Pirate
1st | 2nd | 3rd | 4th | |||
Pirate | > | Brawler | > | Marauder | > | Buccaneer |
> | Gunslinger | > | Outlaw | > | Corsair |
Requirement: Level 10, with 20 DEX
Go to the Navigation Room which is located at the Upper Level Corridor in Nautilus Dock. Talk to Kyrin and she'll advance you as a Pirate if you have the requirement stats.
PVE
Bullet Time | Master Level: 20 | |
Type: Passive | ||
Description: Permanently increases Accuracy and Avoidability. |
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Level 1: Accuracy: +6, Avoidability: +6. | ||
Level 2: Accuracy: +12, Avoidability: +12. | ||
Level 3: Accuracy: +18, Avoidability: +18. | ||
Level 4: Accuracy: +24, Avoidability: +24. | ||
Level 5: Accuracy: +30, Avoidability: +30. | ||
Level 6: Accuracy: +36, Avoidability: +36. | ||
Level 7: Accuracy: +42, Avoidability: +42. | ||
Level 8: Accuracy: +48, Avoidability: +48. | ||
Level 9: Accuracy: +54, Avoidability: +54. | ||
Level 10: Accuracy: +60, Avoidability: +60. | ||
Level 11: Accuracy: +66, Avoidability: +66. | ||
Level 12: Accuracy: +72, Avoidability: +72. | ||
Level 13: Accuracy: +78, Avoidability: +78. | ||
Level 14: Accuracy: +84, Avoidability: +84. | ||
Level 15: Accuracy: +90, Avoidability: +90. | ||
Level 16: Accuracy: +96, Avoidability: +96. | ||
Level 17: Accuracy: +102, Avoidability: +102. | ||
Level 18: Accuracy: +108, Avoidability: +108. | ||
Level 19: Accuracy: +114, Avoidability: +114. | ||
Level 20: Accuracy: +120, Avoidability: +120. |
Flash Fist | Master Level: 20 | |
Type: Active | ||
Description: Rapidly punches enemies. |
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Level 1: MP Cost: 8, Damage: 165% | ||
Level 2: MP Cost: 8, Damage: 170% | ||
Level 3: MP Cost: 8, Damage: 175% | ||
Level 4: MP Cost: 8, Damage: 180% | ||
Level 5: MP Cost: 8, Damage: 185% | ||
Level 6: MP Cost: 10, Damage: 190% | ||
Level 7: MP Cost: 10, Damage: 195% | ||
Level 8: MP Cost: 10, Damage: 200% | ||
Level 9: MP Cost: 10, Damage: 205% | ||
Level 10: MP Cost: 10, Damage: 210% | ||
Level 11: MP Cost: 10, Damage: 215% | ||
Level 12: MP Cost: 12, Damage: 220% | ||
Level 13: MP Cost: 12, Damage: 225% | ||
Level 14: MP Cost: 12, Damage: 230% | ||
Level 15: MP Cost: 12, Damage: 235% | ||
Level 16: MP Cost: 12, Damage: 240% | ||
Level 17: MP Cost: 12, Damage: 245% | ||
Level 18: MP Cost: 14, Damage: 250% | ||
Level 19: MP Cost: 14, Damage: 255% | ||
Level 20: MP Cost: 14, Damage: 260% |
Sommersault Kick | Master Level: 20 | |
Type: Active | ||
Description: A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity. |
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Level 1: MP Cost: 8, Damage: 124%, Max Monsters Hit: 3 | ||
Level 2: MP Cost: 8, Damage: 128%, Max Monsters Hit: 3 | ||
Level 3: MP Cost: 8, Damage: 132%, Max Monsters Hit: 3 | ||
Level 4: MP Cost: 8, Damage: 136%, Max Monsters Hit: 3 | ||
Level 5: MP Cost: 10, Damage: 140%, Max Monsters Hit: 3 | ||
Level 6: MP Cost: 10, Damage: 144%, Max Monsters Hit: 4 | ||
