weapon ATT +3, Duration: 26 sec, Body Attack Damage: 180%, Knock-back Resistance Rate: 56% | ||
Level 4: Energy per Attack: 120 energy, Accuracy +20, Avoidability +20, Weapon ATT +4, Duration: 28 sec, Body Attack Damage: 190%, Knock-back Resistance Rate: 58% | ||
Level 5: Energy per Attack: 125 energy, Accuracy +25, Avoidability +25, Weapon ATT +5, Duration: 30 sec, Body Attack Damage: 200%, Knock-back Resistance Rate: 60% | ||
Level 6: Energy per Attack: 130 energy, Accuracy +30, Avoidability +30, Weapon ATT +6, Duration: 32 sec, Body Attack Damage: 210%, Knock-back Resistance Rate: 62% | ||
Level 7: Energy per Attack: 135 energy, Accuracy +35, Avoidability +35, Weapon ATT +7, Duration: 34 sec, Body Attack Damage: 220%, Knock-back Resistance Rate: 64% | ||
Level 8: Energy per Attack: 140 energy, Accuracy +40, Avoidability +40, Weapon ATT +8, Duration: 36 sec, Body Attack Damage: 230%, Knock-back Resistance Rate: 66% | ||
Level 9: Energy per Attack: 145 energy, Accuracy +45, Avoidability +45, Weapon ATT +9, Duration: 38 sec, Body Attack Damage: 240%, Knock-back Resistance Rate: 68% | ||
Level 10: Energy per Attack: 150 energy, Accuracy +50, Avoidability +50, Weapon ATT +10, Duration: 40 sec, Body Attack Damage: 250%, Knock-back Resistance Rate: 70% | ||
Level 11: Energy per Attack: 155 energy, Accuracy +55, Avoidability +55, Weapon ATT +11, Duration: 42 sec, Body Attack Damage: 260%, Knock-back Resistance Rate: 72% | ||
Level 12: Energy per Attack: 160 energy, Accuracy +60, Avoidability +60, Weapon ATT +12, Duration: 44 sec, Body Attack Damage: 270%, Knock-back Resistance Rate: 74% | ||
Level 13: Energy per Attack: 165 energy, Accuracy +65, Avoidability +65, Weapon ATT +13, Duration: 46 sec, Body Attack Damage: 280%, Knock-back Resistance Rate: 76% | ||
Level 14: Energy per Attack: 170 energy, Accuracy +70, Avoidability +70, Weapon ATT +14, Duration: 48 sec, Body Attack Damage: 290%, Knock-back Resistance Rate: 78% | ||
Level 15: Energy per Attack: 175 energy, Accuracy +75, Avoidability +75, Weapon ATT +15, Duration: 50 sec, Body Attack Damage: 300%, Knock-back Resistance Rate: 80% | ||
Level 16: Energy per Attack: 180 energy, Accuracy +80, Avoidability +80, Weapon ATT +16, Duration: 52 sec, Body Attack Damage: 310%, Knock-back Resistance Rate: 82% | ||
Level 17: Energy per Attack: 185 energy, Accuracy +85, Avoidability +85, Weapon ATT +17, Duration: 54 sec, Body Attack Damage: 320%, Knock-back Resistance Rate: 84% | ||
Level 18: Energy per Attack: 190 energy, Accuracy +90, Avoidability +90, Weapon ATT +18, Duration: 56 sec, Body Attack Damage: 330%, Knock-back Resistance Rate: 86% | ||
Level 19: Energy per Attack: 195 energy, Accuracy +95, Avoidability +95, Weapon ATT +19, Duration: 58 sec, Body Attack Damage: 340%, Knock-back Resistance Rate: 88% | ||
Level 20: Energy per Attack: 200 energy, Accuracy +100, Avoidability +100, Weapon ATT +20, Duration: 60 sec, Body Attack Damage: 350%, Knock-back Resistance Rate: 90% |
Brawling Mastery | Master Level: 10 | |
Type: Passive | ||
Description: Increases the damage of Backspin Blow, Double Uppercut, and Corkscrew Blow. |
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Level 1: Backspin Blow Damage +12%, Double Uppercut Damage (per hit) +9%, Corkscrew Blow Damage +15% | ||
Level 2: Backspin Blow Damage +24%, Double Uppercut Damage (per hit) +18%, Corkscrew Blow Damage +30% | ||
Level 3: Backspin Blow Damage +36%, Double Uppercut Damage (per hit) +27%, Corkscrew Blow Damage +45% | ||
Level 4: Backspin Blow Damage +48%, Double Uppercut Damage (per hit) +36%, Corkscrew Blow Damage +60% | ||
