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Aran (4th Job)

Aran (Beginner) > Aran (1st Job) > Aran (2nd Job) > Aran (3rd Job) > Aran (4th Job)

PVE

High Mastery Master Level: 30
Type: Passive Pre-requisite: Polearm Mastery Level 20
Description:

Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack.

Level 1: Polearm Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
Level 2: Polearm Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
Level 3: Polearm Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
Level 4: Polearm Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
Level 5: Polearm Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
Level 6: Polearm Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
Level 7: Polearm Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
Level 8: Polearm Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
Level 9: Polearm Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
Level 10: Polearm Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
Level 11: Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
Level 12: Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
Level 13: Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
Level 14: Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
Level 15: Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
Level 16: Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
Level 17: Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
Level 18: Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
Level 19: Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
Level 20: Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
Level 21: Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
Level 22: Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
Level 23: Polearm Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
Level 24: Polearm Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
Level 25: Polearm Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
Level 26: Polearm Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
Level 27: Polearm Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
Level 28: Polearm Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
Level 29: Polearm Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
Level 30: Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
Over Swing Master Level: 30
Type: Passive Pre-requisite: Full Swing Lv. 20
Description:

Maxes out the damage of Double Swing and Triple Swing.

Level 1: Double Swing MP -14, Damage: 203%, Triple Swing MP -16, Damage: 244%
Level 2: Double Swing MP -14, Damage: 206%, Triple Swing MP -16, Damage: 248%
Level 3: Double Swing MP -14, Damage: 209%, Triple Swing MP -16, Damage: 252%
Level 4: Double Swing MP -14, Damage: 212%, Triple Swing MP -16, Damage: 256%
Level 5: Double Swing MP -14, Damage: 215%, Triple Swing MP -16, Damage: 260%
Level 6: Double Swing MP -14, Damage: 218%, Triple Swing MP -16, Damage: 264%
Level 7: Double Swing MP -14, Damage: 221%, Triple Swing MP -16, Damage: 268%
Level 8: Double Swing MP -14, Damage: 224%, Triple Swing MP -16, Damage: 272%
Level 9: Double Swing MP -14, Damage: 227%, Triple Swing MP -16, Damage: 276%
Level 10: Double Swing MP -16, Damage: 230%, Triple Swing MP -18, Damage: 280%
Level 11: Double Swing MP -16, Damage: 233%, Triple Swing MP -18, Damage: 284%
Level 12: Double Swing MP -16, Damage: 236%, Triple Swing MP -18, Damage: 288%
Level 13: Double Swing MP -16, Damage: 239%, Triple Swing MP-18, Damage: 292%
Level 14: Double Swing MP -16, Damage: 242%, Triple Swing MP -18, Damage: 296%
Level 15: Double Swing MP -16, Damage: 245%, Triple Swing MP -18, Damage: 300%
Level 16: Double Swing MP -16, Damage: 248%, Triple Swing MP -18, Damage: 304%
Level 17: Double Swing MP -16, Damage: 251%, Triple Swing MP -18, Damage: 308%
Level 18: Double Swing MP -16, Damage: 254%, Triple Swing MP -18, Damage: 312%
Level 19: Double Swing MP -16, Damage: 257%, Triple Swing MP -18, Damage: 316%
Level 20: Double Swing MP -18, Damage: 260%, Triple Swing MP -20, Damage: 320%
Level 21: Double Swing MP -18, Damage: 263%, Triple Swing MP -20, Damage: 324%
Level 22: Double Swing MP -18, Damage: 266%, Triple Swing MP -20, Damage: 328%
Level 23: Double Swing MP -18, Damage: 269%, Triple Swing MP -20, Damage: 332%
Level 24: Double Swing MP -18, Damage: 272%, Triple Swing MP -20, Damage: 336%
Level 25: Double Swing MP -18, Damage: 275%, Triple Swing MP -20, Damage: 340%
Level 26: Double Swing MP -18, Damage: 278%, Triple Swing MP -20, Damage: 344%
Level 27: Double Swing MP -18, Damage: 281%, Triple Swing MP -20, Damage: 348%
Level 28: Double Swing MP -18, Damage: 284%, Triple Swing MP -20, Damage: 352%
Level 29: Double Swing MP -18, Damage: 287%, Triple Swing MP -20, Damage: 356%
Level 30: Double Swing MP -20, Damage: 290%, Triple Swing MP -22, Damage: 360%
High Defense Master Level: 30
Type: Passive
Description:

A new defense technique the permanently decreases damage received from enemies.