Level 7: MP Cost: 10, Damage: 148%, Max Monsters Hit: 4 | ||
Level 8: MP Cost: 10, Damage: 152%, Max Monsters Hit: 4 | ||
Level 9: MP Cost: 10, Damage: 156%, Max Monsters Hit: 4 | ||
Level 10: MP Cost: 12, Damage: 160%, Max Monsters Hit: 4 | ||
Level 11: MP Cost: 12, Damage: 164%, Max Monsters Hit: 4 | ||
Level 12: MP Cost: 12, Damage: 168%, Max Monsters Hit: 5 | ||
Level 13: MP Cost: 12, Damage: 172%, Max Monsters Hit: 5 | ||
Level 14: MP Cost: 12, Damage: 176%, Max Monsters Hit: 5 | ||
Level 15: MP Cost: 14, Damage: 180%, Max Monsters Hit: 5 | ||
Level 16: MP Cost: 14, Damage: 184%, Max Monsters Hit: 5 | ||
Level 17: MP Cost: 14, Damage: 188%, Max Monsters Hit: 5 | ||
Level 18: MP Cost: 14, Damage: 192%, Max Monsters Hit: 6 | ||
Level 19: MP Cost: 14, Damage: 196%, Max Monsters Hit: 6 | ||
Level 20: MP Cost: 16, Damage: 200%, Max Monsters Hit: 6 |
Double Shot | Master Level: 20 | |
Type: Active | ||
Description: Fires two bullets at once to apply double damage to monsters. |
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Level 1: MP Cost: 4, Damage: 73%, Range: 285 | ||
Level 2: MP Cost: 4, Damage: 76%, Range: 290 | ||
Level 3: MP Cost: 4, Damage: 79%, Range: 295 | ||
Level 4: MP Cost: 4, Damage: 82%, Range: 300 | ||
Level 5: MP Cost: 4, Damage: 85%, Range: 305 | ||
Level 6: MP Cost: 5, Damage: 88%, Range: 310 | ||
Level 7: MP Cost: 5, Damage: 91%, Range: 315 | ||
Level 8: MP Cost: 5, Damage: 94%, Range: 320 | ||
Level 9: MP Cost: 5, Damage: 97%, Range: 325 | ||
Level 10: MP Cost: 5, Damage: 100%, Range: 330 | ||
Level 11: MP Cost: 5, Damage: 103%, Range: 335 | ||
Level 12: MP Cost: 6, Damage: 106%, Range: 340 | ||
Level 13: MP Cost: 6, Damage: 109%, Range: 345 | ||
Level 14: MP Cost: 6, Damage: 112%, Range: 350 | ||
Level 15: MP Cost: 6, Damage: 115%, Range: 355 | ||
Level 16: MP Cost: 6, Damage: 118%, Range: 360 | ||
Level 17: MP Cost: 6, Damage: 121%, Range: 365 | ||
Level 18: MP Cost: 7, Damage: 124%, Range: 370 | ||
Level 19: MP Cost: 7, Damage: 127%, Range: 375 | ||
Level 20: MP Cost: 7, Damage: 130%, Range: 380 |
Dash | Master Level: 10 | |
Type: Active | ||
Description: Press left or right arrow twice to temporarily boost Speed and Jump. [Dash activation: ->-> or <-<- with the arrow keys.] |
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Level 1: MP Cost: 14, Movement Speed: +3, Jump: +2, Duration: 4 sec | ||
Level 2: MP Cost: 13, Movement Speed: +6, Jump: +4, Duration: 4 sec | ||
Level 3: MP Cost: 12, Movement Speed: +9, Jump: +6, Duration: 8 sec | ||
Level 4: MP Cost: 11, Movement Speed: +12, Jump: +8, Duration: 8 sec | ||
Level 5: MP Cost: 10, Movement Speed: +15, Jump: +10, Duration: 12 sec | ||
Level 6: MP Cost: 9, Movement Speed: +18, Jump: +12, Duration: 12 sec | ||
Level 7: MP Cost: 8, Movement Speed: +21, Jump: +14, Duration: 16 sec | ||
Level 8: MP Cost: 7, Movement Speed: +24, Jump: +16, Duration: 16 sec | ||
Level 9: MP Cost: 6, Movement Speed: +27, Jump: +18, Duration: 20 sec | ||
Level 10: MP Cost: 5, Movement Speed: +30, Jump: +20, Duration: 20 sec |