Level 5: Backspin Blow Damage +60%, Double Uppercut Damage (per hit) +45%, Corkscrew Blow Damage +75% | ||
Level 6: Backspin Blow Damage +72%, Double Uppercut Damage (per hit) +54%, Corkscrew Blow Damage +90% | ||
Level 7: Backspin Blow Damage +84%, Double Uppercut Damage (per hit) +63%, Corkscrew Blow Damage +105% | ||
Level 8: Backspin Blow Damage +96%, Double Uppercut Damage (per hit) +72%, Corkscrew Blow Damage +120% | ||
Level 9: Backspin Blow Damage +108%, Double Uppercut Damage (per hit) +81%, Corkscrew Blow Damage +135% | ||
Level 10: Backspin Blow Damage +120%, Double Uppercut Damage (per hit) +90%, Corkscrew Blow Damage +150% |
Energy Blast | Master Level: 20 | |
Type: Active | Pre-requisite: Energy Charge Lv. 1 | |
Description: Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your energy is fully charged. |
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Level 1: Damage: 405%, Max Monsters Hit: 2, Stun Chance: 31%, Duration: 5 sec | ||
Level 2: Damage: 410%, Max Monsters Hit: 2, Stun Chance: 32%, Duration: 5 sec | ||
Level 3: Damage: 415%, Max Monsters Hit: 2, Stun Chance: 33%, Duration: 5 sec | ||
Level 4: Damage: 420%, Max Monsters Hit: 2, Stun Chance: 34%, Duration: 5 sec | ||
Level 5: Damage: 425%, Max Monsters Hit: 2, Stun Chance: 35%, Duration: 5 sec | ||
Level 6: Damage: 430%, Max Monsters Hit: 2, Stun Chance: 36%, Duration: 5 sec | ||
Level 7: Damage: 435%, Max Monsters Hit: 2, Stun Chance: 37%, Duration: 5 sec | ||
Level 8: Damage: 440%, Max Monsters Hit: 2, Stun Chance: 38%, Duration: 5 sec | ||
Level 9: Damage: 445%, Max Monsters Hit: 2, Stun Chance: 39%, Duration: 5 sec | ||
Level 10: Damage: 450%, Max Monsters Hit: 3, Stun Chance: 40%, Duration: 6 sec | ||
Level 11: Damage: 455%, Max Monsters Hit: 3, Stun Chance: 41%, Duration: 6 sec | ||
Level 12: Damage: 460%, Max Monsters Hit: 3, Stun Chance: 42%, Duration: 6 sec | ||
Level 13: Damage: 465%, Max Monsters Hit: 3, Stun Chance: 43%, Duration: 6 sec | ||
Level 14: Damage: 470%, Max Monsters Hit: 3, Stun Chance: 44%, Duration: 6 sec | ||
Level 15: Damage: 475%, Max Monsters Hit: 3, Stun Chance: 45%, Duration: 6 sec | ||
Level 16: Damage: 480%, Max Monsters Hit: 3, Stun Chance: 46%, Duration: 6 sec | ||
Level 17: Damage: 485%, Max Monsters Hit: 3, Stun Chance: 47%, Duration: 6 sec | ||
Level 18: Damage: 490%, Max Monsters Hit: 3, Stun Chance: 48%, Duration: 6 sec | ||
Level 19: Damage: 495%, Max Monsters Hit: 3, Stun Chance: 49%, Duration: 6 sec | ||
Level 20: Damage: 500%, Max Monsters Hit: 4, Stun Chance: 50%, Duration: 7 sec |
Energy Drain | Master Level: 20 | |
Type: Active | Pre-requisite: Energy Charge Lv. 1 | |
Description: Absorbs a portion of the monster's HP to restore your own HP. It can only be used when your energy is fully charged. |
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Level 1: Damage 305%, 10% Absorbed | ||
Level 2: Damage 310%, 11% Absorbed | ||
Level 3: Damage 315%, 11% Absorbed | ||
Level 4: Damage 320%, 12% Absorbed | ||
Level 5: Damage 325%, 12% Absorbed | ||
Level 6: Damage 330%, 13% Absorbed | ||
Level 7: Damage 335%, 13% Absorbed | ||
Level 8: Damage 340%, 14% Absorbed | ||
Level 9: Damage 345%, 14% Absorbed | ||
Level 10: Damage 350%, 15% Absorbed | ||
Level 11: Damage 355%, 15% Absorbed | ||
Level 12: Damage 360%, 16% Absorbed | ||
Level 13: Damage 365%, 16% Absorbed | ||
Level 14: Damage 370%, 17% Absorbed | ||
Level 15: Damage 375%, 17% Absorbed | ||
Level 16: Damage 380%, 18% Absorbed | ||
Level 17: Damage 385%, 18% Absorbed | ||