Level 1: Damage Taken: -0.5%
Level 2: Damage Taken: -1.0%
Level 3: Damage Taken: -1.5%
Level 4: Damage Taken: -2.0%
Level 5: Damage Taken: -2.5%
Level 6: Damage Taken: -3.0%
Level 7: Damage Taken: -3.5%
Level 8: Damage Taken: -4.0%
Level 9: Damage Taken: -4.5%
Level 10: Damage Taken: -5.0%
Level 11: Damage Taken: -5.5%
Level 12: Damage Taken: -6.0%
Level 13: Damage Taken: -6.5%
Level 14: Damage Taken: -7.0%
Level 15: Damage Taken: -7.5%
Level 16: Damage Taken: -8.0%
Level 17: Damage Taken: -8.5%
Level 18: Damage Taken: -9.0%
Level 19: Damage Taken: -9.5%
Level 20: Damage Taken: -10.0%
Level 21: Damage Taken: -10.5%
Level 22: Damage Taken: -11.0%
Level 23: Damage Taken: -11.5%
Level 24: Damage Taken: -12.0%
Level 25: Damage Taken: -12.5%
Level 26: Damage Taken: -13.0%
Level 27: Damage Taken: -13.5%
Level 28: Damage Taken: -14.0%
Level 29: Damage Taken: -14.5%
Level 30: Damage Taken: -15.0%
Final Blow Master Level: 30
Type: Active Pre-requisite: Triple Swing Lv. 20
Description:

Swings the polearm to deal a powerful attack on up to 12 enemies. Can only be used after using Triple Swing.
[Command: Triple Swing + ↓ + Attack Key]

Level 1: MP Cost: 20, Damage: 626%, Max Enemies Hit: 12
Level 2: MP Cost: 20, Damage: 632%, Max Enemies Hit: 12
Level 3: MP Cost: 20, Damage: 638%, Max Enemies Hit: 12
Level 4: MP Cost: 20, Damage: 644%, Max Enemies Hit: 12
Level 5: MP Cost: 20, Damage: 650%, Max Enemies Hit: 12
Level 6: MP Cost: 20, Damage: 656%, Max Enemies Hit: 12
Level 7: MP Cost: 20, Damage: 662%, Max Enemies Hit: 12
Level 8: MP Cost: 20, Damage: 668%, Max Enemies Hit: 12
Level 9: MP Cost: 20, Damage: 674%, Max Enemies Hit: 12
Level 10: MP Cost: 25, Damage: 680%, Max Enemies Hit: 12
Level 11: MP Cost: 25, Damage: 686%, Max Enemies Hit: 12
Level 12: MP Cost: 25, Damage: 692%, Max Enemies Hit: 12
Level 13: MP Cost: 25, Damage: 698%, Max Enemies Hit: 12
Level 14: MP Cost: 25, Damage: 704%, Max Enemies Hit: 12
Level 15: MP Cost: 25, Damage: 710%, Max Enemies Hit: 12
Level 16: MP Cost: 25, Damage: 716%, Max Enemies Hit: 12
Level 17: MP Cost: 25, Damage: 722%, Max Enemies Hit: 12
Level 18: MP Cost: 25, Damage: 728%, Max Enemies Hit: 12
Level 19: MP Cost: 25, Damage: 734%, Max Enemies Hit: 12
Level 20: MP Cost: 30, Damage: 740%, Max Enemies Hit: 12
Level 21: MP Cost: 30, Damage: 746%, Max Enemies Hit: 12
Level 22: MP Cost: 30, Damage: 752%, Max Enemies Hit: 12
Level 23: MP Cost: 30, Damage: 758%, Max Enemies Hit: 12
Level 24: MP Cost: 30, Damage: 764%, Max Enemies Hit: 12
Level 25: MP Cost: 30, Damage: 770%, Max Enemies Hit: 12
Level 26: MP Cost: 30, Damage: 776%, Max Enemies Hit: 12
Level 27: MP Cost: 30, Damage: 782%, Max Enemies Hit: 12
Level 28: MP Cost: 30, Damage: 788%, Max Enemies Hit: 12
Level 29: MP Cost: 30, Damage: 794%, Max Enemies Hit: 12
Level 30: MP Cost: 35, Damage: 800%, Max Enemies Hit: 12
Combo Tempest Master Level: 30
Type: Active Pre-requisite: Combo Fenrir Lv. 20
Description:

Freezes the enemy so that even a small amount of impact can kill them. Inflicts deadly damage to boss monsters up to 4 consecutive times. Can only be used when Combo Count reaches 200.
[Command: ↓→ + Attack Key]

