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Aran (3rd Job)

Aran (Beginner) > Aran (1st Job) > Aran (2nd Job) > Aran (3rd Job) > Aran (4th Job)

PVE

Full Swing Master Level: 20
Type: Passive Pre-requisite: Triple Swing Lv. 20
Description:

Increases the damage of Double Swing and Triple Swing.

Level 1: Double Swing: MP -6; 137% Damage on 2nd attack; Triple Swing: MP -8; 324% Damage.
Level 2: Double Swing: MP -6; 139% Damage on 2nd attack; Triple Swing: MP -8; 328% Damage.
Level 3: Double Swing: MP -6; 141% Damage on 2nd attack; Triple Swing: MP -8; 332% Damage.
Level 4: Double Swing: MP -6; 143% Damage on 2nd attack; Triple Swing: MP -8; 336% Damage.
Level 5: Double Swing: MP -6; 145% Damage on 2nd attack; Triple Swing: MP -8; 340% Damage.
Level 6: Double Swing: MP -6; 147% Damage on 2nd attack; Triple Swing: MP -8; 344% Damage.
Level 7: Double Swing: MP -9; 149% Damage on 2nd attack; Triple Swing: MP -11; 348% Damage.
Level 8: Double Swing: MP -9; 151% Damage on 2nd attack; Triple Swing: MP -11; 352% Damage.
Level 9: Double Swing: MP -9; 153% Damage on 2nd attack; Triple Swing: MP -11; 356% Damage.
Level 10: Double Swing: MP -9; 155% Damage on 2nd attack; Triple Swing: MP -11; 360% Damage.
Level 11: Double Swing: MP -9; 157% Damage on 2nd attack; Triple Swing: MP -11; 364% Damage.
Level 12: Double Swing: MP -9; 159% Damage on 2nd attack; Triple Swing: MP -11; 368% Damage.
Level 13: Double Swing: MP -9; 161% Damage on 2nd attack; Triple Swing: MP -11; 372% Damage.
Level 14: Double Swing: MP -12; 163% Damage on 2nd attack; Triple Swing: MP -14; 376% Damage.
Level 15: Double Swing: MP -12; 165% Damage on 2nd attack; Triple Swing: MP -14; 380% Damage.
Level 16: Double Swing: MP -12; 167% Damage on 2nd attack; Triple Swing: MP -14; 384% Damage.
Level 17: Double Swing: MP -12; 169% Damage on 2nd attack; Triple Swing: MP -14; 388% Damage.
Level 18: Double Swing: MP -12; 171% Damage on 2nd attack; Triple Swing: MP -14; 392% Damage.
Level 19: Double Swing: MP -12; 173% Damage on 2nd attack; Triple Swing: MP -14; 396% Damage.
Level 20: Double Swing: MP -12; 175% Damage on 2nd attack; Triple Swing: MP -14; 400% Damage.
Remarks:
  • You can obtain this skill after completing [Skill] Neinheart's Thanks.

Combo Critical Master Level: 20
Type: Passive Pre-requisite: Combo Ability Lv. 10
Description:

Increases your Critical Hit Rate. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.

Level 1: Critical HIt Rate: +1%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1
Level 2: Critical HIt Rate: +2%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1
Level 3: Critical HIt Rate: +3%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2
Level 4: Critical HIt Rate: +4%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2
Level 5: Critical HIt Rate: +5%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3
Level 6: Critical HIt Rate: +6%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3
Level 7: Critical HIt Rate: +7%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 4
Level 8: Critical HIt Rate: +8%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 4
Level 9: Critical HIt Rate: +9%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5
Level 10: Critical HIt Rate: +10%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5
Level 11: Critical HIt Rate: +11%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6
Level 12: Critical HIt Rate: +12%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6
Level 13: Critical HIt Rate: +13%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7
Level 14: Critical HIt Rate: +14%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7
Level 15: Critical HIt Rate: +15%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 8
Level 16: Critical HIt Rate: +16%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 8
Level 17: Critical HIt Rate: +17%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9
Level 18: Critical HIt Rate: +18%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9
Level 19: Critical HIt Rate: +19%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10
Level 20: Critical HIt Rate: +20%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10
Final Toss Master Level: 30
Type: Passive Pre-requisite: Triple Swing Lv. 20
Description:

Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after using Triple Swing.