Level 18: Damage 390%, 19% Absorbed | ||
Level 19: Damage 395%, 19% Absorbed | ||
Level 20: Damage 400%, 20% Absorbed |
Transformation | Master Level: 20 | |
Type: Supportive | ||
Description: Transforms you for 180 seconds. Some skills cannot be used when you are transformed. Skills Unavailable: Double Shot, Oak Barrel, Demolition, Snatch |
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Level 1: MP -22, Transform for 180 seconds, Weapon ATT +1, Weapon Defense +3, Magic Defense +3, Speed +2, Jump +1, Cooldown: 570 seconds. | ||
Level 2: MP -24, Transform for 180 seconds, Weapon ATT +2, Weapon Defense +6, Magic Defense +6, Speed +4, Jump +2, Cooldown: 560 seconds. | ||
Level 3: MP -26, Transform for 180 seconds, Weapon ATT +3, Weapon Defense +9, Magic Defense +9, Speed +6, Jump +3, Cooldown: 550 seconds. | ||
Level 4: MP -28, Transform for 180 seconds, Weapon ATT +4, Weapon Defense +12, Magic Defense +12, Speed +8, Jump +4, Cooldown: 540 seconds. | ||
Level 5: MP -30, Transform for 180 seconds, Weapon ATT +5, Weapon Defense +15, Magic Defense +15, Speed +10, Jump +5, Cooldown: 530 seconds. | ||
Level 6: MP -32, Transform for 180 seconds, Weapon ATT +6, Weapon Defense +18, Magic Defense +18, Speed +12, Jump +6, Cooldown: 520 seconds. | ||
Level 7: MP -34, Transform for 180 seconds, Weapon ATT +7, Weapon Defense +21, Magic Defense +21, Speed +14, Jump +7, Cooldown: 510 seconds. | ||
Level 8: MP -36, Transform for 180 seconds, Weapon ATT +8, Weapon Defense +24, Magic Defense +24, Speed +16, Jump +8, Cooldown: 500 seconds. | ||
Level 9: MP -38, Transform for 180 seconds, Weapon ATT +9, Weapon Defense +27, Magic Defense +27, Speed +18, Jump +9, Cooldown: 490 seconds. | ||
Level 10: MP -40, Transform for 180 seconds, Weapon ATT +10, Weapon Defense +30, Magic Defense +30, Speed +20, Jump +10, Cooldown: 480 seconds. | ||
Level 11: MP -42, Transform for 180 seconds, Weapon ATT +11, Weapon Defense +33, Magic Defense +33, Speed +22, Jump +11, Cooldown: 470 seconds. | ||
Level 12: MP -44, Transform for 180 seconds, Weapon ATT +12, Weapon Defense +36, Magic Defense +36, Speed +24, Jump +12, Cooldown: 460 seconds | ||
Level 13: MP -46, Transform for 180 seconds, Weapon ATT +13, Weapon Defense +39, Magic Defense +39, Speed +26, Jump +13, Cooldown: 450 seconds. | ||
Level 14: MP -48, Transform for 180 seconds, Weapon ATT +14, Weapon Defense +42, Magic Defense +42, Speed +28, Jump +14, Cooldown: 440 seconds. | ||
Level 15: MP -50, Transform for 180 seconds, Weapon ATT +15, Weapon Defense +45, Magic Defense +45, Speed +30, Jump +15, Cooldown: 430 seconds. | ||
Level 16: MP -52, Transform for 180 seconds, Weapon ATT +16, Weapon Defense +48, Magic Defense +48, Speed +32, Jump +16, Cooldown: 420 seconds. | ||
Level 17: MP -54, Transform for 180 seconds, Weapon ATT +17, Weapon Defense +51, Magic Defense +51, Speed +34, Jump +17, Cooldown: 410 seconds. | ||
Level 18: MP -56, Transform for 180 seconds, Weapon ATT +18, Weapon Defense +54, Magic Defense +54, Speed +36, Jump +18, Cooldown: 400 seconds. | ||
Level 19: MP -58, Transform for 180 seconds, Weapon ATT +19, Weapon Defense +57, Magic Defense +57, Speed +38, Jump +19, Cooldown: 390 seconds. | ||
Level 20: MP -60, Transform for 180 seconds, Weapon ATT +20, Weapon Defense +60, Magic Defense +60, Speed +40, Jump +20, Cooldown: 380 seconds. |
Shockwave | Master Level: 30 | |
Type: Active | Pre-requisite: Transformation Lv. 1 | |
Description: Smashes the ground to create a shock wave that damages multiple enemies. Can only be used while in the Transformation or Super Transformation states. |