Level 1: Damage: 310% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec
Level 2: Damage: 320% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec
Level 3: Damage: 330% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec
Level 4: Damage: 340% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec
Level 5: Damage: 350% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec
Level 6: Damage: 360% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec
Level 7: Damage: 370% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec
Level 8: Damage: 380% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec
Level 9: Damage: 390% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec
Level 10: Damage: 400% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec
Level 11: Damage: 410% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec
Level 12: Damage: 420% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec
Level 13: Damage: 430% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec
Level 14: Damage: 440% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec
Level 15: Damage: 450% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec
Level 16: Damage: 460% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec
Level 17: Damage: 470% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec
Level 18: Damage: 480% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec
Level 19: Damage: 490% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec
Level 20: Damage: 500% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec
Level 21: Damage: 510% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec
Level 22: Damage: 520% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec
Level 23: Damage: 530% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec
Level 24: Damage: 540% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec
Level 25: Damage: 550% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec
Level 26: Damage: 560% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec
Level 27: Damage: 570% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec
Level 28: Damage: 580% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec
Level 29: Damage: 590% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec
Level 30: Damage: 600% on Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec
Combo Barrier Master Level: 30
Type: Supportive Pre-requisite: Combo Drain Lv. 10
Description:

Casts a party buff that temporarily decreases damage taken. Can only be used when Combo Count is 200 or more.
[Command: ↓↓ + Attack Key]

Level 1: Absorbs 5.5% of the damage received for 66 sec
Level 2: Absorbs 6.0% of the damage received for 72 sec
Level 3: Absorbs 6.5% of the damage received for 78 sec
Level 4: Absorbs 7.0% of the damage received for 84 sec
Level 5: Absorbs 7.5% of the damage received for 90 sec
Level 6: Absorbs 8.0% of the damage received for 96 sec
Level 7: Absorbs 8.5% of the damage received for 102 sec
Level 8: Absorbs 9.0% of the damage received for 108 sec
Level 9: Absorbs 9.5% of the damage received for 114 sec
Level 10: Absorbs 10.0% of the damage received for 120 sec
Level 11: Absorbs 10.5% of the damage received for 126 sec
Level 12: Absorbs 11.0% of the damage received for 132 sec
Level 13: Absorbs 11.5% of the damage received for 138 sec
Level 14: Absorbs 12.0% of the damage received for 144 sec
Level 15: Absorbs 12.5% of the damage received for 150 sec
Level 16: Absorbs 13.0% of the damage received for 156 sec
Level 17: Absorbs 13.5% of the damage received for 162 sec
Level 18: Absorbs 14.0% of the damage received for 168 sec
Level 19: Absorbs 14.5% of the damage received for 174 sec
Level 20: Absorbs 15.0% of the damage received for 180 sec
Level 21: Absorbs 15.5% of the damage received for 186 sec
Level 22: Absorbs 16.0% of the damage received for 192 sec
Level 23: Absorbs 16.5% of the damage received for 198 sec
Level 24: Absorbs 17.0% of the damage received for 204 sec
Level 25: Absorbs 17.5% of the damage received for 210 sec
Level 26: Absorbs 18.0% of the damage received for 216 sec
Level 27: Absorbs 18.5% of the damage received for 222 sec
Level 28: Absorbs 19.0% of the damage received for 228 sec
Level 29: Absorbs 19.5% of the damage received for 234 sec
Level 30: Absorbs 20.0% of the damage received for 240 sec
Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases the stats of all party members.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Freeze Standing Master Level: 30
Type: Supportive
Description:

Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.

Level 1: MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec
Level 2: MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec
Level 3: MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec
Level 4: MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec
Level 5: MP Cost: 30, Knock-back Resist Chance: 40%, Duration: 50 sec
Level 6: MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec
Level 7: MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec
Level 8: MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec
Level 9: MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec
Level 10: MP Cost: 35, Knock-back Resist Chance: 50%, Duration: 100 sec
Level 11: MP Cost: 35, Knock-back Resist Chance: 52%, Duration: 110 sec
Level 12: MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec
Level 13: MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec
Level 14: MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec
Level 15: MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 150 sec
Level 16: MP Cost: 40, Knock-back Resist Chance: 62%, Duration: 160 sec
Level 17: MP Cost: 40, Knock-back Resist Chance: 64%, Duration: 170 sec
Level 18: MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec
Level 19: MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec
Level 20: MP Cost: 45, Knock-back Resist Chance: 70%, Duration: 200 sec
Level 21: MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 210 sec
Level 22: MP Cost: 45, Knock-back Resist Chance: 74%, Duration: 220 sec
Level 23: MP Cost: 45, Knock-back Resist Chance: 76%, Duration: 230 sec
Level 24: MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec
Level 25: MP Cost: 50, Knock-back Resist Chance: 80%, Duration: 250 sec
Level 26: MP Cost: 50, Knock-back Resist Chance: 82%, Duration: 260 sec
Level 27: MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 270 sec
Level 28: MP Cost: 50, Knock-back Resist Chance: 86%, Duration: 280 sec
Level 29: MP Cost: 50, Knock-back Resist Chance: 88%, Duration: 290 sec
Level 30: MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 300 sec
Hero's Will Master Level: 5
Type: Supportive
Description:

Cures you from being Seduced. The cooldown decreases as the skill level increases.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
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