Level 1: Double Swing MP Cost: 10, Damage: 205%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 42%
Level 2: Double Swing MP Cost: 11, Damage: 210%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 44%
Level 3: Double Swing MP Cost: 11, Damage: 215%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 46%
Level 4: Double Swing MP Cost: 12, Damage: 220%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 48%
Level 5: Double Swing MP Cost: 12, Damage: 225%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 50%
Level 6: Double Swing MP Cost: 13, Damage: 230%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 52%
Level 7: Double Swing MP Cost: 13, Damage: 235%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 54%
Level 8: Double Swing MP Cost: 14, Damage: 240%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 56%
Level 9: Double Swing MP Cost: 14, Damage: 245%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 58%
Level 10: Double Swing MP Cost: 15, Damage: 250%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 60%
Level 11: Double Swing MP Cost: 15, Damage: 255%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 62%
Level 12: Double Swing MP Cost: 16, Damage: 260%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 64%
Level 13: Double Swing MP Cost: 16, Damage: 265%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 66%
Level 14: Double Swing MP Cost: 17, Damage: 270%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 68%
Level 15: Double Swing MP Cost: 17, Damage: 275%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 70%
Level 16: Double Swing MP Cost: 18, Damage: 280%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 72%
Level 17: Double Swing MP Cost: 18, Damage: 285%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 74%
Level 18: Double Swing MP Cost: 19, Damage: 290%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 76%
Level 19: Double Swing MP Cost: 19, Damage: 295%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 78%
Level 20: Double Swing MP Cost: 20, Damage: 300%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 80%
Level 21: Double Swing MP Cost: 20, Damage: 305%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 82%
Level 22: Double Swing MP Cost: 21, Damage: 310%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 84%
Level 23: Double Swing MP Cost: 21, Damage: 315%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 86%
Level 24: Double Swing MP Cost: 22, Damage: 320%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 88%
Level 25: Double Swing MP Cost: 22, Damage: 325%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 90%
Level 26: Double Swing MP Cost: 23, Damage: 330%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 92%
Level 27: Double Swing MP Cost: 23, Damage: 335%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 94%
Level 28: Double Swing MP Cost: 24, Damage: 340%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 96%
Level 29: Double Swing MP Cost: 24, Damage: 345%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 98%
Level 30: Double Swing MP Cost: 25, Damage: 350%, Max Monsters Hit: 12, Addition Damage (to airborne enemies): 100%
Remarks:
  • Command : Triple Swing + ↑ + attack key

Combo Fenrir Master Level: 30
Type: Active Pre-requisite: Combo Smash Lv. 10
Description:

Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when Combo Count is 100 or higher.

Level 1: Deals 505% damage on 4 enemies twice
Level 2: Deals 510% damage on 4 enemies twice
Level 3: Deals 515% damage on 4 enemies twice
Level 4: Deals 520% damage on 4 enemies twice
Level 5: Deals 525% damage on 5 enemies twice
Level 6: Deals 530% damage on 5 enemies twice
Level 7: Deals 535% damage on 5 enemies twice
Level 8: Deals 540% damage on 5 enemies twice
Level 9: Deals 545% damage on 5 enemies twice
Level 10: Deals 550% damage on 6 enemies twice
Level 11: Deals 555% damage on 6 enemies twice
Level 12: Deals 560% damage on 6 enemies twice
Level 13: Deals 565% damage on 6 enemies twice
Level 14: Deals 570% damage on 6 enemies twice
Level 15: Deals 575% damage on 7 enemies twice
Level 16: Deals 580% damage on 7 enemies twice
Level 17: Deals 585% damage on 7 enemies twice
Level 18: Deals 590% damage on 7 enemies twice
Level 19: Deals 595% damage on 7 enemies twice
Level 20: Deals 600% damage on 8 enemies twice
Level 21: Deals 605% damage on 8 enemies twice
Level 22: Deals 610% damage on 8 enemies twice
Level 23: Deals 615% damage on 8 enemies twice
Level 24: Deals 620% damage on 8 enemies twice
Level 25: Deals 625% damage on 9 enemies twice
Level 26: Deals 630% damage on 9 enemies twice
Level 27: Deals 635% damage on 9 enemies twice
Level 28: Deals 640% damage on 9 enemies twice
Level 29: Deals 645% damage on 9 enemies twice
Level 30: Deals 650% damage on 10 enemies twice
Remarks:
  • Command : ↓ → + attack key

Snow Charge Master Level: 20
Type: Active
Description:

Infuses your polearm with Ice Attribute.

Level 1: MP -24, Duration: 10 sec, Damage: 105%, Enemy Speed: -21 for 5 sec
Level 2: MP -24, Duration: 20 sec, Damage: 108%, Enemy Speed: -22 for 5 sec
Level 3: MP -25, Duration: 30 sec, Damage: 108%, Enemy Speed: -23 for 5 sec
Level 4: MP -25, Duration: 40 sec, Damage: 111%, Enemy Speed: -24 for 5 sec
Level 5: MP -26, Duration: 50 sec, Damage: 111%, Enemy Speed: -25 for 5 sec
Level 6: MP -26, Duration: 60 sec, Damage: 114%, Enemy Speed: -26 for 10 sec
Level 7: MP -27, Duration: 70 sec, Damage: 114%, Enemy Speed: -27 for 10 sec
Level 8: MP -27, Duration: 80 sec, Damage: 117%, Enemy Speed: -28 for 10 sec
Level 9: MP -28, Duration: 90 sec, Damage: 117%, Enemy Speed: -29 for 10 sec
Level 10: MP -28, Duration: 100 sec, Damage: 120%, Enemy Speed: -30 for 10 sec
Level 11: MP -29, Duration: 110 sec, Damage: 120%, Enemy Speed: -31 for 10 sec
Level 12: MP -29, Duration: 120 sec, Damage: 123%, Enemy Speed: -32 for 15 sec
Level 13: MP -30, Duration: 130 sec, Damage: 123%, Enemy Speed: -33 for 15 sec
Level 14: MP -30, Duration: 140 sec, Damage: 126%, Enemy Speed: -34 for 15 sec
Level 15: MP -31, Duration: 150 sec, Damage: 126%, Enemy Speed: -35 for 15 sec
Level 16: MP -31, Duration: 160 sec, Damage: 129%, Enemy Speed: -36 for 15 sec
Level 17: MP -32, Duration: 170 sec, Damage: 129%, Enemy Speed: -37 for 15 sec
Level 18: MP -32, Duration: 180 sec, Damage: 132%, Enemy Speed: -38 for 20 sec
Level 19: MP -33, Duration: 190 sec, Damage: 132%, Enemy Speed: -39 for 20 sec
Level 20: MP -33, Duration: 200 sec, Damage: 135%, Enemy Speed: -40 for 20 sec
Smart Knockback Master Level: 20
Type: Supportive
Description:

Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy.

Level 1: MP -60, Knock-back Damage Requirement: -90%, Duration: 25 sec
Level 2: MP -57, Knock-back Damage Requirement: -82%, Duration: 30 sec
Level 3: MP -57, Knock-back Damage Requirement: -82%, Duration: 35 sec
Level 4: MP -54, Knock-back Damage Requirement: -74%, Duration: 40 sec
Level 5: MP -54, Knock-back Damage Requirement: -74%, Duration: 45 sec
Level 6: MP -51, Knock-back Damage Requirement: -66%, Duration: 50 sec
Level 7: MP -51, Knock-back Damage Requirement: -66%, Duration: 55 sec
Level 8: MP -48, Knock-back Damage Requirement: -58%, Duration: 60 sec
Level 9: MP -48, Knock-back Damage Requirement: -58%, Duration: 65 sec
Level 10: MP -45, Knock-back Damage Requirement: -50%, Duration: 70 sec
Level 11: MP -45, Knock-back Damage Requirement: -50%, Duration: 75 sec
Level 12: MP -42, Knock-back Damage Requirement: -42%, Duration: 80 sec
Level 13: MP -42, Knock-back Damage Requirement: -42%, Duration: 85 sec
Level 14: MP -39, Knock-back Damage Requirement: -34%, Duration: 90 sec
Level 15: MP -39, Knock-back Damage Requirement: -34%, Duration: 95 sec
Level 16: MP -36, Knock-back Damage Requirement: -26%, Duration: 100 sec
Level 17: MP -36, Knock-back Damage Requirement: -26%, Duration: 105 sec
Level 18: MP -33, Knock-back Damage Requirement: -18%, Duration: 110 sec
Level 19: MP -33, Knock-back Damage Requirement: -18%, Duration: 115 sec
Level 20: MP -30, Knock-back Damage Requirement: -10%, Duration: 120 sec
Rolling Spin Master Level: 20
Type: Active
Description:

Jump and spin while spinning the polearm around. Shoves monsters to the left and right.
[Command: Up Arrow Key and Up Arrow Key + Attack Key]

Level 1: MP -25, Damage: 185%, Knock-back Chance: 38%, Range: 100
Level 2: MP -26, Damage: 190%, Knock-back Chance: 41%, Range: 100
Level 3: MP -26, Damage: 195%, Knock-back Chance: 44%, Range: 100
Level 4: MP -27, Damage: 200%, Knock-back Chance: 47%, Range: 100
Level 5: MP -27, Damage: 205%, Knock-back Chance: 50%, Range: 100
Level 6: MP -28, Damage: 210%, Knock-back Chance: 53%, Range: 110
Level 7: MP -28, Damage: 215%, Knock-back Chance: 56%, Range: 110
Level 8: MP -29, Damage: 220%, Knock-back Chance: 59%, Range: 110
Level 9: MP -29, Damage: 225%, Knock-back Chance: 62%, Range: 110
Level 10: MP -30, Damage: 230%, Knock-back Chance: 65%, Range: 110
Level 11: MP -30, Damage: 235%, Knock-back Chance: 68%, Range: 110
Level 12: MP -31, Damage: 240%, Knock-back Chance: 71%, Range: 120
Level 13: MP -31, Damage: 245%, Knock-back Chance: 74%, Range: 120
Level 14: MP -32, Damage: 250%, Knock-back Chance: 77%, Range: 120
Level 15: MP -32, Damage: 255%, Knock-back Chance: 80%, Range: 120
Level 16: MP -33, Damage: 260%, Knock-back Chance: 83%, Range: 120
Level 17: MP -33, Damage: 265%, Knock-back Chance: 86%, Range: 120
Level 18: MP -34, Damage: 270%, Knock-back Chance: 89%, Range: 130
Level 19: MP -34, Damage: 275%, Knock-back Chance: 92%, Range: 130
Level 20: MP -35, Damage: 280%, Knock-back Chance: 95%, Range: 130
(hidden) Full Swing - Double Swing Master Level: 20
Type: Active
Description:
Level 1: -
(hidden) Full Swing - Triple Swing Master Level: 20
Type: Active
Description:
Level 1: -
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