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Battle Mage (1st Job)

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Citizen > Battle Mage (1st Job) > Battle Mage (2nd Job) > Battle Mage (3rd Job) > Battle Mage (4th Job)

Requirement: Level 10 and above

PVE

Triple Blow Master Level: 20
Type: Active
Description:

Quickly attacks multiple enemies 3 times in a row.

Level 1: MP Cost: 10, Damage: 86%, Max Attacks: 3, Max Monsters Hit: 6
Level 2: MP Cost: 11, Damage: 87%, Max Attacks: 3, Max Monsters Hit: 6
Level 3: MP Cost: 11, Damage: 88%, Max Attacks: 3, Max Monsters Hit: 6
Level 4: MP Cost: 12, Damage: 89%, Max Attacks: 3, Max Monsters Hit: 6
Level 5: MP Cost: 12, Damage: 90%, Max Attacks: 3, Max Monsters Hit: 6
Level 6: MP Cost: 13, Damage: 91%, Max Attacks: 3, Max Monsters Hit: 6
Level 7: MP Cost: 13, Damage: 92%, Max Attacks: 3, Max Monsters Hit: 6
Level 8: MP Cost: 14, Damage: 93%, Max Attacks: 3, Max Monsters Hit: 6
Level 9: MP Cost: 14, Damage: 94%, Max Attacks: 3, Max Monsters Hit: 6
Level 10: MP Cost: 15, Damage: 95%, Max Attacks: 3, Max Monsters Hit: 6
Level 11: MP Cost: 15, Damage: 96%, Max Attacks: 3, Max Monsters Hit: 6
Level 12: MP Cost: 16, Damage: 97%, Max Attacks: 3, Max Monsters Hit: 6
Level 13: MP Cost: 16, Damage: 98%, Max Attacks: 3, Max Monsters Hit: 6
Level 14: MP Cost: 17, Damage: 99%, Max Attacks: 3, Max Monsters Hit: 6
Level 15: MP Cost: 17, Damage: 100%, Max Attacks: 3, Max Monsters Hit: 6
Level 16: MP Cost: 18, Damage: 101%, Max Attacks: 3, Max Monsters Hit: 6
Level 17: MP Cost: 18, Damage: 102%, Max Attacks: 3, Max Monsters Hit: 6
Level 18: MP Cost: 19, Damage: 103%, Max Attacks: 3, Max Monsters Hit: 6
Level 19: MP Cost: 19, Damage: 104%, Max Attacks: 3, Max Monsters Hit: 6
Level 20: MP Cost: 20, Damage: 105%, Max Attacks: 3, Max Monsters Hit: 6
The Finisher Master Level: 10
Type: Active
Description:

Inflicts damage on enemies in front of you by firing a ray of light in the shape of a saw wheel. Can only be used after a Blow type skill. Deals more damage when used alongside a high level Blow type skill.

Level 1: MP Cost: 21, Damage: 268%, Max Mobs Hit: 6, Enemy Defense Ignored: 2%
Level 2: MP Cost: 22, Damage: 276%, Max Mobs Hit: 6, Enemy Defense Ignored: 4%
Level 3: MP Cost: 23, Damage: 284%, Max Mobs Hit: 6, Enemy Defense Ignored: 6%
Level 4: MP Cost: 24, Damage: 292%, Max Mobs Hit: 6, Enemy Defense Ignored: 8%
Level 5: MP Cost: 25, Damage: 300%, Max Mobs Hit: 6, Enemy Defense Ignored: 10%
Level 6: MP Cost: 26, Damage: 308%, Max Mobs Hit: 6, Enemy Defense Ignored: 12%
Level 7: MP Cost: 27, Damage: 316%, Max Mobs Hit: 6, Enemy Defense Ignored: 14%
Level 8: MP Cost: 28, Damage: 324%, Max Mobs Hit: 6, Enemy Defense Ignored: 16%
Level 9: MP Cost: 29, Damage: 332%, Max Mobs Hit: 6, Enemy Defense Ignored: 18%
Level 10: MP Cost: 30, Damage: 340%, Max Mobs Hit: 6, Enemy Defense Ignored: 20%
Teleport Master Level: 15
Type: Supportive
Description:

Allows you to teleport a set distance to other locations on the same map using the arrow keys.

Level 1: MP Cost: 50, Range: 130
Level 2: MP Cost: 48, Range: 132
Level 3: MP Cost: 46, Range: 132
Level 4: MP Cost: 44, Range: 134
Level 5: MP Cost: 42, Range: 134
Level 6: MP Cost: 40, Range: 136
Level 7: MP Cost: 38, Range: 136
Level 8: MP Cost: 36, Range: 138
Level 9: MP Cost: 34, Range: 138
Level 10: MP Cost: 32, Range: 140
Level 11: MP Cost: 30, Range: 140
Level 12: MP Cost: 28, Range: 142
Level 13: MP Cost: 26, Range: 142
Level 14: MP Cost: 24, Range: 144
Level 15: MP Cost: 22, Range: 144
Dark Aura Master Level: 20
Type: Supportive
Description:

You emanate a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Cannot be used simultaneously with other auras.

Level 1: MP Cost: 15, Damage Done: +1%
Level 2: MP Cost: 15, Damage Done: +1%
Level 3: MP Cost: 15, Damage Done: +2%
Level 4: MP Cost: 15, Damage Done: +2%
Level 5: MP Cost: 15, Damage Done: +3%
Level 6: MP Cost: 20, Damage Done: +3%
Level 7: MP Cost: 20, Damage Done: +4%
Level 8: MP Cost: 20, Damage Done: +4%
Level 9: MP Cost: 20, Damage Done: +5%
Level 10: MP Cost: 20, Damage Done: +5%
Level 11: MP Cost: 25, Damage Done: +6%
Level 12: MP Cost: 25, Damage Done: +6%
Level 13: MP Cost: 25, Damage Done: +7%
Level 14: MP Cost: 25, Damage Done: +7%
Level 15: MP Cost: 25, Damage Done: +8%
Level 16: MP Cost: 30, Damage Done: +8%
Level 17: MP Cost: 30, Damage Done: +9%
Level 18: MP Cost: 30, Damage Done: +9%
Level 19: MP Cost: 30, Damage Done: +10%
Level 20: MP Cost: 30, Damage Done: +10%
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