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Level 1: MP -22, damage 455%, attack up to 4 monsters | ||
Level 2: MP -22, damage 460%, attack up to 4 monsters | ||
Level 3: MP -22, damage 465%, attack up to 4 monsters | ||
Level 4: MP -22, damage 470%, attack up to 4 monsters | ||
Level 5: MP -22, damage 475%, attack up to 4 monsters | ||
Level 6: MP -25, damage 480%, attack up to 4 monsters | ||
Level 7: MP -25, damage 485%, attack up to 4 monsters | ||
Level 8: MP -25, damage 490%, attack up to 4 monsters | ||
Level 9: MP -25, damage 495%, attack up to 4 monsters | ||
Level 10: MP -25, damage 500%, attack up to 4 monsters | ||
Level 11: MP -25, damage 505%, attack up to 4 monsters | ||
Level 12: MP -28, damage 510%, attack up to 4 monsters | ||
Level 13: MP -28, damage 515%, attack up to 4 monsters | ||
Level 14: MP -28, damage 520%, attack up to 4 monsters | ||
Level 15: MP -28, damage 525%, attack up to 5 monsters | ||
Level 16: MP -28, damage 530%, attack up to 5 monsters | ||
Level 17: MP -28, damage 535%, attack up to 5 monsters | ||
Level 18: MP -31, damage 540%, attack up to 5 monsters | ||
Level 19: MP -31, damage 545%, attack up to 5 monsters | ||
Level 20: MP -31, damage 550%, attack up to 5 monsters | ||
Level 21: MP -31, damage 555%, attack up to 5 monsters | ||
Level 22: MP -31, damage 560%, attack up to 5 monsters | ||
Level 23: MP -31, damage 565%, attack up to 5 monsters | ||
Level 24: MP -34, damage 570%, attack up to 5 monsters | ||
Level 25: MP -34, damage 575%, attack up to 5 monsters | ||
Level 26: MP -34, damage 580%, attack up to 5 monsters | ||
Level 27: MP -34, damage 585%, attack up to 5 monsters | ||
Level 28: MP -34, damage 590%, attack up to 5 monsters | ||
Level 29: MP -34, damage 595%, attack up to 5 monsters | ||
Level 30: MP -37, damage 600%, attack up to 6 monsters |
Roll of the Dice | Master Level: 20 | |
Type: Supportive | ||
Description: Test your luck! Roll a dice to get a random buff. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience. |
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Level 1: MP Cost: 40, duration: 66 seconds, cooldown: 500 seconds | ||
Level 2: MP Cost: 40, duration: 72 seconds, cooldown: 470 seconds | ||
Level 3: MP Cost: 40, duration: 78 seconds, cooldown: 470 seconds | ||
Level 4: MP Cost: 40, duration: 84 seconds, cooldown: 440 seconds | ||
Level 5: MP Cost: 45, duration: 90 seconds, cooldown: 440 seconds | ||
Level 6: MP Cost: 45, duration: 96 seconds, cooldown: 410 seconds | ||
Level 7: MP Cost: 45, duration: 102 seconds, cooldown: 410 seconds | ||
Level 8: MP Cost: 45, duration: 108 seconds, cooldown: 380 seconds | ||
Level 9: MP Cost: 45, duration: 114 seconds, cooldown: 380 seconds | ||
Level 10: MP Cost: 50, duration: 120 seconds, cooldown: 350 seconds | ||
Level 11: MP Cost: 50, duration: 126 seconds, cooldown: 350 seconds | ||
Level 12: MP Cost: 50, duration: 132 seconds, cooldown: 320 seconds | ||
Level 13: MP Cost: 50, duration: 138 seconds, cooldown: 320 seconds | ||
Level 14: MP Cost: 50, duration: 144 seconds, cooldown: 290 seconds | ||
Level 15: MP Cost: 55, duration: 150 seconds, cooldown: 290 seconds | ||
Level 16: MP Cost: 55, duration: 156 seconds, cooldown: 260 seconds | ||
Level 17: MP Cost: 55, duration: 162 seconds, cooldown: 260 seconds | ||
Level 18: MP Cost: 55, duration: 168 seconds, cooldown: 230 seconds | ||
Level 19: MP Cost: 55, duration: 174 seconds, cooldown: 230 seconds | ||
Level 20: MP Cost: 60, duration: 180 seconds, cooldown: 200 seconds |